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One word which makes a Conventional Victory possible...


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#251
Elyiia

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The Night Mammoth wrote...

Three ships, using their secondary weapons. 

, the entire Alliance fleet plus Saren feedback loop to defeat Sovereign,

Actually, once Sovereign's shields were down it took one shot from the Normandy. But it was only one fleet, the 5th, and they had a massive fleet of Geth ships to deal with at the same time.


The proper application of force was all that was required. 

Then you take one out with a single Thanix missile and some infantry held rocket launchers, and another before that with a Cain. 

Then we have the numerous examples of Capital Ships being taken out in the Codex. 

You see, when Hackett tells me they can't be defeated conventionally, I start going to people who realize they have to be fought unconventionally. 

No, unconventionally is not pouring all their remaining resources into a completely unknown device they just found, unconventional is getting changing your strategies accordingly. 

Find their weaknesses, find your strengths, act accordingly. 

Case in point: Coronati, a Turian Admiral. 

Reaper disadvantage? Slow to turn unless they lower their shields. 

Dreadnaught advantage? Much faster to turn without sacrificing protection.

Solution? FTL jump close to the Reapers, shoot them down as they try to adjust, and jump away when they start firing back.

Result? Success. Capital ships destroyed, no implied losses to Coronati's men as a result of his strategy.

Put him and Victus in charge, two leaders who understand when standard goes out the window, you start getting creative. 


Isn't it funny how the Turians are supposed to be set in their strategies while the Alliance uses more creative strategies according to lore, but in game it's the exact opposite?

Modifié par Elyiia, 16 mai 2012 - 01:18 .


#252
The Night Mammoth

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Elyiia wrote...

Isn't it funny how the Turians are supposed to be set in their strategies while the Alliance uses more creative strategies according to lore, but in game it's the exact opposite?


Ugh, please don't, it annoys me. 

The Turians, rigid, good with application of conventional tactics. Probably have anyone beat in standard scenarios due to discipline and training.

Then we have the Alliance, much more adaptable, praised by the Turians for being like this. Creative, react better to situations that change on the fly. A military doctrine that tells them not to defend every location at the same time - "He who defends everything defends nothing". 

On both points we have idiocy. The Alliance sticks to their conventional tactics and fails as a result. Hackett spreads out his fleets at three different locations and gets almost half of them destroyed. 

#253
fainmaca

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I've said it before and will say it again- ME3 should have been about making conventional victory possible. Find big f**king guns, build up a fleet numbering in the thousands, get the dedication of every single soldier in the Galaxy, turn Reaper tech on its owners. And yeah, morale would have been a large part of this endeavour.

#254
saracen16

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fainmaca wrote...

I've said it before and will say it again- ME3 should have been about making conventional victory possible. Find big f**king guns, build up a fleet numbering in the thousands, get the dedication of every single soldier in the Galaxy, turn Reaper tech on its owners. And yeah, morale would have been a large part of this endeavour.


To apply conventional factors to an unconventional enemy is naive. The developers already made it clear that the Reapers are an unstoppable force. That's why your quest is to find the "off" button, to find a way to stop an unstoppable enemy. And conventional tactics are not the way to go about it.