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Why hackzone is the messiest objective, usually..


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#1
kinglewy00

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 ..because everyone for some reason assumes all 4 players have to be in the hackzone.
There's usually no cover and too much damage due everyone being clusterf*cked.
Snipers struggle to scope effectively with all the powers going off. Squishier classes get over whelmed, and I'm nearly certain you don't even need 4 people in at all times to receive the bonus credits.
Just one person hanging back and holding his own will save a ton of grief.
So, anyone care to explain why everyone seems to think 4 players in the hackzone is mandatory?

EDIT: For the sake of people who can't be arsed reading all of the posts here before adding their own little input, I mentioned that I meant that this tactic was to be used when the mobs spawn point is too close to the hackzone, or if the zone is swarmed and ravagers / rocket troopers / marauders, etc. and their fire needs to be diverted from the group. Because let's face it, marauders, ravagers and brutes with 4 people in a confined spot with limited cover is going to be a field day for them.

Modifié par kinglewy00, 16 mai 2012 - 12:22 .


#2
QCteamkill

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2 players uploading...
2 players uploading...
2 players uploading...
QCteamkill left the mission.

#3
B3ckett

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Wouldn't say mandatory, but 2 players hacking constantly and the other two ramming through it from time to time is the best solution IMHO... + more moneeeeeey

#4
John123453242

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Communicate. The large majority seem to listen if you suggest staying away from the hack zone until the timer has run down some.

#5
COLZ7R

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Goes quicker?

#6
kinglewy00

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QCteamkill Wrote..

2 players uploading... 
2 players uploading...
2 players uploading...
QCteamkill left the mission. 

Good riddance if you're that simplistic.

COLZ7R wrote...

Goes quicker?


Not if you spend the whole time circle jerk reviving..
But I'll just safely asume you've never played gold.

Modifié par kinglewy00, 15 mai 2012 - 02:09 .


#7
Nocturnalfox

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I do this with my Batarian Soldier but get yelled at a lot.

I run around while it is hack trying to pull everything away from the zone, especially heavy troops.

#8
Achossa

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If you're a sniper with no other weapon, you are allowed to leave once your only use is to have +4 and while the enemy swarms the team. Because you contribute more thinning enemies than hacking.
If you just go outside thinking some will follow you, there's no guarantee. They may or may not.

Simply running around is no good, you gots to shoot to get their attention.

At some areas you can run around stuff to avoid hits.

Modifié par Achossa, 15 mai 2012 - 02:10 .


#9
Dokteur Kill

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Eh. It varies with map and hack zone. But I find that having three in the hack zone and one reasonably good infiltrator (or a very good vanguard) running interference tends to work very well.

If i play Geth infiltrator, I'll often stray out of the hack zone to slow down and damage approaching enemies with proximity mines. Even if I don't kill too many, they'll be weakened by the time they come within view of the rest of the team.

#10
B3ckett

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kinglewy00 wrote...


QCteamkill Wrote..

2 players uploading... 
2 players uploading...
2 players uploading...
QCteamkill left the mission. 

Good riddance if you're that simplistic.

COLZ7R wrote...

Goes quicker?


Not if you spend the whole time circle jerk reviving..
But I'll just safely asume you've never played gold.


I think the major flaw of single/double hack is: enemies tend to overrun those two and then the timer somehow starts to speed up and then there's the friction of a chance of failing.

My take is:
* Get in there 3 players initially to grab as much of hacking possible
* The fourth can draw aggro
* Rotate and leave the hackzone if needed
* Always keep your eyes on number of players hacking and timer
* If 1 player is hacking, join him for a brief moment to speed things up

#11
kinglewy00

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Nocturnalfox wrote...

I do this with my Batarian Soldier but get yelled at a lot.

I run around while it is hack trying to pull everything away from the zone, especially heavy troops.


Just tell them to stfu. 90% of wipes are caused by people assuming everyone is supposed to be inside the hackzone.

Agree with the above post though, shouldn't really be any need to have only 2 hacking, 3 is sufficient.

Modifié par kinglewy00, 15 mai 2012 - 02:13 .


#12
Dokteur Kill

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Nocturnalfox wrote...

I do this with my Batarian Soldier but get yelled at a lot.

If you're good enough to make it work, I say go ahead. Personally, I rarely survive long running interference without tactical cloak to get me out of hairy situations :pinched: And proximity mine has longer effective range than ballistic blade.

#13
Nocturnalfox

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Dokteur Kill wrote...

Nocturnalfox wrote...

I do this with my Batarian Soldier but get yelled at a lot.

If you're good enough to make it work, I say go ahead. Personally, I rarely survive long running interference without tactical cloak to get me out of hairy situations :pinched: And proximity mine has longer effective range than ballistic blade.


Ballistic blade is my reload cancel skill, I spam inferno grenades, my power upgrades means I kill all small enemies in 2 or less (Except phantoms 2-3), so ammo crate in a corner with a little bit of cover and I can stay there forever, when I need to move out got my graal VII and BB and BA:whistle:

#14
Distilled Poison

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If you're not in the hack zone, you better be pulling aggro away from the people who are. Three people in, one out is fine, but I prefer all four in. If you're standing 10 feet outside the circle expect to be booted immediately after the match.

#15
WiqidBritt

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the hack goes EXTREMELY slow if there is only one player hacking,

#16
Canavar404

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3 players uploading... 1 player seeking XP
2 players uploading... XP seeker is bleeding & waiting reviver
2 players uploading... 2 players are bleeding
No thanks - hosting new game.

#17
Dokteur Kill

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Eh. If I die more than a couple of meters away from the objective, I'll usually tell the others to not revive me. I'll just use a medigel after the enemy has had a couple of seconds to leave my lubricant-leaking body. Part of the cost of doing business.

#18
QCteamkill

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This

Canavar404 wrote...

3 players uploading... 1 player seeking XP
2 players uploading... XP seeker is bleeding & waiting reviver
2 players uploading... 2 players are bleeding
No thanks - hosting new game.


Nobody likes staying in the hack zone, better all 4 run to it, throw a missile if it's occupied, and get this done ASAP (the band-aid way)

I believe this whole thread is attempted propaganda for vantard wannabes.

Modifié par QCteamkill, 15 mai 2012 - 02:34 .


#19
mrcanada

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All 4 players should be in the zone, period.  Obvious reasons that I won't explain.  If you're the one idiot running around on a Wave 10 hack on gold, I'll kill you.

#20
mrcanada

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kinglewy00 wrote...

Nocturnalfox wrote...

I do this with my Batarian Soldier but get yelled at a lot.

I run around while it is hack trying to pull everything away from the zone, especially heavy troops.


Just tell them to stfu. 90% of wipes are caused by people assuming everyone is supposed to be inside the hackzone.

Agree with the above post though, shouldn't really be any need to have only 2 hacking, 3 is sufficient.


No, wipes happen from 4 people not actively working to accomplish the goal.  The goal is to finish the hack ASAP, 4 people makes it go the quickest.  You running around killing infinitely spawning enemies that shift spawn points at the drop of a hat doesn't help this in the slightest.  Don't be an idiot, get in the zone.  You are helping no one.

#21
DCko

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I would personally kick you next round if you contribute 0 points towards the hack. It depends on the difficulty of the hack location. It's too ****** slow if you are uploading 2 or 3 players at a time.

The least you can do is stay in the hack zone for 30%-40% of the hack in order to speed things up. You can easily step in and out of the zone and steadily gain points toward completion. The sooner the better = more creds

Otherwise, there is no reason all 4 of you can't be in the zone if one of you is a Salarian Engineer or your team has great crowd control synergy.

Modifié par DCko, 15 mai 2012 - 06:04 .


#22
esalor

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Wave 10 hack objectives are probably among the most legitimate use cases for Cobras.
Whenever people ignore the objective, bad things happen.

#23
BDelacroix

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If I see the hack objective on wave 10 on map hydra and its the spot to the right of the control booth, I know bad bad things are going to happen.

#24
DCko

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esalor wrote...

Wave 10 hack objectives are probably among the most legitimate use cases for Cobras.
Whenever people ignore the objective, bad things happen.


My rule of thumb, use your consumables during objective rounds. Even if it's round 6 and you see 2 primes/atlas/banshees next to your objective? Missiles out. 

*The guy uses 2-3 medi-gels before wave 6. 
*The guy goes down during wave 6.
*Doesn't use medi-gel.

OH NOW YOU DON'T USE MEDI-GEL.
People make me jackie chan all the time. sigh. 

Modifié par DCko, 15 mai 2012 - 02:58 .


#25
baldmop

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I will agree to a point but I have been in many four people hacking that went off with out a flaw . I find the revive fest happen in these when sniper or squishy classes opt for slower firing weapons or shoot painted targets for explosion . The other problem occurs when bosses i.e. brutes and banshees spawn close and give time for ravengers time to line up .

I think the four indoctrination device missions can be worse because of the opposite problem the enemies seem to follow the pack but you get snipers that stay in one spot that winds up close to device the enemies start bearing down on them but device is completely covered by enemies . I noticed if everyone sort of moves towards objectives and provides cover fire usually the next one is clear to move to or at least a point of least resistance.In the case with both these missions the enemies don't stop respawning until mission is done . In either case I look at it as the quicker you get it done the better less enemies to deal with after .

Modifié par baldmop, 15 mai 2012 - 02:55 .