I would like certain things novinkovo than the first and second parts of the game, I think the story is better in the first part, the only part of the game than the second surpasses the first schedule is a more interesting texture, but otherwise the first part of a better and more interesting.
Dragon Age Discovery & Learning Blog
Débuté par
Chris Priestly
, mai 14 2012 05:19
#451
Posté 17 mai 2012 - 05:48
#452
Posté 17 mai 2012 - 06:03
It is enjoyable when telling a story through companions and items. Id like to see more important characters from the two first games come back (or appear in their younger year) as companions to tell a story and connect the first two games to the third.
Usable gear and weapons with a history is also a great way of telling a story at the same time as you feel rewarded by using these items. If these could be connected to characters you saw in the first two games, that would be interesting as well.
What makes Mass Effect so great is the connection between all the three games. Dragon Age could benefit from having more of that as well. Going deeper into the already established characters and reappearing characters. For example, one of the most interesting and best story telling parts of Dragon Are 2 was when Liana appeared as the secret assassin.
Usable gear and weapons with a history is also a great way of telling a story at the same time as you feel rewarded by using these items. If these could be connected to characters you saw in the first two games, that would be interesting as well.
What makes Mass Effect so great is the connection between all the three games. Dragon Age could benefit from having more of that as well. Going deeper into the already established characters and reappearing characters. For example, one of the most interesting and best story telling parts of Dragon Are 2 was when Liana appeared as the secret assassin.
#453
Posté 17 mai 2012 - 06:08
I would like to Find out who and What Flemeth,Yavana and Morrigan are.
I would like to see the truth about the Maker and possibly see the Maker.
I would like the DA2 artstyle to be dropped.
i Would like to eventually see other Continents and New Races maybe go to where the Kossith/Qunari are originally From.
I would like Civilized Giants and Gnomes.
And basically what everyone else said.
I would like to see the truth about the Maker and possibly see the Maker.
I would like the DA2 artstyle to be dropped.
i Would like to eventually see other Continents and New Races maybe go to where the Kossith/Qunari are originally From.
I would like Civilized Giants and Gnomes.
And basically what everyone else said.
#454
Posté 17 mai 2012 - 06:12
The Dragon Age universe can offer for much, and I can understand that the goal is to reach the maximum audience possible.
I'm not particularly interested in a story over another. Instead I'm more interested in the quality of the plot.
For me Dragon Age Origins was a great buy, would buy it again because I think it's one of the greatest games of recent years. From what I see in the criticism not just me who sees it this way.
Or I can not say the same about Dragon Age 2.
Whatever the plot to develop in the future of Dragon Age, I would like to resume the path of the titles that have made big Bioware.
Thank you and congratulations for his work of an old player and excuse my English.
I'm not particularly interested in a story over another. Instead I'm more interested in the quality of the plot.
For me Dragon Age Origins was a great buy, would buy it again because I think it's one of the greatest games of recent years. From what I see in the criticism not just me who sees it this way.
Or I can not say the same about Dragon Age 2.
Whatever the plot to develop in the future of Dragon Age, I would like to resume the path of the titles that have made big Bioware.
Thank you and congratulations for his work of an old player and excuse my English.
#455
Posté 17 mai 2012 - 06:15
Show me something that sets your world apart.
#456
Posté 17 mai 2012 - 06:40
First off, sorry if these points have been made already.
Thanks for this opportunity
Thanks for this opportunity
- Please don't dumb down character progression (stats, abilities, skills) like you did in DA2 - though if you want to do that, add that in as a "casual" option, so for people like me we can turn off the casual option and can get access to more progression options for our characters
- Please do not recycle such a small amount amount of locations! Please create as many locations as you can. That was a pretty big negative in DA2 that such a small number of locations were recycled so much
- Please allow us to manage inventory of all characters we get to play with. I don't like having restricted inventory
- Please don't use the "wave" mechanic when designing your enemy encounters. That was an annoying aspect in DA2 - where waves of creatures would "beam in" (as if they had personal transporters) and start attacking. This is a fantasy setting, not scifi
- Don't make the next game more like a shooter! It's one of the reasons I find it so hard to get into Mass Effect - the shooter aspect of the ME games turn me off (I don't like shooter games in general)
- Please stick to combat more like in DA:O but with the speed of combat in DA2

- Please add more party members story/quests
#457
Posté 17 mai 2012 - 06:49
It's nice that the developers decided to take into account the views of the players. This is good.
Regarding the next game Dragon Age:
Well, first of all, very much like to see the complete history of the Grey Warden and Morrigan. I'd like to make this story ended well, in every sense. That is to say, "And they lived happily ever after ..." (Of course, if the player himself has decided to finish the story this way, or the outcome of the story shifted back to the first part). Perhaps the most important thing for me.
As for locations that would like to see, then of course it Tevinter Empire and Orlay.
Many want to see the way open world game like Elder Scrools. I would have said it like that. If developers can not in such an open world to build a huge city (not a miserable village), it is not worth a try. An open world after Skyrim difficult to surprise. A village from the capital to do - just not nice.
Regarding the next game Dragon Age:
Well, first of all, very much like to see the complete history of the Grey Warden and Morrigan. I'd like to make this story ended well, in every sense. That is to say, "And they lived happily ever after ..." (Of course, if the player himself has decided to finish the story this way, or the outcome of the story shifted back to the first part). Perhaps the most important thing for me.
As for locations that would like to see, then of course it Tevinter Empire and Orlay.
Many want to see the way open world game like Elder Scrools. I would have said it like that. If developers can not in such an open world to build a huge city (not a miserable village), it is not worth a try. An open world after Skyrim difficult to surprise. A village from the capital to do - just not nice.
Modifié par RayAnt1987, 17 mai 2012 - 06:51 .
#458
Posté 17 mai 2012 - 06:51
I just want you bring back the "Mature" in Dragon Age 1, that wasn't in Dragon Age 2 as well as "Choices" that matter. Dragon age 2 was a roller coaster where you werent in control and your choices didn't matter how things turn out at the end.
BRING BACK THE BLIGHT FROM DRAGON AGE AWAKENING!!
BRING BACK THE BLIGHT FROM DRAGON AGE AWAKENING!!
#459
Posté 17 mai 2012 - 07:00
1) I want a different beginning game just like in Dragon Age: Origins
2) Race elfs dwarfs humans etc.
3) Dubbing in we different languages especially in
Polish
2) Race elfs dwarfs humans etc.
3) Dubbing in we different languages especially in
Polish
#460
Posté 17 mai 2012 - 07:12
I'd like somenew party members not ones that have already been used.
I'd love to see what happened to past members of our party like Sten as well Npcs like Sandal and especially Flemmeth.
No reused environments.
I'd prefer minimal fetch quests.
It would be great if you wrapped up or continued the story of the God Child.
Having the story focus on a single location/city was a great idea but was watered down because of the lack of areas and reused dungeons also because it stayed the same regardless for 7/10 years.
I personaly liked the friendship or rivalry set up i'd love to see that continue.
Putting the ability to respec in a DLC was stupid imo. On that note more abilities or specialisations would be cool.
More party members. They should have more personal quests or affect the story in a way where depending on how you treat them affects their actions in the story. Unlike Anders where he basically did the same thing each play through regardless of how you treated him.
Tell us what happened to the Warden and Hawk.
I'd prefer less of a cliff-hanger ending, at least leave some closure.
I loved the party banter and i would love more.
The combat was great but it lacked the tactics needed in DA:O. So i'd like Fast Pace+Tactics instead of just spamming A and maybe using skills if needed.
I didn't mind the Art Style.
I hated how i couldn't change how companions looked. I understand you wanted them to have their own style but we should have been able to customise it a bit.
Different types of Armor and weapons not the same reused but different colour scheme we got.
Maybe Orlais or Antiva for the next installment.
No multiplayer.
I loved being able to choose my players race and origin.
I'd prefer it if you didn't make companions DLC.
I'd like to know more about the golden/black city maybe even go there.
For now i guess that's about it. And thanks for taking the time to read/respond to feedback.
I'd love to see what happened to past members of our party like Sten as well Npcs like Sandal and especially Flemmeth.
No reused environments.
I'd prefer minimal fetch quests.
It would be great if you wrapped up or continued the story of the God Child.
Having the story focus on a single location/city was a great idea but was watered down because of the lack of areas and reused dungeons also because it stayed the same regardless for 7/10 years.
I personaly liked the friendship or rivalry set up i'd love to see that continue.
Putting the ability to respec in a DLC was stupid imo. On that note more abilities or specialisations would be cool.
More party members. They should have more personal quests or affect the story in a way where depending on how you treat them affects their actions in the story. Unlike Anders where he basically did the same thing each play through regardless of how you treated him.
Tell us what happened to the Warden and Hawk.
I'd prefer less of a cliff-hanger ending, at least leave some closure.
I loved the party banter and i would love more.
The combat was great but it lacked the tactics needed in DA:O. So i'd like Fast Pace+Tactics instead of just spamming A and maybe using skills if needed.
I didn't mind the Art Style.
I hated how i couldn't change how companions looked. I understand you wanted them to have their own style but we should have been able to customise it a bit.
Different types of Armor and weapons not the same reused but different colour scheme we got.
Maybe Orlais or Antiva for the next installment.
No multiplayer.
I loved being able to choose my players race and origin.
I'd prefer it if you didn't make companions DLC.
I'd like to know more about the golden/black city maybe even go there.
For now i guess that's about it. And thanks for taking the time to read/respond to feedback.
#461
Posté 17 mai 2012 - 07:42
Thank you for giving such a nice opportunity to speak:)
Definitely, I want to hear the end to Warden/Morrigan story and Eluvian.
Next, I'd like to know more about Tevinter Imperium.
Knowing more about Qunari would be nice.
What started the first Blight? (I don't believe in the Chantry version. Well, it is true, but metaphorical.)
Also, Origin of Flemeth and why she likes to shapeshift into a dragon (OR into a human, for that matter.)
Certainly, I loved DA2, and I need to know what happens to Hawke (his story needs closure).
If I come up with more ideas, I'll let you know.
Definitely, I want to hear the end to Warden/Morrigan story and Eluvian.
Next, I'd like to know more about Tevinter Imperium.
Knowing more about Qunari would be nice.
What started the first Blight? (I don't believe in the Chantry version. Well, it is true, but metaphorical.)
Also, Origin of Flemeth and why she likes to shapeshift into a dragon (OR into a human, for that matter.)
Certainly, I loved DA2, and I need to know what happens to Hawke (his story needs closure).
If I come up with more ideas, I'll let you know.
#462
Posté 17 mai 2012 - 07:50
Hi!
I only want to get back those RPG style that makes first Dragon Age one of the best games of the last years. How the game base get deformed to get closer to ocassional gamers makes the second game totally forgetable. The lore is great, the history mantains tension and have and all along the game, the great moments are many. BUT, DA2 is more like a spin off instead a 2º part of a great RPG.
Thank You and good bye.
I only want to get back those RPG style that makes first Dragon Age one of the best games of the last years. How the game base get deformed to get closer to ocassional gamers makes the second game totally forgetable. The lore is great, the history mantains tension and have and all along the game, the great moments are many. BUT, DA2 is more like a spin off instead a 2º part of a great RPG.
Thank You and good bye.
#463
Posté 17 mai 2012 - 07:57
I just wanna know if your gonna auto dialogue the hell out of it like ME3 did
#464
Posté 17 mai 2012 - 08:08
So there's obvious, like God Baby, Orlais, fate of Flemeth / Morrigan / Warden, Hawke, etc. But probably more personal:
- Really love the Elven culture. Want to know more about the Dalish and what their plans are, more about the city elves and if they are happy with their lot. Thought the city elf origin exposed a very interesting culture.
- Dwarfs. There's entire cities buried underneath the world. Is Orzammar really the only one that survived? Really? Want to know more about Dwarfs trying to reclaim their kingdom, exploring Deep Roads and such.
- Grey Wardens. What they were up to in DA2? What they do when there's not a Blight?
- Barbarians / Tribes. I really liked the tense atmosphere of Haven and get the impression from the books that the surrounding barbarians are just as bad. I'm all for Orlaisian high society, but maybe a nice counterpoint would be the more wild areas of Thedas. We've seen a lot of human life in cities and towns, but not much outside.
- Really love the Elven culture. Want to know more about the Dalish and what their plans are, more about the city elves and if they are happy with their lot. Thought the city elf origin exposed a very interesting culture.
- Dwarfs. There's entire cities buried underneath the world. Is Orzammar really the only one that survived? Really? Want to know more about Dwarfs trying to reclaim their kingdom, exploring Deep Roads and such.
- Grey Wardens. What they were up to in DA2? What they do when there's not a Blight?
- Barbarians / Tribes. I really liked the tense atmosphere of Haven and get the impression from the books that the surrounding barbarians are just as bad. I'm all for Orlaisian high society, but maybe a nice counterpoint would be the more wild areas of Thedas. We've seen a lot of human life in cities and towns, but not much outside.
#465
Posté 17 mai 2012 - 08:12
Мне хочеться чтобы на 3 части вселенная DA не заканчивалась. Хочу чтобы скапились герои всех игр DA, против Флемет. Как вы это сделаете мне не важно.
#466
Posté 17 mai 2012 - 08:17
Wherever the next game takes us, I'd like to see more of the culinary aspect of the cultures!(really, i think it adds a even deeper connection to the lore) I loved and appreciate the regional accents, visual style and details of characters in DA2.
The marketplaces and living communities in Kirkwall are nicely presented, but they somehow lack a level of immersiveness and interactivity, mostly due to them usually just standing around,if possible, have them perform...things. Things that can deliever a nice nuance to the cultures,dwarves brawling in taverns,antivan lute playing(DA2 music was brilliant i must say,very iconic)
A little of the mundane goes a long way in expressing culture in narratives i think.
slightly irrelevant but I'd really really want to know/see how Hawke and Anders are in DA3(they are together in my game,runaway apostate lovers yes, so there)
The marketplaces and living communities in Kirkwall are nicely presented, but they somehow lack a level of immersiveness and interactivity, mostly due to them usually just standing around,if possible, have them perform...things. Things that can deliever a nice nuance to the cultures,dwarves brawling in taverns,antivan lute playing(DA2 music was brilliant i must say,very iconic)
A little of the mundane goes a long way in expressing culture in narratives i think.
slightly irrelevant but I'd really really want to know/see how Hawke and Anders are in DA3(they are together in my game,runaway apostate lovers yes, so there)
#467
Posté 17 mai 2012 - 08:24
I wanna learn more about the history of Thedas. More wars, more details, more dynastic stuff.
What about Arlathan? Will it be important part of the storyline?
P.S. LELIANA AND SIGRUN FOR DA3 PARTY!
What about Arlathan? Will it be important part of the storyline?
P.S. LELIANA AND SIGRUN FOR DA3 PARTY!
Modifié par Nethalf, 17 mai 2012 - 08:28 .
#468
Posté 17 mai 2012 - 08:25
I would like to see:
1) More stories about the Grey Wardens
2) Empire Tevinter
3) Flemet and Morrigan, as well as her child
4) The Searchers
5) The first part of the Grey Guards, and Hawke, along
6) Eluvian and history of the Elves
7) Life qunari
1) More stories about the Grey Wardens
2) Empire Tevinter
3) Flemet and Morrigan, as well as her child
4) The Searchers
5) The first part of the Grey Guards, and Hawke, along
6) Eluvian and history of the Elves
7) Life qunari
#469
Posté 17 mai 2012 - 08:25
To be honest, I find this a total waste of time when BioWare has illustrated lately that:
A) It just doesn't want to listen.
It doesn't want to learn from its mistakes.
C) It no longer wants to make proper RPGs, but just wants cinematic, story-driven action games.
When BioWare starts showing that it's heading in the right direction, I might help out. But I'm not going to help out a developer that doesn't want to help itself. So long as Dragon Age continues down the path it is and you guys are stubbornly refusing to do what's needed to make it great again and basically ignore DA2 as if it never happened, then it's a waste of everybody's time.
A) It just doesn't want to listen.
C) It no longer wants to make proper RPGs, but just wants cinematic, story-driven action games.
When BioWare starts showing that it's heading in the right direction, I might help out. But I'm not going to help out a developer that doesn't want to help itself. So long as Dragon Age continues down the path it is and you guys are stubbornly refusing to do what's needed to make it great again and basically ignore DA2 as if it never happened, then it's a waste of everybody's time.
#470
Posté 17 mai 2012 - 08:29
1) I`d love to know more about city elves, their hardships and hopes. How do they see themselves among other races they have to rely on now.
2) The qunari. Their everyday life and development of their culture.
I also noticed that although the influence of Qun is strong, it differs sometimes from man to man. So I`d love to see how the Qun and personal ego may interact and confront with each other. Perhaps this is more question of philosophy, - fews side characters brought this question in both games. But I really like these things` cause I always think them over, trying to understand how it is like to be in other`s shoes.
3) Tevinter Empire. Really interested. Want to see nasty customs and doubtful morals and how came to life, how people survive there, how do they resist.
Is there any forestory, how the Empire was founded?
4) Also willing to know if there are any secret societes. Not ones aiming for world dominance - scientific, for example, or those of people just doing culturally forbidden things.
I consider DA world something unique among RPG`s and dark fantasy worlds, and I`d love it to be rid of cliche as much as possible.
And although it doesn`t stick with the question directly, few statements:
1) I need to agree with user amphigory - "Please stick to combat more like in DA:O but with the speed of combat in DA2 ". I couldn`t have said it better.
2) Please do not make the dialogue structure like the one in DA2. Voiced character may be fine, but non-voiced DAO sturucture made me sit in awe because of the roleplaying experience and wide range of choices.
3) More romancing interactions and unusual possibilities, like qunari romancing or even same-sex qunari romancing. More dramas in relationships makes the plot really colorful.
Thanks for asking and fan-base interaction. Hope this will ont distract from original ideas but help to complete and make the story deeper.
I belive in you, guys. I really do.
2) The qunari. Their everyday life and development of their culture.
I also noticed that although the influence of Qun is strong, it differs sometimes from man to man. So I`d love to see how the Qun and personal ego may interact and confront with each other. Perhaps this is more question of philosophy, - fews side characters brought this question in both games. But I really like these things` cause I always think them over, trying to understand how it is like to be in other`s shoes.
3) Tevinter Empire. Really interested. Want to see nasty customs and doubtful morals and how came to life, how people survive there, how do they resist.
Is there any forestory, how the Empire was founded?
4) Also willing to know if there are any secret societes. Not ones aiming for world dominance - scientific, for example, or those of people just doing culturally forbidden things.
I consider DA world something unique among RPG`s and dark fantasy worlds, and I`d love it to be rid of cliche as much as possible.
And although it doesn`t stick with the question directly, few statements:
1) I need to agree with user amphigory - "Please stick to combat more like in DA:O but with the speed of combat in DA2 ". I couldn`t have said it better.
2) Please do not make the dialogue structure like the one in DA2. Voiced character may be fine, but non-voiced DAO sturucture made me sit in awe because of the roleplaying experience and wide range of choices.
3) More romancing interactions and unusual possibilities, like qunari romancing or even same-sex qunari romancing. More dramas in relationships makes the plot really colorful.
Thanks for asking and fan-base interaction. Hope this will ont distract from original ideas but help to complete and make the story deeper.
I belive in you, guys. I really do.
Modifié par manreg, 17 mai 2012 - 08:30 .
#471
Posté 17 mai 2012 - 08:43
The Origins of the Grey Wardens would be of most interest to me. Perhaps exploring there secrets while trying to rebuild the Wardens after the blight. It would be great if you could rebuild them in your own image, either into a ruthless cutthroat organisation or a bunch of noble warriors, each having it own way of dealing with whatever baddies you come up with for DA3.
#472
Posté 17 mai 2012 - 08:43
why not use a storyline after dragon age 1 wyne and shale whent to tevinter the is a story some where or stern returning home or how leliana became seeker of the chantry or what became of the dog of the hero ferelden why not use all the the dragen age hero's and place then wher thy come from so they become part of the story
#473
Posté 17 mai 2012 - 08:44
Resolve most of the outstanding questions.
Its going to be tiresome playing through DA3 if its mentioned that Hawke and the Warden are still missing. If they're not going to appear then have Cassandra or whoever just give up and insist they need to find another way to go about things. Don't string me along with a sub plot the whole way through DA3 of "will we find them?" only to say "well it looks like they're gone forever".
Fix the import flags?
Can our choices actually mean something in DA3? I don't want to play through DA3 to discover someone else who didn't survive my playthrough of DAO or DA2 appearing and then dismissing the "rumours"of their death as scuttlebutt (*cough*Anders*cough*Leliana*cough*). To add to this, I don't want to see my Warden's or Hawke's Love Interest just...appear and say that they somehow got separated from them. If Hawke and the Warden disappeared can Isabela and Leliana not appear in the game like they magically got separated from the love of their lives?
A suggestion? Seeing as the Dark Ritual is not necessarily canon and Witch Hunt can end with Morrigan's death, if the whole overreaching Flemeth/Morrigan/OGB plot is present make it an expansion.
God knows I'm not naive enough to believe EA wouldn't cash in on that.
Multiple origins couldn't kill you could it?
Assuming she survives the events of DA2, Bethany as a companion and more importantly a Love Interest would be sweet in DA3.
Its going to be tiresome playing through DA3 if its mentioned that Hawke and the Warden are still missing. If they're not going to appear then have Cassandra or whoever just give up and insist they need to find another way to go about things. Don't string me along with a sub plot the whole way through DA3 of "will we find them?" only to say "well it looks like they're gone forever".
Fix the import flags?
Can our choices actually mean something in DA3? I don't want to play through DA3 to discover someone else who didn't survive my playthrough of DAO or DA2 appearing and then dismissing the "rumours"of their death as scuttlebutt (*cough*Anders*cough*Leliana*cough*). To add to this, I don't want to see my Warden's or Hawke's Love Interest just...appear and say that they somehow got separated from them. If Hawke and the Warden disappeared can Isabela and Leliana not appear in the game like they magically got separated from the love of their lives?
A suggestion? Seeing as the Dark Ritual is not necessarily canon and Witch Hunt can end with Morrigan's death, if the whole overreaching Flemeth/Morrigan/OGB plot is present make it an expansion.
God knows I'm not naive enough to believe EA wouldn't cash in on that.
Multiple origins couldn't kill you could it?
Assuming she survives the events of DA2, Bethany as a companion and more importantly a Love Interest would be sweet in DA3.
#474
Posté 17 mai 2012 - 09:06
I wonder how the artsyle will be like. Didn't like the design of the weapons in DA2. Or the armour. Looked to much JRPG to me.
#475
Posté 17 mai 2012 - 09:10
I think that world conquest is good idea)Well, not necessary for main hero to be conquester(to be grey cardinal not bad too xD)
Or at least not some stupid hero plot(or choise - who will become protagonist:paragon or dark hero)
sorry for bad english
Or at least not some stupid hero plot(or choise - who will become protagonist:paragon or dark hero)
sorry for bad english




Ce sujet est fermé
Retour en haut




