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Revenant haters /video


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#226
GodlessPaladin

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hihey54 wrote...

@ShadedPhoenix: I really liked your video btw. It really surprised me. However, I would like to see if it still is effective on a GE.
I love my melee GI too much to use a respec card on him. Heck, it's the only class with which I can do "speedruns" with randoms.
If it proves such a good gun even on a GE, I will use my respec card on him instead.


The Revenant works fine on a GI build specced for melee too, as demonstrated in the video I posted.

Modifié par GodlessPaladin, 15 mai 2012 - 07:48 .


#227
sinosleep

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ShadedPhoenix wrote...

FOR GODS F*CKS SAKE

You ****ing scrubs always find a excuse what?

Should i go a ge next?
AA?
HS?

What?

Forget it, it won't matter, you morons just can't handle the revenant and now it has been the class that did it, whats next? the weapons mods? the amps? my stupid mouse or the coffee?

Just forget it.....

i see it i have to have my hands bound behind my back and playing with my nose a level 1 build with a level 1 unmodded revenant

Ahh wait no i used my nose.....


Many many moons ago I went through this EXACT same thing on this very forum. I truly do feel your pain.

#228
bobwill

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Last night, (on bronze) I had a good time with my newly unlocked Turian Soldier using a Revanent 2 and a Raptor 6. With a brand new class, at level 5 starting, I racked up second highest score in my first match.

I had Armor Penetration and Stability mod on the Rev, which between that and I seem to recall my turian having abilities to improve aim and recoil handling, I was pretty much driving tacks on each of those three round bursts.

#229
astheoceansblue

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Honestly...

The Rev is a decent gun on Turian and Gi. But then both these classes can turn OK or even substandard guns into viable options.

It's not a great gun, but it can be pretty good in the right context.

#230
viceywicey

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Revenant X with Turian Soldier Marksman. Bullets anyone?

#231
Badpanzer

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I have a rev X and I find that its pretty deadly at close range but not much use at range(in my hands anyway).
Using it on a GI is a good way to get close to the enemy sadly I am not as skilled as shaded phoenix and geth hunter mode gets me killed a lot on gold.
When Ive used it on the turian soldier I find that at range the tempest out performs it however at close range its the deadliest auto I have so far.(no hurricane yet)

Congrats to shaded phoenix on a good game though...Im impressed that you managed to outscore grimy he is a pretty good sniper.

#232
N7 Banshee Bait

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ShadedPhoenix wrote...



Here we go


That's what my games are like.  Too bad there's probably nobody on here that has played with me.  Everybody that plays with me knows that the Revenant can make a gold match feel as easy as bronze. They even call me "Revenant" instead of my GT. When they get in a jam they say "we need the Revenant over here!"  So anybody that has played with me knows that the next best thing to using a rocket is calling the "Revenant" in for support.

And my Asari Adept is laughing her ass off at any noobs that think the Revenant can only be used by a Batarian or Turian.

And stability mods are for ******!  My Revenant X gets Armor Piercing & Extended Barrel ONLY!

Modifié par Steelgrave, 15 mai 2012 - 08:59 .


#233
Stardusk

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ShadedPhoenix wrote...

Please, just please, learn to handle recoil before crying that it sucks!

I know it's not a "perfect" weapon, its not as accurate as it should be and has a way to low clip for it's job or it is a shame you need huntermode to make it a "perfect" weapon

But please stop saying it sucks!

It is a great and awesome weapon for a thinking offensive player that just would fare well with either a "spectre" upgrade weapon like widow to its black widow or by simply having a SMALL improved cone of fire and rate of fire boost as buff

Legionaires Reaper Unknown(glacer)



You run a GI and then say the Revenant does not suck. No weapon sucks with the most powerful class in the game. The Revenant is terrible. Bad damage, long reload....and on and on.

#234
Grimy Bunyip

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Stardusk wrote...

You run a GI and then say the Revenant does not suck. No weapon sucks with the most powerful class in the game. The Revenant is terrible. Bad damage, long reload....and on and on.


isnt the revenant second highest sustained DPS in the game?
not saying it isnt without flaws, but anyone who can keep the bullets flying to a target is bound to be rewarded

#235
GodlessPaladin

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Grimy Bunyip wrote...
isnt the revenant second highest sustained DPS in the game?


No.

Modifié par GodlessPaladin, 15 mai 2012 - 09:10 .


#236
Stardusk

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GodlessPaladin wrote...

Grimy Bunyip wrote...
isnt the revenant second highest sustained DPS in the game?


No.


What is out of curiosity?

#237
Grimy Bunyip

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GodlessPaladin wrote...

Grimy Bunyip wrote...
isnt the revenant second highest sustained DPS in the game?


No.


what two or more guns have better sustained dps then.

#238
GodlessPaladin

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Mattock, Paladin, Talon, and Hurricane have more DPS and are lighter (they just can't sustain that DPS as long). And other guns can definitely headshot more.

Modifié par GodlessPaladin, 15 mai 2012 - 09:12 .


#239
Grimy Bunyip

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Stardusk wrote...

What is out of curiosity?


assuming no human error and perfect reload cancelling:
the DPS values are:
Hurricane X - 847.3
Claymore X - 741.5
Talon X - 711.5
Revenant X - 682.6
Mattock X - 668.8
Paladin X - 624.8

of course that's really misleading, nobody makes zero human error.
if you assume 0.04s refire error and an additional 0.150 second reload cycle error
both of which are VERY conservative.
You need to be spamming your mouse trigger close to human limits and have an overall human error each reload cycle that is ever so slightly longer than a blink of an eye:

Hurricane X - 803.4
Claymore X - 694.6
Revenant X - 668.2
Talon X - 666.0
Paladin X- 573.1
Mattock X - 528.2

it's not uncommon for an average gamer to have much more error than 0.04s refire and 0.150 reload cycle.
claymore also suffers more from overkill loss.

you shouldn't underestimate the power of a fully auto weapon.
the mattock is a great example. 668.8 dps on paper
but you'll be strained to break 500.0

Also in response to the hurricane being better at firing headshots.
Hurricane has a max zoom aim error of 3.6, and max aim error of 4.1
revenant has 2.5 and 5.5 respectively.

hurricane is more accurate fired from the hip, revenant is more accurate when you're zoomed/aiming with it.
as for which is easier to land headshots with, it's anybody's game. between those two guns.

although I tend to aim my gun when I want to get headshots, so I'll personally claim that revenant headshots better than the hurricane.

Modifié par Grimy Bunyip, 15 mai 2012 - 09:25 .


#240
GodlessPaladin

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Grimy Bunyip wrote...

Stardusk wrote...

What is out of curiosity?


assuming no human error and perfect reload cancelling:
the DPS values are:
Hurricane X - 847.3
Claymore X - 741.5
Talon X - 711.5
Revenant X - 682.6
Mattock X - 668.8
Paladin X - 624.8

of course that's really misleading, nobody makes zero human error.
if you assume 0.04s refire error and an additional 0.150 second reload cycle error
both of which are VERY conservative.
You need to be spamming your mouse trigger close to human limits and have an overall human error each reload cycle that is ever so slightly longer than a blink of an eye:

Hurricane X - 803.4
Claymore X - 694.6
Revenant X - 668.2
Talon X - 666.0
Paladin X- 573.1
Mattock X - 528.2

it's not uncommon for an average gamer to have much more error than 0.04s refire and 0.150 reload cycle.
claymore also suffers more from overkill loss.

you shouldn't underestimate the power of a fully auto weapon.
the mattock is a great example. 668.8 dps on paper
but you'll be strained to break 500.0


Agreed about the Mattock being worse in practice.  However, how are these calculated?  I'm going off of this:  docs.google.com/spreadsheet/pub

What is your source for numbers?  Particularly if it covers reload times and how that interacts with ROF increases and has data on ammo application differences.

Modifié par GodlessPaladin, 15 mai 2012 - 09:27 .


#241
Grimy Bunyip

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GodlessPaladin wrote...

How are these calculated?  I'm going off of this:  docs.google.com/spreadsheet/pub

What is your source for numbers?


Same place as always, the weapon stats table in my siggy.
You really need to keep in mind that the sheet you're using does not account for human error.
human error on weapons like the mattock are very substantial.

Modifié par Grimy Bunyip, 15 mai 2012 - 09:28 .


#242
GodlessPaladin

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Grimy Bunyip wrote...

GodlessPaladin wrote...

How are these calculated?  I'm going off of this:  docs.google.com/spreadsheet/pub

What is your source for numbers?


Same place as always, the weapon stats table in my siggy.
You really need to keep in mind that the sheet you're using does not account for human error.
human error on weapons like the mattock are very substantial.

i seriously challenge yourself to vid yourself firing a mattock fast enough to achieve over 600 DPS.
you'd be fairly hard pressed to maintain over 500 over the course of a game.


Oh no, I'm definitely aware of the practical limitations of the sheet I was looking at.  I do not vouch for the Mattock :P

How do you adjust the weapon levels on your table?  All the weapons are set to different levels.  Also, how do you define Burst and Mean DPS?  I mean I see single shot weapons on there with burst DPS lower than their actual damage, for example.

Modifié par GodlessPaladin, 15 mai 2012 - 09:35 .


#243
Duckin50s

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i love the revenant it's the AK-47 of Mass Effect. It's big, powerful, and can't hit alot. but i like it

#244
astheoceansblue

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Steelgrave wrote...


That's what my games are like.  Too bad there's probably nobody on here that has played with me.  Everybody that plays with me knows that the Revenant can make a gold match feel as easy as bronze. They even call me "Revenant" instead of my GT. When they get in a jam they say "we need the Revenant over here!"  So anybody that has played with me knows that the next best thing to using a rocket is calling the "Revenant" in for support.

And my Asari Adept is laughing her ass off at any noobs that think the Revenant can only be used by a Batarian or Turian.


If the Rev works for you on your Asari, great.

All I know is I know how to shoot and it just doesn't feel wonderful to me. Turian Soldier makes it a lot of fun if you don't have a Hurricane, Gi can make anything work well pretty much so let's ignore him, and the rest... well, I can use it well enough on my HS to keep up, but I've not been able to get anywhere near as efficient as I can with the class using other guns. Maybe I just need to practise with it more....

On everything else it's ok, imo. Asari Adept owning with it? That'll be the Adept, not the gun, really. Knowing how to play an adept well you can take pretty much anythng that doesn't wreck your CD entirely (especially if you take power bonuses).

Modifié par astheoceansblue, 15 mai 2012 - 09:36 .


#245
Grimy Bunyip

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@GP

thats my personal copy. the stats are set to my weapon ranks.
click file - make a copy
then you will have your own copy, so long as you are in google doc.

click the checklist tab and edit it to change weapon ranks
the losses tab lets you change how im accounting for human error.

#246
GodlessPaladin

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@Grimy
Okay, but what about my other questions?

Modifié par GodlessPaladin, 15 mai 2012 - 09:39 .


#247
Grimy Bunyip

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GodlessPaladin wrote...

@Grimy
Okay, but what about my other questions?

burst dps factors in the ROF cooldown.
its not a great solution or anything, but its the same one used on most.other calculators that calculate burst DPS.
I try not to put too much weight on it.

I prefer to think of things in terms of time spent firing out of cover every reload cycle.
edit: hmm wait, firing time has ROF CD in it too, so nvm.
either way I try not to put much weight on burst DPS.
its too subjective.on single fireweapons.

tldr burst dps is just a relic from some old spreadsheets I based mine off of.

Modifié par Grimy Bunyip, 15 mai 2012 - 09:48 .


#248
Sacrificial Bias

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I don't get this whole thing with "suppressive fire". Enemies, unlike players(from what I've observed, but it might just be latency issues), get massive damage reduction while rolling, side-stepping, or flipping around in the case of a Phantom. It also makes them hard to hit with sniper shots and projectile powers. If anything, forcing the enemy to dodge or hide in cover just drags out the match. The idea with the combat drone and geth/sentry turrets is to toss them TO enemies in cover to flush them OUT of cover. Enemies not in cover and not dodging are easy pickings for snipers, grenades, and claymore blasts.

So while I almost never have to run to ammo boxes with my Revenant on a Human Soldier and can "suppress" the enemy with constant fire, I find it so much easier to simply pop them with my Claymore and blow them apart with Frags instead. Not only do I not have to "stand and deliver" a constant stream of bullets as I stand there like a gormless duck, things tend to die faster without the aforementioned flaws with the theory of suppressive fire.

The weight isn't really too much of an issue when comparing it to the Claymore or even a Falcon or Striker AR. So it might be okay with a power class. Though given how squishy power classes are, it begs the question of why I would pick the Revenant over my Paladin or Talon pistol.

Modifié par Sacrificial Bias, 15 mai 2012 - 09:53 .


#249
Blest HR

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ShadedPhoenix wrote...

Please, just please, learn to handle recoil before crying that it sucks!

I know it's not a "perfect" weapon, its not as accurate as it should be and has a way to low clip for it's job or it is a shame you need huntermode to make it a "perfect" weapon

But please stop saying it sucks!

It is a great and awesome weapon for a thinking offensive player that just would fare well with either a "spectre" upgrade weapon like widow to its black widow or by simply having a SMALL improved cone of fire and rate of fire boost as buff

Legionaires Reaper Unknown(glacer)


you really didn't prove nothing in that video but what every 1 been telling you that it's rubbish. Most of the kills were you other team m8's that were doing the damage and when you were getting kills it was though the proxy's help not the revenant. The problem with the revenant is it might have large clip and stuff but only about 1/3 of the bullets are doing anything to the enemy's Just because it can mow down couple of weak enemy's quickly doesn't make it any good. It what it does with all the enemy's on the field that matters meaning brute,banshee,husk,maruders and the rest then how effect all that damage is if for example having to do it by your self if your team m8's were dead. The likely hood is you wouldn't being able to clutch the round because of the lack of damage inless it took you a long time doing it on gold. So you the gun all you want but don't try spinning your atempts of trying to make it look good when it's not. Just because you havn't grasp the concept of the game properly. Also don't come on the forums complaining when you get booted from lobbies for useing it.

Modifié par Blest HR, 15 mai 2012 - 10:01 .


#250
Janus Prospero

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Grimy Bunyip wrote...

Also in response to the hurricane being better at firing headshots.
Hurricane has a max zoom aim error of 3.6, and max aim error of 4.1
revenant has 2.5 and 5.5 respectively.


Out of curiosity, how did you go about obtaining those measurements?

Also, thanks for your sheet, it's very cool. Brings me back to the days of theorycrafting in WoW.

Modifié par Janus Prospero, 15 mai 2012 - 09:59 .