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Dragon Age Discovery & Learning Blog


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#726
smilodoner

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Whatever we learn, I would like closure. First and foremost, closure with Morrigan and the demi-god she spawned. Closure with the Warden commader.

In Origins, you did a really good job teaching us about the various (and distinct) cultures of the Dragon Age world. This was not a waste. You also did a very good job making these stories relevant and bringing them back into the life of the characters we created. By comparison, in DA2, you get a rushed intro story on Hawke and why we should care about his family. Which I never did.

Ok, more specific now. I would like to know more about the Qunari. Less horns, please. I would like to know more about Orlais and Tevinter - please make these full games, and not just "planets" to be visted, ala KOTOR. I would like to know more about how the deep roads worked and how the dwarfen empire funcitoned. I also want to know more about their heroes, the ones that get the statues.

Overall, I am less interested in world building, but more interested in seeing realistic and believeable characters, as well their their origin culture. Less DA2 style, and more Dragon Age Origins.

Please keep your mind and ears open to the comments recieved. You do not want the call of duty crowd. The RPG crowd brought you where you are; please do not forget us as every other developer has.

#727
Wintersbreath

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I've read some very good posts that I agree much with but most importantly I want to see our beloved characters again in future games and what happened to them since the games ended. I don't want cameos. I want big old reunions with DAO meeting DA2. I don't wan their have their journeys end there. I kind of want my couples to hook up.
I also want to know more about gay weddings, what mages do with magic on a daily basis, like wrinkling their robes, and the technology advancement in the DA universe. Also, what is the impact of having 2 (gay) mages save the world/city? What happened to the Warden's parents?

#728
Rez275

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I want to learn more about the ancient past of the world....and the more mythic aspects of the world that have dangled out of reach for so long.

I want to know what happened, I want to know, and see...how much the events of the past, influence the present or future. The overarching story of the world and the past possibly coming back to haunt the present in some form has always interested me more than any individual event in these games, and Dragon Age 2 disappointed me with what was there as it felt very mundane.

1. Dragons, gryphons, and other mythic beings that either died out, or reappeared, what happened to them exactly, does their existence/possible death impact the world in unforeseen ways? How did they come into being and for what purpose?

2. The Darkspawn, ancient Tevinter, the black city, the old gods, and the Maker. How much is myth, and how much is truth? What really happened back then, on that day that possibly changed the world? at least once in the series, I would like the opportunity to converse with an untainted Old god to get its perspective on things, and with a direct servant of the maker, or the Maker itself, for its perspective as well.

3. Flemeth and Sandal. What are they, really? Are they connected to each other? And what could their actual purpose or goals if any truly be? What makes them so special?

4. The Maker and the Old Gods specifically. How were the Archdemons and Darkspawn truly formed, was the Maker truly responsible? And what is their relation? Could it be that the Maker is actually one of the old gods that did not want to share his power? Possibly Dumat?

5. What is the true nature of Andraste? And her supposed ties to the maker, what did it truly mean?

6. Will the ending be more conclusive and satisfactory than Mass Effect 3 at launch?

Modifié par Rez275, 18 mai 2012 - 04:50 .


#729
Mightyg

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I feel like the subplots and characters are generally quite excellent overall from bioware games. What I'd really like to see is more emphasis on making a solid overarching plotline with a clear series of events developing, and of course eventually resolving themselves with as little "save room for the sequel" loose ends as possible. I feel like having a solid central series of events is more important than varying each situation depending on your words/actions. This is even more important in open world games since there are so many ways to get distracted and then lose interest. Maintaining some distinctive destinations/hubs/dungeons with reasons to travel to, from, and back to is also helpful in making a cohesive interesting world. If you played Ocarina of Time, I bet you can name 5-10 dungeons and areas without straining too hard. You don't have to have a sprawling landscape like Skyrim to have a huge game. Dark Souls is a good example of a game that had a large area to explore that didn't feel watered down, though I don't mind loading screens if it means being able to make bustling active cities/towns.

#730
Heironymus Van Guilder

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What Dragon Age 2 was missing for me was a sense of scope. In DA1 you had a map that showed you the layout out the cities, country side and gave you a good sense of scale as to what the problem was. In DA2, The way the map was displayed didn't provide me with that same feeling; instead of the feeling of travelling from city to city in DA1, I felt like I was travelling from icon to icon.

Also, no recurring dungeons. I can still tell it's the same map even you block off different areas. 

#731
retic

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Reason why I loved DA: Origins a LOT (14 playthroughs): I liked the writing. I liked the fact that the Warden can be ALMOST anybody. Also loved the romances (sorry isabella and merril fans...but they can't compare to the way the romances of Leliana and Morrigan were handled) much better. It was VERY close to the CRPG that I love even until now; Baldur's Gate 2.

Reason why I didn't drop DA 2: Combat system. Period. So much faster. A dual wielding Hawke FEELS like he's striking at the speed of light. In DA: Origins, it's as if my roommate will still have enough time to walk to the ref, fix a good BLT sandwhich, come back and still see me fighting the same enemy.

Reasons why I only played DA 2 just once:

1) what happened to my Warden in DA?

2) hawke is stuck being a human. This worked for Mass Effect 1 - 3...but with how DA started, following their foot steps isn't going to work out (IMO).

3) Anders (and I believe Fenris) will get pissed (earn rivalry points) if your male Hawke rejects their advances/flirts.

Have to give it to Bioware though; it's VERY rare for a developer to put up a forum where fans can give their inputs.

#732
Aganerral

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OK, I admit that I haven't read all the posts here so probably repeating something, but the #1 thing I'd like to learn about the Dragon Age world is:

What's the real story of the Golden City, wizards, and darkspawn. For some reason I got the feeling that the story about wizards corrupting the golden city to be more myth (and something used to justify the templars) than actual history.

#733
dirty_sackboy

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Morrigan, the child, & the decision I made in the Witch Hunt DLC. Please start the story there!

I am one of many users that invested many enjoyable hours in DA 1... PLEASE do not leave my character in limbo!! The story in Origins was fantastic- simply dwarfs DA 2, but if I can continue my character, all is well!

#734
TmT90

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Quest to do the shifting in time. I'm happy to watch the distant history of Thedas.
Sory for my English.

#735
sriv99

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1st i would like to mention that i enjoyed DA2 much more than DA:O.The Gameplay for all the 3 classes were significantly improved, especially the ROGUE class with ARCHERY.

In DA3 the most important thing i would like to learn is what happened to HAWKE?
I would enjoy if the game if there is any chance of playing as HAWKE again, as i've grown very fond of the character. Also as we know that BIOWARE mentioned that HAWKE is the most important character in all of THEDAS, DA3 needs to revolve around him, and the decisions made needs to carry significantly more importance.

I would like to learn what happened to Bethany, Varric, Isabella and Sebastian after DA2.
Why HAWKE left KIRKWALL after he defeated Templars/Mages?
What happened to Cassandra and Leliana's search for the Champion?
What were they planning (at the end of DA2 Cassandra asks Leliana whether they continue the search for HAWKE of continue with Original Plan)?
During the ACT2(Qunari invasion) when HAWKE meets the Grey Wardens, they say that they have an important mission and they cannot help. what mission is so important than stopping a Qunari invasion ?

What Happens to MORRIGAN and WARDEN Commander after they travel through ELUVIAN? DO they enter the Black City?
Where is their Baby?
What is FLEMENTH planning to do?(I have a feeling that FLEMENTH is the main antagonist in DA Universe, because i can't seem to shake off the feeling that she might be one of the 7 OLD GODS in hiding, waiting her chance).

I want to learn more about the Qunari and their Homeland. What happened to Tallis?

Also i want to have a Qunari squadmate if we get to play as Hawke in DA3.

The most important thing is do i get to play as HAWKE? (Because changing the protagonist in each game SUCKS!! because HAWKE's story is not yet complete and the ending of DA2 has given a wide range of storylines to HAWKE)

Thank You

 

#736
sriv99

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It would be nice if the story progresses like HAWKE decides the fate of mages and templars in the war. And then goes on to search for the WARDEN/MORRIGAN to find a way to stop the Blights.

#737
Demonplague87

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1. I want to be able to choose my character's race (human, elf, or dwarf), failing that bring back Hawke.
2. Bring back the personality generator that DA2 used, the PC's personality being based off of your dialogue choices. This adds a lot of immersion to the game.
3. Bring back Flemeth, Sandal, and maybe Morrigan's child.
4. I want to know how the Mage/Templar war is going.
5. More variety in dungeons and backgrounds.

#738
Daylen Amell

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What I would like to see in Dragon Age 3

1) The Flemeth, Morrigan, and Old God child plot resolved. I would like to see all of them appear in DA3 and have questions answered. What is Flemeth, what are Morrigan's plans, what powers does the Old God child have. What does Morrigan want to do with the child, what were Flemeth's plans with the child, what was on the other side of the eluvian, and what happens to the warden if he went with her?

2) I would like to go to the other dwarven city, Kal-Sharok and have being there be an important part of the story. The Orzammar part of Origins is easily my favorite part of the whole series, it had everything I like about the Dragon Age series. It had good combat and boss fights, hard choices with Harrowmont and Bhelen, interesting politics that your character played a large plot in, and really good looking environments. Learning about the Dwarven culture was also interesting, and the differences between the two cities would also be interesting. With Kal-Sharok being in between Orlais and the Anderfels this will be easy to put in DA3.

3) Learn more about the Old Gods, Black City, Darkspawn and their Origins. There have been some hints given about all of this, but not true answers. Legacy showed us with Corypheus that Ancient Tevinter Magisters were the first Darkspawn, but there are other clues out there. Corypheus implied that the city was already black, but supposed to be golden once inside. The Mother mentioned the Architect wanting to correct the Darkspawn. If you let the Architect live then what will happen in DA3. Also I like the idea that the Chantry distorted the truth of Darkspawn creation overtime. It seems Dumat wanted and lured the Magisters in the Black City to create something, but it did not turn out as planned. Rather than the Magisters wanting to overthrow the Maker.

4) Another Qunari invasion of Thedas. I would really like the Qunari to be a large part of the story. Qunari are unique to the Dragon Age series and I like the Qunari plot in DA2. The Qunari once fought Thedas to a standstill and Sten said they will invade in the future. With Qunari now having gunpowder and their being a mage/templar conflict going on the odds are more in their favor. The codex says the mages of the Circle of Magi were the greatest advantage the nations of Thedas had against the Qunari. If a Qunari invasion happens the Chantry will desperately need mages to fight, but will not have them. This would also add irony into the major conflicts. The Chantry has been responsible for mage oppression for years and now they need them since the Templars want to exterminate them.

5) The truth about Andraste. I like the idea the book from Origins gives about Andraste being a powerful mage rather than the Maker's chosen. The book was saved from a fire at some point showing that records of this have been destroyed. The early Chantry would justify rewriting history by making mage oppression easier to do, since Andraste being a mage would make mage oppression harder to justify. Also it gives a scientific explanation for the ashes healing powers. The truth being discovered would be a mage rallying cry.

#739
ColdSteel144

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One thing I've always wanted to explore and get some answers about is the Black City. The very existence of the Darkspawn and the encounter with Corypheus seems to prove that the legends have at least some basis in truth, but there is still some confirmation to be had. Is the Maker real? Was the city really a golden haven that served as a form of heaven before it was corrupted? How exactly did the magisters get there in the first place? How much of the myth is religious embellishment and how much is fact?

Another thing I'd really like to see is an actual visit to a Qunari city. We got a taste from Sten and the Arishok as to what Qunari society is like, but we really only have their word that it's as great and idyllic as they make is seem. I'd like to see how commoners and other non-elites feel about following the Qun.

I'd also love to see Weisshauput. It's been mentioned throughout the games as the stronghold of the Grey Wardens, an naturally my imagination immediately draws comparisons to the Jedi Temple on Coruscant. We've had the thrill of being a Grey Warden, but we've never really seen the order in all its glory, and what better place to demonstrate that than their fortress, and maybe an introduction to the First Warden?

#740
TraitortoHeaven

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Really simple things"
-The return of your Grey Warden from Origins. I felt more connected to him because I provided the voice to him, I said the things my friends wanted to hear, and I was the badass... Hawke was cool, but dammit, it's my time to shine!
-Return of Morrigan; Simple enough.
-Blood Dragon Armor. Chances are we're gonna have a third hero; Might as well continue the tradition of the Blood Dragon Armor.
-Ultimate Edition; I like the idea of having my DLC on a disc even if I have to buy the game again. By the way, why isn't there one of Dragon age 2, and Mass Effect 2 while we're at it!?

#741
WhiteKnyght

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Tevinter is what I'm most curious about.

We've seen Ferelden, Orlais, Free Marches, and now Antiva. We need to see the Imperium.

Is it really as bad as the Chantry and Fenris claim?(Fenris' experience with the Imperium is limited to his enslavement by Danarius and he arguably doesn't remember anything that was good.)

Tevinter allows slavery, the magisters use blood magic behind closed doors, but people still live there. Despite their war with the Qunari, they're one of the largest and most powerful countries on Thedas, they could have reconquered the lands they lost and enslaved the citizens to fight the Qunari for them, but they haven't.

I remember David Gaider saying at Pax that the biggest difference between the Imperium and the White Chantry is how they interpret the "Magic must serve man, not rule over him" verse. Basically the Magisters believe that they are serving the people by leading them. So politicians in Tevinter are likely the same as anywhere else, except they have magic.

#742
trevalyan

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Speaking as someone who's playing Bioware games since KOTOR, I enjoy it most when Bioware remembers their roots in role-playing adventure. DA:O was wildly popular with practically everyone I knew who liked RPG's, while DA2 was generally considered a mixed blessing. Mass Effect, KOTOR... these games are great, but Dragon Age is Bioware's attempt at a Neverwinter killer. Skyrim had a lot of good moments, but if I want more Skyrim I'll just pick up Dawnguard. I think the best way for Dragon Age to concentrate on Bioware's strengths and fix weaknesses from DA2 would be:

1) Character customisation. This comes up repeatedly in what your fans want to see, and I don't think you'd be surprised that a lot of DA:O players repeatedly played the game in the name of customized characters. A "choirboy," "witty," and "jerk" response simply is not going to cut it: there's no Dark Side here, or Way of the Open Palm. Dragon Age is all about ambiguity and choice at its best: so leave our character silent! That way we can be Dalish, or dwarven, maybe even Tal-Vashoth as we go about our business in beautiful Orlais.

Our development can make us ruthless problem-solvers with a tender side for our mabari, a near-victim of royal intrigue who wants peace and stability, or an elf searching for the respect their people always deserved. Give us reasons to play this thing to death, and you won't have to worry about whether the DLC will be popular in a month's time. I was fond of Return to Ostagar for so many reasons, not the least of which is watching Loghain and Wynne snap at each other the whole way through. Which reminds me-

2) Companions: Don't listen to people who didn't like Fenris. His growth from angsty tattooed elven slave into chill warrior bro was nice. Aveline not taking romantic hints as she clumsily pursues a handsome guardsman? classic. Just about no one's complaining about the companion interaction from either game. Feel free to play with convention a little! Make your companions interact outright with each other: Alistair was kidding when he said he'd tell all your other companions what you really thought of them, but what if there was a companion who WAS secretly using you for their own agenda, who's going to leave the party unless you can uncover their manipulations and kick them out first? Have a romance where you're the poor patsy for a while. Same sex options are all fine and dandy, but a tragic doomed romance would be nice. Even the chaste marriage option with Sebastian from DA2 was interesting, it'd be completely appropriate for a qunari companion. But it wouldn't mean you loved each other less. I'm not even slightly worried that you'll come up with great companions, yet again. Expand and feel comfortable in the world you've made: lord knows we're enjoying ourselves, right about now. Heck, even watching a companion trying to romance another companion- and the love triangles that might result- would be vastly entertaining.

Now that the Dragon Age series has established the personalities of each race, feel more than free to explore characters as individuals struggling against how their race defines them. I'd love to see a female qunari participate in dialogue as you explore, leaving combat to her warrior bodyguard (who might be a man of few but deep thoughts himself). And then she could eventually just follow you permanently as her protector is romanced. Making characters that stay true to Dragon Age lore while following their own dreams would make this a modern classic.

3) Politics and popularity. We're in Orlais! Leiliana practically gushed about how just about anything in Orlais is forgiven if you look really cool/ romantic while doing it. Show how the chevaliers act to defend against all enemies, and how they span the spectrum from Alistair to Joffrey, with different motivations for their actions. And let your character become part of the scene. classes like blood mages will have more potent magic powers.... at the cost of sparking rumours that get the Chantry to start hunting you down, with oportunties being closed to you. By contrast, playing as a lightly armored duelist might lead to wild popularity as dwarven storytellers immortalize you for the populace and grants you the favour of more people, even though the gameplay is harder. Popularity among the nobles and the people would lead to different branches of the game, providing replay value even as your actions take on real meaning.

4) Gameplay, gameplay, gameplay. Yes, the button/awesome connection had its moments, but we're not all adrenaline-starved console junkies. We liked the clever strategies and synergies of DA:O. Synergy based on using Disorient or Freezing are nice as well, but set it up so fights need positioning, care, and less potion guzzling. Maybe enemies can do Attacks of Opportunity if you try too many potions? At any rate, proper game testing will allow balancing of builds so that players don't have to obsessively min-max or hotkey Quickload/ Quicksave to get victory, making the game challenging without becoming frustrating. And please- no "second waves" of baddies that spawn just when you think you won the battle and used all your nice spells, that ruins the whole idea of fluid, spectacular combat. Unless....

5) Difficulty levels. Why not make difficulty about more than simply putting gobs of health on every enemy? Make the AI adjust to your playstyle instead, especially if you only take one team out: suddenly your reliance on backstabs will be countered by big mean warriors with excellent detection abilities and an unholy love of Shield Bashing. But it'll be fine if you have a second team that can take advantage of their lower magical resistance for brutal freezing combos! On Nightmare, fix it so that one-trick ponies end up as glue. That'll be an interesting way of changing gameplay to actually become a challenge for players, to keep them coming up with new ideas to balance your party and take different mixes of characters on different missions.

6) Alternate gameplay objectives. DA2 felt like a lot of running around, beating down idiots, and taking their junk to sell back to the vendors for some coins. Give us something like the trial sequence in Neverwinter Nights 2! Or like the scholar's debate in Jade Empire. How about a fancy ball where the decisions you made in conversations, including skill checks against more intimidating powers, result in nobles throwing their coins behind you: or peasants offering to point you to the shadowy rogues standing up against Chantry oppression? Having ranger abilities might let you learn secrets from animal friends, while being a mage lets you solve problems with your arcane knowledge- if you invested skill points in it. And be able to bring companions that might put their knowledge to solving problems for you!

7) Loyalty bonuses. I know Blood Dragon Armor was a reward in DA:O and Mass Effect 2- bring it back here! Let us just have some of our old pre-order items and bonuses as a way of saying thanks to everyone who stuck with Dragon Age, and with Bioware in general in other games. You don't have to just stick new items in Facebook games, though that certainly won't hurt.

Thank you very much for offering a place that we can leave this feedback. I'm quite hopeful that DA3 will prove a triumphant return for the Dragon Age series. :lol:

#743
Medrex

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I'd like to see some more subtle execution with love interests. The one thing that stuck out too me alot in DA2 was that whole deal with Anders throwing a fit and generating rivalry points if you didn't reciprocate his advances. I wasn't playing a gay hawk so I was forced to generate rivalry but even if I was maybe I wanted to romance Fenris, I'd still have to make anders throw a fit then.
Don't make romance the inevitable result of having conversations with and learning about charcters, this cropped up in mass effect a fair amount too. Giving only answers that make your charcter virtuous and good shouldnt also be adding points into romance (unless it's like a religious girl who'd be attracted to that) If a charcter starts falling for mine it shouldnt just be because they talk, my charcter should either be dropping non compulsary-to-be-nice hints or be doing specific things and making certain decisions that would result in that characters affections, not just traipsing around doing every quest as a paragon. Get some ambiguity in there, have more than one good or bad thing to say in a given situation so that good party members can react differently but still positively to your choices.

Modifié par Medrex, 18 mai 2012 - 06:45 .


#744
wsowen02

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Also, you need to wrap up Hawke's story. And I want to SEE it, not just hear about it in conversation or text. That's fine that s/he is not the player character but I was looking forward to the DLC that would explain what happened to Hawke as I have become as attached to Hawke as I am to the Warden.

#745
Icinix

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John Epler wrote...

I've sad it before, and I will say it again - we are not going to give you a sexuality toggle.

It suggests that same-sex content is something that is somehow worth being protected from, and that's not a viewpoint we're ever going to support.

Don't want to initiate a romance with a character of the same gender, turn them down. Maybe they'll be a little disappointed, but that's life. If you've never experienced being turned down by someone you're romantically interested in (and suffered the disappointment, however large or small, associated with this) then you are probably Jensen Ackles, in which case may I say that I am a tremendous fan of your work?

But yes. When it comes to inclusivity versus exclusivity (and, let's be clear, suggesting that being protected from that darned same-sex content is a valid goal is heavily on the side of exclusivity), we will always fall on the side of inclusivity. Unwanted advances from someone of the same gender is, for all intents and purposes, something we view in exactly the same way as unwanted advances from someone of the opposite gender. Turn them down and move on with your life.


I support this, fantastic etc.

But can we make sure the responses we as a player have in turning down someone like Anders are much more varied than;

A) EWWW
B) EEWWWWW
C) REALLY EEEWWW!!!

None of the responses available were really fair, a simple response along the lines of "Well you're a good looking man and the cut of your jig is most appealing, but unfortunately I don't lean that way."  would have done wonders for being able to handle that scene a little better.

#746
drkeiscool

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I want a chance for the corrupted old gods to find redemption (and hopefully not die in the process).
I don't want to just visit the Tevinter Imperium; I want a chance to usurp its leader and take the Imperium as my own.
I want to know what happened to the Warden Commander, Morrigan, the god-child, and Flemeth.
I want to see the Qunari homeland.
I want to be able to become a dragon somehow (shapeshifting, endgame consequence?).
I want firearms of some sort. Seriously, it seems like only Fable has tried to integrate guns,swords, and sorcery together.
I want a chance to finally destroy or redeem the Darkspawn, once and for all.
Maybe some kind of faction system, like in Gothic 3 or Fallout New Vegas.
A better combat system (something what all those new MMORPGs are doing, perhaps?)
A much more in depth armor system (instead of just one outfit, a choice of breast plate and pauldrons, separate gauntlets) that allows for a lot of customization for personal armor.
Maybe the ability to marry a romantic interest, instead of just "sleeping in their tent" for a night.

#747
Benerka

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Flemeth, Morrigan and the Old God Child.

Yes, its been said a lot. There's a reason for this.

#748
sachmo

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1. more about morrigan and flemmeth
2. the fade
3. why you decided to be lazy with DA2, you guys know it didn't sell as much as Origins for a reason.
4. more about the grey wardens
5. The remnants of the Tevinter empire

#749
MizzNaaa

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Well, I'd definitely want closure for my Warden and Alistair as well as the cast of characters of both games, DA:O and DA II. I'd like to see Orlais, that would be very cool. The mage rebellion, Hawke,...basically closure on many of the first game's loose ends, and some of the dragon age II ones.

From a combat and game-play point of view, I really like the fast paced combat, but for the love of everything good, please tone it down to be more realistic. Defying gravity with great swords, as nice as it is, in my eyes doesn't really belong to a gritty, realistic (despite the fantasy stuff) world like Dragon Age's.

Modifié par MizzNaaa, 18 mai 2012 - 07:54 .


#750
sachmo

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and go back to origins!!!!