Well... all I can say is don't give into the despair of Indoctrination.
Because that is what the ending is. It's horrible nightmare conjured by the Reapers to lead Shepard down the wrong path. It's also the Developers trying to make you feel a sense of hopelessness as well. The same feelings Shepard supposedly has had the entire time.
Thing is they took it a bit too far. If it were more obvious what was going on then it would be easier to forgive and forget knowing full well "One more story" is coming to fix everything. The problem is Indoctrination is not an easy thing to piece together and even if you do "figure it out" you are still left wondering what's next anyways. It's not reassuring as you basically have to trust that Bioware isn't lying yet again. Either way it's a poor way to an end game that was basically promised to bring closure to everything in the trilogy. An Ending plays a very important role in bringing closure. If they had immediately given us the real ending afterwards you know that would have been fine.
I honestly have no clue what they were thinking. As clever is Indoctrination is... leaving people a brutal ending like this is very bad from a business perspective. The biggest issue is that this is going to turn away a lot of the more casual players. These people are not going to stick around and wait for DLC. They'll sell ME3 and get something else. For them ME3 will be over for good. Perhaps Multiplayer will help keep a few people holding onto their copies. But for how long? I mean even if the EC really does make everything super fatastic it will be too little too late I think.
Ultimately what Bioware should have done is simply delay the game until July or so and included the "Extended Cut" to begin with. I can honestly say ME3 trumps ME1 in glitchiness. I've never had a game freeze up on me that many times or missions get that bugged with objectives that I hard to restart them on the Xbox. Seriously ME3 gives Skyrim a good run for it's money in "buggyness". And at least Skyrim has the defence of being sandbox game. This stuff is simply unacceptable in what's largely a linear game. It is very evident ME3 needed a significant degree of more polish. About the only thing that truly feels functional is the combat, but even there's more then a few cases of bugs and poor trigger scripting.
It really is unfortunate this happened. Now we can all blame EA for rushing the game... but it's our fault as well. See when so many of Pre-Ordered the damn game (it was like 900K) you removed the incentive for Bioware to really make a quality product. You basically gave them go ahead to release an unfinished game because you were foolish enough to pay for something that's not even on store shelves yet. Of course if EA were a little smarter they would realize the sheer amount of interest should be reason for them to put extra effort into the game. That way not only do they please the core fanbase but help grow the reputation. Word of mouth is how games sell. Not trailers, not ads, not reviews, but what the common everday schlub says to his friend about the game.
I hate to say it but Bioware's future is kind of in jeopardy due to how poorly both ME3 and DA2 have been handled. Granted I guess they have TOR still, but I don't think it's going to be the next WoW. Perhaps it's for the best Bioware simply transition to MMOs at this point as they've clearly lost their knack with singleplayer games. Making a sequel/expansion is one thing. But when you cut the story up to make DLC later you may just as well attach a monthly fee to play the game if you ask me.
Modifié par Bluko, 15 mai 2012 - 05:40 .