Exactly. Some people on these forums go on and on about the "emotional impact" of the endings - that the "first experience" is all that matters. What emotion is that? Depression? I don't need more of that.Grimwick wrote...
Yes, this is a massive problem with the ending.
The other problem for me is that it even extends from the point of apathy - to that of heartbreak.If you romance Garrus/Liara/Tali (for example) they all have lines about your future as a couple. You genuinely care about them and their interactions with Shepard. Liara's romance in LotSB and ME3 plays heavily on what the future holds for them, be it blue children or finding somplace peaceful. Tali's romance talks about that house on Rannoch and Garrus... well he's always cared for Shepard.
But Bioware not only ignores this entire concept, it goes furhter by killing any hope of their futures together. It just eradicates the idea that your character, and the characters you care about will be happy after ME3 - they won't be. It makes me feel far more depressed when Liara speaks about blue babies now I know they will never be.
Thanks for the knife in the heart, BW.
Seriously, what was the thought process here? You invite players to spend up to two hundred hours across three games in a single playthrough, building relationships, getting invested, making promises... and then not keep any of them. Sorry. That's not enjoyable at all. That's not an experience I care to subject myself to more than once. I'll admit it - my primary motivation to play the third game was to see the war through to its end, so I could see all those hours of effort pay off with a gratifying conclusion. I wanted to earn that house on Rannoch, and I was willing to work my ass off for it - and I don't give a damn what anyone else might think of me for that.
If I can't get two enjoyable playthroughs out of a game, to me it was a waste of money. Don't expect future DLC purchases from dissatisfied customers.





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