Glitched enemies. The way I have seen them on FireBaseWhite (FBW) is when 2 players are at the counter (Bottom room) and both players are fighting for the grab. This makes the enemy slide very fast between both players and finally one player performs the grab. Sometimes it will work and sometimes the enemy will get stuck in the floor or wall or become invincible and follows you around the map. When the enemy becomes stuck in the floor or wall, an ASRI bubble shield can defeat that enemy. When an enemy is invincible, and can move around the map, lure him towards any of the 2 ladders on the map. 99% of the time if the enemy moves up or down these ladders, he will fall through the map and that will end the round. If all else fails, the host has to quit and the round will reset. Host will lose all of the exp and monies earned. I think this is a bad deal and EA/Bioware should fix this issue. Nothing sucks more than havening an enemy glitch out at wave 10 and you have to quit and collect no credits. A full 22-35 minutes wasted
possible answer for glitched enemy on FBW
Débuté par
shova 01
, mai 14 2012 06:41
#1
Posté 14 mai 2012 - 06:41





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