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Horrendously awful weapons in dire need of buffs


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#51
Elecbender

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HellishFiend wrote...

Elecbender wrote...

So.....the purpose of this thread was to show how articulate you are with adjectives?


Do you have an inferiority complex or do you just enjoy failing to contribute to topics?


Why do you care?  Went WAY overboard with the adjectives with the exception of the Eagle.  Its DPS drop and accuracy is very noticeable on Gold.

#52
HellishFiend

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XxTaLoNxX wrote...

HellishFiend wrote...

XxTaLoNxX wrote...


And why, pray tell., does the Indra NOT work on Infiltrators? :blink:



Not everyone realizes that TC gives you a damage buff for a set amount of time, and not just on the first shot. 

Hard to blame them though, the description doesnt really state it properly. 


It's a 2.5 second duration of increased damage once TC breaks... IIRC


Sounds about right. I forgot the exact amount of time. 

#53
Trakarg

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Ashen Earth wrote...

Trakarg wrote...

Ashen Earth wrote...

Trakarg wrote...

Revenant (outclassed by SMGs, generally, and especially on a turian soldier.)


... You're kidding, right?


You've never used a hornet, hurricane, or even a tempest on a turian soldier, have you?

Way more stopping power than the revenant.  Trust me.


I've used a Hornet, and a Tempest. I don't have the Hurricane, but I know it does more damage than the Revenant. The Revenant had higher DPS than the Tempest, even before the recent buffs, and I'm pretty sure the Hornet fires as fast as you pull the trigger. RoF Marksman won't help there.

So that makes one SMG that outclasses it. (and not even in all situations) SMGs don't have an AP mod


If you have a quick finger, you can easily get a faster fire rate under marksman with the hornet.

#54
datako12

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TheMightyG00sh wrote...

datako12 wrote...

actually, the indra at rank 1 only weighs 125%, which is only 25% more than the raptor X, so its already the lightest sniper rifle in the game


Yeah but it also puts out a nice 700DPS (not bad for an AR/Sniper hybrid) so it would be logical to reduce the weight over the damage but either one would work. The weapon doesn't work on the Infiltrator but does well on Soldier classes which tend to lean towards tactical use of the main power (Adrenaline Rush/Marksman) Reducing the time between each also increases the DPS of the Indra, too much damage increase when crossed with certain classes can really tip the balance.


like a couple of other people said the indra can work quite well with infiltrators, the tact cloak damage bonus lasts a couple of seconds, it works especially well on the SI or GI if you have proxy mine set up to debuff enemies

and AR and marksman can cause issues when trying to balance any automatic weapons, but they still suffer from being out in the open when firing

#55
RomanowRomanow

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at least indra saves ur mouse button

#56
Burning-Balls

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The Geth Pulse Rifle was such a cool concept, but so weak compared to most other weapons.

If I'm going to play a game about some future scenario, I want more energy-based weapons available. Like the Prothean Particle Rifle (DLC) or the Geth Plasma Shotgun.

(And yes, I know the Geth Plasma Shotgun is not a true energy weapon. But you know what I mean.)

Modifié par Burning-Balls, 14 mai 2012 - 11:37 .


#57
GodlessPaladin

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Dishonorable Mentions: While not nearly as offensive as the guns listed above these weapons could use some love.

The Wraith: This gun boasts an incredibly low RoF that makes one wonder "Why not just reload cancel a Claymore?" The Talon is lighter, has double the clip, greater DPS, and comparable damage per bullet (if not
the same damage per burst of bullets). The Claymore easily outdamages it and fires at a comparable speed, in addition to having greater synergy with abilities like Adrenaline Rush and Tactical Cloak.

The Locust: The gun that killed two presidents deserves better than 392 DPS. Compare to the Hornet's 747, the Mattock's 883, or the Hurricane's 932-1165. Essentially, this thing needs to get almost all headshots to even keep up with the bodyshot damage of its competitors... and even its SMG competitors are usually only being used on Turians anyways, where the Locust's extra accuracy isn't really doing it any favors.

The Revenant: This gun is often overrated.  It is heavy, horribly inaccurate, cripples your mobility, and requires sustained fire in order to accomplish anything. It also does less damage than the Mattock (both DPS and damage per bullet), which lacks many of the Revenant's disadvantages.  Sure, it synergizes more with Marksman and Hunter Mode than the Mattock, but that's the entirety of its role, and it has to compete with the likes of the Hurricane in that department.

The Viper: Less DPS than the Locust. I suppose it has a role headshotting mooks successively on the lowest difficulty levels, or on higher ones if you use a ton of equipment, but that's about it. This thing has a very
slow rate of fire (firing only slightly more than one shot per second) and does only a little over a third of a Mantis's damage.  Heavy enemies will laugh at you!

The Incisor: Handles like crap, and the payoff doesn't compensate for its unwieldy nature.

The Eviscerator: This gun suffers from similar ROF problems to the Wraith... and deals a lot less damage.

The Scimitar: About the same damage output as a Carnifex (same RoF) or Phalanx, but without the pinpoint accuracy and light weight.

The Geth Pulse Rifle:  Only really worth anything on a Geth Engineer using lots of consumable equipment, and even then one has to compare to the likes of the geth Plasma Shotgun grabbing that Geth Weapon Bonus.

The Phaeston:  Only really worth anything on a Turian Soldier, and even then it's handily outclassed by other weapons.

Nitpicks:  Not quite so awful, but I have opinions!  Rawr!
The Arc Pistol:  The versatile Arc Pistol has gotten some buffs, and clocking in at 803 potential DPS (in addition to the utility of a charge shot), it doesn't look so bad, since it's rather lightweight now.  My only issue with it is that it has too high of an ROF.  No, seriously.  In order to get out its true DPS, you need to click that button almost as fast as the Hurricane sprays bullets (Arc Pistol 550 ROF vs Hurricane 600 ROF).  I say reduce the ROF a bit and keep its DPS mostly intact.

The Disciple:  This gun could use either a bit more damage or a more reliable stagger.  As is it's like a Carnifex that trades pinpoint accuracy and range for occasional staggers.  Meh.

The Saber:  A bit higher ROF couldn't hurt.  Making it shoot as fast as the Paladin (or even slightly faster) would help make it worth its weight.

Modifié par GodlessPaladin, 15 mai 2012 - 03:54 .


#58
Ser Reevo Von Bartlesby

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I was so happy when I unlocked the Eagle.

When I used it on my Level 20 Turian Sentinel, I still thought it was great.

Then I promoted.

pewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpew

#59
HellishFiend

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reevoluti0n wrote...

I was so happy when I unlocked the Eagle.

When I used it on my Level 20 Turian Sentinel, I still thought it was great.

Then I promoted.

pewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpew


I'm confused. Are you saying you were happy with it's output on a level 20 Turian Sentinel? Or just being completely sarcastic? :blink:

#60
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GodlessPaladin wrote...

Dishonorable Mentions: While not as offensive as the guns listed in the OP, these weapons aren't up to snuff.

The Revenant: This gun is really overrated. It is heavy, horribly inaccurate, cripples your mobility, and requires sustained fire in order to accomplish anything. It also does less damage than the Mattock (both DPS and damage per bullet), which lacks many of the Revenant's disadvantages. Sure, it synergizes more with Marksman than the Mattock, but that's the entirety of its role and other guns easily outclass it in this role.


There is honestly more wrong with the Revenant that most people are willing to admit to.

#1 It's a "heavy machine gun" that is outclassed by SMG... actually ALL the SMGs. Even the Locust.
#2 It suffers from horrid accuracy that seems to have a minimum spread that would make a Playboy model blush.
#3 It suffers from "negative" recoil once the stability stat exceeds 100%
#4 For what it does do... a Phaeston is the better option everytime.

There is no redeeming factor to the Revenant at this point. It's a horrible weapon no matter how you slice it.

#61
whalewhisker

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Poor eagle. I've yet to get it in multiplayer but it's great in single player.

Anyway, I'd love to see a weight reduction for the scorpion. I love that weapon, but it's so heavy!

#62
Athenau

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It's a 2.5 second duration of increased damage once TC breaks... IIRC

It's 2.5 seconds from the moment you start firing, 1 second until cloak breaks and an additional 1.5 seconds after that.

#63
quack123

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whalewhisker wrote...

Poor eagle. I've yet to get it in multiplayer but it's great in single player.

Anyway, I'd love to see a weight reduction for the scorpion. I love that weapon, but it's so heavy!

Nope its terrible in sp too.

#64
GodlessPaladin

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XxTaLoNxX wrote...

GodlessPaladin wrote...

Dishonorable Mentions: While not as offensive as the guns listed in the OP, these weapons aren't up to snuff.

The Revenant: This gun is really overrated. It is heavy, horribly inaccurate, cripples your mobility, and requires sustained fire in order to accomplish anything. It also does less damage than the Mattock (both DPS and damage per bullet), which lacks many of the Revenant's disadvantages. Sure, it synergizes more with Marksman than the Mattock, but that's the entirety of its role and other guns easily outclass it in this role.


There is honestly more wrong with the Revenant that most people are willing to admit to

  Hell yes.  I wanted to like the Revenant, I really did, but it's just so... Revenanty.

#65
ShadowWeaver2012

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XxTaLoNxX wrote...

GodlessPaladin wrote...

Dishonorable Mentions: While not as offensive as the guns listed in the OP, these weapons aren't up to snuff.

The Revenant: This gun is really overrated. It is heavy, horribly inaccurate, cripples your mobility, and requires sustained fire in order to accomplish anything. It also does less damage than the Mattock (both DPS and damage per bullet), which lacks many of the Revenant's disadvantages. Sure, it synergizes more with Marksman than the Mattock, but that's the entirety of its role and other guns easily outclass it in this role.


There is honestly more wrong with the Revenant that most people are willing to admit to.

#1 It's a "heavy machine gun" that is outclassed by SMG... actually ALL the SMGs. Even the Locust.
#2 It suffers from horrid accuracy that seems to have a minimum spread that would make a Playboy model blush.
#3 It suffers from "negative" recoil once the stability stat exceeds 100%
#4 For what it does do... a Phaeston is the better option everytime.

There is no redeeming factor to the Revenant at this point. It's a horrible weapon no matter how you slice it.


Agreed, the Phaeston seems to be more reliable.

#66
vonSlash

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Buff:
Incisor
Viper
Raptor (slightly)
Crusader (slightly)
Eagle
Indra (slightly)
Wraith (slightly)
Locust
Shuriken (slightly)
Saber
Katana (slightly)
Scimitar (slightly)
Disciple (slightly)


Nerf:
Carnifex (slightly)
GPS
Graal (slightly)
Valiant (slightly)
Black Widow (slightly)
Phalanx (slightly)


...then the game's weapons are resonably well-balanced. Problem solved.

#67
Guest_XxTaLoNxX_*

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vonSlash wrote...

Buff:
Incisor
Viper
Raptor (slightly)
Crusader (slightly)
Eagle
Indra (slightly)
Wraith (slightly)
Locust
Shuriken (slightly)
Saber
Katana (slightly)
Scimitar (slightly)
Disciple (slightly)


Nerf:
Carnifex (slightly)
GPS
Graal (slightly)
Valiant (slightly)
Black Widow (slightly)
Phalanx (slightly)


...then the game's weapons are resonably well-balanced. Problem solved.


I can agree with all but the Graal and Phalanx nerfs. Those weapons are extremely balanced as is, both on the "good" teir. Not "godly".

Not to mention the Graal has a learning curve since it fires projectiles and isn't hitscan like 90% of the other weapons. Then add in the fact that it can suffer from the slightest amount of lag.

Modifié par XxTaLoNxX, 15 mai 2012 - 12:38 .


#68
GodlessPaladin

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vonSlash wrote...

Buff:
Incisor
Viper
Raptor (slightly)
Crusader (slightly)
Eagle
Indra (slightly)
Wraith (slightly)
Locust
Shuriken (slightly)
Saber
Katana (slightly)
Scimitar (slightly)
Disciple (slightly)


Nerf:
Carnifex (slightly)
GPS
Graal (slightly)
Valiant (slightly)
Black Widow (slightly)
Phalanx (slightly)


...then the game's weapons are resonably well-balanced. Problem solved.


I disagree.  While good, the Carnifex is a tad overrated and is fine where it is, with a modest 575 DPS (less than the Phalanx and Predator, and heavier, but with more headshot utility).  The Black Widow is only really worth it on the likes of a Salarian Infiltrator.  The Graal is only really worth it on the likes of a stasis sniper.  A large source of the GPS's power is simply its ease of use (and utility against Phantoms for classes which don't have an answer to them).  The Phalanx is just fine where it's at.

Modifié par GodlessPaladin, 15 mai 2012 - 12:45 .


#69
hihey54

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The Viper does not need a Buff. It is good for bronze-silver.
If they buff its damage just slightly, there will be no point in having the Valiant.
Actually, with a Sniper Amp III and a Viper X, you'll have as much damage potential as a regular Valiant.

#70
stribies

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Disciple is really amazing on the vanguard. You can fire shots in between your nova/charge rotation while still being immune to damage. And since it's lightweight, 200% power ftw?

#71
GodlessPaladin

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hihey54 wrote...

The Viper does not need a Buff. It is good for bronze-silver.
If they buff its damage just slightly, there will be no point in having the Valiant.
Actually, with a Sniper Amp III and a Viper X, you'll have as much damage potential as a regular Valiant.


Viper:  334 DPS.
Sniper Amp 3:  30% bonus, IIRC.

Valiant:  530-660 DPS, super fast reload.
Do the math.

Modifié par GodlessPaladin, 15 mai 2012 - 12:49 .


#72
Lokiwithrope

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Maybe you could add how we can improve them?

#73
Guest_XxTaLoNxX_*

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Lokiwithrope wrote...

Maybe you could add how we can improve them?


Do you work for BioWare? I'm wondering where the "we" comes into play...

#74
GodlessPaladin

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stribies wrote...

Disciple is really amazing on the vanguard. You can fire shots in between your nova/charge rotation while still being immune to damage. And since it's lightweight, 200% power ftw?


200% recharge is not important for a Human Vanguard.  You can use a Claymore, Graal, or GPS on it and still have a continuous Charge/Nova cycle with half blast.  The Graal and GPS also can charge up while you are doing novas or charging.

If you want 200% recharge for some reason, there's also the option of pistols to consider.

Modifié par GodlessPaladin, 15 mai 2012 - 12:52 .


#75
A Wild Snorlax

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The Wraith is decent.

If you iicreased it's firing rate considerably it would be great. Which would be awesome as the claymore currently is the only really good bullet firing shotgun in the game.

Atm you can pretty much fire the claymore as fast as the wraith if you reload cancel which is dumb (not reload canceling, but the wraiths stupid low ROF)

All the other weapons you've mentioned I agree with. There are a lot of bad guns in this game.

I also think the Javelin needs a buff. It should either ignore the shield gate on headshots or get it's original weight back imo.