Horrendously awful weapons in dire need of buffs
#26
Posté 14 mai 2012 - 10:39
#27
Posté 14 mai 2012 - 10:40
Trakarg wrote...
Revenant (outclassed by SMGs, generally, and especially on a turian soldier.)
... You're kidding, right?
#28
Posté 14 mai 2012 - 10:40
That Crusader, though? Give that thing some slimfast.
#29
Posté 14 mai 2012 - 10:40
I don't think the Crusader is quite in the running for weakest weapon in the game (though it is quite poor for its rarity and weight class), but I generally agree with your assessments.GodlessPaladin wrote...
These weapons compete for weakest weapon in the game despite being ultra rare weapons, adding injury to insult.
The N7 Eagle: This weapon has no redeeming qualities whatsoever. At a piddly 282 DPS, it clocks in at less than half the damage of a Predator and does less damage to armor to boot. The Hurricane, by contrast, has 932+ DPS. On top of that, it is the most inaccurate pistol in the game. This gun does less damage than the Locust (already a bad gun in ME3), and you can get the Locust to X. This weapon could literally double in damage without rocking the boat.
The N7 Crusader: Now I don't actually have this thing, but I never see it used and looking at its statistics it's easy to see why. This thing weighs a whopping 2.5, and fires single rounds... which do considerably less damage per shot than a Paladin and has a lower rate of fire to boot. Clocks in at a depressing 471 DPS. By contrast, the Wraith (already an underwhelming weapon in its own right) has 654-817 DPS.
The Indra: This is a black card rapid firing sniper rifle that weighs exactly the same as the Raptor (if you have both at the same level, which is unlikely). The problem? It has both a slower rate of fire and significantly less damage per bullet than the Raptor, bringing it in at a pitiful 399DPS at level I and 499 at X. By contrast, a Black Widow has 642 and the Valiant has 660, not to mention their abilities to mow down entire rows of gold enemies per shot.
A recurring problem I've noticed is that the majority of the automatic weapons have an atrocious damage output. It seems to me that this is an artifact of single player, where a Soldier or Vanguard can slap Inferno Ammo on a weapon and increase its damage by 100 PER SHOT, which obviously benefits rapid-firing weapons far more than slower ones. Since the explosive Inferno upgrade is not available as a class power, nor on the Incendiary Rounds equipment bonus, weapon stats need to be adjusted to take this fact into consideration.
As far as the Crusader goes, I've used it, and its major advantage is its accuracy - even if you shoot it while moving, it will hit what you're pointing at, so it's great for scoring headshots. However, as you've noted, it is one of the heaviest weapons in the game. Its accuracy and innate cover penetration simply do not make up for the fact that it completely kills your cooldowns. When I was comparing the Crusader to the Paladin on a Human Soldier in Silver, I found that without Adrenaline Rush, the Crusader actually performed better than the Paladin. But with Adrenaline Rush, the Paladin was far superior, since the Paladin allowed Adrenaline Rush to be activated far more often than the Crusader.
#30
Posté 14 mai 2012 - 10:40
Trakarg wrote...
Revenant (outclassed by SMGs, generally, and especially on a turian soldier.)
Revenant is fine, I think. It can penetrate armor using a mod instead of needing to use armor piercing ammo. If you use armor piercing ammo on top of that, I'm pretty sure a Revenant would out-DPS a Hurricane vs armored. Someone correct me if I'm wrong, though.
#31
Posté 14 mai 2012 - 10:41
Crusade could do with weight reduction and damage increase.
Indra only really needs either a weight reduction or slight damage boost. Remember though that Indra is automatic so the rate of fire isn't depending on how easy or hard you find it to break your index finger... It also has 25 shots per magazine so can fire continuously for longer.
#32
Posté 14 mai 2012 - 10:41
Ashen Earth wrote...
Trakarg wrote...
Revenant (outclassed by SMGs, generally, and especially on a turian soldier.)
... You're kidding, right?
You've never used a hornet, hurricane, or even a tempest on a turian soldier, have you?
Way more stopping power than the revenant. Trust me.
#33
Posté 14 mai 2012 - 10:42
OniTYME wrote...
I get the feeling that those who hate the Eagle don't realize it's full auto.
I get the feeling that this person is an idiot who doesn't realize that the Eagle does less damage than every full auto weapon in the game. Hell, it does less damage than the SHURIKEN.
Modifié par GodlessPaladin, 14 mai 2012 - 10:45 .
#34
Posté 14 mai 2012 - 10:42
OniTYME wrote...
I get the feeling that those who hate the Eagle don't realize it's full auto.
That Crusader, though? Give that thing some slimfast.
The Eagle depressed me until I realized it was full auto. Now it just angers me.
I get the weapon now - it's supposed to be an SMG that can equip the armor penetration and melee stunner mods. But even so, it pales in comparison to every other option you could possibly go with.
#35
Posté 14 mai 2012 - 10:47
TheMightyG00sh wrote...
Eagle needs a MASSIVE damage buff.
Crusade could do with weight reduction and damage increase.
Indra only really needs either a weight reduction or slight damage boost. Remember though that Indra is automatic so the rate of fire isn't depending on how easy or hard you find it to break your index finger... It also has 25 shots per magazine so can fire continuously for longer.
actually, the indra at rank 1 only weighs 125%, which is only 25% more than the raptor X, so its already the lightest sniper rifle in the game
#36
Posté 14 mai 2012 - 10:47
Eagle - decrease ROF, increase damage drastically
Crusader - decrease weight, increase damage
Incisor - decrease recoil
Viper - increase ROF or increase damage
Geth Pulse Rifle - increase damage
#37
Posté 14 mai 2012 - 10:52
#38
Posté 14 mai 2012 - 10:54
Trakarg wrote...
Ashen Earth wrote...
Trakarg wrote...
Revenant (outclassed by SMGs, generally, and especially on a turian soldier.)
... You're kidding, right?
You've never used a hornet, hurricane, or even a tempest on a turian soldier, have you?
Way more stopping power than the revenant. Trust me.
I've used a Hornet, and a Tempest. I don't have the Hurricane, but I know it does more damage than the Revenant. The Revenant had higher DPS than the Tempest, even before the recent buffs, and I'm pretty sure the Hornet fires as fast as you pull the trigger. RoF Marksman won't help there.
So that makes one SMG that outclasses it. (and not even in all situations) SMGs don't have an AP mod
#39
Posté 14 mai 2012 - 11:00
#40
Posté 14 mai 2012 - 11:04
Elecbender wrote...
So.....the purpose of this thread was to show how articulate you are with adjectives?
Do you have an inferiority complex or do you just enjoy failing to contribute to topics?
#41
Guest_XxTaLoNxX_*
Posté 14 mai 2012 - 11:07
Guest_XxTaLoNxX_*
N7 Crusader - Too heavy. Other than an obscene weight which obsoletes it... it's fine. It just weighs as much as the entire Klump family combined.
Falcon - Broken blank fires and now it's RoF is halved.... seriously BioWare wtf were you thinking?
Striker - Garbage and suffers blank fire like the Falcon. ****** poor weapon... even when hosting.
Revenant - When a "heavy machine gun" is outclassed and outperformed by a lowly SMG then something is seriously wrong. Seriously, seriously wrong. Also... negative recoil is a ****.
#42
Posté 14 mai 2012 - 11:07
Cyonan wrote...
The biggest drawback to the N7 weapons are the fact that none of us have it past rank III unless we exploited a glitch..
What glitch is this? I have a BW rank 4 or 5 and to my knowledge I have not used or done any kind of exploit. Also recall grouping with someone with a rank 6 Paladin.
#43
Posté 14 mai 2012 - 11:07
datako12 wrote...
TheMightyG00sh wrote...
Eagle needs a MASSIVE damage buff.
Crusade could do with weight reduction and damage increase.
Indra only really needs either a weight reduction or slight damage boost. Remember though that Indra is automatic so the rate of fire isn't depending on how easy or hard you find it to break your index finger... It also has 25 shots per magazine so can fire continuously for longer.
actually, the indra at rank 1 only weighs 125%, which is only 25% more than the raptor X, so its already the lightest sniper rifle in the game
Yeah but it also puts out a nice 700DPS (not bad for an AR/Sniper hybrid) so it would be logical to reduce the weight over the damage but either one would work. The weapon doesn't work on the Infiltrator but does well on Soldier classes which tend to lean towards tactical use of the main power (Adrenaline Rush/Marksman) Reducing the time between each also increases the DPS of the Indra, too much damage increase when crossed with certain classes can really tip the balance.
#44
Posté 14 mai 2012 - 11:11
Currently, if you miss with the Crusader in a reasonably serious situation, you're practically screwed. Crusader usage in difficulties = Bronze isn't an issue, Silver is okay, but if you use it in Gold you're asking for punishment.
Modifié par Dest1ny, 14 mai 2012 - 11:15 .
#45
Posté 14 mai 2012 - 11:12
Cyonan was referring to the N7 Arsenal weapons (N7 Eagle, N7 Hurricane, N7 Crusader, N7 Valiant) that in multiplayeraryon69 wrote...
Cyonan wrote...
The biggest drawback to the N7 weapons are the fact that none of us have it past rank III unless we exploited a glitch..
What glitch is this? I have a BW rank 4 or 5 and to my knowledge I have not used or done any kind of exploit. Also recall grouping with someone with a rank 6 Paladin.
are only available through the weekend events. The Black Widow and the Paladin are ultra-rares, which also use the dark gray N7 border, but are not technically N7 weapons.
Modifié par CHAw, 14 mai 2012 - 11:14 .
#46
Guest_XxTaLoNxX_*
Posté 14 mai 2012 - 11:14
Guest_XxTaLoNxX_*
TheMightyG00sh wrote...
datako12 wrote...
TheMightyG00sh wrote...
Eagle needs a MASSIVE damage buff.
Crusade could do with weight reduction and damage increase.
Indra only really needs either a weight reduction or slight damage boost. Remember though that Indra is automatic so the rate of fire isn't depending on how easy or hard you find it to break your index finger... It also has 25 shots per magazine so can fire continuously for longer.
actually, the indra at rank 1 only weighs 125%, which is only 25% more than the raptor X, so its already the lightest sniper rifle in the game
Yeah but it also puts out a nice 700DPS (not bad for an AR/Sniper hybrid) so it would be logical to reduce the weight over the damage but either one would work. The weapon doesn't work on the Infiltrator but does well on Soldier classes which tend to lean towards tactical use of the main power (Adrenaline Rush/Marksman) Reducing the time between each also increases the DPS of the Indra, too much damage increase when crossed with certain classes can really tip the balance.
And why, pray tell., does the Indra NOT work on Infiltrators?
#47
Posté 14 mai 2012 - 11:15
XxTaLoNxX wrote...
And why, pray tell., does the Indra NOT work on Infiltrators?
Not everyone realizes that TC gives you a damage buff for a set amount of time, and not just on the first shot.
Hard to blame them though, the description doesnt really state it properly.
#48
Posté 14 mai 2012 - 11:16
#49
Guest_XxTaLoNxX_*
Posté 14 mai 2012 - 11:17
Guest_XxTaLoNxX_*
HellishFiend wrote...
XxTaLoNxX wrote...
And why, pray tell., does the Indra NOT work on Infiltrators?
Not everyone realizes that TC gives you a damage buff for a set amount of time, and not just on the first shot.
Hard to blame them though, the description doesnt really state it properly.
It's a 2.5 second duration of increased damage once TC breaks... IIRC
#50
Posté 14 mai 2012 - 11:17
BoomDynamite wrote...
I only have a problem with two weapons: The Eagle and Wraith. Oh, and bring back a 4-round mag. for the Paladin.
I've actually been doing fine with the 3 round mag because it works perfectly with the cooldown window for most caster abilities. Plus I seem to be able to get free reloads most of the time if I hit reload at exactly the right moment after casting. At some points I've been able to fire off 5 clips in a row without a reload animation.





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