tetsutsuru wrote...
See, we don't know that. The only ones with authority on that is BioWare, and they've not mentioned anything. Although, there are 2 cutscenes I would like to cite as examples: the Sword Fleet's arrival at Sol with (1) high EMS and (2) low EMS.
The 'low EMS' scene alone shows almost immediately how easily we're getting decimated, whereas the 'high EMS' variant of the same scene shows how we can take a punch to the face AND punch back almost just as hard.
As far as how much of that we can take, we are waiting on BioWare.
Rip504 wrote...
I'm confused? If Bioware has the say, haven't they said the Reapers are an unconventional enemy and we are unable to beat them conventionally. Hence the Crucible?
My Example is Arrival: Now if we are beating the Reapers in the Sol system,why not destroy the Relay and everything in the Sol system? I am asking you if this were to happen,how will we beat the Reapers conventionally after this? Even if somehow the rest of the galaxy keeps "high morale". What if the Reaper were behind the Dark Energy consuming Haestrom's sun? What if they decided to inflict more suns with dark energy? How will we counter this? It is safe to assume we have not seen all of the Reaper tactics etc. The Reapers may be more then what we have seen thusfar. And if we are only taking from what we see in-game,I say a conventional victory is all but proven unlikely.
Now, ^ that, I will respond to.
Why does who not destroy (and cause a supernova-like explosion) the Charon Relay? Sword-allied or Reapers? Either could do so and damn near wipe out the other.
I only have what I'm shown and told (via in-game information). I'm sure the Allied forces know that destroying a Mass Relay is an option. However, I haven't a clue if they have a means to accomplish that on-command (maybe have some mass accelerator loaded with an asteriod (which is in abundance in the belt, right?) anyway, or set a capital ship on a collision course, or what not. No mention in-game of Codex entry, none that I recall anyway. If you read it, please feel free to post it.
Morale does help a lot. Ground forces can fight harder and longer. The Reapers have no morale. No positive, nor negative. their combat effectiveness is pretty much static. There's a post somewhere in this thread on how the Reapers don't need sleep or rest, or foodstuffs, etc. But then that's part of what we already have in place: combat tactics. Use your strengths, and their weaknesses. Play to your advantages, and not theirs. For example: an a sniper infiltrator, my strenghts are long range, low-detectability combat. With a horde of Husks incoming, I won't shift to melee. Screw them. I'll hit them at range. They get close, I'll displace and reposition, and fire at range where I'm good at. Same with Krogans. If you see a sniping Krogan though.... LOL!
Although all this bit about Combat Tactics is quite outside the boundary of this discussion about morale. Good/high morale
can help open more options or opportunities otherwise unavailable. Say someone's gotta hold this position. If all of the squad are feeling defeated, that wouldn't be an option as to high morale where we'll have a couple of badasses who'll go, "yeah, we'll hold here. You can take the rest and make a run for the LZ. We got this." Which is my point.

And again, high morale doesn't mean guaranteed victory. But it does solidify a chance at that. 1% is still worlds better than absolute 0%, when you're fighting for everything, and everything's at stake.
Rip504 wrote...
I am trolling? LMAO
I told and explained to you why your assumptions about me are wrong,but a contridiction of your beleifs has to be a troll,not another side.
MORALE does not equal conventional victory vs Reapers based on events slightly related to the Topic,no matter your wrong assumptions or baseless accusations.
^ This, is just childish trolling again.
Modifié par tetsutsuru, 14 mai 2012 - 10:54 .