Dragon Age Discovery & Learning Blog
#651
Posté 17 mai 2012 - 10:18
#652
Posté 17 mai 2012 - 10:20
-Go back to the Gray Wardens. Anything related to them is much more interesting than the stories about some guy running around cities.
-What happened with Morrigan and Flemeth? Touch those stories, Morrigan is an amazing character.
-What happened with the Gray Warden from Origins? Maybe bring him back as an NPC, companion or hell, as the playable character.
-Bring back characters from all three games in meaningful ways: Ohgren, Allistair, Shale, Isabella, Sten, etc. The writing for the characters in BioWare games are spectacular, it'd be a shame and a waste to just let them disappear forever.
-Go back to the DA: O style of combat: slow, meticulous, strategic. Ditch the one from DAII which feels arcade-ish and is all about how fast you can mash the buttons (Mage, I'm looking at you).
-No more copy-pasted dungeons. I swear I went through the same cave 10 times in DAII.
-Keep the lore untouched, you guys kind of bended it for certain characters in DAII or flat out ignored it.
-Choices that matter and actually make sense. This is something that you always promise and you mostly deliver this, but put more effort in this, choosing the lesser of two evils is just lame.
-Explore places we've never been to. Regions that have only been mentioned, but never visited.
-Ditch the borderline cartoonish look DAII had. Go back to the real, natural looking style of DA:O.
-Slower pace of the game. This is very, very important. DA:O and Awakenings was somewhat slow, it allowed you to savor the game, enjoy the environments and just get immersed in the game: this is what Dragon Age is all about! DAII was too quick, go here, go there, kill this, kill that, lightning fast conversations, Hack n Slash combat... too much, too fast, never a break.
-More and longer conversations with companions/followers. No explanation needed.
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This are just some of the things I'd like to see in a Dragon Age 3.
#653
Posté 17 mai 2012 - 10:25
Make a new codex, maybe put the same info, but reflecting the point of view of the part of the world the PC is from, or just make me interested in reading the damm thing again.
And yeah, I want DA:Origins 2, not Dragon Effect 3, put some effort this time around, please.
And everything "el_emeff" said.
Oh, and I know youre not going to do this, but anyways, silent character please.
#654
Posté 17 mai 2012 - 10:26
#655
Posté 17 mai 2012 - 10:27
#656
Posté 17 mai 2012 - 10:28
A better alternative is the Steve Cortez model. Steve was gay, period. And if you spoke to him even once, you were going to find out he was gay, because that's an important part of who he is. And if you pursue the romance option, great. And if not, also great.
But making half the party bisexual smacks of "We didn't really want to commit to making this person gay, but at the same time we didn't want to leave out same sex interests ... plus we know guys like hot lesbian pirate action (don't pretend this is all social progressivism, Bioware) ... so here's a lukewarm compromise."
#657
Posté 17 mai 2012 - 10:54
#658
Posté 17 mai 2012 - 10:54
From a story perspective, I would like a new protagonist with various origins to choose from, with no voice or determined race. This doesn't seem likely, but that is what I'd like. I'd like to see the Tevinter Emporium and Antiva and Orlais, but would prefer if it could stick to an area larger than Kirkwall, but not necessarily on the same scale as Ferelden.
#659
Posté 17 mai 2012 - 10:56
tl;dr: I want to discover and learn stuff about my companions in the way it was done in DA1.
#660
Posté 17 mai 2012 - 11:06
That's really my only feedback. Don't cheap out on the level design.
#661
Posté 17 mai 2012 - 11:06
H. Birdman wrote...
A better alternative is the Steve Cortez model. Steve was gay, period. And if you spoke to him even once, you were going to find out he was gay, because that's an important part of who he is. And if you pursue the romance option, great. And if not, also great.
I don't really like this suggestion. It comes off as a little more off-putting for someone to immediately tell you that they're gay. THAT comes off as much more unrealistic to me as opposed to making every character bi/pansexual (pansexuality meaning that a person loves and is in a relationship with who they love, regardless of that person's gender).
Personally, I like the idea of characters not being limited to a specific gender when it comes to who they love, because I feel everyone should be open to loving either gender; to me, Dragon Age was more about love and developing a relationship with your partner than about the sex with the partner, or the gender of the partner.
The ability to literally date every character regardless of my gender was probably the best thing that DA2 did, IMO. And to have the NPCs eventually fall in love with you (depending on your interactions with them) was much more realistic than to have a character walk up to you and be like "HELLO, MY NAME IS STEVE. I AM GAY. SHALL WE TOUCH BUTTS? CLICK YES OR NO."
#662
Posté 17 mai 2012 - 11:13
#663
Posté 17 mai 2012 - 11:29
As it stands, I won't be purchasing a future Dragon Age main game unless it's like Origins and Awakening. The lore's interesting, but that game was really well designed, super fun, and I felt my time was valuable. I'm not interested in a game like Dragon Age 2. I can respect the work put into the game in such a short time, but I (and, judging by the sales figures, pretty much everyone else) really would love to play another game like DAO.
That said, I'd like to be a bit more tactical, with a LOT more skills to pick from (creating more varied builds/being able to hybridize classes and stuff). I really want to build my character into something unique and interesting each time I play. I felt very limited playing Dragon Age 2. I don't want to feel limited.
Also, consequences. None of this "I choose to do X" and the game saying "lol, nope, you can't do that." Give me consequences to go with my choices. You can do that. Giving me the same result no matter what I choose is foolish, at best. There's no reason to limit consequence to something like "um, lol, well, people die." If I take that magic dagger thing from elfgirl, I expect her to be unable to complete a magical mirror--the game shouldn't just ignore my choices and go on without me.
Varied choice with consequences that trickle down throughout the course of the game would make it feel a lot better.
Also, genuinely mature relationships would be nice, not this "lol, as a love interest, I am sexual depending on what you want me to be" stuff. I want real characters who have real personalities. One of Mass Effect 3's strengths was that the charactes were a lot more solid than the ones in DA2 in this regard.
I'd like more sliders for my characters. It'd be hella fun to create a beefy Amazon warrior maiden who looks stronger than thor, for instance. Height sliders, muscle sliders, and weight sliders (what if I want to play a fat, clumsy dude who gets thrust into situations beyond his control?) would all rock. Maybe I want to play a bone-thin, slightly-crazy dude who was tortured by Darkspawn. Cool. Let me be that guy.
MULTIPLE ORIGINS WERE AWESOME. Seriously. Let me be who I want to be in DAO's world. Once you establish that personal connection, through player-specific consequences, varied builds, and really customized characters and origins, people will end up loving your game. The reason Day Z is such an amazing success as an Arma 2 mod is because people get to have their own experiences. Same reason that Skyrim sold ten million copies in a month or two, or that STALKER's done four million units entirely through word of mouth. It's why Minecraft sells.
See, most people don't really care about your story. I mean, it's nice, it's cool, and it's fun, but playing it is a bit like having someone tell you about their dreams. It's not really as interesting as dreaming yourself. People want to have experiences they can share. Creating a world that facilitates personal experiences through customization and variation will make for a better game.
Empower your players, guys, to have their own experiences.
Seriously, guys, just take the DAO engine and make another game like that but with better choice/consequence and I'll be there day one, no questions asked. Make another game like DA2... um... maybe I'll see you in the bargain bin. Thanks.
#664
Posté 17 mai 2012 - 11:36
I would love to see female Qunaris. I saw the artwork for DA2, got really excited, and then realized it was just another boy's club. I appreciate how many women are in the Dragon Age series, but it would be cool to know more about that side of Qunari culture from the women themselves, not just Sten being cranky at you and saying that you're a woman. (As great as that scene was, I love Sten to bits.)
Please... bring back the voiceless main character. It seems like a bunch of titles are adding voices to their main characters when they're so iconic without one--Dead Space, Bioshock Infinite, Dragon Age 2, etc. Imagine if Nintendo suddenly decided to make Link talk. It's weird, it's jarring, and it kind of eliminates a lot of the roleplaying. The dialog wheel weakened the game as well--it made it too obvious what selections would advance the conversation, and what selections were merely there for just getting more information. I liked Dragon Age 1 because the conversations felt more organic, and I didn't need a little icon telling me what was good, bad, and sarcastic.
<b>EDIT</b> OH. And multiple origins/races. Holy crap. I loved those so much, because it beefed up the replayability even moreso beyond the obvious "I need to go and make these choices!"
And I'm just going to echo everyone here in saying that we definitely need the vast amount of consequences and choices that we had in the first game. It was stunning how little we got to influence in Dragon Age 2.
Modifié par keepth3beat, 17 mai 2012 - 11:39 .
#665
Posté 17 mai 2012 - 11:38
Why are the games and the time age that the games take place in called dragon age???
Of cource the dragons returned to the light of the world. But naming a certain age in a timeline dragon age suggests that the dragons took a large influence/impact on the world during that period of time and were the main force in shaping ferelden during these years. But until now the main events in the dragon age where rebellions in orlesian colonies, the 5. blight and mage uprisings which until now have a by far larger impact on the world of ferelden, especially the mage uprising. The only plot where dragons were shown in a position to "control" whats happening was in the sacred ashes plot from DA1 where they were referred by cultists, but I do not believe that they were controlling them. In every other encounter they were only shown as enemy´s for combat encounters. Don´t get me wrong these were some great combat encounters but it still feels a little lacking to have dragons only as some random and optional combat encounters in a game that has the name dragon age which suggest that dragons really have a large parrt
The only exception to thet was Flameth witch transformed into a Dragon but is no real Dragon (at least until now there is no indication she is).
Well I just really wanted to get to the following question:
Will Dragons take a larger part in the upcoming installments of the DA franchize, not only as foes for combat encounters but for example as character we can interact with or main villians? Are they even sentient enough? I mean would it be possible for them to transform to a being where they could talk/interact with humans ot can they do it already?
So please please more info on dragons in the future installments.
Modifié par ald0s, 17 mai 2012 - 11:39 .
#666
Posté 18 mai 2012 - 12:04
keepth3beat wrote...
The ability to literally date every character regardless of my gender was probably the best thing that DA2 did, IMO. And to have the NPCs eventually fall in love with you (depending on your interactions with them) was much more realistic than to have a character walk up to you and be like "HELLO, MY NAME IS STEVE. I AM GAY. SHALL WE TOUCH BUTTS? CLICK YES OR NO."
As a huge fan of Steve, I do have to speak up in his defense here. He never announced he was gay. If he'd been straight the conversation would've gone exactly the same with "wife" substituted for "husband". What I appreciate most about him and Samantha is that their sexuality is never made into a big deal, it's clearly there, but no more than that.
I wasn't a fan of "everyone is Hawkesexual". As a bisexual, having absolutely everyone drape themselves all over me felt incredibly unrealistic and immersion-breaking. When I have a crush on another woman, I expect there to be a huge chance of rejection, which makes it all the more amazing when the feeling actually turns out to be mutual. Somehow, knowing the DA2 developers tried to have the best of all worlds by making all characters Hawkesexual cheapened that "YAY, s/he feels the same way" feeling for me. I know that doesn't make much sense, but that's how I felt.
When Zevran told me he was bisexual in DA:O I actually got out of my seat to bounce around the room like a crazy person (DA:O was my first Bioware game). Knowing that I was talking to an excellently portrayed and happily bisexual character just made me beyond happy. In DA2 I just kind of stared at the screen and wondered why on earth Bioware felt the need to go completely overboard in their support of non-heterosexuals when their previous way of doing things worked so well.
Add to that the Anders/Karl relevation situation and DA2 was the only Bioware game where I was unhappy with the way they handled sexual orientation.
Modifié par Aleya, 18 mai 2012 - 12:05 .
#667
Posté 18 mai 2012 - 12:05
=> Like i said before i want to descover a World, Orlaise would be awesome
=> More about the old Gods wich were mention in DA:O
#668
Posté 18 mai 2012 - 12:10
Also I would love to know more about the Kossith (where they've come from, if they've always been qunari, etc.)
I guess, all in all, I want to experience some of the stranger, more exotic cultures Thedas has to offer.
#669
Posté 18 mai 2012 - 12:19
Flemeth!
and the black city
#670
Posté 18 mai 2012 - 12:26
How?
PS Sorry for my English. I studied him a long time ago.
Modifié par Sapies, 18 mai 2012 - 12:36 .
#671
Posté 18 mai 2012 - 12:51
#672
Posté 18 mai 2012 - 12:52
#673
Posté 18 mai 2012 - 12:55
To influence politics like dragon age origins. What I mean is like at the landsmeet where you can convince the nobles to join you side, or even marry king or queen.
Maybe to build or recruited an army like dragon age origins.
"side note: command your troops it will add little more strategy."
Maybe you can build or take a fort or buy business, what I mean is something like dragon age awakening where you fix the fort up from the guards and the walls of the fort.
I aslo hope we can find out what happen to the warden and hawke.
Modifié par darkcloud859, 18 mai 2012 - 01:11 .
#674
Posté 18 mai 2012 - 01:01
2) More about Black City and the Tevinter Imperium
3) Bring the darkspawn back as the main enemy in a much more powerful form. And please don't make darkspawn and dragons look cutesy like in DA2, this is a mature game not a kids game.
#675
Posté 18 mai 2012 - 01:11
Maybe have a quest chain that travels through the tevinter imperium and features the PC pretending to be a magister/mage companion pretending to be a magister (and the PC as his servant)
Modifié par lakey_814, 18 mai 2012 - 01:27 .




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