astheoceansblue wrote...
I know horde mode with limited
options is geting stale for some, but I played the beta of D3 and it was one of the most underwhelming experiences I've had in years...
Did those of you who've tried it actually enjoy it?
The following wall of text is probably the best (most objective) opinion about Diablo 3 "vs" Mass Effect 3 multiplayer mode you could read _today_. However, please understand that objectivity only comes with lots of experience. In my case,
- i played single player ME3 on Insanity through, and then multipalyer quite alot - N7 is about 1600, all characters and weapons except ultra-rares are maxed;
- i played Diablo 3 for less than an hour today at friend's PC (full version, not a beta), but also i've seen dozens of hours of videos about Diablo 3 gameplay (including high-level gameplay), dozens of talks with game's developers, and i also was much hardcore closed battle-net Diablo 2 player (closed b-net hardcore uber tristram done 2nd day after its release, ironman guardian playthrough, etc).
So, for _now_, and probably at least for a few weeks ahead, chances are that you won't find better opinion on the subject.
Furthermore, it is quite possible that my opinion on the matter will in fact be true for many years to come.On the subject.D3 is repeating starting days of D2. In case you don't know, Diablo 2 was also met much negatively at first - becauase of its "improper" athmosphere, "silly" graphics, and "pop-culture" overall designs, as compared to Diablo 1.
However, style of graphic designs are not the core of Diablo series success. It's the _game_ quality which makes diablo - so far, - very popular. With time, people get used to Diablo 2 looks and feels; behind them, very balanced, stable, rich and durable _gameplay_ was - and still is, refined by many patches to be almost perfect. And only that - not the looks (some competitors have much better looks) or something else, - but just quality of the game itself
(the goals, the difficulty, the richness of tactical and strategical goals - ever heard of Ironman mode? Act 1 1-hour speed runs on hardcore? No-gear solo guardians? etc - is what kept people playing Diablo 2 for many, many years.
Sure thing, it wasn't without flaws. Oh so many still remember instant kills in close range by bugged fire enchanted mods, instant kills at any range by MSLE mobs and by poison vipers in the dungeon under Harrogath in Act 5, etc; but these were not too many, nor not too critical, to ruin the game for majority of players. I've been there, died to these, most of my friends did to, - yet noone did ragequit or something. Noone.
Which currently, and imho, is NOT the case with ME3 MP; i mean, flaws and troublesome bits - are too many.
So with Diablo 3, which i only tried for less than an hour today, it seems just the same as it was when Diablo 2 just appeared, really. What i saw in very few starting areas is this:
- surely, "much more casual" graphic engine, with same features somehow feeling very similar to WoW
and/or Warcraft 3, and some even resembling Starcraft 2 (all these games never were "unique" in their looks as was Diablo 1, Diablo 2 and Starcraft 1 - guess true 3D always takes its toll). But, as mentioned above, this is not the key element;
- skill and attribute systems indeed much reworked to be more like WoW system, - and it has its cons and pros. Yet i definitely feel much evolution, and overall design seem to be very user-friendly _and_ quite rich in the same time, which surely is good;
- obvious "extremely noob-friendly" beginning of the game, confirming what i heard before about it - it remains to be seen how difficult the game will become by the time i'll hit 4th difficulty level (Inferno, the one after Hell mode; they say we'll get our **** kicked for real, but i have beaten Diablo 2 hardcore strict-ironman hell in a
team of 5 - not 8 - so i think i'll manage), and it remains to be seen if my assumption that last "noob-friendlyness" would actually end near the end of the normal (1st) difficulty mode of Diablo 3 will prove to be
true;
- obvious signs of indeed very, very thourough balancing and tremendous thinking put into stats and into gameplay.
Worth to mention is the fact that Diablo 2 had, for many years after its release, huge player-base; i don't have numbers at hand, but i bet average monthly player base of D2 was many times larger than current player-base of ME3 MP. And, i see only one possibility for Diablo 3 to have less player base than Diablo 2 had: it's over-standartization. But it remains to be seen at max level, and after few initial patches with additional high-level balancing (no doubt Blizzard will use few weeks/months while mainstram players level to 60 to improve high-level balance even further). But even if Blizzard will make rather silly mistake of producing the case of "all classes and all builds are of very similar effectiveness - give or take 10%" (gearing and twinking classes which are most gear-dependant was always big part of Diablo 1 and Diablo 2 for nearly all long-time playing players), and even if, with that, all their new "hooks" (like 14-grade gems' system, etc) will fail to substitude for it, - _even_ then you'll have lots of people trying Diablo 3 for months to go; some not just right away, but only after their more faithful friends will get far enough into debths of Diablo 3 to discover the beauty of Diablo game's challenge - and then they'll tell their friends, _show_ their friends how and why D3 is "THE game!", and you'll get more and more people silently leaving this here forum for years, or at least, months.
Because, you see, Diablo games are made in such a way that the more you play them, the more challenging, difficult, and "tricky" it is to progress further (but, never impossible!). I guess that's the main hook - that's the thing which makes Diablo series so much more popular than many other games.
I remain symthatetic to ME3 MP, to Bioware (though i said i went neutral to them not too long ago... Could neutral person have some sympathies? I guess so

). But now that i've seen a little bit of Diablo 3 myself, pressed buttons in the game client, used things myself, - there certainly is famous "Blizzard!" feel to all that; hard to describe, but it's about how interface works, where buttons are, how fast game reacts to my inputs, etc - and, it feels like comparing warplane of world war II (like Spitfire something) - and modern jet fighter (like Su-35). The latter being D3, that is. The former - ME3 MP.
Well, sure thing, Spitfire has its virtues, and is still more suitable for a few specific types of missions even at present day; but in vast majority of cases, any modern jet is just times and times better. Same with Diablo 3 and ME3 MP: the latter still has its appeals, if few:
- First-person-Shooter aspect,
- sci-fi universe,
- truly 3D _tactical_ environment,
but in so many other things, Diablo 3 is hugely better:
- in-game chat system,
- item hoarding system,
- difficulty modes - Diablo 3 has _eight_ of them, if to count hardcore set of 4 as distinct difficulty modes,
- game balance (presumably, but i'm quite sure),
- skill systems,
- richness of itemization,
- replayability (presumably, - but again i am very sure),
- number/size of available (for cooperative play) maps - which is whole D3 world,
- trade system (auction houses),
- in-game social tools (Origin's ones are a pity in comparison),
- in-game economy,
- in-game item creation,
- visual effects in terms of number and variability,
- music - in Diablo 3, it's quite beautiful,
and many more features ME3 MP just can't even dream about - at least, for now.
Will i play D3? Sure thing, alot. Will i play ME3 MP? Sure thing, but from now on, only in small amounts - N7 weekends' goals to fulfill, perhaps occasional game when i want to do some FPS and D3 servers are doing their monthly-or-something-like-that scheduled maintenance (if there will be any, of which i am not sure).
And, i won't be posting any often in this here forum anymore, obviously. If at all. Sorry, guys... I wish i could have time to... But, you know...
Modifié par Fins_T, 15 mai 2012 - 01:48 .