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Horrendously awful weapons in dire need of buffs


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#151
GodlessPaladin

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Grimy Bunyip wrote...

GodlessPaladin wrote...

Grimy Bunyip wrote...
the indra's still a tad bit inferior to the raptor though.

  In other words, it's a black card weapon worse than a silver card weapon. 

Grimy Bunyip wrote...
the indra, actually isn't in need of a HUGE buff.
10%-20% increase would be good.
Anymore
and it will start competing with the black widow for slaying
atlases.

  Yeah, god forbid it start competing with another N7 weapon...


the indra's a lightweight.
it really shouldn't beat out the javelin and black widow for boss slaying.


The Kishok already has magical banshee, brute, and ravager slaying powers.  And it's a gold card.

Incidentally, I thought you couldn't headshot banshees before I saw your vid (seeing as a dev told me so).  Is that specifically a Kishok thing?

Modifié par GodlessPaladin, 15 mai 2012 - 10:07 .


#152
N7Kopper

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Yup. Kishok only.

Posted Image
Needs a buff.

#153
greghorvath

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GodlessPaladin wrote...
The N7 Crusader:  Now I don't actually have this thing, but I never see it used and looking at its statistics it's easy to see why.  This thing weighs a whopping 2.5, and fires single rounds with free penetration... which do considerably less damage per shot than a Paladin and has a lower rate of fire to boot, let alone a Black Widow (which has the same free penetration feature and a scope).  Clocks in at a depressing 471 DPS.  By contrast, the Wraith (already an underwhelming weapon in its own right) has 654-817 DPS.  The Paladin has 885 and the Black Widow has 642 (and of course benefits from the +40% damage bonus on sniper infiltrators).


I do have it at lvl 2. It is a nice sniper rifle without a scope to make it interesting.

#154
BXpress2

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yes but only interesting.i like to play it when i get bored of the Claymore.

the biggest problem for me is not the damage.you can counter that if youre good at head shots.the real problem is hitting moving targets.in seems to miss although my aim is proper.

#155
eldrjth

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vonSlash wrote...

Buff:
Incisor
Viper
Raptor (slightly)
Crusader (slightly)
Eagle
Indra (slightly)
Wraith (slightly)
Locust
Shuriken (slightly)
Saber
Katana (slightly)
Scimitar (slightly)
Disciple (slightly)


Nerf:
Carnifex (slightly)
GPS
Graal (slightly)
Valiant (slightly)
Black Widow (slightly)
Phalanx (slightly)


...then the game's weapons are resonably well-balanced. Problem solved.


that list makes me think you use the claymore and dont want it nerf. I say nerf the claymore only.

#156
Grimy Bunyip

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GodlessPaladin wrote...

The Kishok already has magical banshee, brute, and ravager slaying powers.  And it's a gold card.

Incidentally, I thought you couldn't headshot banshees before I saw your vid (seeing as a dev told me so).  Is that specifically a Kishok thing?


yeah it is.
as for the kishok being good damage, you gotta admit projectile travel time is a handicap.
There's a reason very few people use it.

Anyways the extra 50% headshot damage combined with the ability to charge up your shot just barely puts the kishok into headshot KO range.

widow can 1 shot brutes and ravagers with a headshot as well, given you are specced properly.
but it's hitscan and doesn't need to charge up its shot.

anyways I did a quick run with the raptor
less than 2 magazines to body shot a brute to death.
thats less than 6 seconds.
a kishok takes 6 seconds to body shot a brute to death, even with the quick reloading.
Roughly the same goes for the black widow and most other sniper rifles.

you can perform comparably to a black widow V with a raptor X.
I think the issue is moreso that the raptor is a surprisingly good weapon for a silver.
I don't disagree that the indra needs a buff.
but I don't think it has a dire need for a buff, and I don't think any buff that it is given should be a big one.

#157
peddroelm

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Grimy Bunyip wrote...
...
widow can 1 shot brutes and ravagers with a headshot as well, given you are specced properly.
....



:blink::blink::blink::blink: ... Needs video proof ...

#158
Stahlhammer

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Ravager's cannon needs a buff..

#159
Grimy Bunyip

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peddroelmz wrote...

Grimy Bunyip wrote...
...
widow can 1 shot brutes and ravagers with a headshot as well, given you are specced properly.
....



:blink::blink::blink::blink: ... Needs video proof ...


gah im not gonna have to do another solo video again am i? i don't even like the widow =(

#160
peddroelm

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Grimy Bunyip wrote...

peddroelmz wrote...

Grimy Bunyip wrote...
...
widow can 1 shot brutes and ravagers with a headshot as well, given you are specced properly.
....



:blink::blink::blink::blink: ... Needs video proof ...


gah im not gonna have to do another solo video again am i? i don't even like the widow =(


Doesn't have to be completed or even solo ... It just needs to show the widow 1hit kill a few Brutes// ravagers in a row ...

#161
Influ

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peddroelmz wrote...

Grimy Bunyip wrote...
...
widow can 1 shot brutes and ravagers with a headshot as well, given you are specced properly.
....



:blink::blink::blink::blink: ... Needs video proof ...

The Kishock is the only weapon capable of getting headshot damage multipliers on Brutes, Banshees and Ravagers. Period.

#162
Erosuntzu

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The super unstable, F-25 Hornet shot 2 times and you can see the blue sky. is too unstable

#163
Grimy Bunyip

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Influ wrote...

peddroelmz wrote...

Grimy Bunyip wrote...
...
widow can 1 shot brutes and ravagers with a headshot as well, given you are specced properly.
....



:blink::blink::blink::blink: ... Needs video proof ...

The Kishock is the only weapon capable of getting headshot damage multipliers on Brutes, Banshees and Ravagers. Period.


I'm definitely able to kill a brute in 1 rounds from a black widow if I place them right.
or at least get very very close.

I figured it was from the occasional headshot,  or the possibility that I'm hitting the target twice, similar to an atlas.
based on my calculations it should take at least 5-6 normal black widow body shots to kill a brute.

585.4*1.4*2.2 = 1800 ish -> at least 5 body shots
The only other possibility is that I'm somehow triggering spike damage, but I always aim for the head. I rarely blow of the shoulders, and I don't think the belly plate somehow accounts for 3600 damage.

the other possibility is that the blue exposed belly of the brute receives a critical hit.

#164
Chealec

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Karsciyin wrote...

Yeah, the Discipline is a little meh DPS-wise, but I like it because it is so light. I like to use it as a support weapon for a caster class that's power-dependant.


Ditto - Asari Justicar, the Disciple has saved my butt from Geth hunters a number of times... just wish it reloaded faster :\\

#165
PaunchyCyclops

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I am incredibly happy with the Eagle. With my justicar, it gives me the opportunity for the fastest cooldown, even when I equip a geth SMG to take down enemies at a distance, and I find myself getting lots of kills with it when things are at close to medium range. Even on gold.

#166
Blind2Society

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Those already mentioned and the GPR could probably use a bit more damage.

#167
HyruneX

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I would :
* Boost eagle base dmg or change the whole weapon design aka give this thing a purpose
* Slighty increase the accuracy of Revenant. Currently it's meh weapon that can become OK with spec and/or consumable usage. With just a bit more of accuracy it would be an OK weapon that could turn into a good one with proper setting
* debug the fake shot of the Falcon
* I love the Kishock which is a unic weapon with a purpose but I still think that its effectiveness does not fit the overall difficulty of charging the shot, aiming with travel time to finally being screwed by lag. It's way easier to use a Valient, Widow, Black Widow, Mantis or better a Claymore. I would remove the shot charge and give the max dmg to any "normal" shot or increase the base dmg / decrease the reload time or increase the clip size. I don't really know

#168
KaeserZen

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PaunchyCyclops wrote...

I am incredibly happy with the Eagle. With my justicar, it gives me the opportunity for the fastest cooldown, even when I equip a geth SMG to take down enemies at a distance, and I find myself getting lots of kills with it when things are at close to medium range. Even on gold.


Ditto. I played with the Eagle for quite some time on my Soldier, and it was quite ravaging. If you compensate for the recoil, you can really aim for headshots at any distance.

I'm using the Carnifex for the moment, because two repeating weapons were not useful for me. But if the N7 Eagle gets a slight damage buff, I'm going to use it again for sure.

#169
Guest_XxTaLoNxX_*

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Influ wrote...

peddroelmz wrote...

Grimy Bunyip wrote...
...
widow can 1 shot brutes and ravagers with a headshot as well, given you are specced properly.
....



:blink::blink::blink::blink: ... Needs video proof ...

The Kishock is the only weapon capable of getting headshot damage multipliers on Brutes, Banshees and Ravagers. Period.



HAHAHAHAA that's bullsh*t. The Kishock isn't the only weapon capable of geting headshot multipliers. Are you daft? However it IS the only weapon that gains headshot damage on a BANSHEE. Brutes and Ravagers have a weakspot that other weapons can hit and get a bonus from.

Now run along little Timmy.

EDIT - The weakspot on a Ravager is it's eye. The weakspot on a Brute is it's head. The Brute is unique as it's the only enemy other in the game that actively trys to hide it's head by covering it with a shield as it moves besides a Guardian (which actually covers it's whole body).

Modifié par XxTaLoNxX, 15 mai 2012 - 03:13 .


#170
hihey54

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peddroelmz wrote...

hihey54 wrote...

GodlessPaladin wrote...

But Atlasses will laugh at you. Sooo... what's the point of an infiltrator that gets laughed at by Atlasses?

And seriously, it does less damage per shot than a Carnifex, for more weight. 


Yeah, but it comes with a scope. Furthermore, the Carnifex does not benefits of the Sniper Rifle damage upgrade 6 of Tactical Cloak (which I didn't even take into account before!).

Here's the revised math, however:

Viper X base damage: 286.7
With EB V (*1.25): 358,375
With Tactical Cloak Damage Bonus (*1.9): 680.91
With Tactical Cloak Sniper Rifle Damage Bonus (*1.4)= 953.28
With the Passive Skill (*1.225)=1167.76
With the Headshot (*2.5) AND the Headhost Bonus damage of the Passive skill 5 (+20%) [total: *2.7]=3152,96!

So yes, you don't even need consumables then. I was still using them, though.

About the "Atlases laughs at you" thing... there is nothing much you can do about that :P

In conclusion: the Viper equipped on an Infiltrator, is a good weapon even on gold. However, it does not perform so well on other classes (on gold), but neither does the Valiant, which, without equipments, still requires 2 headshots to kill any regular enemy.


NO ...that's NOT how you calculate sniper rifle damage ...link on how the sniper rifle damage is calculated


Nice thread! I didn't know the multipliers were additive actually!
Still, it still makes the Viper a good weapon. I've just tried it on Cerberus Dagger, I perform almost as good as when I use the Valiant ^_^

#171
Variasaber

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Erosuntzu wrote...

The super unstable, F-25 Hornet shot 2 times and you can see the blue sky. is too unstable

I used the Hornet for a long time, thinking we were still under the ME2 system where SMGs were the best option for shield-stripping. I got some pretty good use out of it.
The trick is to compensate for recoil by moving your aim down as you fire. You have to do this while firing, not after each burst. It's not easy, and since there'll still be some spread with a burst fire gun like that, you're not going to get consistent headshots. But it's very usable at close and medium range, though not nearly as viable at long range. Keep practicing with it and it'll get better.
Decent backup for a sniper rifle, though the Hurricane probably outclasses it due to DPS and recoil that's a bit easier to compensate for.

#172
CHAw

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GodlessPaladin wrote...

Anyways, I think I might have derailed my own thread by adding comments about other, less thoroughly offensive weapons. The point is that those 3 N7 rares need some very serious reworking and we ought to be demanding serious buffs, and I don't mean 10% damage upgrade per week for the Eagle.

Who's with me?

Well, I definitely agree in regards to the Eagle. As I posted in a similar thread, that thing needs a serious makeover. It's not even very good in single player. I don't recall my exact recommendations, but I think I was asking for something like a 90% damage increase, but with one or two fewer spare thermal clips.

I'm inclined to agree about the Indra as well, though I am of the opinion that there are worse weapons in greater need of rebalancing. The Indra only needs a moderate damage increase, I think. Like 40%, maybe.

But as I noted earlier, while I agree that the Crusader needs a bit of reworking, I don't think it's in the bottom three. All the Crusader really needs is a weight reduction, and maybe a small damage or rate of fire increase (perhaps 10% or so). Not that I'd be opposed to a larger upgrade, mind you. Would appreciate an incentive to put my Crusader II back into the action.

Modifié par CHAw, 15 mai 2012 - 11:06 .


#173
mybudgee

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Nerf the Claymore!?!? What is this madness??

#174
CHAw

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Well, the Eagle is finally getting an upgrade. Probably not as big of an upgrade as it needs, but welcome all the same.

#175
Cundu_Ertur

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The OP's top issues were still addressed, however, there's several weapons that were not (VIPER). As expected, the Eagle buff was not sufficient to make it worthwhile, so it will continue to be the thing that no-one wants, and that an unfortunate few will have to suffer with.