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#551
Lethys1

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 Everyone is suggesting such periphery, small improvements.  Start with the biggies.  

COMBAT
Combat needs to be made such that tactical planning comes back into play.  Pause should be relevant for the PC.  Balance magic and the melee classes and remove the ever-spawning enemies.  Healing should be more important than the potion chugging fest that is DA2 combat.  Enemy mini-bosses that can entirely disappear shouldn't have as much health as those that do not and also have backstab.  Simple, basic improvements.  Enemy balancing was a nightmare for DA2.  Keep the mage animations but the others look too cartoonish in what was formerly a sort of gritty, DA:O world.  Tanking should be far more effective to draw aggro than it is in DA2, that made combat incredibly weird.


STORY
Next, story.  Please lets have some more continuity.  I hated the framed narrative because as soon as I got comfortable somewhere, everything changed.  As soon as I started liking the Qunari plotline, it ended.  I didn't like the other two acts one bit. Everything shifted arbitrarily and it made me feel like I had zero control over my character.  The entire first act being side-quests is not what we meant when we said we wanted side quests.  We wanted them on the side....and for them to impact the plot in the same way Witcher 1 sides did.

Please don't make another game where I spend the entirety of it helping one group, only for them to attack me without cause.  I spent the entire game pro-mage and was still attacked by blood mages.  This makes no sense.  It made me hate the game.

If you offer blood mage as a spec, please don't then have it not affect the plot in any meaningful way.  If you're going with the mage conflict then have being a mage impact the story a lot more than it does now.  It should be a reason to want to replay the game.  Having it affect nothing is jarring.

Don't just throw familial deaths of characters I don't know at me.  It diluted the value of character deaths right from the start.  Please, deaths shouldn't be used to evoke cheap emotional responses.  It worked on a surprising number of people because death affects some very much, but it was so wildly forced.  The mother did NOT have to die, I don't understand why she was even in the game to be quite honest.  She was not an enjoyable character.

Get rid of the major icons spoon-feeding players how to interact.  It makes everything pointless to keep being able to choose the top choice no matter what.  Don't counter this by making chars respond positively to the bottom choice only, either, as that is even worse and shows you're aware of the problem.  Dialog responses should have contextual effects and the player should be required to put in that extra quarter ounce of thought.

Finally, the dispute shouldn't be between evil and  evil.  Both the mages and templars all were criminals.  The only non-criminals in the entire game are the three mages who surrender towards the end.  Every other character is either a blood mage, an overzealous templar, or inexplicably crazy.


CHOICES
And for story, choice needs to impact something if you're offering choices.  It's mind boggling that games from ten, fifteen years ago offer more impacting choices than those of the present.  I'd willingly trade voiced protagonist for more choice impact, as would many who liked DA:O.  Every choice in DA2 felt completely pointless once the game got to a certain point and you realize what happened.  The reason they were pointless is that they had no effect on anything.  I could not have imagined a worse end with Anders doing his thing and you killing both bosses.  Mages attacking me all game despite me helping them?  Why?

PARTY
Party members need to not be annoying.  Many characters just whined and complained in DA2.  Definitely the weakest party members of any Bioware game.  Varric was good.  Your brother, your sister, the pirate girl, the elven blood mage, that emo 2h sword guy were all forgettable.  I literally don't remember their names.  The elf acted like a 12 year old, the pirate was stereotypical "manly girl" who was promiscuous but really just wanted to be loved.  I hated speaking to them so few times, until I realized I didn't care enough about them to want to speak to them more than that.

Additionally, party members should not be able to impact the story the way Anders does unless you give them the okay, or some indication is given of what will happen.  I was playing Anders' story as Hawke, and it turns out that it was incredibly annoying to do.


INVENTORY
Items should not exist solely to be junk.  They shouldn't be labeled junk, go in a junk pile, and exist as just junk.  That goes against all RPG conventions you guys helped to establish.  Junk is a usable item that isn't usable for the character or is too low quality to be used by the player character.  These items are sold to then allow players to purchase items they need.  Why do I need to remind Bioware, of all people, of this?


GRAPHICS/SETTINGS
There need to be more variations in location.  In addition, the graphics need improvement.  The game world looks monotone, and there are no background visuals to be seen anywhere.  The environments feel canned.  Too many corridors that feel like corridors.  It's a claustrophobic gamer's nightmare.  Graphically speaking, it could remain the same except that other games are simply far surpassing DA2 by now and those games are more feature rich in other areas at the same time.

What Should Be Kept From DA2
Mail system worked well.
Party members having some unique abilities.  Perhaps not entire unique trees, though.
Party members should have five or six outfits that "feel" like something they'd wear, sort of like now.
Main character's base of operations should be a city which he could see change with his actions.
Mage animations were nice.

Brought Back From DA:O
Origin stories establishing the setting.
Character customization/creation.
Choices that can change what happens to the world.
Inventory system.
Different armors and weapons like a classic cRPG.
More conversation with companions.
More locations.
More lore from other aspects of the DA world, like the dwarven caste system.
More in-game political choices.

Modifié par Lethys1, 17 mai 2012 - 02:42 .


#552
OrangeeZ

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more lesbians. game definitely needs more lesbians.

#553
Soap14

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I wanna know what's happened after the event of previously two games and DLC's. Meet many old characters, more locations, more cities, countries. Not only one city and places around it . DA2 end with the started war templars vs mage, so it will be great if that story will be continued, maybe not as the main story but as one of the many stories in the plot. And of course answers what happened with Gray Warden and Hawke and meet them of course( Maybe as the companions or main characters) :)

#554
Fracto

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Andraste/the Chantry/the Maker. I love the lore surrounding them, and if you could give me more of that without making it all about the Mage/Templar conflicts, I would be thrilled.

Of course, I'm not advocating concrete answers (like, was Andraste the "messiah" or a lunatic mage?), because I think there's so much appeal to not-knowing for sure. But the mythos and the impact (both personally and politically) of the Andrastian religion is my favorite part of DA.

Oh, and Grey Wardens. Blight-stopping aside, they are shady as all get-out.

#555
jmadsen

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different kinds of demons, blood magic, the god child, vigilance and tevinter.

#556
Noname_FTW

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I'd like to know more about the zones in Thedas that are not covered in the videogames.

Also of course I want you to clear out the massiv Cliffhanger you built at the End of DA2.

Besides that for a longer time now there's this Idea in my head for DA3. I call it multiple Protagonists.

Since
the old Style offline rpg's came up you had 1 Hero or a group of
Hero's. Bioware made it up so that you have 1 Hero and some dudes which
running behind you, which in most parts is cool but I think there can
be made improvments and Dragon Age 3 is the best moment for that.

Why ? 2 Reasons:

1: The Ending of DA2. Big Cliffhanger with a slide notion that the Grey Warden an Hawk will stick their heads together. The

2: Dragon Age has a Groupbattle-system.

So how should it look like ?

In DA 3 you will have 2 Hero's that you can activly play. The Grey Warden and Hawk.

Since
Bioware proofed with SWTOR that they are capable in hiring many voices
for a game there shouldn't be a real problem with hiring 6 or so actors
which do the voices of the grey warden.

So getting to gameplay for that.

Fighting: No problem. You fight in a Group. So which person you control is equal.

Dialog:
Here comes the benefit in my Opinion. The fact that you can give answers
from 2 person's breaks up the feeling of this big Metahero in your
group. In all Dragon Age titles in my opinion the Group had achived what
they did not only the Grey Warden or Hawk.

So in practice sometime the Warden says something and sometime hawke does. Sometimes both.

#557
Darth_Abraxus

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1) More information about Kal-Sharok, Tevinter and Nevarra;

2) More information about Sandal (Who are really this guy?), Flemeth, Morrigan and her child;

3) More information about Corypheus, Black City and Old Gods, Primeval Thaig and red lyrium

4) Revelation of secret of Eluvians and Elven gods;

5) What happened with Warden and Hawke? And with Velanna, Sigrun and companions from "Witch Hunt"?

6) New creatures (For example mermaids, gremlins, barghests, harpies, nymphs and so on) and races (For example Dryads. Also earlier a certain race Fex was mentioned);

7) More information about dwarf's old empire and dwarf's gods, dragon's blood, Seekers of Truth, Chasind and Awars;

8) We learn something new about Disciples Darkspawn and Architect?

#558
Ravenear

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- what happen to our child with Morrigan
- history of our friends from DA1
- more dwarv beer!
- EPIC graphic, story, DLC's like it was in DA1
- open world
- i didnt like DA2 Image IPB plz make DA3 more like DA1 - BACK TO DA1!!!

Modifié par Ravenear, 18 mai 2012 - 09:16 .


#559
ElvaliaRavenHart

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INVENTORY
Items should not exist solely to be junk. They shouldn't be labeled junk, go in a junk pile, and exist as just junk. That goes against all RPG conventions you guys helped to establish. Junk is a usable item that isn't usable for the character or is too low quality to be used by the player character. These items are sold to then allow players to purchase items they need. Why do I need to remind Bioware, of all people, of this?

Oh yes, I fully agree, that junk inventory bugged the heck of me in DA2. I really liked in DAO how I had to really take into consideration what I was buying and selling, I had to make sure I wasn't selling a good weapon or item that one of my companions might be able to use. I missed this in DA2. I also like certain weapons such as Sten's sword and Fenris gift are just for them, another example Duncan's Shield for Alistair. I thought it was a great touch and added to the story. I also want to see more of the better gold options for buying and selling to come back. I also enjoyed the quest to create Vigilance and the Heartwood Shield in Awakening. Also the starmetal thing with Starfang, that was awesome in the first game.   I hated the inventory system in DA2. I'd like to see a comeback of inventory like in DAO.

I'd also like to ask since DAO and DA2 are now over will there ever be a patch to unlock the level cap from Origins.  I'd like to return to Origins and all of it's dlc and see just how high of a score I can actually get, I make lvl 35 before the conflict at the Vigil and I'm locked at lvl 35 before the final confrontation with the Mother.    I'd also like to see the persausion, intimidate, lock picking skill abilities come back.  I really missed this playing as a rogue in DA2.   No, I don't want a mod to do this.  I don't plan on modding my game(s) until the IP as been shelved fully.  Then I'll do the mod thing.

Also be able to equip my companions while at my storage chest.  The sign thing with the horn thing could have been used to call your companions to you at the storage chests.  These sign/flag things  were in Hawke's mansion, The hangman, Merrill house, Fenris, etc.  Why didn't you guys use that?  If we return to Ferelden or Kirkwall I want access to my previous chest in the game.  I know this will involve import issues.  But we've seen that items can be carried over.  Also don't sucker those of us that bought the weapons packs in DA2 then, we don't get any expansions or dlc to use them.  The replay abiility in DA2 just wasn't there for the use of those weapons, IMHO.  Buying those weapons packs was a waste of my money and I wasn't pleased.  I really don't like buying weapons packs for games.  I love weapons with lore associated with them.  I'd rather with new dlc that I have a quest to create or retrieve said weapons or historical armor like in RTO dlc and LS dlc.

One thing in ME3 that a family member of mine had a grip with was having to buy the Blood Dragon Armor again in ME3.  That really pissed off my family member.

One thing from Pax East that I enjoyed hearing was the ability to have certain quests for just being a: mage, rogue, or warrior.  Origins touched on this also and I'd love to see this come back, I'm talking about the Rogue quests in Denerim from the bartender and Slim.

I'd also like to see more of the subculture involvement of the Chantry in groups as rouge guilds like the nutty Chantry sister in Denermin who keep talking about food was involved in some of the rogue quest. 

Edit: just thought of something else.

I'd like another Black Emporium type of thing because in case I want to change something about my character's appearance I'd like to be able to do that in the game.  I really liked how the Eluvian in the Black Emporium also showed that those are multifunciational.  They can be used for more than teleporting.  Plays to lore and story.

Edit again!  Sorry.  Just thought of something else.  The northern prickle weed seed is it helping restore the land in southern Ferelden? What was the point of that quest?  I also want a peek at Ferelden and what is going on after the blight and events of DA2.  

Modifié par ElvaliaRavenHart, 17 mai 2012 - 04:33 .


#560
Mandalore313

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What exactly did the Tevinter mages do in the Fade that deformed the Golden City, and how did that create the darkspawn.
Why are darkspawn hostile to everything without any sort of demands and why are some of them able to talk yet still do not seek to communicate.

#561
FullSpecWarrior

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Morrigan, Morrigan and more Morrigan.
Let us go to Orlais! keep the story writing and voice acting top notch (like in Origins) and keep the combat the same. I mean, add new stuff to the combat but let me pause, set tactics slots etc. Make this a follow up to Origins, not 2 and give us a proper PC version again, like we had in Origins. Don't take clues from Skyrim or and of the action RPGs. keep it pure and you'll create another masterpiece.

Oh One last thing. DLC. Don't make the existence of DLC noticeable in the main game if I haven't bought it. The DLC teases in origins were the only bad thing about that game.

Good luck

#562
kal_reegar

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more social and political issue. Slavery, Qunari, casteless, exalted marches etc.

Morrigan, Flemeth, Fade? bah. Keep them, explain them if you want, but be careful.
Magic, especially as main theme, is something very difficult to handle. ME3 endig proves it ;)

P.S. I DON'T WANT TO PLAY AS MORRIGAN CHILD. Please don't make that abomination canon... optional would be better.

#563
Arachtrice

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As for myself, storywise I'd like it if there were more shades of grey in characters, more ambigouous decisions... when you just doubt you did the right thing. I'd like to hear more about the Architect, and I really wish more then just fight 'pure evil'. (If I liked that, I'd just play a zombie slaughtering game.)

Gameplay wise I would really like it if the game would make me think and ponder. I know that there are many who just want action, it's ok, make most of these things optional. Here is a small list of the things that are important for me:
- labyrinths (non linear maps);
- puzzles (hard ones optional);
- more ways to achieve something (persuasion, fight, stealth etc.)
- more intelligent and varied enemies (not just more multi phased battles, but situations that need a specific skill or class).

It is very boring if the enemy is "hard" only because he has more HP and hits harder. On nightmare difficulty I want meaningful changes, different enemies, mages with more spells and unique abilities. I want enemies to surprise me and not just by jumping into the fight from nowhere.

#564
Tideford

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Chris Priestly wrote...

BioWare co-founder Ray Muzyka has mentioned that we’d like to open up more in future Dragon Age titles, so now we turn to you: What kinds of things would you like to learn more about? Antivan weddings? Orlesian balls? The remnants of the Tevinter empire? Burial customs among the Chaisind?

What kinds of things would you like to discover and learn about the Dragon Age world?

We look forward to hearing from you. :)



:devil:


1. More about the sea and possibly pirates of the sea.  I would love to play on an area where we are on boat(s) on the sea.  Isabella has been used in both DA 1 and 2 and she could be a vital part of that. 

(Yes, I know some endings in DA2 might limit this, but can't she escape from the Quinari)  We have had so much land and we have even seen seaports, but what about something on the sea. 

The Waking sea and Sundered sea are both by Orlais if that is where the next game is set as has been rumored.  Also, I believe Sebastian is rumored to be in DA3 and I am sure his family had a navy of some sort.

2. As others have already pointed out.  The areas between Orlais and the Sundered Sea would be very nice to explore.  I am talking about the Sulfur Lakes, Gamordan Peaks, Sea of Ash, etc.  This is not too far off my first area of interest above.

3. Cullen - He was very interesting in the original DA and even moreso Dragon Age 2.  I would like to learn more about his life and the templars.

4. Bards - It seemed like you did away  with them in DA2.  I am not sure I understand why, but I like to learn about bards.

5. Lastly, I am interested in everything about companions that you will give us.  My favorite part of your games is companions and I like to learn about them in depth.  (SWTOR has been great about continuing this from ME and DA)  You can give us new ones even though I mentioned Isabella, Cullen and Sebastian above.  New personalities are fine.  Many of us just like to talk to our companions.

Thanks for listening to us.

#565
Hokunin

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It'll be good if you make all the gays and lesbians interaction not OBLIGATORY for the storytelling. I loved the first DA. There was a gay in the first one btw, BUT you could choose simply to ignore him and go on with wonderful fantasy story. The game was awesome non the least.

The Second DA game I bought with pleasure and excitement for continuation of the story, but the experience was devastating and full of disgust. I never bought add-ons and told to myself not to buy DA3 cuz of that.

You see, the game was full of aggressive gays trying to rape you in every dialogue. Interaction with hungered gays was OBLIGATORY, even if wanted to I COULDN'T avoid or ignore them. The main story plot was around gay guy. The whole game, the feeling of disgust never left me. I couldn't even concentrate on the story. It was really bad. As if DA2 was devoted for gays only. You know, that feeling as if you've been dreadfully violated after the game.

No, I'm not going to pre-order DA3. I'll wait until other people play it and tell it how it was. I don't want to go through that awful experience again and waste money for that.

P.S.: I don't have anything against gays or lesbians. But I just prefer to avoid them and the same I expect from them. 

I have an IDEA. Why don't you let choose your orientation BEFORE the game, huh??? And according to that, some characters won't appear or impose themselves to you. That would be awesome - everybody HAPPY! 

Modifié par Hokunin, 17 mai 2012 - 04:22 .


#566
Z0han

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I want to hear more of the Grey Wardens and of the Weisshaupt Fortress

#567
quarianlover12

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Hello, since my first playthrough in Dragon age there is one question that gnaws on me constantly. What happened with mine and Morrigans god-baby. I strongly believe that is a question that must be answered. And that with a definite answer. Did Morrigan gave birth to a baby? What became of it? What became of Morrigan?
I believe i can play an entire game just to get that answered if nothing else.

#568
Guest_Begemotka_*

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Hokunin wrote...

It'll be good if you make all the gays and lesbians interaction not OBLIGATORY for the storytelling. I loved the first DA. There was a gay in the first one btw, BUT you could choose simply to ignore him and go on with wonderful fantasy story. The game was awesome non the least.

The Second DA game I bought with pleasure and excitement for continuation of the story, but the experience was devastating and full of disgust. I never bought add-ons and told to myself not to buy DA3 cuz of that.

You see, the game was full of aggressive gays trying to rape you in every dialogue. Interaction with hungered gays was OBLIGATORY, even if wanted to I COULDN'T avoid or ignore them. The main story plot was around gay guy. The whole game, the feeling of disgust never left me. I couldn't even concentrate on the story. It was really bad. As if DA2 was devoted for gays only. You know, that feeling as if you've been dreadfully violated after the game.

No, I'm not going to pre-order DA3. I'll wait until other people play it and tell it how it was. I don't want to go through that awful experience again and waste money for that.

P.S.: I don't have anything against gays or lesbians. But I just prefer to avoid them and the same I expect from them. 

I have an IDEA. Why don't you let choose your orientation BEFORE the game, huh??? And according to that, some characters won't appear or impose themselves to you. That would be awesome - everybody HAPPY! 


By the Maker,what is this,I cannot even....:o Are you serious?

Modifié par Begemotka, 17 mai 2012 - 04:36 .


#569
Andrey-007

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I think it is necessary to begin a new history in other place and other time, with the huge card and a heap of the cities (simply you can expand imagination borders) And to add seasons and that they would change both on a plot and on game time, to add besides elf and gnoms of any new interesting creations known to us, about and randomny events which are generated in itself (attack on the lock, fires, hurricanes, sandy storms) And I think co-op for 4 players. :) P.S. And more consequences from a choice!

Modifié par Andrey-007, 17 mai 2012 - 04:54 .


#570
Guest_Puddi III_*

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Pretty sure you're just trolling, but on the off-chance anyone take this seriously...

Hokunin wrote...

I have an IDEA. Why don't you let choose your orientation BEFORE the game, huh??? And according to that, some characters won't appear or impose themselves to you. That would be awesome - everybody HAPPY! 

...except the grown-ups in the room who find such an "option" plain insulting. Some people have different orientations than you (so you say ^_^) and they exist, deal with it.

#571
Octan92

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1.) Will we ever vist the Aeonar, the mage prison Jowan's girlfriend Lily, was sent to? Come to think of it, what became of Lily?

2.) Will we learn more about Qunari technology? I am particularly interest to see if the Arvaarad control rod is at all similar to the dwarves' version.

3.) With the Hero of Ferelden/Orlesian Warden gone, who has been filling in as the Warden Commander in Ferelden?

4.) Will we find out what Morrigan's gift to the Warden from Witch Hunt was?

5.) Will we ever actually see a mage turned tranquil, or a qunari mage "leashed," for lack of a better term?

6.) I'd like to visit Rivain, it's seems like such a culturally diverse nation. Any plans to vist there?

Modifié par Octan92, 17 mai 2012 - 11:59 .


#572
eisklat

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Obviously i want information about what happened to the warden. I'd love if he returns in DA3 as a playable character. I prefer his return rather than Hawke's or a new character. He has something that nobody else has. But talking about the world, i want to know more about kal sharok and the lost thaigs and maybe have a look to Nevarra and Orlais. I'd like either if you explain more about the Eluvians and flemeth, morrigan (and his god-son) and maybe something aboout tevinter's society.

#573
Gigamouse

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I'd like to get to know more about the non-human, especially the Elves. I really loved what you did with them in DA2 and it'd be wonderful to see it expanded. An in-depth look at what really happened with Andraste, and how much it differs (if at all, though is suggested that it does) from what the version the Chantry tells would also be fantastic. Other than that, answering long-standing questions about Flemeth, or showing us more of Tevinter and/or Antiva.

#574
RayAnt1987

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Filament wrote...

Pretty sure you're just trolling, but on the off-chance anyone take this seriously...

Hokunin wrote...

I have an IDEA. Why don't you let choose your orientation BEFORE the game, huh??? And according to that, some characters won't appear or impose themselves to you. That would be awesome - everybody HAPPY! 

...except the grown-ups in the room who find such an "option" plain insulting. Some people have different orientations than you (so you say ^_^) and they exist, deal with it.


They exist, but they are not imposed. And in the game in the dialogue, for example, with Anders, it seems that you are either a good gay or unfeeling blockhead. Where an answer like, "Sorry, friend, but I like a girl"? 
I agree with Hokunin. 
Requires any item on the menu, which can block such dialogues. 
 This will help to solve the problem without violating any rights of whose.

Modifié par RayAnt1987, 17 mai 2012 - 04:55 .


#575
jlb524

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OrangeeZ wrote...

more lesbians. game definitely needs more lesbians.


I can get behind this.