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Am I the only one who was dissapointed when ME became a shooter?


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#1
oxxxxy

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I have loved the series most of the way through, and I loved the fusion in ME1 of RPG and Shooter, So many classes, so many subtypes, different leveling, So many options and stats for guns, mods and armour, So much choice for talking to characters, Everyone had a conversation wheel! The story was fantastic, the open world exploration really made the universe a big place for me, especially all the little detail that was put into different skyboxes and locations! I loved the mako, YES THAT MOUNTAIN IS A CHALLANGE TO MY HONOUR! endless hours of fun

When Mass effect 2 rolled around, It was better on the game mechanics for shooting, but the push to talk DLC charcters really dissapointed me and where sort of forboding, The narrow specialisation and power mechanics dissapointed me, but the story was mostly good. the hammerhead was fun and interesting, and I wish it was utilised earlier and more often.

When Mass Effect 3 rolled around, If I hadnt been as invested in the story it really would have been meh, apart from resolving the conflict between the geth and quarians, and ending the genophage.
- push to talk.... Really? urgh
-Conversation in me1 felt like I was telling my story sentance by sentance, ME2, phrase by phrase, ME3 i rarely got more than one choice per conversation!
-open world, nope, just a series of storyline missions, and go here, scan this, return to citadel!  

and the ending, OH GOD WHY.
Bioware, If you are reading this, be proud of mass effect, but I don't blame you for the ending, that is a combination of firing writers, lack of oversight, lack of time enforced by not you, and I hope you eventually can break ties, but suffice to say, unless I get a personal recomendation to play a game you will produce in the future, no money is changing hands from me to you. I'm sorry to say, but I've lost faith.

Modifié par oxxxxy, 15 mai 2012 - 09:53 .


#2
FlamingBoy

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it wouldn't have bothered me so much if they got the other stuff right

#3
A Crusty Knight Of Colour

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ME was always a shooter. It just happened to get less clunky and more derivative of it's contemporaries (Gears of War) as the series went on.

Modifié par CrustyBot, 15 mai 2012 - 09:51 .


#4
oxxxxy

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sorry for the lack of text, not sure what happened there!

#5
Seboist

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CrustyBot wrote...

ME was always a shooter. It just happened to get less clunky and more derivative of it's contemporaries (Gears of War) as the series went on.


ME actually became more of a popamole shooter than Gears of War. Gears has actual tangible choices that result in alternating paths unlike ME's schtick where you "choose" which piece of throwaway dialogue or cutscene you get.

#6
Icinix

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Seboist wrote...

CrustyBot wrote...

ME was always a shooter. It just happened to get less clunky and more derivative of it's contemporaries (Gears of War) as the series went on.


ME actually became more of a popamole shooter than Gears of War. Gears has actual tangible choices that result in alternating paths unlike ME's schtick where you "choose" which piece of throwaway dialogue or cutscene you get.


Gears of War out Mass Effected Mass Effects Gear of War Gears of Warring?

Mind blown.

#7
Kakita Tatsumaru

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CrustyBot wrote...
ME was always a shooter. It just happened to get less clunky and more derivative of it's contemporaries (Gears of War) as the series went on.

Isn't a shooter a game where you actually have to shoot?
Because with ME1 more RPGish squadmates, you didn't even have to.

#8
lillitheris

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Yes, you’re the only one, which is why we’ve been complaining about it for 2 months.

#9
Icinix

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Kakita Tatsumaru wrote...

CrustyBot wrote...
ME was always a shooter. It just happened to get less clunky and more derivative of it's contemporaries (Gears of War) as the series went on.

Isn't a shooter a game where you actually have to shoot?
Because with ME1 more RPGish squadmates, you didn't even have to.


Yeah - I had an ME1 playthrough where I don't recall actually shooting too much at all.

I also remember talking my way out of lots of volatile situations, spending countless hours exploring totally peaceful environments.

It was no shooter - but, you could play it like a short main story shooter if you wanted too.

#10
Guest_simfamUP_*

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Which Mass Effect games are you playing? The only ones I've ever known were shooter/RPG hybrids.

#11
The Razman

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... Mass Effect was always a "shooter". It always was an Action RPG.

#12
Lee T

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I never understood the confusion between RPGs using modern weapons and "shooters", why should they emulate them and why should they be compared to hem.

I've never seen someone comparing the Elder Scroll series to Soul Calibur.

The weapons in an RPGs should be a tool, a mean, not an end and the quasi sole point of interest for the gameplay development.

#13
M_Kirkwall

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It seems like you didn't play Adept.

#14
Seboist

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Icinix wrote...

Seboist wrote...

CrustyBot wrote...

ME was always a shooter. It just happened to get less clunky and more derivative of it's contemporaries (Gears of War) as the series went on.


ME actually became more of a popamole shooter than Gears of War. Gears has actual tangible choices that result in alternating paths unlike ME's schtick where you "choose" which piece of throwaway dialogue or cutscene you get.


Gears of War out Mass Effected Mass Effects Gear of War Gears of Warring?

Mind blown.


Gears has far superior plot continuity between titles too.

#15
Guest_simfamUP_*

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Lee T wrote...

I never understood the confusion between RPGs using modern weapons and "shooters", why should they emulate them and why should they be compared to hem.

I've never seen someone comparing the Elder Scroll series to Soul Calibur.

The weapons in an RPGs should be a tool, a mean, not an end and the quasi sole point of interest for the gameplay development.


As a rule, I've always seperated gameplay from roleplaying. The latter is what matters in an RPG, and the former is the tool in order to enhance the experience of the latter. 

If there is twitch mechanics in the gameplay, it doesn't make the game any less of an RPG. People tend to discredit games if they use shooter mechanics.

Look at FO:NV, possibly the best RP experience I've ever had. I had a better time roleplaying in New Vegas, than I did in Planescape Torment.

I'll go now, and pray to my copy of PST for forgiveness.

#16
napushenko

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thats why all thre gears of war games last like 20 hours together compared to  100 hours of me series.

Modifié par napushenko, 15 mai 2012 - 10:59 .


#17
shodiswe

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I don't mind the shooter elements, actually I would rejoice if you could do just about everything in the mass effect universe in a balanced non-storybreaking manner. However if the story suffers then that is the problems. I doubt the story suffered because ME3 became more of a shooter than the predecessors, it's just poor writing and storytelling in some areas... People got a lot of different idea on what's wrong about the ending, but it's apparent that it's flawed, a good ending would have been received better, as it stand atm everyone thinks they could have designed a better ending even if they lack the intellect to tie their own shoelaces.... Doesn't mean they would actually be able to do it but it suggests that they are smart enough to realize the ending wasn't good enough.

#18
DaJe

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I have no problem with better shooter mechanics, why would I?
I have a problem with the increasing abandonment of core features of the series, that could be characterized as RPG elements, such as choice, exploration, non-linearity and customization.

ME3 lacks all of these elements more than the previous games and not just by a little.

#19
Arcadian Legend

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I'd say it's an Action RPG, leaning more towards the Action side of things. That particular subgenre is surprisingly broad when you think about it.

DaJe wrote...

I have no problem with better shooter mechanics, why would I?
I
have a problem with the increasing abandonment of core features of the
series, that could be characterized as RPG elements, such as choice,
exploration, non-linearity and customization.

ME3 lacks all of these elements more than the previous games and not just by a little.


Never got that whole thing regarding less customisation in ME3, the other things I get but not that. It has more customisation than ME2 did for one.

I'd say as far as customisation goes-

ME1>ME3>ME2

Modifié par Arcadian Legend, 15 mai 2012 - 12:15 .


#20
Matchy Pointy

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Arcadian Legend wrote...

I'd say it's an Action RPG, leaning more towards the Action side of things. That particular subgenre is surprisingly broad when you think about it.

DaJe wrote...

I have no problem with better shooter mechanics, why would I?
I
have a problem with the increasing abandonment of core features of the
series, that could be characterized as RPG elements, such as choice,
exploration, non-linearity and customization.

ME3 lacks all of these elements more than the previous games and not just by a little.


Never got that whole thing regarding less customisation in ME3, the other things I get but not that. It has more customisation than ME2 did for one.

I'd say as far as customisation goes-

ME1>ME3>ME2


^ This.

#21
loungeshep

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Has anyone noticed how mass effect became more a biotic charge the crap out of everyone?

Now it's biotic charge nova ground punch?

I'd say its more of a hybrid.

#22
Ianesta

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Icinix wrote...

Seboist wrote...

CrustyBot wrote...

ME was always a shooter. It just happened to get less clunky and more derivative of it's contemporaries (Gears of War) as the series went on.


ME actually became more of a popamole shooter than Gears of War. Gears has actual tangible choices that result in alternating paths unlike ME's schtick where you "choose" which piece of throwaway dialogue or cutscene you get.


Gears of War out Mass Effected Mass Effects Gear of War Gears of Warring?

Mind blown.


Ha ha :lol:

#23
Guest_Nyoka_*

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People were disappointed in 2006 when they learned that Bioware was making a shooter called Mass Effect.

#24
Fast Jimmy

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Icinix wrote...

Seboist wrote...

CrustyBot wrote...

ME was always a shooter. It just happened to get less clunky and more derivative of it's contemporaries (Gears of War) as the series went on.


ME actually became more of a popamole shooter than Gears of War. Gears has actual tangible choices that result in alternating paths unlike ME's schtick where you "choose" which piece of throwaway dialogue or cutscene you get.


Gears of War out Mass Effected Mass Effects Gear of War Gears of Warring?

Mind blown.


For legal reasons, I think you need to put a medical warning before that statement: "May cause seizures, strokes permanent cases of OMGWTFinson's disease and death."

#25
SalsaDMA

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The Razman wrote...

... Mass Effect was always a "shooter". It always was an Action RPG.


The beauty of ME1 was that you the player could dictate how it played. You obviously played it as a shooter.

Some of us, though, played it as an rpg.

My Soldier I played ME1 as a shooter. My Engineer I played it as an rpg, almost never using my guns.

Just because you didn't utilize the choices in the game doesn't mean they weren't there.