estebanus wrote...
Morale doesn't help when a guddamn laser destroys your ship in one shot.
tetsutsuru wrote...
Who says we don't have the capability to inflict the same on Reaper ships? Perhaps not in just one, clumsilly-aimed shot. But in a few or several, precision shots, at least Reaper Destroyers can be taken out.
incinerator950 wrote...
It's fairly obvious they won't. The Mass Accelerator (proto Crucible?) that took out the Klendagon impact Reaper tore through the hull and glanced off the Crust of Klendagon, that was massive in power. It takes the equivilant of 4 Dreadnoughts to have an equal chance of killing a Sovereign class Capital in a sustained firefight, without flanking, without forcing the Reapers to drop the mass of their reactors to move.
For the record which no one pieced together, Reaper Destroyers are expendable compared to Capitals. Reaper Capitals were not shown to be designed to have those weaknesses. Stop assuming they have them.
tetsutsuru wrote...
I'm not assuming anything. What do you think I'm assuming?
I have a localized example for you. In single-player (as Shepard, obviously), or heck, even as my character "Hiroko" in multiplayer, who is a level 20 Female Human Infiltrator (none of that Biotic siliness
) versus 2 Banshees. Each of those Banshees can easilly kick my ass via Nova Scream, Warp, melee, even their famous one-hit-kill grab. More often than not, they die and I live. Or if I get knocked-out, my team still survives.
There are reasons combat is as fluid as it is. Having the biggest gun doesn't a guaranteed victory 100% of the time make.
incinerator950 wrote...
That's a husk, not a 2km Dreadnought which can choose to eradicate the entire planet you are stationed on. Husks are expendable, they are made from civilians and soldiers. The first Destroyer you kill is not your kill, it is made by an Alpha Thresher Maw. That Alpha, will never be able to take down a Reaper Capital. The second kill, is made by using an orbital strike. Again, you did not personally damage the Reaper, you coordinated the strike. The third is a Hade's Cannon, without tangible Barriers, an AA Gun, which you finally kill because of the lack of Kinetic barrier strength. The fourth, you have to launch Thanix Missiles, as well as several heavy weapons from adjacent support units.
Localized examples mean nothing when the main game shows that everyone is losing when the Reapers put effort into exterminating someone. Your level 20 Infiltrator does not fight the entire horde at once, your Shepard, does not fight Leviathans on the ground.
Having the biggest Gun doesn't guarantee victory, but neither do specialized troopers against an enemy with no feasible command structure, supply lines, and infinite morale to kill you.
How does my localized example not apply? You have to keep things in proper proportion. I'll grant you that a Banshee is a Husk. But you'll have to grant me that Shepard and my multiplayer character are single infantry units. If you're gonna scale up the Reapers' side, scale up our side as well. Reaper Destroyer or Sovereign-class Capital vs. Hackett's flagship or, say, the Destiny Ascension. Either of which are fully-capable of orbital bombardment as well.
The same can be applied then.
Also, you'll have to consider that Sovereign was equipped with plot armor. Highly unlikely that even it can sustain fire from multiple FLEETS completely unscathed. Whatever. Even a 1st generation WWI rinky-dink tank can do more (albeit not really that much more

) than merely scratch the paint of an M1A3 Abrams MBT.
Remember that scene in ME2 where Shepard head-butts a Krogan? (If I recall, that happens if you don't import an ME1 savegame where Wrex is alive, Wreave is clan leader and you can Paragon-interrupt headbutt Gatatog Uvenk.) That's all good. I'll headbutt a Krogan. But I'll headbutt a Krogan with my damn helmet ON.
You might be confusing "extremely difficult and terribly, horribly costly" with "impossible and let's not even bother, just... please use lube. Lots of lube."
Modifié par tetsutsuru, 14 mai 2012 - 07:18 .