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#176
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GodlessPaladin wrote...

XxTaLoNxX wrote...

GodlessPaladin wrote...
It is not hard to hit a Brute or Ravager with an accuracy boosted Revenant.


Likewise, it's extremely easy to just nail down on their weak spot and nearly double your DPS with constant weakspot shots from something much much more accurate.


What weak spots?  :huh:  A Bioware dev told me you can't get headshots on Brutes (except with the Kishok for some reason).

I can hit an Atlas's cockpit with a Revenant.  Or anything really.  That thing is the size of the broad side of a barn.


Then there is a huge bug... because I notice when I headshot a Brute with a Widow. It takes HUGE chunks of the HP bar.

In your next game. Shoot the Brute randomly with a Widow... try not to get a headshot then take a real careful aim and get a headshot. You will notice.

Maybe the Dev was mistaken and meant Banshee. Another developer posted that the Banshee is the ONLY unit in the game without a weakspot. I remember that post.

Actually just Google "brute headshot"

Modifié par XxTaLoNxX, 15 mai 2012 - 03:55 .


#177
GodlessPaladin

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XxTaLoNxX wrote...

GodlessPaladin wrote...

XxTaLoNxX wrote...

GodlessPaladin wrote...
It is not hard to hit a Brute or Ravager with an accuracy boosted Revenant.


Likewise, it's extremely easy to just nail down on their weak spot and nearly double your DPS with constant weakspot shots from something much much more accurate.


What weak spots?  :huh:  A Bioware dev told me you can't get headshots on Brutes (except with the Kishok for some reason).

I can hit an Atlas's cockpit with a Revenant.  Or anything really.  That thing is the size of the broad side of a barn.


Then there is a huge bug... because I notice when I headshot a Brute with a Widow. It takes HUGE chunks of the HP bar.

In your next game. Shoot the Brute randomly with a Widow... try not to get a headshot then take a real careful aim and get a headshot. You will notice.

Maybe the Dev was mistaken and meant Banshee. Another developer posted that the Banshee is the ONLY unit in the game without a weakspot. I remember that post.


Brutes take highly reduced damage if you hit them in their armor plates, just like Cannibals and Husks.

#178
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GodlessPaladin wrote...

Brutes take highly reduced damage if you hit them in their armor plates, just like Cannibals and Husks.


Well dur, haha. That's obvious. But I editted my post. You can Google "brute headshot" and get your answer. They do have a weakspot (head) that can be easily exploited by any weapon capable of headshot multipliers. It's their head obviously.

But don't just take my word for it. Play a quick Bronze game against Reapers. And make damn sure you get a headshot on a Brute. You'll see.

But we're currently derailing the thread. If you want to continue this discussion I'll be more than happy to if you create a thread for this topic.

Modifié par XxTaLoNxX, 15 mai 2012 - 04:02 .


#179
Lexa_D

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GP, Banshees do suffer headshot from Kishok, check Brimy's gold run:

#180
GodlessPaladin

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Lexa_D wrote...

GP, Banshees do suffer headshot from Kishok, check Brimy's gold run:


I know.  That's why I said "except with the Kishok."  Read...  <_<

Modifié par GodlessPaladin, 15 mai 2012 - 04:52 .


#181
LadyAlekto

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Srsly?

I fell aslep after i posted the link and you guys still say things like the phaeston is better?

The phaeston has a horrible ttk while a hm enhanced revenant is beast on its own and easily allows to line up enemys (look and you see me moving to have multiple enemeys shot at once or aiming for something behind the target infront...)

The claymore has oneshot then needs to reload, in that time it takes even with canceling i keep a bunch of enemys entertained and let them dance

I can't belive it, i really can't

Btw i took gi because i wasn't awake enough for the geth soldier (engineer without overload)

Modifié par ShadedPhoenix, 15 mai 2012 - 05:27 .


#182
GodlessPaladin

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ShadedPhoenix wrote...

Srsly?

I fell aslep after i posted the link and you guys still say things like the phaeston is better?

  "You guys?"  Only XxTalonxX is saying that.  :?

Modifié par GodlessPaladin, 15 mai 2012 - 05:31 .


#183
DHKany

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thegamefreek78648 wrote...

There is no perfect weapon, just one that is perfect for you.


beautiful, just beautiful *sniff sniff*

#184
kmmd60

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ShadedPhoenix wrote...

Srsly?

I fell aslep after i posted the link and you guys still say things like the phaeston is better?

The phaeston has a horrible ttk while a hm enhanced revenant is beast on its own and easily allows to line up enemys (look and you see me moving to have multiple enemeys shot at once or aiming for something behind the target infront...)

The claymore has oneshot then needs to reload, in that time it takes even with canceling i keep a bunch of enemys entertained and let them dance

I can't belive it, i really can't

Btw i took gi because i wasn't awake enough for the geth soldier (engineer without overload)


You might want to check the math first. On Silver and Bronze Revenant is a beast but Gold reduced it to peashooter, just like Phaeston.

Depend on the player, if you can compensate the muzzle climb of Revenant - equip both EB+AP you will get 80.8 damage per shot while Phaeston gives you 41 damage per shot. Now with average player, like myself, will need stability mod to compensate the gun's kick. So Revenant with stability mod + AP mod = 61 damage per shot.

On the paper it's look twice better but headshot with Revenant is hard in long range due to poor precision. Phaeston is more reliable at headshotting.  Medium to close range is the best for Revenant. Now with Stability consumable comes out, it might be more reliable.

But yeah, it's more fun to use - it's like you are the turret of death, spewing bullets everywhere.

#185
Aburai

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I use the Revenant on my soldiers, namely my BF3 solider. While I normally prefer using a weapon with high damage-per-shot(Claymore, Valiant, Carnifex) and using a full-auto gun as backup (namely the GPSMG w/ulm), I actually find the Revenant to be very good. That said, it takes some getting used to.

I have the stability and armor piercing mods on it, and it's great. If you're accurate, just spray at their neck. Some bullets will hit their head, and most of the others with hit their body. Plus, I can take down armored enemies pretty easily, especially when activating adrenaline rush when I'm down to my last 5 or so shots.

Also, it's not a good idea to use the Revenant outside of medium-range, unless you like doing terrible damage. You could burst fire, but it's still not going to do much damage. For that reason, I usually roll with the Carnifex as my back-up weapon. Revenant will eat things alive up close, and the Carnifex will deal great damage at a distance.

#186
VioletEagle

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Talon, go to the April 17 balance changes. That is the most recent buffs to the Revenant and Phaeston. Revenant does nearly 25 more DPB compared to the Phaeston

Reference this thread also
http://social.biowar...12046864-1.html

#187
defleshing

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lol, can we see score?

#188
LadyAlekto

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Kmmd did you saw my video? i can't do that with the phaeston....

Gonne edit the vid on the front.....

Okay Paladin i take you guys away and say "remaining unbelievers of the church of rosy"

#189
Deltakarma

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peddroelmz wrote...

Deltakarma wrote...


When you spec Reave to give you a buff and where you can reduce the defence of enemies, you will literally shoot everyone up like they were paper.


Reave does not debuff ...How broken  would it be to give the justicar two debuff abilities !?!?


My bad, i just checked now and this is what my ability looks like when I buffed it:


Recharge Speed: 2.46s= 8(base value) / (1 + 2.25)
2.25 =
+0.25 Reave (DA) 2: Recharge Speed+2 Weight Cooldown BonusDamage Per Second: 91= 70 (base value)+30% (21) Reave (DA) 6: Damage & DurationDuration: 6.6s= 4s (base value)+35% (1.4s) Reave (DA) 3: Duration+30% (1.2s) Reave (DA) 6: Damage & DurationDamage Reduction: 40%= 15% (base value)+10% Reave (DA) 5: Damage Reduction+15% Reave (DA) 6: Damage & DurationIncrease impact radius by 3 meters.
That is what it looks like on the class builder i sometimes use. The passive ability, 6th perk, is really good. Either armor/barriers or damage/duration. I went for damage and duration. Then I use disruptor ammo and then my revenant drell is packed.

Works for me, try it.


#190
WYLDMAXX

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I don't hate the Revenant nor do I love it. I like the sound the gun makes when fired and have had success with it when equipped on my Geth characters. Its a spray and pray weapon.

#191
GodlessPaladin

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ShadedPhoenix wrote...

Kmmd did you saw my video? i can't do that with the phaeston....

Gonne edit the vid on the front.....

Okay Paladin i take you guys away and say "remaining unbelievers of the church of rosy"


Rosy is an awesome name for a light machine gun.

#192
Olaf_de_IJsbeer

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I vouch for ShadedPhoenix and whatever arguments she brings forward. She is like a Biotic God, except she doesn't play a volus but a geth, she does not have any biotics and her Great Biotic Wind is a hail of Revenant bullets... actually, she's nothing like a Biotic God at all, but she's still a Godess with that beast of a gun.

#193
Binary_Helix 1

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Good video OP. I like the revenant myself though I only use it on Geth engineer (Geth soldier as you put it) and on Turian soldier. All the buffs make it a solid weapon but ME3 has an undeniable bias in favor of sniper rifles and pistols. It's almost sickening how the game was originally released. Someone at Bioware had a major grudge against rapid fire weapons.

#194
LadyAlekto

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@defleshing, btw scores are meaningless but for the sake, it had been grimy at first then me and shenlong closely followed by a few hundred and last was the poor decoy spammer that got steamrolled by brutes regularly, but there is why score doesnt matter, that decoy did save me a few times

#195
defleshing

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ShadedPhoenix wrote...

@defleshing, btw scores are meaningless but for the sake, it had been grimy at first then me and shenlong closely followed by a few hundred and last was the poor decoy spammer that got steamrolled by brutes regularly, but there is why score doesnt matter, that decoy did save me a few times

don't care about the order more about what kind of point totals you can put up with the gun. so can i know your score? don't care about the rest of the team. if you don't want to say that's ok.

#196
Janus Prospero

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You guys saying that it's inaccurate, you do realize that guns become more accurate when you fire them from cover right? The Revenant is a close range weapon and excels in that role, but if you're firing at something remotely far away you need to do it from cover.

The Revenant works great on the human solider or either of the Turians specced for weapon stability. Adrenaline Rush auto reloads, so you never have to worry about it. And the turian stability bonus means you don't need to equip the stability mod and can instead opt for an extended magazine, which lets you shoot forever.

My personal favorite class with the Revvy is the Turian Sentinel specced for AOE stunning overload, weapon damage/stability, and max durability with tech armor and fitness. The overload AOE stun coupled with the durability of tech armor makes you very survivable.

Is the N7 Hurricane better than the Revenant? Maybe, but my Hurricane is level I while my Revenant in IX. It'll be a while before it catches up.

Modifié par Janus Prospero, 15 mai 2012 - 06:19 .


#197
GodlessPaladin

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Janus Prospero wrote...

You guys saying that it's inaccurate, you do realize that guns become more accurate when you fire them from cover right?

  Yes.  Do you realize what a disadvantage it is to have to aim from cover like that?

#198
Xaijin

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With Rev x and stab III, AP III and AR III my score is usually around 95-110K, depending on the enemy. It's still not that great of a gun. If I had a striker and geth engineer, i'd be doing about 30% more damage than with the rev, even with having to run to ammo boxes all the time, and without amps, it's not really worth it on gold.

#199
LadyAlekto

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i don't know the scores of that match

What i know we all just got close to 100 only cept for verdantly

#200
Aburai

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@ShadedPhoenix: You're very right about scores being useless. When I roll with the Revenant, I'm usually support; by that, I mean that I'll keep things distracted (read: I'll tank), clear out the mobs while the people with power weapons focus on the big baddies, provide backup fire, deal great damage-per-second to big baddies, etc. When I'm playing support, I'll typically be in 3rd or 4th in score. Just because I'm third or fourth in terms of score doesn't mean that I wasn't being helpful