Dragon Age Discovery & Learning Blog
#526
Posté 17 mai 2012 - 12:46
Therefore, I´d love to learn more about the Qunari. Hell, I´d love to play a Qunari. They seem to have a unique view on culture (and a strict judgement of human culture at that). I want to learn about their philosophers, their unique way of life, their leading personalitys and so forth. Here you, Bioware, have the chance to show us a culture, that isn´t dircetly inspired by the medieval times or other fantasy works, but truly YOUR vision. You can show us a mercyless code of honor, that has validity and beauty but is completely diffrent from human culture.
Now I also understand, that people wanna see more of the secrets of magic. I do too. In the Land of the Qunari that magic is strongly under control, which makes exploring it difficult. I think its still possible though and the Qunari home would be my favorite place for the sequel. If that´s not posible, then maybe you could set it in Tevinter, where magic rules everything. But now comes my real idea for this setting: It could be during a Qunari invasion in Tevinter. That would give the developers the chance to show the conflict between magic and control in an extreme setting, where no side is interested in a middle ground. Then the player could have the chance to either help one or the other side or broker a lasting stable peace between the two sides.
Apart from that I always thoght, that the Antivan Crows, the Dwarves and the Chantry were interesting and cool.
#527
Posté 17 mai 2012 - 12:47
wdbw wrote...
I want to see dwarf women and qunari women. ^)
YES! YES!
#528
Posté 17 mai 2012 - 12:47
I would like to learn about all these things. But here's the kicker: I want the enviroment they are in to be varied. I don't want to seem the same cave each time, or a room with just different textures.
#529
Posté 17 mai 2012 - 12:48
I'd like to see the open ends of the previous Dragon Age stories addressed, especially what happened to Morrigain and our child. In fact, I can imagine an aging hero, incapable of bearing a child, setting out in pursuit of Morrigain decades after the events of part 1. Make it a tighter, more personal story (at first) about a father/mother trying to find his/her lost child.
The events could unfold from there growing to increasingly epic proportions. Just please don't resort to prophecies. They are the lamest plot device ever concieved.
2. Location
I'd like to see a lot more Wildernis, giving the game an almost "survivalist" touch. Early on especially the hero should be fighting the wildernis, hunger, thirst etc. more than some demonic forces that threaten his lands. Obviously there still needs to be cities and people and I'm sure there's a way to incorporate them.
Personally I'm most curious about the Tewinter empire but I'm quite open really.
3. Combat
I'd like combat to be more tactical and less action oriented like it was in DA2. Feel free to steal ideas from modern MMOs that force players to make choices between different "builds", rather than allowing you to maximize almost everything. The Character development should involve just as much choice as the story.
4. Dialog System and Personality-"meter"
Rather than tacking on a lame Renegade/Paragon system or a system that encourages you to tell your companions what they want to hear (SWTOR/Dragon Age) rather than saying what you really feel like saying I propose a different system.
Picture a 2-dimensional chart with an X and a Y axis. Each axis represents a personality taint. For example the X-Axis is Lawful/Chaotic and the other Axis is Good/Evil just to use an example from D&D. Every time you make a dialog choice that fits into the aforementioned categories your "personality" moves slightly along the axis.
This allows you to form your individual personality based on the two pre-set paradigms. You personality would be a combination of your X and Y value. Every character you interact with would react to you accoring to your personality. Thieves might not trust a lawful character but the Inquisition will. Then again, they won't like it if you're know to be evil etc.
Anyway the TL;DR is to make character personalities 2-dimnesional rather than 1 dimensional.
5. Technology
More than impressive visuals I want to see large and expansive levels without lading screens. I want a long-view distance and a living surrounding, not pre-set paths with little to explore. I know Bioware tends to focus on more narratively driven games, rather than exploration but the Final Fantasy games proved you can have both. Console tech is another obvious limitation but Skyrim showed it can be done and I assume this is for next-gen hardware anyway.
So yeah Expansive World > High Poly count.
That's all I could think of for now. Good Luck and may you retain the quality your studio once had.
#530
Posté 17 mai 2012 - 12:55
In DA:O, we were generously treated to a whole lot of lore about peoples, history, religious faith, and we were teased in a detailed manner about everything that you could find beyond the borders of Ferelden. When DA2 was announced (unsurprisingly) I expected that it would further this type of exploration and player-discovery of everything that the world of Thedas had to offer - be it about peoples, history, or simply regional - even if certain gameplay-mechanics and such had to be re-worked for whatever reasons (that backfired, but that's beside the point). The gameplay-changes were disappointing, yes, and while I wish the combat and RPG elements of the first game would return, my one main gripe with DA2, was the complete lack of exploration and learning more about the world. Apart from treating us with more qunari lore, there was almost nothing new and interesting about the world, that we were given access to.
DA:O had made me long for more of Thedas. I wanted to see places like Orlais, Par Vollen, and Tevinter, or even purely uncharted territories; I wanted to learn more about the people in the world, soak up their different cultures and simply experience what their lives were like; and I wanted to delve further into the history of everything, be it purely factual things, or of more mystical and religious nature. (The latter, especially, was done superbly in DA:O, as the mysticism was portrayed in a way that you could be both a skeptic or a believer - faith or disbelief was a choice. There were both religious and non-religious explanations to everything, and neither was written on our noses as "the truth.")
Just look at this map, and tell me you don't get giddy with anticipation; that you don't feel like you can't wait to get out there and see it all with your own eyes. That is what I want. That map, right there, in-game. If you manage to go back to that in future instalments, I'd happily become a Dragon Age customer again, even if you decide to stick to the atrocious, new combat system.
I suddenly have an urge to replay Dragon Age: Origins, now...<3
Modifié par Kindo, 17 mai 2012 - 01:01 .
#531
Posté 17 mai 2012 - 12:58
#532
Posté 17 mai 2012 - 01:01
#533
Posté 17 mai 2012 - 01:01
More! More! I want many deep roads! Kel Sharock, Bownammor and others Thaigs.
And sorry for my bad English
#534
Posté 17 mai 2012 - 01:05
Kindo wrote...
I'm going to limit myself to just one aspect of Dragon Age, that I sorely missed in the second instalment: The exploration of different regions and cultures.
In DA:O, we were generously treated to a whole lot of lore about peoples, history, religious faith, and we were teased in a detailed manner about everything that you could find beyond the borders of Ferelden. When DA2 was announced (unsurprisingly) I expected that it would further this type of exploration and player-discovery of everything that the world of Thedas had to offer - be it about peoples, history, or simply regional - even if certain gameplay-mechanics and such had to be re-worked for whatever reasons (that backfired, but that's beside the point). The gameplay-changes were disappointing, yes, and while I wish the combat and RPG elements of the first game would return, my one main gripe with DA2, was the complete lack of exploration and learning more about the world. Apart from treating us with more qunari lore, there was almost nothing new and interesting about the world, that we were given access to.
DA:O had made me long for more of Thedas. I wanted to see places like Orlais, Par Vollen, and Tevinter, or even purely uncharted territories; I wanted to learn more about the people in the world, soak up their different cultures and simply experience what their lives were like; and I wanted to delve further into the history of everything, be it purely factual things, or of more mystical and religious nature. (The latter, especially, was done superbly in DA:O, as the mysticism was portrayed in a way that you could be both a skeptic or a believer - faith or disbelief was a choice. There were both religious and non-religious explanations to everything, and neither was written on our noses as "the truth.")
Just look at this map, and tell me you don't get giddy with anticipation; that you don't feel like you can't wait to get out there and see it all with your own eyes. That is what I want. That map, right there, in-game. If you manage to go back to that in future instalments, I'd happily become a Dragon Age customer again, even if you decide to stick to the atrocious, new combat system.
I suddenly have an urge to replay Dragon Age: Origins, now...<3
This, except for the statement on the combat. Get rid of the atrocious combat system as well.
I would like to see Dragon Age: Origins 2. Just ignore that Dragon Age 2 happened...
#535
Posté 17 mai 2012 - 01:18
#536
Posté 17 mai 2012 - 01:24
I am willing to sacrifice a Voice-over system in favor of text if it gets us back to quality. You CAN have voice acting in DA3; we had Voice acting id DA1 and yet had the variety of text using our silent protagonist. Also, I would like conflicts not be tied down to one city and instead travel like we used to.
I understand the combat in DA:O was 'awkward', but I'm willing to play though that again if it means customizing options, crafting with materials again instead of looking for a plant and buying it from a shop and just that great RPG feel that made us want to go back to Origins again and again.
#537
Posté 17 mai 2012 - 01:25
#538
Posté 17 mai 2012 - 01:29
#539
Posté 17 mai 2012 - 01:30
#540
Posté 17 mai 2012 - 01:36
playdude29 wrote...
wdbw wrote...
I want to see dwarf women and qunari women. ^)
YES! YES!
Quanari women would be new, Dwarf women are fairly common, hell you could play as one in DA:O
Also remember with it's not only Quanari who accept the Qin(I hope I spelled that correctly)
#541
Posté 17 mai 2012 - 01:37
I'd like to see more about thhe darkspawn- what they do when there aren't peiple around. Maybe show us Tevinter and their slave culture (though if you do..could you please not make it black and white?) Slavery is terrible, nobody is doubting that- but dont just have all slaves being rebellious or broken- look at ancient rome, how people reacted to slavery (sometimes being a slave was much more comfortable than living in poverty-stricken freedom). I want mature, ethic-questioning stuff, not just 'i am teh hero i gotta kill de baddies'
Also...small off topic thing- but on the off chance anybody reads this. You really need to sort out your character accents. In the Witcher 2, people from different places have different accents. I.e, people from Kadewen had Irish accents, Dwarves had Scottish accents, every kingdom and group had their own accents. It helps so much for immersion- I was really annoyed that in DA everybody is just English unless they're from Orlay or whatever it's called or an American dwarf (also thats weird..does anybody else find that weird?) . Particularly because I thought people from Fereldan were English- but then it turns out Kirkwallians sound exactly the same?
#542
Posté 17 mai 2012 - 01:55
#543
Posté 17 mai 2012 - 02:13
If you would ignore the stories of the first games i dont know how it would feel to take on a third one. Honestly.
Also, i think that its time to bring the franchise up to todays standards gameplay-wise. Origins was either a old-school PC game or a 2003 Knights of the Old Republic-flashback on consoles. DA II was a little more entertaining to actually play but lacked depth and strategy in the combat system. Also, you have to put more effort into the RPG-aspects. Make every decision count, give us more dialogue options, more endings, less black/white moral and so on.
Also, on the technical side. We know you can create beautiful games (Mass Effect 2 and 3 is a proof of that) and if its something that really can make the universe of Dragon Age more alive
and compelling it would be to actually visit these interesting places and characters and see
them being alive and not as empty and rigid as they have been in the two past games.
(Also, larger areas and less load times. Mmkay)
#544
Posté 17 mai 2012 - 02:16
Элемент стратегии - полит карта государства, Г.Г. Прынц или каролъ. Если провалил сюжетное задание, то это должно сказываться на будущем. Моральный выбор, от которого зависит либо жизнь Г.Г. либо жизнь друзей и т.д. и т.п. Время разработки минимум 3 года, эпилог в концовке.
Название: Государь.
Элементы: Ролевая (RPG), Приключения (Adventure), Стратегия (Strategy).
Главный герой является властителем (принцем, князем, губернатором, воеводой и т.п.) который в скором времени становиться Государем (монархом).
Геймплей: На стратегической карте государь управляет армией, послами, агентами. Так как увидеть результат в данный момент не возможно, то результат показывается по прошествии достаточного времени или в начале следующего хода. Тогда, когда придут сообщения от агентов и армий.
Стратегическая карта находится в резиденции правителя. Резиденцией являются “царские палаты” жилища, походные шатры, палатки и т.д. Именно в резиденции государь получает сообщения, задания и принимает решения, когда там собирается совет знати.
Персонаж: Так же как и в Medieval 2 Персонажи имеют характеристики и свиту.
Кроме стратегической карты и резиденции Главный Герой может путешествовать по Миру.
Государь (Г.Г.) Может участвовать в битве, для этого фигурка Государя на стратегической карте должна быть направлена в армию, после выхода из стратегической карты появиться задание “Отправиться в армию” Перед битвой Г.Г. решает какую тактику применить в бою.
Целью Главного Героя воеводы является верное служение своему Отечеству, а целью всей жизни: стать Государем.
Целью Главного Героя Принца является верное служение своему Отечеству и Государю, а целью всей жизни ожидание короны (или приход к власти).
Целью Государя является сохранение своей власти, расширение границ государства и рост его на мировой арене.
Государь (в своей резиденции) может назначить своего преемника. Вести суд. Отдавать приказы.
1. Стратегическая карта – управление армией и агентами.
2. Резиденция – Получение новостей от Военного министра с указанием сколько войск было нанято, куда продвинулись войска, и судьбу войск.
От министра строительства сколько зданий было построено и т.п.
От министра милиции, полиции (юстиции) как обстоят дела в городах, сколько было бунтов, сколько милиции (полиции) погибло в результате бунтов.
3. От родственников (в первую очередь) благословение на брак и другие просьбы.
4. От послов сообщения от других государств. Так же можно вызвать посла к себе или отправиться в посольство в своём городе самому. Изначально посольство есть только в столице и вести переговоры с послом можно только там. Но ничто не остановит Государя построить посольство в других городах.
Воеводе можно послать письмо или лично при встрече высказать ему приказ (если государь не возглавляет войско), задачу, как решить судьбу пленников, как решить судьбу завоеванного города. (занять город и уничтожить сословие правителей города выигрыш – казна города). Разграбление города. И Разграбление города с полным уничтожением города и всех его жителей, так что бы и названия не осталось. В этом случае выгода максимальная и город пропадает с политической карты.
Должна быть возможность основать город, например в месте, где очень хорошо идёт торговля или много ресурсов для увеличения доходов или крепость, для защиты особо богатого города.
Иногда один город, чаще всего столица, находящаяся в осаде долгое время может быть сожжён местными жителями и покинут ими для того, чтобы превосходящие силы захватчика ни чего не заполучили. В этом случае захватчик сразу входит в город и получает шиш, правда с маслом. Захватчик может решить судьбу города, бросить его, тогда город исчезнет с политической карты, Когда область остаётся без города, появляется возможность основать новый город в любом участке области. Каждый участок имеет достоинства и недостатки. Новому городу даётся имя по умолчанию, но в это время можно имя изменить и дать своё или выбрать из списка. Города с нецензурными именами должны устраивать бунты и переходить на сторону мятежников J
Кроме того Государь (Г.Г.) может быть Крёстным Отцом и давать имена своим детям на выбор или написав его.
В общем и целом игра должна давать как можно больше разнообразных возможностей проявить доблесть и благородство или же кровожадность и утоление жажды крови, когда у Героя на уме только истреблени
#545
Posté 17 mai 2012 - 02:16
With ideas that are used in the game do we get story credit or a special acknowledgement?
With the way that Dragon Age 2 ended surely the story would write itself and that story should be WAR
If there is to be a Dragon Age 3 there are something I would see:
- Main character should be The Hero of Ferelden, or Hawke or maybe a new character that is linked to the Chantry.
- Why did Hawke leave Kirkwall?
- What happened to The Hero of Ferelden and Hawke after their different games?
- Flemeth, Bodahn and Sandal have to be in it otherwise it a Dragon Age game
- Why is the Chantry so interested in Hawke?
- NO PLOTHOLES (like Mass Effect 3)
- The Fog people
- Carry over weapons and armor from previous games
- Explore different locations like Tevinter Imperium and Par Vllen
- Why are the Tevinter Magisters in league with the Darkspawn
- Maybe there could be missions where the player could travel to the different places on the Continent of Thedas
- What is Flemeth and Morrigan plan from the world
- Expand on the different character relationships (unlike Mass Effect 3)
- DO NOT DO WHAT WAS DONE TO MASS EFFECT
#546
Posté 17 mai 2012 - 02:18
Things that were already implemented in previous Bioware games to return:
Ability to recolor/design armor, to improve weapons and armor, to choose a Coat of Arms (CoA) for your own shield (possibly also as flag for your own faction/family), to properly influence the world and not have a feeling of "just looking at it" what I had in DA2. I wish to see the return of DA1 origins in a form, or atleast something what Mass Effect has for background choice, and of course multiple races to make your character of, especially elves and dwarves is what I am interested in. I also wish to see a proper inventory but I don't think weight is needed to be counted. (Please do NOT copy the awful inventory and such of what Skyrim used, the game itself is good but I couldn't play it without 2 mods for how items and spells are listed)
Ah yes, and a proper, updating Quest log/Journal where you can see either just active quests or finished ones too.
I also wish the game not just to restore things which were great in the past but also evolve, have the characters finally learn how to climb/swim/ride/maybe even fly (griffin anyone?). Let the character have a pet again whom we can name, but it could be a choice between various animals not just a single one.
Strategic piece added to the game would be good too, always enjoyed in RPG-s the ability to buy buildings, rent them, and improve them, or build a settlement or restore a castle to its former glory or more (even down to the ability to name castle/town). Troops don't have to be led as in a strategy game but RPG decisions on where to position an army is plausible, I wish to be able (if character background and power is appropiate) to see troops I placed in a village to protect it from bandits on the roads patrolling and in settlement as I walk down the street, and if my character has a CoA then with that symbol and in his colors. Games finally start to forget about "genres" and mix good things up, an RPG with strategy and adventure elements would make a fine game in my opinion.
Combat, combat I liked from DA2, but graphics for elves especially were ...random(?), you could see well made elves like Merrill then you could see weird faced bald elf NPC-s in the docks and other places what felt like the game design was patched together. I want a proper, unified art style for the game. Despite liking the speed of the combat (and yes, I don't mind big weapons either) I wish to see the return of more options at character leveling, and an option for doual wielding or archer warrior, or something like multiclassing.
Decisions shall continue to matter, I love most Bioware games because the choices the player made with the characters in the past are transferred over and matter, I worry this may change as more and more player choices seem to become overridden or ignored recently. This is a bad choice because meanwhile other game developers finally also start to allow game save importing for sequels realizing the importance for players to be attached to their own character, their own reality of that world, and through it to the whole series (including already released and future games which makes it easier to sell sequels).
Things that could be improved upon:
Shapeshifting, shapeshifting ability could allow places to reach otherwise one could not, in examle with spiderclimbing, or flying as a drake.
Mobility, already mentioned it but Bioware games lack mobility, lack of ability to swim/dive/climb/jump/etc. Divinity 2 had some very good dungeons that fully use the possibilities granted by 3D, but even D&D Online has some nice ones with heights and hidden undersea tunnels.
Char customization, also already mentioned but I specify now that in both race/class variations and also in graphical representation, when do we finally get proper long hairstyles? If there is a race let us see representatives of both genders for them in the game, or better yet, allow them as option for player character at game start.
Atleast 4 characters in party, or 6, and events where all the characters have a part to play in with no one staying at a camp to hang around.
Inter-NPC relationship, not just the player character should hook up with someone, those the player are not interested in could get together on their own, or one may get flirted on by a shopkeeper or a town guard or similar. Also there should be more NPC-s moving around and acting on their own, it would be nice to see a traveling merchant as example after a while getting enough income to start to build a shop in a village (actually seeing the shop being constructed) then work there, and become either ealthy or go bankrupt depending on events and player trading activity.
I don't have any special request on what the game story should be, but I do wish there to be various endings to it, REAL endings (no color-swap or background/google photoshopped images please), which got influenced by the player choices, and I want a proper epilogue for the game which details what the choices and actions made by the player character resulted as in.
The only story.related thing I would love to see is some hidden or sleeping elven citadel/city to return to this world, in all its elven might and power, with its culture and racial traits intact, would be a great chance to explore real elven culture and to create conflict among the awakened elves, humans, and those who call themselves elves today.
And as last request, I want a mature game to be mature, more daring than previous ones in various ways, not less, don't get scared of weird media critics, the game is mature for a reason. And in a way all kind of media coverage is good for the sales anyway.
I also didn't write about this before but I heard because of Mass Effect the Canadian Red Cross wanted to sue you or something. What the heck? The cross is an universal symbol, even the Canadian Red Cross is just a branch of the whole, in my opinion they would just waste money, and should have been happy for first aid the cross was chosen to begin with, and if the cross is not even red they really don't have any reason to complain so I hope you will in such games use the cross for medkit again. I believe Bioware became too easily influenced by media sources and others like the one mentioned above. Strengthen your "company spine" a bit.
Modifié par joriandrake, 17 mai 2012 - 02:36 .
#547
Posté 17 mai 2012 - 02:20
#548
Posté 17 mai 2012 - 02:24
Not liking the idea because that would make the choice of a male character (or NPC for ritual) being with Morrigan a canon for everyone.darkened wrote...
Number 1 absolutely most important thing is my child with Morrigan! Should be a playable character!
otherwise, I would support a save importing and have a child of Morrigan for those who in their own DA1 did that choice.
#549
Posté 17 mai 2012 - 02:29
#550
Posté 17 mai 2012 - 02:41




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