And it does no damage and cant do anything to guardians.stribies wrote...
Disciple is really amazing on the vanguard. You can fire shots in between your nova/charge rotation while still being immune to damage. And since it's lightweight, 200% power ftw?
Horrendously awful weapons in dire need of buffs
#76
Posté 15 mai 2012 - 12:52
#77
Posté 15 mai 2012 - 12:52
Define "decent." If it means "handily outclassed by great weapons" then it means it's a ****ty ultra-rare.A Wild Snorlax wrote...
The Wraith is decent.
Modifié par GodlessPaladin, 15 mai 2012 - 12:59 .
#78
Posté 15 mai 2012 - 12:56
With all the Cloak bonuses, a sniper amp 3, a Viper X and both a piercing mod V and an extended barrel V, you can kill regular enemies as quickly as the Valiant does. You'll need one headshot to deplete the shields, and another one to pop the head.GodlessPaladin wrote...
hihey54 wrote...
The Viper does not need a Buff. It is good for bronze-silver.
If they buff its damage just slightly, there will be no point in having the Valiant.
Actually, with a Sniper Amp III and a Viper X, you'll have as much damage potential as a regular Valiant.
Viper: 334 DPS.
Sniper Amp 3: 30% bonus, IIRC.
Valiant: 530-660 DPS, super fast reload.
Do the math.
Trust me, it is possible. Furthermore, you can do even better with a Targeting VI (I never used it though).
Of course, against any kind of boss you'll be seriously crippled, but against "garbage" you'll do just fine.
And that's, in my opinion, the role of a Valiant/BW user: dispose of the lesser enemies as fast as possible.
#79
Posté 15 mai 2012 - 12:57
But you have to use consumables to do that, and if you did the same with the valient it outclasses it again.hihey54 wrote...
With all the Cloak bonuses, a sniper amp 3, a Viper X and both a piercing mod V and an extended barrel V, you can kill regular enemies as quickly as the Valiant does. You'll need one headshot to deplete the shields, and another one to pop the head.GodlessPaladin wrote...
hihey54 wrote...
The Viper does not need a Buff. It is good for bronze-silver.
If they buff its damage just slightly, there will be no point in having the Valiant.
Actually, with a Sniper Amp III and a Viper X, you'll have as much damage potential as a regular Valiant.
Viper: 334 DPS.
Sniper Amp 3: 30% bonus, IIRC.
Valiant: 530-660 DPS, super fast reload.
Do the math.
Trust me, it is possible. Furthermore, you can do even better with a Targeting VI (I never used it though).
Of course, against any kind of boss you'll be seriously crippled, but against "garbage" you'll do just fine.
And that's, in my opinion, the role of a Valiant/BW user: dispose of the lesser enemies as fast as possible.
#80
Posté 15 mai 2012 - 12:58
#81
Posté 15 mai 2012 - 12:58
i don't want to Commendation packs going to waste because this gun is no better than a predator :,(
#82
Posté 15 mai 2012 - 12:59
What, am I an undercover agent or something?XxTaLoNxX wrote...
Do you work for BioWare? I'm wondering where the "we" comes into play...Lokiwithrope wrote...
Maybe you could add how we can improve them?
#83
Posté 15 mai 2012 - 01:00
Scudman_Alpha wrote...
BUFF THE EAGLE DAMMIT
i don't want to Commendation packs going to waste because this gun is worse than a predator :,(
Fixed.
#84
Posté 15 mai 2012 - 01:00
Hey boys it's a spah!Lokiwithrope wrote...
What, am I an undercover agent or something?XxTaLoNxX wrote...
Do you work for BioWare? I'm wondering where the "we" comes into play...Lokiwithrope wrote...
Maybe you could add how we can improve them?
#85
Posté 15 mai 2012 - 01:00
GodlessPaladin wrote...
Define "decent." If it means "outclassed by great weapons" then it means it's a ****ty ultra-rare.A Wild Snorlax wrote...
The Wraith is decent.
It's pretty good on engineers and adepts and vanguards as long as you're not playng cerberus(because it sucks vs hantoms)once you have it at a decent level. I just used it a game vs geth on condor now and I scored 135k with it on the geth engineer, so it it's decent.
But it is definately outclassed by the claymore and the GPS. Like I said I think it should get a major fire rate buff (like, doubling the fire rate so you could fire 2 rapid shots), then it would be worthy of being an ultra rare. Maybe make it stagger every now and then too.
Overall I think it's an OK shotgun but I wish they'd give it a major buff so it would be awesome like the claymore and not just decent, it is an ultra rare after all.
#86
Posté 15 mai 2012 - 01:00
Agreed. But keep in mind that the Viper is just an Uncommon gun. It is only natural for it to be "weaker" than the Valiant/BW.quack123 wrote...
But you have to use consumables to do that, and if you did the same with the valient it outclasses it again.hihey54 wrote...
With all the Cloak bonuses, a sniper amp 3, a Viper X and both a piercing mod V and an extended barrel V, you can kill regular enemies as quickly as the Valiant does. You'll need one headshot to deplete the shields, and another one to pop the head.GodlessPaladin wrote...
hihey54 wrote...
The Viper does not need a Buff. It is good for bronze-silver.
If they buff its damage just slightly, there will be no point in having the Valiant.
Actually, with a Sniper Amp III and a Viper X, you'll have as much damage potential as a regular Valiant.
Viper: 334 DPS.
Sniper Amp 3: 30% bonus, IIRC.
Valiant: 530-660 DPS, super fast reload.
Do the math.
Trust me, it is possible. Furthermore, you can do even better with a Targeting VI (I never used it though).
Of course, against any kind of boss you'll be seriously crippled, but against "garbage" you'll do just fine.
And that's, in my opinion, the role of a Valiant/BW user: dispose of the lesser enemies as fast as possible.
What I am saying is that this weapon does not require a buff. With the proper equipment you'll do almost as good as with a Valiant, believe me.
Modifié par hihey54, 15 mai 2012 - 01:02 .
#87
Posté 15 mai 2012 - 01:00
Lokiwithrope wrote...
What, am I an undercover agent or something?XxTaLoNxX wrote...
Do you work for BioWare? I'm wondering where the "we" comes into play...Lokiwithrope wrote...
Maybe you could add how we can improve them?
you certainly are suspicious
#88
Posté 15 mai 2012 - 01:01
GodlessPaladin wrote...
Scudman_Alpha wrote...
BUFF THE EAGLE DAMMIT
i don't want to Commendation packs going to waste because this gun is worse than a predator :,(
Fixed.
i though "no better" was the same thing as worse
but oh well thx for fixing i guess
#89
Posté 15 mai 2012 - 01:03
Gentlemen...pyroboy2290 wrote...
Hey boys it's a spah!Lokiwithrope wrote...
What, am I an undercover agent or something?XxTaLoNxX wrote...
Do you work for BioWare? I'm wondering where the "we" comes into play...Lokiwithrope wrote...
Maybe you could add how we can improve them?
Modifié par Lokiwithrope, 15 mai 2012 - 01:03 .
#90
Posté 15 mai 2012 - 01:10
A Wild Snorlax wrote...
But it is definately outclassed by the claymore and the GPS.
Soooo... it's a ****ty ultra-rare and we agree.
#91
Posté 15 mai 2012 - 01:11
#92
Posté 15 mai 2012 - 01:11
The Claymore: Fires Batarian Falcon Punches and Krogan Headbutts interlaced with highly toxic miniature endings. Also it interacts oddly (yet beneficially!) with Incendiary Ammo and Warp.
The Graal Spike Thrower: Fires faster and deals more DPS than the GPS, and blows away Phantoms in a single headshot without equipment. However, it's harder to use than its projectile shotgun sibling. Lovely on stasis snipers.
The Geth Plasma Shotgun: Damage, homing, and charge shots make this a very versatile and dependable weapon. However, it can't penetrate at all, crippling it against Guardians and enemies in cover. It also can't headshot.
The Carnifex: Because not everyone has a Paladin, and this thing's lighter weight anyways. It has a modest DPS but makes up for it with headshot utility and the advantages of slow firing, high damage weapons. Also, this thing kills Phantoms in 3 headshots with the right spec and equipment, making it handy for stasis snipers.
The Paladin: A hard hitting and reasonably lightweight sidearm. Nevermind that it's a pistol.
The Talon: Best multi-shot, bullet-firing shotgun. Nevermind that it's a pistol. Also a happy Turian weapon.
The Black Widow: Happy Salarian Infiltrators.
The Valiant: Don't have it, but it apparently doesn't suck.
The Phalanx: Slightly better DPS than the Carnifex and less weight, at the expense of headshot potential.
The Hurricane: Happy Turian weapon, and decent for others too.
The Hornet: Happy Turian weapon, and a good light weapon for casters in general.
The Scorpion: Rather gimmicky but decent. Try it with D4rk50ul's Geth Infiltrator setup.
The Mattock: Nothing to write home about, but it's about as good as ARs get and has good DPS for those with a good trigger finger.
The Falcon: Utility weapon. Won't really help you too much in the damage department, but its potential for crowd control and ammo application makes it worthwhile for many.
Modifié par GodlessPaladin, 15 mai 2012 - 01:17 .
#93
Posté 15 mai 2012 - 01:14
hihey54 wrote...
With all the Cloak bonuses, a sniper amp 3, a Viper X and both a piercing mod V and an extended barrel V, you can kill regular enemies as quickly as the Valiant does. You'll need one headshot to deplete the shields, and another one to pop the head.GodlessPaladin wrote...
hihey54 wrote...
The Viper does not need a Buff. It is good for bronze-silver.
If they buff its damage just slightly, there will be no point in having the Valiant.
Actually, with a Sniper Amp III and a Viper X, you'll have as much damage potential as a regular Valiant.
Viper: 334 DPS.
Sniper Amp 3: 30% bonus, IIRC.
Valiant: 530-660 DPS, super fast reload.
Do the math.
Trust me, it is possible. Furthermore, you can do even better with a Targeting VI (I never used it though).
Of course, against any kind of boss you'll be seriously crippled, but against "garbage" you'll do just fine.
And that's, in my opinion, the role of a Valiant/BW user: dispose of the lesser enemies as fast as possible.
Are you claiming that the valiant isn't capable of being equiped by an infiltrator and cannot be used with consumables? Something that is only good for bronze/silver isn't exactly good. Anything good for gold will be even better on anything easier.
#94
Posté 15 mai 2012 - 01:16
GodlessPaladin wrote...
hihey54 wrote...
The Viper does not need a Buff. It is good for bronze-silver.
If they buff its damage just slightly, there will be no point in having the Valiant.
Actually, with a Sniper Amp III and a Viper X, you'll have as much damage potential as a regular Valiant.
Viper: 334 DPS.
Sniper Amp 3: 30% bonus, IIRC.
Valiant: 530-660 DPS, super fast reload.
Do the math.
I've just done the math.
Viper X base damage: 334
Add the cloak bonus (*1.9)=634.6
Add the EB V bonus (*1.25)=793.25
Add the headshot bonus (*2.5)=1983.25
So, without the amp, you'll one-shot Assault Troopers, Guardians, Husks and Geth Troopers (same as Valiant/BW), and you will 2-shots (because of the shields) Nemesis, Centurions and Rocket Troopers (again, same as Valiant/BW).
So, in order to kill the remaining human-size enemies (Phantoms, Marauders, Cannibals, Hunters, Pyros), you'll need the damage bonus provided with the Sniper Rifle Amp III (you'll need just SR amp II if you are not facing the Geth, and I if you are not facing Cerberus).
#95
Posté 15 mai 2012 - 01:17
stribies wrote...
hihey54 wrote...
With all the Cloak bonuses, a sniper amp 3, a Viper X and both a piercing mod V and an extended barrel V, you can kill regular enemies as quickly as the Valiant does. You'll need one headshot to deplete the shields, and another one to pop the head.GodlessPaladin wrote...
hihey54 wrote...
The Viper does not need a Buff. It is good for bronze-silver.
If they buff its damage just slightly, there will be no point in having the Valiant.
Actually, with a Sniper Amp III and a Viper X, you'll have as much damage potential as a regular Valiant.
Viper: 334 DPS.
Sniper Amp 3: 30% bonus, IIRC.
Valiant: 530-660 DPS, super fast reload.
Do the math.
Trust me, it is possible. Furthermore, you can do even better with a Targeting VI (I never used it though).
Of course, against any kind of boss you'll be seriously crippled, but against "garbage" you'll do just fine.
And that's, in my opinion, the role of a Valiant/BW user: dispose of the lesser enemies as fast as possible.
Are you claiming that the valiant isn't capable of being equiped by an infiltrator and cannot be used with consumables? Something that is only good for bronze/silver isn't exactly good. Anything good for gold will be even better on anything easier.
EDIT: now I get it.
Of course the Valiant can be equipped by an Infiltrator and used with consumables. What I am saying is that the Viper is GOOD even on gold with the right consumables/upgrades. And by saying that it is "good", I am saying that you could dispose of lesser enemies as efficiently as a when you are holding a Valiant or Black Widow.
Also, keep in mind that not everyone plays gold.
So, given that the Viper is only an UNCOMMON weapon, I believe it to be a "fine" weapon, which does not require buffs.
Modifié par hihey54, 15 mai 2012 - 01:21 .
#96
Posté 15 mai 2012 - 01:18
hihey54 wrote...
GodlessPaladin wrote...
hihey54 wrote...
The Viper does not need a Buff. It is good for bronze-silver.
If they buff its damage just slightly, there will be no point in having the Valiant.
Actually, with a Sniper Amp III and a Viper X, you'll have as much damage potential as a regular Valiant.
Viper: 334 DPS.
Sniper Amp 3: 30% bonus, IIRC.
Valiant: 530-660 DPS, super fast reload.
Do the math.
I've just done the math.
Viper X base damage: 334
Add the cloak bonus (*1.9)=634.6
Add the EB V bonus (*1.25)=793.25
Add the headshot bonus (*2.5)=1983.25
So, without the amp, you'll one-shot Assault Troopers, Guardians, Husks and Geth Troopers (same as Valiant/BW), and you will 2-shots (because of the shields) Nemesis, Centurions and Rocket Troopers (again, same as Valiant/BW).
So, in order to kill the remaining human-size enemies (Phantoms, Marauders, Cannibals, Hunters, Pyros), you'll need the damage bonus provided with the Sniper Rifle Amp III (you'll need just SR amp II if you are not facing the Geth, and I if you are not facing Cerberus).
Your math is wrong. The Viper's base damage is 286.7 Its DPS is about 334.
Modifié par GodlessPaladin, 15 mai 2012 - 01:22 .
#97
Posté 15 mai 2012 - 01:20
hihey54 wrote...
I've just done the math.
Viper X base damage: 334
Add the cloak bonus (*1.9)=634.6
Add the EB V bonus (*1.25)=793.25
Add the headshot bonus (*2.5)=1983.25
So, without the amp, you'll one-shot Assault Troopers, Guardians, Husks and Geth Troopers (same as Valiant/BW), and you will 2-shots (because of the shields) Nemesis, Centurions and Rocket Troopers (again, same as Valiant/BW).
So, in order to kill the remaining human-size enemies (Phantoms, Marauders, Cannibals, Hunters, Pyros), you'll need the damage bonus provided with the Sniper Rifle Amp III (you'll need just SR amp II if you are not facing the Geth, and I if you are not facing Cerberus).
or instead of sniper rifle amp III, you could just take a couple weapon damage ranks in your passive skill
#98
Guest_XxTaLoNxX_*
Posté 15 mai 2012 - 01:21
Guest_XxTaLoNxX_*
GodlessPaladin wrote...
Weapons that matter:
The Claymore: Fires Batarian Falcon Punches and Krogan Headbutts interlaced with highly toxic miniature endings.
The Graal Spike Thrower: Fires faster and deals more DPS than the GPS, and blows away Phantoms in a single headshot without equipment. However, it's harder to use than its projectile shotgun sibling. Lovely on stasis snipers.
The Geth Plasma Shotgun: Damage, homing, and charge shots make this a very versatile and dependable weapon. However, it can't penetrate at all, crippling it against Guardians and enemies in cover. It also can't headshot.
The Carnifex: Because not everyone has a Paladin, and this thing's lighter weight anyways. It has a modest DPS but makes up for it with headshot utility and the advantages of slow firing, high damage weapons. Also, this thing kills Phantoms in 3 headshots with the right spec and equipment, making it handy for stasis snipers.
The Paladin: A hard hitting and reasonably lightweight sidearm. Nevermind that it's a pistol.
The Talon: Best multi-shot, bullet-firing shotgun. Nevermind that it's a pistol. Also a happy Turian weapon.
The Black Widow: Happy Salarian Infiltrators.
The Valiant: Don't have it, but it apparently doesn't suck.
The Phalanx: Slightly better DPS than the Carnifex and less weight, at the expense of headshot potential.
The Hurricane: Happy Turian weapon, and decent for others too.
The Hornet: Happy Turian weapon, and a good light weapon for casters in general.
The Scorpion: Rather gimmicky but decent. Try it with D4rk50ul's Geth Infiltrator setup.
The Mattock: Nothing to write home about, but it's about as good as ARs get and has good DPS for those with a good trigger finger.
The Falcon: Utility weapon. Won't really help you too much in the damage department, but its potential for crowd control and ammo application makes it worthwhile for many.
You forgot...
The Phaeston: Happy Turian weapon, most versatile FA-AR, and not bad for Asari Justicars either. Low wieght, decent DPS, high accuracy, and nearly no kickback. Good weapon.
The Javelin: Happy Geth weapon. Not for everyone but fully capable of one shotting ANYTHING that doesn't have a shield or doesn't have a shield up when you shoot it.
The Widow: Good sniper. Suffers from shield gate but still provides an extreme punch and is easier to obtain than the Javvy.
#99
Posté 15 mai 2012 - 01:23
#100
Posté 15 mai 2012 - 01:24
It's outclassed by other choices, at least if you're willing to use equipment on SMGs. It's decent (on Turian Soldiers ONLY) if you aren't willing to use up any AP ammo or stability modules and are up against Cerberus. Phantoms will be a royal pain for a Turian with a Phaeston, though.XxTaLoNxX wrote...
The Phaeston: Happy Turian weapon, most versatile FA-AR, and not bad for Asari Justicars either. Low wieght, decent DPS, high accuracy, and nearly no kickback. Good weapon.
Modifié par GodlessPaladin, 15 mai 2012 - 01:28 .





Retour en haut







