Why is Revive a Ground Target rather than a Character Target?
#1
Posté 09 décembre 2009 - 04:48
Most of the time, I don't bother with Revive. Battles are generally not long enough to warrant using it, even if a team member or two (or three!) falls. Whoever is left is usually strong enough (or tenacious enough) to finish out the battle and then we just wait for the fallen to stand back up. However, every now and then, we run into a longish battle and it would be nice to Revive. Sadly, in the chaotic jumble of bodies, it's often difficult to determine where the fallen mate is (the name is not over the body).
Does anyone know the reasoning behind making Revive a Ground spell? Was it perhaps because, originally, fallen members did not auto-revive at the end of battles? Additionally, I'm assuming that, since it is a Ground spell, that is the reasoning for it not being tactic-able (there is no Ally: Status: Unconscience).
Please note: this is NOT game-breaking by any stretch. It's not even a complaint. I'm merely curious as to the thought process behind the decision.
#2
Posté 09 décembre 2009 - 04:50
#3
Posté 09 décembre 2009 - 04:50
But you can target specific members, at least on PC, by clicking the portrait as your target.
#4
Posté 09 décembre 2009 - 04:50
Edit - ninja'd
Modifié par Dangorado, 09 décembre 2009 - 04:51 .
#5
Posté 09 décembre 2009 - 04:53
Now reviving two or more characters is a bit of a problem due to the absurd number of corpses, even on the PC. But considering Revive's smallish AoE effect, you probably won't be able to revive both majority of the times anyway, so I wouldn't even bother and just revive one.
EDIT: Alternatively, you can click Revive, hover over a dead character's portrait, and it should show where that character's corpse is (it is centred on the AoE circle displayed on screen). Do the same for the second and/or third dead member, and you should be able to roughly judge whether you can revive more than 1 corpse in one shot.
Modifié par DragoonKain3, 09 décembre 2009 - 04:56 .
#6
Posté 09 décembre 2009 - 05:05
Looks like this is another area where PC version and 360 version don't match. Sounds like it's a tad easier on PC. Oh well.
#7
Posté 09 décembre 2009 - 05:30
#8
Posté 09 décembre 2009 - 05:41
You Are Here wrote...
Hmmmm, 360 here. I don't think we can select the fallen's portrait. If I recall, we just get the big Revive Ring on the ground and have to maneuver it around to wherever we think the body is. I don't think it even highlights the portraits. Would be nice if the portrait flashed or something to indicate that we were in the proper place.
Looks like this is another area where PC version and 360 version don't match. Sounds like it's a tad easier on PC. Oh well.
I agree that the implimentation is a bit wonky, though Im glad it's an AoE, it can be a little tough to find the right character amidst the slew of bodies strewn on the ground.
I think the idea of a flashing portrait is a good one, so we consolers have some idea if we're targetting the right person.
#9
Posté 09 décembre 2009 - 05:46
#10
Posté 09 décembre 2009 - 06:10
ITSSEXYTIME wrote...
I think the purpose of making it AoE was that you can revive multiple party members. When fighting tough enemies like Revenants or Dragons this can be really useful as usually your party members are close enough to all be revived.
Jesus, you here?





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