I seem to recall a very long time ago that there was somebody talking about making reasonably sized doors.
I think the idea was to make part of the 'door' a non-animated frame, and then have a shorter, slightly narrower door with a handle at proper height. That would swing open or closed in the placed frame.
I can't find anything about it, but often, it's just a matter of knowing the right word... anybody have a clue?
Door Jammin'
Débuté par
Leurnid
, mai 15 2012 06:30
#1
Posté 15 mai 2012 - 06:30
#2
Posté 21 mai 2012 - 05:28
the uber pathfinding was the reason why i gave up on that idea. But it was just a test anyway. So many things look out of shape by bioware´s default... Tom banjo did a few good doors for PQ almost exactly as you describe. I recall one arched door with a dark wooden texture.
#3
Posté 22 mai 2012 - 01:21
probably just using double doors and lowering the handles would work well enough for making them look like they were built by humans too. There are a few double doors kicking around too.





Retour en haut






