There's usually no cover and too much damage due everyone being clusterf*cked.
Snipers struggle to scope effectively with all the powers going off. Squishier classes get over whelmed, and I'm nearly certain you don't even need 4 people in at all times to receive the bonus credits.
Just one person hanging back and holding his own will save a ton of grief.
So, anyone care to explain why everyone seems to think 4 players in the hackzone is mandatory?
EDIT: For the sake of people who can't be arsed reading all of the posts here before adding their own little input, I mentioned that I meant that this tactic was to be used when the mobs spawn point is too close to the hackzone, or if the zone is swarmed and ravagers / rocket troopers / marauders, etc. and their fire needs to be diverted from the group. Because let's face it, marauders, ravagers and brutes with 4 people in a confined spot with limited cover is going to be a field day for them.
Modifié par kinglewy00, 16 mai 2012 - 12:22 .





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