Oh, you are right.GodlessPaladin wrote...
hihey54 wrote...
GodlessPaladin wrote...
hihey54 wrote...
The Viper does not need a Buff. It is good for bronze-silver.
If they buff its damage just slightly, there will be no point in having the Valiant.
Actually, with a Sniper Amp III and a Viper X, you'll have as much damage potential as a regular Valiant.
Viper: 334 DPS.
Sniper Amp 3: 30% bonus, IIRC.
Valiant: 530-660 DPS, super fast reload.
Do the math.
I've just done the math.
Viper X base damage: 334
Add the cloak bonus (*1.9)=634.6
Add the EB V bonus (*1.25)=793.25
Add the headshot bonus (*2.5)=1983.25
So, without the amp, you'll one-shot Assault Troopers, Guardians, Husks and Geth Troopers (same as Valiant/BW), and you will 2-shots (because of the shields) Nemesis, Centurions and Rocket Troopers (again, same as Valiant/BW).
So, in order to kill the remaining human-size enemies (Phantoms, Marauders, Cannibals, Hunters, Pyros), you'll need the damage bonus provided with the Sniper Rifle Amp III (you'll need just SR amp II if you are not facing the Geth, and I if you are not facing Cerberus).
Your math is wrong. The Viper's base damage is 286.7 Its DPS is about 334. Also I don't know how much health/shields you think Centurions, Marauders, Hunters, and Pyros have... nevermind the defenses of Phantoms.
However, according to this: docs.google.com/spreadsheet/ccc
With a total damage per shot of 2298 points (with an SR amp III) you'll do great against any regular enemy but Phantoms and Pyros. This, however, could be fixed with the new targeting VI (remember that a targeting VI III doubles the damage bonus provided with a headshot).





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