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The real tragedy is; people just stop caring.


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#51
HeroofTime55

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Xellith wrote...

Have great sex with a beautiful woman.  Wake up the next morning and shes a dude.

Still feel it would be petty to let it ruin your experience?


Ruin?  All of my bisexual fantasies coming true...  Yes please.

#52
digby69

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I think a major problem is when you change your lead writer half way through the trilogy.

Example in the movie world is when a picture changes its producer/director half way through production, generally turns out to be a turkey

#53
Karimloo

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Yup, I don't care anymore.

Whatever EAware wants to do with the EC will decide whether any faith is restored or not. If not....

Well, Ghost Recon, Max Payne, Diablo III, anything by Valve (since Valve likes their fans and customers) will be able to hold me over for a long while.

#54
Errationatus

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Mass Effect 3 bugged me as a game in that it was basically a series of "Mass Effect Moments" wrapped with long stretches of running and back-and-forth tedium.  The missions were set pieces that floated in a sea of boring.

After a couple of go's to see how my relationship choices played out, I stopped playing.  I just didn't care after that. I don't care about the little details I might have missed the first time around - it just takes too long to get there.   

The unskippable opening bores the crap out of me, makes it a chore to start another playthrough.  The bugs and crappy audio and wonky heads (try talking to Liara if Glyph is in the room), glitchy, time sensitive quests and shoddy handling of the other LI's (Not all of us romanced the Eff'n Chicken-In-A-Suit, fer christsakes!), and the deus ex machina everywhere just doesn't help and they make getting to the moments that I wanted to see tiresome - and, unfortunately there just aren't enough moments that matter to justify the effort.

(Also - pushing Vega over any of the other characters is also seriously inexplicable to me.  I could think of at least half a dozen other infinitely more interesting characters I'd rather watch in an anime over him any frick'n day of the week.  When did he become the Bender of Mass Effect?)

Did the endings suck that bad?  I can't say - by the time I waded through the dullness I just didn't give a damn.  

I still like the series, but what it basically boils down to is that I've played it to death, and I'm just moving on to other games.

If they ever decide to make that ME FPS they were toying with - that might bring me back.  Otherwise, aside from checking if any future DLC is worth it, I'm pretty much done with Mass Effect anything.

It's hard to care about something that looked as if those making it just wanted it over with, y'know?

Modifié par JakeMacDon, 14 mai 2012 - 10:00 .


#55
Iromus

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I agree with the OP, can't even be bothered to play the other games because I don't see the point

#56
Dusen

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HeroofTime55 wrote...

Again, they do.  You have to look at the entire game.  Your choices in the previous titles, along with those in this title, have a profound impact.  Your story can unfold in radically different ways.


Let's just take a look at several major choices from both games:
1) The Rachni: Regardless of what I did back on Noveria I will always see a queen in ME3 and I will always fight her offspring, regardless of my releasing or killing her in the earlier game.

2) The Collector Base: Regardless of whether I saved the base and gave it TIM or destroyed it Cerberus still wants to kill me throughout ME3, I also do not see the results of keeping the base or destroying it and its subsequent effect on the war effort.

3) Killing Wrex on Virmire: As far as I know (I chose to save Wrex) this supposedly profound decision had no real discernible effect on the outcome of the game.

What you want is not to have a choice, what you want is for your specific hollywood ending to have been one of those choices.  But the point of the game is to deny that. 


That's not even a good attempt at a strawman, I also find it funny that you know what I want even though it blatantly goes against what I just told you: that I would like my choices to matter. . .and perhaps a little more exploration.

Shepard is a bug fighting against universal forces far his greater.  He shouldn't have even have had as much success as he did.  The game is great because of the way it crushes your spirits.  It is highly emotional and that is what a work of art should be.  The ending moved me in a way no other game in my life ever has.  And I chalk that up as a success.


To think that a happy ending has less emotional impact than a sad one is just absurd, but I don't even care that Shepard died (although he could have left in a blaze of glory), just that it was pointless for me to have played the first two games as those choices had little to no effect on the endgame. . . and that in itself is probably my biggest gripe with the game itself, it was basically made as a stand alone, linear action game to bring in new people while for the most part ignoring already loyal fans and the previous two games.

#57
DaJe

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The tragedy is that those making these games now don't care if they have fans and gamers actually care. They care for the money they can get through hype, PR bull**** and former reputation.

Let's see how they will do without the reputation part from now on.

#58
Tigerman123

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O lord you're a funny kid, why are you so emotionally invested in an above average VG series? This series was never that good

#59
sf0749

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For myself, I have not stopped caring about the franchise, otherwise, I must ask myself, why am I here?

I think that the degree of my caring has gone downward, and not upward. I am not happy that Bioware was unable to be honest with its customer base. In another instance of their lies being exposed, it had been revealed two days ago why there was first day DLC, and it was exactly what many thought of at the time that EA and Bioware were sucking money from their customer base.

http://www.ibtimes.c...g-dlc-ashes.htm

I think that Bioware has created a climate where what they say will be viewed with cynicism by their customer base, and this is not a climate conducive to Bioware building upon its current customer base.

#60
HeroofTime55

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crazyrabbits wrote...

HeroofTime55 wrote...

How does one "refute and debunk" an opinion, I do have to ask.  I would think I am entitled to my own, just as the unwashed masses are entitled to theirs.


First? Don't refer to the fanbase as "unwashed masses". Just setting yourself up for more backlash.

Secondly, there have been many topics discussing and refuting the notion that a "happy ending" (or at least a bittersweet ending) is somehow anathema to the game, considering the fact that the prior entries allowed you to earn your happy ending if you prepared/played enough.


HeroofTime55 wrote...

Again, they do.  You have to look at the entire game.  Your choices in the previous titles, along with those in this title, have a profound impact.  Your story can unfold in radically different ways.


Do I have to repeat this again?

Whether or not you saved the Rachni Queen in ME1 doesn't matter. One shows up anyway in Grunt's mission, and plays no part afterwards in the narrative.

Whether or not you completed Arrival/LotSB doesn't matter. Liara is the Shadow Broker in either case, and the Relay blew up.

Whether or not you saved the Council in ME1 doesn't matter. The only thing that changes is a difference of 30 War Asset points.

Whether or not you saved the Collector Base doesn't matter. The corpse still shows up at Cronos Station.

I could go on, but I think you get my point.

HeroofTime55 wrote...

What you want is not to have a choice, what you want is for your specific hollywood ending to have been one of those choices.  But the point of the game is to deny that.  There is no perfect solution to the Reaper threat, and whatever you decide, however perfectly you play through your game, there is always going to be a steep price.  You don't live happily ever after with your love interest.  You don't get to keep all your promises.  You don't get everything you want.  The game forcefully denies giving you what you want.  Yes, it's a bit of a pill to swallow, I'd lie if I said the ending didn't rattle me a bit.  But at the end of the day, this is why it's great.  Shepard is a bug fighting against universal forces far his greater.  He shouldn't have even have had as much success as he did.  The game is great because of the way it crushes your spirits.  It is highly emotional and that is what a work of art should be.  The ending moved me in a way no other game in my life ever has.  And I chalk that up as a success.


It is nowhere close to art. The ending gave us:

- on Earth, a ridiculous new concept that had never been hinted before in the narrative (that heavy weapons are apparently capable of taking out Spider-Reapers)
- a "final battle" that consists of horde mode in single-player, coupled with ridiculous circumstances
- a new character introduced who introduces a totally new conflict and resolves it in 14 lines of dialogue
- a main character who rolls over and lets said new character dictate to him/her what s/he should do
- a villain (Illusive Man) who wanted to sell humanity out for a bit of power, negating his characterization in the previous game
- an ending (Synthesis) that relies on a ridiculous concept in order to work
- the wonky Normandy crash sequence, and crewmembers mysteriously reappearing on the ship

You see what I mean? I would care less if it had a "Hollywood ending" (what a stupid term) or not if it wasn't so poorly written, from both a gameplay and story perspective.

1) I'm not referring to the fanbase as "unashed masses."  I am part of the fanbase.  I am referring to the unwashed masses as "unwashed masses."

2) ME1 and ME2 did not conclude the story.  ME3 concluded the story.  I really don't count anything in ME 1 or 2 as an "ending" in this context.  They are pieces of an overall story.  If anything, the temporary victories and triumphs only help highlight the impact of the ME3 ending.

3) Agree on the Rachni Queen bit.  That should have been played by your choices in previous games.  But it's not a deal breaker for me.

4) Disagree on the Arrival complaint.  This is like complaining that things happened if you didn't play through ME1 or 2.  It's not the author's fault if you decide to skip a chapter or two.

5) Disagree on LotSB for a similar reason, and in addition you don't need to be present, things can happen in the galaxy without your input you know.  For the record, the details DO change on whether or not you were present for the mission, which is more than should have even been required of Bioware.

6) Disagree on the saving the Council bit, because the game to me is about more than how many Space Points I have.  My actions as an independent character in the story matter.  It is part of the story, and TBH I don't really need to get a pat on the back from Bioware telling me good job for my choices.  ME3 delivers the illusion that I am writing my own story through my actions.  That's something no other game outside of this series has ever achieved.

7) Disagree on the Collector Base, see #6.

8) A lot more ~opinions~ that I don't have the time to individually state why I disagree with you.

#61
SynheKatze

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Repearized Miranda wrote...

SynheKatze wrote...

The last five minutes did not ruin everything, the whole game was subpar and full of idiocy, the contrived ending was just the icing to the cake.


Was this your very first playthrough? I only ask because I notice how the general belief is: 99% of the game is fine until the ending; however, given how you said the whole game pales in comparision, I wonder if that's you (and by you I mean most that have the same opinion), putting the ending on top of everything else to make everything else look bad? I see that is what many have done (on subsequent playthroughs)


Nah, I've played the game at least three times. It's just a bunch of missed oportunities and cut corners from the beginning to the very end of the game.

What I meant with the ending being the 'icing to the cake' is that it enraged so much people that they overlooked the other various flawed aspects of the game, such as the autodialogue, lack of variety in missions, close to zero intellectual engagement in two major plots (Cerberus and Rannoch)...

The game overall isn't very good, but when people look at the ending they seem to forget that what was before it was not that great either...

And yes I noticed many flaws in my very first playthrough, but I went with it since it was my first time playing and I wanted to see the whole thing to elaborate a more informed opinion on the matter. The sad thing is, no matter how you look at it, this game is the worst of the series. It almost feels like it's the backbone of structure to something bigger, but I don't know if BW is any longer up to the challenge.

#62
Artemis_Entrari

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The Grey Nayr wrote...

I don't care that you don't care.

ME3 is epic. Anybody who lets five minutes ruin an entire franchise for them is an extremely petty person.


This is what I'm talking about when I say pro-enders expect everyone to view things like them, and act like jerks to anyone who doesn't.

It's called opinion.  People are allowed to have a different opinion on how an ending affects their overall enjoyment of the game.  Just because it differs from yours doesn't make them petty or pathetic or whiny or entitled (you didnt say the last three, but it's the common words I've seen used).

#63
HeroofTime55

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sf0749 wrote...

For myself, I have not stopped caring about the franchise, otherwise, I must ask myself, why am I here?

I think that the degree of my caring has gone downward, and not upward. I am not happy that Bioware was unable to be honest with its customer base. In another instance of their lies being exposed, it had been revealed two days ago why there was first day DLC, and it was exactly what many thought of at the time that EA and Bioware were sucking money from their customer base.

http://www.ibtimes.c...g-dlc-ashes.htm

I think that Bioware has created a climate where what they say will be viewed with cynicism by their customer base, and this is not a climate conducive to Bioware building upon its current customer base.

I don't blame Bioware TBH, except maybe for allowing themselves to be bought by EA.

It's EA that's the monster here.  Bioware are just the writers.  EA is the evil exec trying to milk the thing for money.  IMO Bioware just really wanted to write a story.

#64
crazyrabbits

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HeroofTime55 wrote...

1) I'm not referring to the fanbase as "unashed masses."  I am part of the fanbase.  I am referring to the unwashed masses as "unwashed masses."


If that was your intent, you should have made it clearer. Your comment insinuated that everyone who didn't agree was part of the "unwashed mass".

ME1 and ME2 did not conclude the story.  ME3 concluded the story.  I really don't count anything in ME 1 or 2 as an "ending" in this context.  They are pieces of an overall story.  If anything, the temporary victories and triumphs only help highlight the impact of the ME3 ending.


I'm not in disagreement with the fact that ME3 concluded the "Reaper" story. I'm saying that the way the development team constructed and executed that ending left a lot to be desired, and alienated a large part of the hardcore fanbase in the process. There is enough evidence to state that it was objectively bad from a writing standpoint.

HeroofTime55 wrote...

3) Agree on the Rachni Queen bit.  That should have been played by your choices in previous games.  But it's not a deal breaker for me.


To me, it's symptomatic of larger problems. You get all hyped when you get that conversation in ME2 implying the Queen you saved is amassing an army to help you in the next game, then you find out she was indoctrinated offscreen, and you have to make the same ME1 choice again. In the inverse, you magically find an indoctrinated queen, despite being told by the previous queen that the Rachni are all but extinct.

HeroofTime55 wrote...

Disagree on the Arrival complaint.  This is like complaining that things happened if you didn't play through ME1 or 2.  It's not the author's fault if you decide to skip a chapter or two.

Disagree on LotSB for a similar reason, and in addition you don't need to be present, things can happen in the galaxy without your input you know.  For the record, the details DO change on whether or not you were present for the mission, which is more than should have even been required of Bioware.


The point is that nothing changes, save for a couple extra War Assets. You could have spent $20 dollars on that DLC, and it would have made no point to the game, which is particularly surprising given how much setup LotSB had (and, apparently, Liara had a couple additional lines of dialogue if you romanced her in LotSB that never play due to a bug). The fact that nothing changes in ME3 makes both of those incidents pointless, both to the narrative and overarching plot, by proxy.

HeroofTime55 wrote...

Disagree on the saving the Council bit, because the game to me is about more than how many Space Points I have.  My actions as an independent character in the story matter.  It is part of the story, and TBH I don't really need to get a pat on the back from Bioware telling me good job for my choices.  ME3 delivers the illusion that I am writing my own story through my actions.  That's something no other game outside of this series has ever achieved.


Same thing. Whether or not you are an independent character means nothing. The "final choice" of ME1 was proven to be worthless and irrelevant to the plot of this game.

HeroofTime55 wrote...

Disagree on the Collector Base, see #6.


That was the final choice of the previous game. It was implied to have far-reaching consequences (especially with the Illusive Man eyeing the intact base if you saved it). It trivializes the impact of that choice - preserve the soul of humanity and destroy it, or win the war at any cost? - and has no impact on either the story or gameplay.

HeroofTime55 wrote...

A lot more ~opinions~ that I don't have the time to individually state why I disagree with you.


If you have nothing to retort with, don't bother replying in the first place. My "opinion" is supposed by the nonsensical writing in the game itself.

Modifié par crazyrabbits, 14 mai 2012 - 10:34 .


#65
HeroofTime55

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Artemis_Entrari wrote...

The Grey Nayr wrote...

I don't care that you don't care.

ME3 is epic. Anybody who lets five minutes ruin an entire franchise for them is an extremely petty person.


This is what I'm talking about when I say pro-enders expect everyone to view things like them, and act like jerks to anyone who doesn't.

It's called opinion.  People are allowed to have a different opinion on how an ending affects their overall enjoyment of the game.  Just because it differs from yours doesn't make them petty or pathetic or whiny or entitled (you didnt say the last three, but it's the common words I've seen used).

Meanwhile, people who didn't like the ending ate busy attempting to "debunk" my opinion.

I think people should be allowed to discuss why they have the opinion they have, however.  I should be able to state why I have the opinion I have, and why I think your opinion may or may not be crap, and what my opinion is about you having the opinion you have.

If I think you are unrefined for not seeing the merit I see in the ending, that likewise is my opinion, to which I am entitled.

#66
InHarmsWay

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The Grey Nayr wrote...

ME3 is epic. Anybody who lets five minutes ruin an entire franchise for them is an extremely petty person.


Image IPB

#67
sevach

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I still like the jokes made on ME3 expense lol.
I got here today mostly on a "yeah let's see what's happening there", i just wanted to have few laughs, but people don't even make jokes about it anymore...

The series is over and on a sour note, i'm not looking forward for the EC or anything, don't think Bioware is the same company that gave us KOTOR, ME 1, LOTSB... (i'm in the main ME2 wasn't even that awesome club).

#68
Applepie_Svk

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The truth is the people still care for this Game, but they need normal endig which fit to whole game serie and not some freaking apocalyptic vision which is ARTISTIC INTEGRITY.

If the ending will be same I guess a lot of fanbase just leave BioWare in their mess and none will care how great will be DLCs when whole story is ruined and any other DLC is pointless.

Only what i realy don´t get it after 2 months how they just say this is ARTISTIC INTEGRITY - they made two games with freaking great story - create own space, univers - maybe even better than lot of others scifi and yet they finish the best game series (atleast for me) with some kind of crap which is totaly out of whole MASS EFFECT INTEGRITY ...

You just screw MASS EFFECT INTEGRITY with your own ARTISTIC INTEGRITY...
If you need so much your own Artistic Integrity than you can always try to create another game which will be fit for your vision, but how could you ?....

When I start with ME, I spend in game atleast 500-600 hours, I am not joking - For a time I was even obsessed with detailed story, choices, storyteling, freedom which you gave us but in ME3 I barely force myself to third playthrought and yet after first I always stop on last run on Earth - because i don´t want see that nightmare again to remind myself how depresing that was. Your fans were playing this game for all that fun and not for depresion which brings last 10 minutes ...

Modifié par Applepie_Svk, 14 mai 2012 - 10:43 .


#69
Artemis_Entrari

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HeroofTime55 wrote...


Meanwhile, people who didn't like the ending ate busy attempting to "debunk" my opinion.

I think people should be allowed to discuss why they have the opinion they have, however.  I should be able to state why I have the opinion I have, and why I think your opinion may or may not be crap, and what my opinion is about you having the opinion you have.

If I think you are unrefined for not seeing the merit I see in the ending, that likewise is my opinion, to which I am entitled.


I really don't know why you quoted me since:

1-I didn't quote you (unless you post under two different usernames), and thus what I said wasn't aimed at you or any specific post made by you.
2-I didn't say you couldn't discuss the opinion you have of the ending.

I'm talking about folks who state such and such is petty or whiny or whatever insult, just because that person's experience is ruined for reasons they might not agree with.

For instance, I hated the ending.  However I wouldn't be a jerk enough to label anyone who liked the ending as a Bio-drone who can't think for themselves, and automatically praises anything BioWare produces, whether it's worth praising or not.

Modifié par Artemis_Entrari, 14 mai 2012 - 10:39 .


#70
brfritos

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xsdob wrote...

Didn't star trek and star wars go through the same thing with their bombs?

Give it 2 years and everyone will just be like it's the greatest sci-fi epic of our time, because that's still what star wars and star trek are still regarded as even with all the **** they've been put through.

Unless some new series is put out in 2016 or something, than it's going to get forgotten, but I think it'll be at least deus ex game series level.


I don't know man, after STNG: Insurrection I pretty much stopped care about the ST franchise.
STNG: Nemesis I saw on DVD rental and the reboot I didn't even cared about, waited to see on TV.

After seeing the first episode of the new SW trilogy I also gave up and watched the rest on TV too.

So who knows what will happen...

Modifié par brfritos, 14 mai 2012 - 10:42 .


#71
KreeCapt

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Kreidian wrote...

 At one point Mass Effect was considered THE Sci-Fi Saga of our generation. People would talk about it with the same level of reverence they once held for Star Wars back when it could do no wrong. 


Back then people poured over every scrap of the franchise. Every book, every comic, everything that had anything to do with Star Wars was rabidly devoured ( and thus paid for ) by the fans.


For a while people were hoping Mass Effect would reach such heights. Myself, along with many loyal fans, were eager to consume every bit of Mass Effect content we could find. I actually used to be excited for the possibility of the next ME comic series, the next book, or the next movie. 


But the ME3 ending changed all that.


Now I receive e-mails from BioWare's newsletter telling me about the next great Mass Effect comic series, I read the tweets talking about all the EXCITING things coming for ME3 DLC. I see all these tantalizing excerpts of things that I once sought with gusto.


And I just don't care.


Who cares about Vega's past before meeting Shepard? He'll just end up dying to Harbinger's lasers if he's lucky, an ultimately worthless sacrifice that allows you to pick the color that screws the galaxy.


Who cares what Tali was up to between ME2 and ME3? She'll likely die of starvation on some random planet for not good reason whatsoever.


You say there's an exciting new Anime coming out? I don't care.
You say there's some awesome work being done on future DLC? I don't care.


Even if you could explain all that stuff away with the EC DLC, none of that matters because in the end you still have to deal with an absolutely horrible ending to the entire story of Mass Effect. Clarifying it won't make it any less horrible, nor will it get people to start caring again.


And this is what your average non-vocal majority will be feeling for the most part. The average fan who never bothered to post here because they just don't care anymore. Because to be brutally honest, the vast non-vocal majority couldn't care less about your artistic integrity. 


These were the people that I used to champion the Mass Effect cause to, the people that I would strive tirelessly to play the game and get hooked by everything that was great about it. Now I can't honestly recommend this game to anyone, for the simple fact that I don't want to put them through that ending.


I'm sure to you this all seems like some "whiney entitled" rant. But in the end this is a fan who at one point represented guaranteed sales, not just of your product directly, but also many of the associated merchandise and content, on top of additional sales from all of the people I would convince to buy the game and DLCs. Not you no longer have those sales to rely on. 
Make of that what you will. I don't really care.


Same here.

#72
HeroofTime55

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crazyrabbits wrote...

I'm not in disagreement with the fact that ME3 concluded the "Reaper" story. I'm saying how the development constructed and executed that ending left a lot to be desired, and alienated a large part of the hardcore fanbase in the process. There is enough evidence to state that it was objectively bad from a writing standpoint.

>implying works of art can be "objectively" bad or good

It was maybe "objectively bad" from a financial standpoint if EA winds up losing money over this.  But you cannot criticise the asthetic value of a work of art as being "objectively" good or bad, not the least reason being that "good" and "bad" in this sense are themselves entirely subjective concepts.  But A for effort.

To me, it's symptomatic of larger problems. You get all hyped when you get that conversation in ME2 implying the Queen you saved is amassing an army to help you in the next game, then you find out she was indoctrinated offscreen, and you have to make the same ME1 choice again. In the inverse, you magically find an indoctrinated queen, despite being told by the previous queen that the Rachni are all but extinct.

 Again, the Reapers.  The Reapers happened to win that battle (if you saved the queen).  And I'm fine with that.  I don't think the Rachni army should have been a guarentee.  

However the Rachni should have been left out of ME3 if you decided to kill them.  That was inconsistent writing.

The point is that nothing changes, save for a couple extra War Assets. You could have spent $20 dollars on that DLC, and it would have made no point to the game, which is particularly surprising given how much setup LotSB had (and, apparently, Liara had a couple additional lines of dialogue if you romanced her in LotSB that never play due to a bug). The fact that nothing changes in ME3 makes both of those incidents pointless, both to the narrative and overarching plot, by proxy.


Newsflash:  No story in the history of mankind ever "mattered."  The point is to enjoy the story.  How many Space Points you get at the end of ME3 is irrelevant.  It was never going to be relevant.  Just enjoy the story for it's own sake.  LotSB adds to the story, gives you information, and helps you develop your character.  Enjoy it for it's own sake.


If you have nothing to retort with, don't bother replying in the first place. My "opinion" is supposed by the nonsensical writing in the game itself.

I have things to retort with.  I just don't think you are woth the effort.  People who assert that their opinions are actually hard fact generally aren't worth the effort.  I don't mind having a back and forth on what points we enjoyed or didn't enjoy about the game.  I do mind when you imply that absolute universal good and bad are tied directly to whatever does or does not tickle your fancy.

#73
HeroofTime55

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Artemis_Entrari wrote...

HeroofTime55 wrote...


Meanwhile, people who didn't like the ending ate busy attempting to "debunk" my opinion.

I think people should be allowed to discuss why they have the opinion they have, however.  I should be able to state why I have the opinion I have, and why I think your opinion may or may not be crap, and what my opinion is about you having the opinion you have.

If I think you are unrefined for not seeing the merit I see in the ending, that likewise is my opinion, to which I am entitled.


I really don't know why you quoted me since:

1-I didn't quote you (unless you post under two different usernames), and thus what I said wasn't aimed at you or any specific post made by you.
2-I didn't say you couldn't discuss the opinion you have of the ending.

I'm talking about folks who state such and such is petty or whiny or whatever insult, just because that person's experience is ruined for reasons they might not agree with.

For instance, I hated the ending.  However I wouldn't be a jerk enough to label anyone who liked the ending as a Bio-drone who can't think for themselves, and automatically praises anything BioWare produces, whether it's worth praising or not.


Its more or less a knee-jerk reaction I have to posts that I interpret as "I have an opinion therefore stop telling me about yours."  I realize now that this is an incorrect interpretation and I do thusly apolgize.  I didnt get enough sleep last night, dont know if that explanation makes sense :P

#74
mupp3tz

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The ending did ruin the franchise for me, personally. I used to literally get so excited whenever something related to Mass Effect came up and I would go on and on to friends about how they should give the game a try or, if they already had, how fantastic of an experience it was. I only play about 5-6 titles a year, but ME was hands down my number one favorite out of all the other games I've played throughout my 22 years on this Earth.

On some level, yes, I did expect to not be as enthusiastic 24/7 about the series since ME3 was meant to be the end of the trilogy. That is natural. However, I now find myself not even willing to recommend the game. When someone asks me whether or not they should play the franchise, I usually end up with a "Eh..well, I guess.. I mean there are some cool parts.. but.." etc. I go back and forth and I can't honestly give a full recommendation. I feel kind of obligated to let them know that the ride towards the end is an absolute rush, but.. the end leaves something to be desired.

I've only done one and half playthroughs of ME3, vs. the 10-15 runs of ME1 and ME2 each... and I don't really care to play the game again. MP has lost its fun for the time being, and I find that I'm just waiting for other games to come along. Instead of being something I put on the pedestal (as I have in the past), I now categorize ME as "just another game."

So, yes, in short.. I suppose I have stopped caring.  However, that doesn't mean that I don't appreciate the experience... and I will probably still be interested in reading about a new ME game in the next few years, but not to the same extent.

Modifié par M U P P 3 T Z, 14 mai 2012 - 11:01 .


#75
crazyrabbits

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HeroofTime55 wrote...

It was maybe "objectively bad" from a financial standpoint if EA winds up losing money over this.  But you cannot criticise the asthetic value of a work of art as being "objectively" good or bad, not the least reason being that "good" and "bad" in this sense are themselves entirely subjective concepts.  But A for effort.


Sure I can. Plenty of stories with "objectively bad" writing are blockbusters or hits. Look no further than the Transformers series for proof of that. You're skirting the issue - whether or not it makes money is beside the point. From almost every possible angle I can think of, the story contains objectively "bad" (i.e. elements noted in literary criticism and by general critics to be signs of bad writing) elements.

Try again.

Again, the Reapers.  The Reapers happened to win that battle (if you saved the queen).  And I'm fine with that.  I don't think the Rachni army should have been a guarentee.


It has more to do with the fact that the game was so streamlined that there is no penalty or hinderance based on the player's performance in the previous game. Whereas ME2 took on a decidedly different tone if you imported a save game, ME3 plays almost exactly the same regardless of whether you import or not.

Your comment about the Queen being left out if you killed is the one point I will agree with.

HeroofTime55 wrote...

Newsflash:  No story in the history of mankind ever "mattered."  The point is to enjoy the story.  How many Space Points you get at the end of ME3 is irrelevant.  It was never going to be relevant.  Just enjoy the story for it's own sake.  LotSB adds to the story, gives you information, and helps you develop your character.  Enjoy it for it's own sake.


Again, you're skirting the issue by trying to deflect the conversation. What matters in any narrative is the consistency of the story and how well it builds on the prior events. LotSB suggested a number of story elements that were either discarded or outright ignored in 3. Liara says that she can "start a war in 10 minutes" with all the resources she has (to use one example), but appears to be nothing more than the same information broker from the previous game in 3, regardless of whether you played the DLC or not.

It added nothing to the narrative, had little relevance to anything, and didn't even develop Shepard either. What was the point of it, then?

Your point about the War Assets is also interesting. If even you deem it to be "irrelevant", why was it programmed into the game in the first place?

HeroofTime55 wrote...

I have things to retort with.  I just don't think you are woth the effort.  People who assert that their opinions are actually hard fact generally aren't worth the effort.  I don't mind having a back and forth on what points we enjoyed or didn't enjoy about the game.  I do mind when you imply that absolute universal good and bad are tied directly to whatever does or does not tickle your fancy.


If you did have anything to retort with, you would have mentioned it by now. I concede points when I'm wrong, but you've done nothing but parrot the same party lines over and over again, while running back to try and prove your "superiority" over people who you claim just didn't get the game.

I can't tell if you're a persistent troll, or genuinely being obtuse for the sake of it. But please continue.

Modifié par crazyrabbits, 14 mai 2012 - 11:02 .