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Revenant haters /video


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#251
Grimy Bunyip

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Janus Prospero wrote...

Grimy Bunyip wrote...

Also in response to the hurricane being better at firing headshots.
Hurricane has a max zoom aim error of 3.6, and max aim error of 4.1
revenant has 2.5 and 5.5 respectively.


Out of curiosity, how did you go about obtaining those measurements?

Also, thanks for your sheet, it's very cool. Brings me back to the days of theorycrafting in WoW.


you can grab them out of one of the game files.
coalesced.bin

#252
Seifer006

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I actually enjoy using the revenant for the TS with CS. It's a hail of bullets with CS staggering the enemies.

Though I'm speaking on Ceberus being the enemy.
But, just because it's big and bulky doesn't mean it's the worst gun. Just shows you don't know how to use the gun properly...

- I myself for a while thought the TS was the worst choice, until I had came up with my own good build and now he's one of my most frequent usage on Gold - Ceberus

#253
kmmd60

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@shadedphoenix

I do not intend to question your skill wielding this gun, it's very good infact. Your gameplay fill the role and the map quite nicely as Revenant is absolute beast in such enclosed map, like Glacier, forcing the enemy to be in Revenant effective range. Coupled with proxy mine debuff, it's hail of bullets mow things down fast.

However Revenant's effectiveness significantly drop in big open map like Dagger or Giant. You simply can't hit anything from long range and you probably should not use it that way anyway.

Looking forward to see a vid with you play MP using your nose though :D

#254
GodlessPaladin

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kmmd60 wrote...

@shadedphoenix

I do not intend to question your skill wielding this gun, it's very good infact. Your gameplay fill the role and the map quite nicely as Revenant is absolute beast in such enclosed map, like Glacier, forcing the enemy to be in Revenant effective range. Coupled with proxy mine debuff, it's hail of bullets mow things down fast.

However Revenant's effectiveness significantly drop in big open map like Dagger or Giant. You simply can't hit anything from long range and you probably should not use it that way anyway.

Looking forward to see a vid with you play MP using your nose though :D


I posted a video of me using it to mop up on Giant.

#255
kmmd60

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@GodlessPaladin

Now this is something I don't understand, How can you manage to hit mobs from mid to long range ? Stability mod with stability module on top?

I found that the bullet spray too much at long range.

#256
GodlessPaladin

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kmmd60 wrote...

@GodlessPaladin

Now this is something I don't understand, How can you manage to hit mobs from mid to long range ? Stability mod with stability module on top?

I found that the bullet spray too much at long range.


Geth Infiltrators get considerable accuracy, rate of fire, and damage bonuses from Hunter Mode.

Modifié par GodlessPaladin, 16 mai 2012 - 01:06 .


#257
Diablerist666

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Okay, I was going to bash on the OP, but because of GP's posts I retried it on a Turian Soldier with max accuracy and it's actually very good. With AP ammo III and Rail Amp III, Scope and Ext. Clip I scored 112k, a good but not great GI scored 130k. I was surprised I could take down an Atlas in a single extended clip, Phantoms were easy to headshot across half of Condor.

My original post was something like: I can make the Incisor work, but that doesn't mean it's still piece of **** :)

Now I'm eager to test it against Reapers who are mostly non-headshotable.

#258
TianKY

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GodlessPaladin wrote...

Janus Prospero wrote...

GodlessPaladin wrote...

Janus Prospero wrote...

You guys saying that it's inaccurate, you do realize that guns become more accurate when you fire them from cover right?

  Yes.  Do you realize what a disadvantage it is to have to aim from cover like that?


Not really. Since when is cover a bad thing? With the Revvy you're either up close and cover doesn't matter, or you're far away, in which case you should be in cover anyway to improve accuracy and minimize the amount that you get shot. That should be the case for virtually any weapon you're using.


Since ALWAYS.  Right hand advantage has always been a key thing in games like Gears of War precisely because of the disadvantages of jumping out from cover to fire.  Moreover, mobility is a good thing.


Speaking of right hand advantage, I noticed that when you go into cover and pop out on the left side to fire, you get a sort of "left hand advantage" because quite a lot of the enemies' shots will hit the cover instead of you. 

#259
kmmd60

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GodlessPaladin wrote...

kmmd60 wrote...

@GodlessPaladin

Now this is something I don't understand, How can you manage to hit mobs from mid to long range ? Stability mod with stability module on top?

I found that the bullet spray too much at long range.


Geth Infiltrators get considerable accuracy, rate of fire, and damage bonuses from Hunter Mode.


Ahh yes, will respec my grenadier later. Thank you

#260
FreddyFoxtrot

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nice vid, i play my batarian soldier in a similar way, ofc it doesnt get as much accuracy/RoF/damage bonuses as the GI, but i was sick of using shotguns, i find revenant as good on close quarters for that matters, as it serves me just for finishing off what BB hasnt, and for heavies (stability mod and extended barrel)

melee batarian, also no melee-oriented weapon mod on the rev, too bad :(
thanks god BB and my current malee damage is just enough to take down a gold phantom with the final explosion after the BB>heavymelee combo, or i would be screwed... maybe i will try out a talon as soon as i get one

BB also is similar to a cloacked PMine in damage and staggering effect, again lacks PMine range and Damage Taken evolution, but the stagger is real point about it for me, or i cant land skullmashing fists around consistently. also, i prefer to play my geth with geth weapons, just for the sake of it, no biggie :D

Modifié par FreddyFoxtrot, 16 mai 2012 - 06:16 .


#261
Shotokanguy

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I'm going to continue lobbying for a significant RoF buff (and consequently, magazine increase) for this weapon. A noticeable accuracy increase is badly needed as well, and it won't suddenly become OP because you'll still be missing plenty of shots in the time it takes you to adjust your aim with the RoF buff.

Buffing its damage would only help it in close quarters, which it is already fine in. As an assault rifle, it needs to be able to kill at range. This weapon should be about filling the space between you and your enemy with projectiles and giving them no chance to avoid any of them, even should you miss a quite a few times.

Oh yeah, and I'm also going to keep lobbying for them to switch it back to the ME2 firing sound.

Modifié par Shotokanguy, 16 mai 2012 - 06:27 .


#262
gaminazn

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kmmd60 wrote...

@shadedphoenix

I do not intend to question your skill wielding this gun, it's very good infact. Your gameplay fill the role and the map quite nicely as Revenant is absolute beast in such enclosed map, like Glacier, forcing the enemy to be in Revenant effective range. Coupled with proxy mine debuff, it's hail of bullets mow things down fast.

However Revenant's effectiveness significantly drop in big open map like Dagger or Giant. You simply can't hit anything from long range and you probably should not use it that way anyway.

Looking forward to see a vid with you play MP using your nose though :D


That's like saying the Talon, Claymore, & Wraith are useless on the bigger maps too because you have to get up close & personal. Clearly that is not the case.

Will admit that it's hard to beat a good sniper with a BW/Valiant perched on the top though....

#263
gaminazn

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Diablerist666 wrote...

Okay, I was going to bash on the OP, but because of GP's posts I retried it on a Turian Soldier with max accuracy and it's actually very good. With AP ammo III and Rail Amp III, Scope and Ext. Clip I scored 112k, a good but not great GI scored 130k. I was surprised I could take down an Atlas in a single extended clip, Phantoms were easy to headshot across half of Condor.

My original post was something like: I can make the Incisor work, but that doesn't mean it's still piece of **** :)

Now I'm eager to test it against Reapers who are mostly non-headshotable.


It's pretty awesome on the TS. Sadly, it needs equipment to be really viable since the slots are taken up by the scope & clip. The clip may be sacrificed, but the scope is necessary. Makes the bullets much more accurate. Even from hip. IME anyway. No scientific testing was done to confirm this.

#264
Lucius Aelius

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I don't think anyone who played ME2 can possibly say anything but that the Revenant got nerfed, that being said it is definitely still an excellent AR if you know how to use it, the only one I use pretty much, of course to make it accurate you absolutely need a scope on it, my preference is also go go with AP. Fire from cover, go for headshots, learn to handle weapon instability, and use either a TS w/ marksman or Geth w/ HM maxed out for RoF an accuracy (I prefer GE w/ a maxed out healing turret and full health and shields in fitness). Should the Revenant be buffed to make it as good as it should be? Of course. It would still be wrong to call it anything but a good or even great gun, even if it isn't as amazing as in ME2.

#265
BXpress2

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gaminazn wrote...

kmmd60 wrote...

@shadedphoenix

I do not intend to question your skill wielding this gun, it's very good infact. Your gameplay fill the role and the map quite nicely as Revenant is absolute beast in such enclosed map, like Glacier, forcing the enemy to be in Revenant effective range. Coupled with proxy mine debuff, it's hail of bullets mow things down fast.

However Revenant's effectiveness significantly drop in big open map like Dagger or Giant. You simply can't hit anything from long range and you probably should not use it that way anyway.

Looking forward to see a vid with you play MP using your nose though :D


That's like saying the Talon, Claymore, & Wraith are useless on the bigger maps too because you have to get up close & personal. Clearly that is not the case.

Will admit that it's hard to beat a good sniper with a BW/Valiant perched on the top though....


not a good comparison.because of the Claymore's high damage per shot ,it allows you to be up close.plus the constant reloading ,even with cancel forces you to pause or strafe or stand behind cover for a second.a Revenant needs full auto to be effective,and it leaves you exposed for longer periods of time.not to mention your extremely crippled movement speed in full auto.

even if both weapons need to be upclose for full potential ,its a different playstyle.ever got flanked while ramboing your Revenant?good night.that is why the Rev is limited.with the Claymore you can finish one enemy and quickly turn to another.one shotting everything up close.

Modifié par BXpress2, 16 mai 2012 - 12:06 .


#266
Psychotic Deformity

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Diablerist666 wrote...

Okay, I was going to bash on the OP, but because of GP's posts I retried it on a Turian Soldier with max accuracy and it's actually very good. With AP ammo III and Rail Amp III, Scope and Ext. Clip I scored 112k, a good but not great GI scored 130k.


Hey I believe that was me playing the GI on Condor, I was wondering if it was you in a pub game! (I know you from the vids of gold runs ^^).Tried the claymore and reload canceling for the first time yesterday, glad you thought I didnt suck too much lol

Sorry for being OT...

Modifié par Psychotic Deformity, 16 mai 2012 - 12:31 .


#267
kmmd60

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Using GI with Revenant on Condor for long range practice, burst fire is your answer. To fire "Rosy" at full potential - stability module consumable is a must since it negate muzzle climb completely. Mod Rosy with EB + AR for max damage, debuff with proxy for even more damage. Upclose Rosy is very pasionate anyway. Things fall like leaf on winter wind, actually i think she use just a little more time than Claymore to finish mobs.

Now I believe OP already that Revenant actually work. Squad got wiped out in waxe 10 though, hacking mission in lower area is always messy.

#268
BERT AND ERNY

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i like the gun, its fun. i only have a level 1 and cant wait for upgrades. on accuracy, it isnt. it sprays. But then thats why I like it. its range isnt too far because of this but in the right situation thats fine. again only a level 1 so ill see whats what soon i hope. when i get better versions im gona stomp bad guys with my human cos the AdRush lets me fire FOREVER lol. my question though is this, OP, what does it matter what others think as long as you can make it work and help your team. if its a hindrence, swap it out but if you contribute then rock on. getting all in their faces cos they dont like it wont win you any prizes. each to his/her own and all that. i took my level 1 to a gold match (by mistake tbh) and did quite well. that was very situational and i was quite lucky :) but when i get the better versions its gona be fun. and thats why i play, for fun. i tend to use my SI on gold so i can actually contribute atm becouse anything else iv got sucks (or i suck with it).
And to every1 else, i dont think the OP's opinion will be changed. its like two brick walls shouting at each other.lol

#269
Indenter

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bad weapon is bad.

it is bad vs infantry, it is bad vs boss mobs, it is only mediocre in close range compared to any other gun, it terrible at range, burst or no burst. And the recoil is not the reason why.

The reason why the infiltrator is doing so well in the vid is because proxi mine, hunter mode, and cloak fix all the problems. They fix any problem, with any gun.

Saying revenant is fine is like insisting on rolling on GI every match.

Thanks, Ill pass.

Modifié par Indenter, 18 mai 2012 - 05:47 .


#270
komenusai

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I love the revanent. With the stabilizer mod with a scope the rifle is damn beastly. My soldier is not complete without this gun.

#271
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Well Alekto just scored 180k on White/Reapers/Gold and wiped our noses :S She's a mean biatch with it xD