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#1001
Guest_YoGo1995_*

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Make this game have an extremely dark and depressing atmosphere.

Fill this game with non stop death and darkness that will make the player feel that there not going to win and then surprise them at the end giving them that sign of relief and that sense of reward.

#1002
Guest_YoGo1995_*

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A possible point in game could see the templars using red lyrium to make themselves become stronger against magic not knowing the dangers of using it.
While the mages try to start another blight to use the darkspawn to help them defeat the temlpars also not knowing the dangers.

It could provide great oppurtunities to clarify more about the tervinter imperium, the darkspawn, the old gods etc. 
;)

Modifié par YoGo1995, 21 mai 2012 - 11:30 .


#1003
Jakeul200493

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More clarity on the whole Flemeth/Morrigan/Yavana/OGB/Dragons situation.
A resolution to the Mage-Templar conflict
More clarity on the Maker, the Fade and the Darkspawn
More political intrigue!

More party members like in Dragon Age: Origins. One of my biggest gripes with ME1, ME3 and DA2 was the lack of party members in comparison to ME2 and DAO! I like having people to talk to!

#1004
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I'd love to go to Weisshaupt Fortress in the Anderfels and maybe see the return of the Griffons somehow.

#1005
ExExister

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If I would have to say what I want to learn about, the most important things would be what happened to Morrigan, the Warden and the child. Also I'm very interested in what Sandal is or what kind of abilities does he have. Update on the situation of the Darkspawn and situation in Ferelden would also be nice.

#1006
Xr1st05

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A fight between Morrigan and Flementh. Flementh kills Morrigan in front of her child's eyes, and her child goes out of control.As a result a fight between Flementh and Old God baby. A fight between ''Gods''. I would also love to see an argue and/or fight between Warden and Hawke about something.

#1007
Scroll

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I love the way you taken the Dragon Age Canon and curious about the past, present and future in so many ways. I like what you have shown us so far about the world. So what I would like is more. :)

Cultural aspects:
- Day to day life, tradition, economics and politics. Cultrual clashes, slavery, religion, feminism etc.
- The aspects we might find interesting in our own world we will find interresting in the world of Dragon Age. What does it look like? What does the food taste like? What is the fauna and wildlife like?
- What are people into? Are there any famous stars? What do they listen to? Can you give us some music? What do they do on a day off? 
Story wise:
- I would love to learn more about the Elfs and how they became mortals.
- I am curious about the Black City in the Fade.
- Where does Flemeth come from? Who is she? What are her daughters?
- What kind of magic exists and how does it work?

#1008
KatieW

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What happened to Morrigan and the baby, what is Sandal, and did the Tevinter Imperium really cause the black city and the blights, or is that Chantry dogma?
Also, as per Asunder, I'd like to find out more about the Tranquil and whether the 'procedure' (don't want to trigger a spoiler!) will be included in future games...
Thanks :)

#1009
x Fresh2Death o

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I'd like to go somewhere a little more FRENCH...

#1010
czombie

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I'd like to see the character choice of DA:O back in DA:3. While I don't dislike Hawke, I found him a little dry. I would feel more ownership of the story if I had more control of the character and his/her appearance.

#1011
HallucinationEnd

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Well first DA2 wasn't a BAD game , but not good enough for BioWare ( at that time )
A bioWare comeback , why not :huh:
 
- My baby ( and if we see him , let him be hot ;D )
- different armor and weapons for each class
- more armors
- equipping of comrades
- better hair options
- better character design with more options
- a mix of DA:O and DA2  combat system ( not so fast )
- the 10 "different" locations were a bad joke
- big world ( musn't be as open as skyrim , but a bit better than DA:O would be nice )

Soo , but the most important TAKE AS MUCH TIME AS YOU NEED !!!
I don`t need that again.

Ouu and Morrigan , please !!!! <3

Modifié par HallucinationEnd, 21 mai 2012 - 02:39 .


#1012
dbrw

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Morrigan and Alistair.
Flemeth.
Better dialogs options.
Big World.
More customizations and races.
DA2 Combat System.

:)

Modifié par dbrw, 21 mai 2012 - 02:58 .


#1013
Blastback

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I want for my previous Player Characters fates to be shown. Leaving them open for us to envision future adventures for Hawke and the Warden is fine, but this mysterious dissapearance thing is terrible.

I don't really care all that much about the world of Thedas itself.  It's the characters that have made an impact, and I want to know more about what happens to them.  But I'd like for their fates to be alterable by player actions, past and present. 

Modifié par Blastback, 21 mai 2012 - 03:19 .


#1014
SeanMurphy2

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- Dialogue system

Origins had a great dialogue system. I thought it was a step forward for Bioware. In previous games you had this predictable structure throughout the whole game. Every conversation or encounter had to be structured as "good, neutral, evil" or "paragon, neutral, renegade".

Just imagining going through your day approaching each encounter in that repetitive simplistic sense. As a player the dialogue becomes meaningless because I don't absorb any of the dialogue. It is just about picking a tone and knowing you will get the same three options hundreds of times. I don't think it is good for your writers to force every situation and conversation to fit that rigid structure.


- Cutting the overhead view for PC players

It messed up the combat experience by taking away the ability to have a top down view of the battlefield. I really struggled with the camera views in DA2. It makes me hate the combat. Plus aesthically I liked the scope of the top down view of the party moving through the landscape. It makes the maps feel broader and not tight corridors.


-Mage vs Templar

The mage templar theme was subtle in Origins. The themes were in the background and fleshed out the DA world. DA2 was team templar vs team mage. It was so extremist and ridiculous. I dread the idea of another game of templar vs mage.

I worry you are going to do the same with all the other thedas themes. To go from grey and subtle in the background to what DA2 was.


-Location

I don't think it is just about where in Thedas you want to visit. It is the execution.It is being able to bring the locations to life.

You want underlying heart and depth to a location. A village should have a sense of community, interconnections between the inhabitants and a sense of there being multiple little stories possibly happening. That at least the designer of the location has put that thought into it. But I did not feel that in Kirkwall.


- Static locations

This might be engine and resource limitations. But the hub locations you revisit are static. Even going into Denerim marketplace. You go there once, explore it and expect it to be exactly the same every time you visit.

"Antivan weddings? Orlesian balls? The remnants of the Tevinter empire? Burial customs among the Chaisind?"

That stuff sounds cool. It is stuff happening in a location. I wonder if there is a resource cheap way of having slight variations in the hub locations. To give the sense of something happening of there being these little stories happening in the city. Not just bandit ambushes by gangs with different names.


-Updated Newspaper for each location to bring it to life
 
How about a newspaper or news board. (unvoiced text is cheaper). Have little recurring stories about the location and people within. Events coming up., fears, attitudes towards something., mundane things. Like in Kirkwall the newspaper of Lowtown could give a different sense to hightown. It could better model the gowing instability. The pulse of the city, what is the major worry right now. The way people perceive you and your party.

Modifié par SeanMurphy2, 21 mai 2012 - 04:25 .


#1015
SvNavin

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I do not know English very well ... And the chance that you listen to me, one of the 100 billion ..... I would like to see Orlais ..... And half of the wave marks

#1016
Guest_Trista Faux Hawke_*

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 Posting my other suggestions here, on top of what I wanted to learn more about. Simply updating the codex in DA3 isn't as exciting as the actual gameplay or actually experiencing the world of Thedas. So here goes...

I know that the original topics like combat, companions etc have been driven into the ground with suggestions. I want to venture outside of the box and toss around some suggestions that are new. At least, to me they are. If someone else believes otherwise, or if these are driven into the ground as well - forgive me in advance. Also keep in mind, these are opinions. I know they won't please everyone. 

 Explorability
Let's face it, gamers want explorability. (Well, I do... at least. ha.) That's why games like the Elder Scrolls series do so well. So I guess it's not too risky of a generalization. Now, I understand that the Dragon Age games have a different approach, but it would behoove Bioware to adopt some more explorable options. Allow me to expand on what I'd love to see become more explorable. 

In DA2 the city of Kirkwall was a pretty big map in which you could bounce around from district to district. The thing is, even though that was the case - I didn't feel as though Kirkwall was all that explorable. It's supposed to be this huge, sprawling city with the hustle and bustle of residents and bad guys and drifters and so forth. The layout was very boring, I thought, and I figured there would be more in the city the player could interact with. I understand that first Dragon Age game did not allow much interaction (not like Elder Scrolls in which you can interact with practically everything. You could wedge yourself into a tiny corner and get stuck there if you wished. You could climb on a roof or jump on someone's bed...etc.) but maybe just switch it up. Make things more interactive.

There should be more interaction - just random interaction. You can interact with objects, people, plants, animals  - you name it. And I don't mean you click on something and it makes a sound or simply adds info to your codex. I mean like, you can pick up anything/everything and pocket stuff. Maybe put in penalties for pocketing certain things. You click on people and some just spout a random line but others could be more interactive with dialogue options. It'd be hard to work in cut scenes for every single person you click on, so why not blend the two? Maybe with more important characters, there's a cut scene with live dialogue. With less important characters, the dialogue options are all text. There's no harm in blending the two. I wouldn't mind it. And most players have said they don't care if there's no live dialogue. But it'd be silly to take it away completely. I don't see why it can't co-exist with text options, therefore allowing more space on the disk for more interactions.

I'd love to see the city of Orlais presented in great detail - that would be amazing. The buildings should be intrictate, right down to the very cracks in the walls or say ivy that grows around a stairwell. Anything. Something. Create tons of walkways that circle around fountains, and put in trees and birds and litter and filth. Anything. Everything. If you can imagine it being in Orlais, put it in there. Horse drawn carriages, commuters on foot - actually walking, not standing around and waiting for you to click on them. Those sort of things. Just imagine a place you could get totally lost in... (I mean in a good way. You lose yourself to the fantasy of the game...)

And the map should be huge. Bigger than either of the maps from DA:O or DA2. Back to detail. Wouldn't it great to just lose yourself in a city, questing around with companions, and meeting new characters? I mean... completely immersed. Not just running down the same old stone road with that same door that's always open while the 15 other entryways are non-usable and they look like cardboard cutouts from a Hollywood prop set. 

Make the buildings intricate, and the roadways, and the shops, and the clothing and the overall culture of the entire area. 


The Effects of Time
Another idea: What if the game tapped into your computer's/console's clock and calendar - that way different things happened in the city on different dates? It could be simple background things, and things that are intricate to your quests. (OR maybe a mini-quest. Or both!) Think Animal Crossing, but not as lame and not for kids - haha. On certain days of the weeks or times of the month maybe there's a festival happening in the city. Maybe it's part of some cool side quest. On other days there are different visitors that come to Orlais, bearing unique inventory items. I don't know. I'm trying to think outside of the box here - trying to get creative. DA is all about story building and character interaction. I think this would greatly add to the gaming experience. And it's not hard to do, plus it could play into the main plotline and affect how it turns out in the end. That would definitely add a unique quality to your gameplay experience. Maybe even the weather could change. On some days it's raining, other days, it's sunny. If you play in the summertime for your time zone, then it's warm out and the clothing of the townspeople reflects that. If you play during the winter, maybe it's colder (unsure if it even snows in Orlais, but snow on the ground would be an interesting touch...) and everyone could be bundled up. Maybe they hold different festivities depending on which time of year you play the game. Maybe THAT would affect your main quest - just like picking out certain characters to spare/kill affects your main quest. I mean why stop at characters/companions to determine plot outcome? Consider the environment! The elements! If time of year/season factored into the game play, that would heighten replay value. Agree? You'd say, "Man, I'm totally replaying this over Christmas break. I want to see how different it would be." Who knows. 

Or better yet: "I'm totally playing this over Christmas break as a mage (instead during Halloween as a warrior) and I'm going to romance JOE instead of JANE and I'm going to kill off BRAD instead of making him king. And during the mid-winter festival I'm going to get different items/quests/meet new people than I did over the summer/spring/fall."

That would be so cool!
 

#1017
D_Tastic

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I'd like to see the story take place in a location mentioned but we've never been, new characters, a prequel centered around Duncan would be nice. Duncan's story is probably not best for DA3 but I'd like to see it in some form. I'd like to see robust graphics. Kirkwall seemed pretty sparse with just basic buildings nothing to give it character - building style, trees, flower even graffiti.

#1018
AlienwareFTW

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Yes increased focus on political intrigue would be great.

#1019
Bodzio47PL

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What I would like to see is a co-op option but not only via online but also split-screen for the main story and a multiplayer like in ME3 where about 4 guy(or in DA3 could be more:P) fight with waves of enemis and complet objectives. For the Story would like to know the truth about Sandal becuase obviously he isin't just a dwarf with mental disorder, more about Morrigan and the baby, also more about Flemeth and what heppened to the Warden and Hawke after their story was ended or would be awesome to have both them as playable character:)

#1020
reaver killer

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being able to customize your character like in origins.i didn't like the preset custom appearance for Hawke in dragon age 2.
i would also like choose what race a character can be & have different background stories for each race.
you need cats in the game

#1021
MeSSJoKeR

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All my thoughts on what should appear on the next game has already been covered, but I'll name them just for the sake of it.

- DA2 combat system
- DAO storytelling
- Morrigan and child
- Flemeth's real story
- DAO playable races, with Qunari added to them
- More signifficant changes to the world as a result of your decisions
- The Black City
- GRIFFONS! PLEASE!

Modifié par MeSSJoKeR, 21 mai 2012 - 06:32 .


#1022
Medranphonz

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A more viceral combat system
kill cams
awesome killl animations ex. assassin's creed style

#1023
unipopo

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-DA2 combat system (but with much more skill)
-more blood
-a mode in line where you can hunt extremely hard bosses
-many romantic scenes (more women characters) (mostly lesbian) (most players are men :P)
-much more dark robes for mages, how a hood?
-the characters created by the player in DAO and DA2 from appearing on the story (it would get excited and nostalgic)
-to be an apostate (mainly blood mages) conveys the feeling of being constantly harassed by mind tenplarios
-expensive than in a downloadable format (psn :P)

#1024
Indoctrination

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I'd like to visit Tevinter and explore the lore of that state.

#1025
GriVlad

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 What i want to see in Dragon age 3:
  • Hero of Ferelden or (If you make a ultimate sacrifice) Orlesian Grey Warder as protagonist.
  • Normal Alistair face.
  • Combat system from Origin.
  • Normal Alistair face.
  • More Epic? In fact...first 40 minutes of Origin more epic than entire Dragon Age 2.
  • Visit Denerim, see the monuments of Gray Wardens.
And...normal Alistair face.

What i don`t want:
  • Dragon Age 2 combat system.
  • Mass Effect 3 EMS system.
  • The plot is based on unexplained events. Yes, Anders. No mater what happen in Awakening...he survived, and bad thing happened.
And sorry for my bad english.

Modifié par GriVlad, 21 mai 2012 - 07:05 .