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Why hackzone is the messiest objective, usually..


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#26
kinglewy00

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mrcanada wrote...

All 4 players should be in the zone, period.  Obvious reasons that I won't explain.  If you're the one idiot running around on a Wave 10 hack on gold, I'll kill you.


This ridiculous and narrow minded "All players MUST be in the hackzone" attitude is the exact reason why most hackzones on gold end in wipe, or at least get ridicuously messy and end in consumables being wasted.

If you really can't see the benefits of having, say for example, a single infiltrator or vanguard, get a vantage point and thin out most the herd or hold some aggro and hold his own away from the hackzone, then you, quite simply, are the massive idiot.

Please tell me these "reasons" there must always be 4 people, because other than it going a few seconds quicker which won't even gain you any extra credits, there are quite frankly none. All you're doing is getting cluster ****ed.

#27
NuclearTech76

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Mostly four people should be in the hack zone. However there are bases/enemies where it helps to have a person drawing enemies away. If a banshee is in hot pursuit of you, I can excuse you taking a lap around the map.

#28
InTheZone

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@kinglewy00 - you sound like a pissed off, arrogant, elitist ****. U MAD BRO?

#29
Dokteur Kill

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Ok.

Running good interference on hack objectives is not about killing a lot of enemies in a short space of time. Then they just respawn. Running good interference is all about slowing enemies down, damaging them a bit and causing some of them to take alternate routes. The point is to turn three brutes and two banshees barging into the hack zone at the same time into a steady stream of somewhat damaged brutes and banshees coming one at a time.

Because if you have a full enemy spawn wave barging into the hack zone, it doesn't matter if you have a full four players there, you're still going to get swamped. Whereas if you only have one or two wounded heavies coming in at any one time, it doesn't matter that there are only three people in there to handle them.

There is a maximum amount of enemies on the map at any one time. The trick is to ensure that they are spread out over the map instead of clustered together with the players in the hack zone.

#30
kinglewy00

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DCko wrote...

I would personally kick you next round if you contribute 0 points towards the hack. It depends on the difficulty of the hack location. It's too ****** slow if you are uploading 2 or 3 players at a time.

The least you can do is stay in the hack zone for 30%-40% of the hack in order to speed things up. You can easily step in and out of the zone and steadily gain points toward completion. The sooner the better or else more enemies will spawn. More enemies = increasing the amount of time to complete a simple Gold match.

Otherwise, there is no reason all 4 of you can't be in the zone if one of you is a Salarian Engineer or your team has great crowd control synergy.


Then you don't deserve me in your team.

#31
kinglewy00

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InTheZone wrote...

@kinglewy00 - you sound like a pissed off, arrogant, elitist ****. U MAD BRO?


Sorry for just being better than you, scrub.
Come back when you even have the gear to play gold.

#32
Siansonea

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I think that taking cover from time to time just outside of the hack zone (like the open plaza on Firebase Giant) is just good sense. If you're being overwhelmed, get to cover, even if it's outside the hack. Missile the zone if bogeys have your teammates locked down. Give your companions breathing room. Get back in the zone. Rinse and repeat as needed.

Modifié par Siansonea II, 15 mai 2012 - 03:02 .


#33
mrcanada

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kinglewy00 wrote...

mrcanada wrote...

All 4 players should be in the zone, period.  Obvious reasons that I won't explain.  If you're the one idiot running around on a Wave 10 hack on gold, I'll kill you.


This ridiculous and narrow minded "All players MUST be in the hackzone" attitude is the exact reason why most hackzones on gold end in wipe, or at least get ridicuously messy and end in consumables being wasted.

If you really can't see the benefits of having, say for example, a single infiltrator or vanguard, get a vantage point and thin out most the herd or hold some aggro and hold his own away from the hackzone, then you, quite simply, are the massive idiot.

Please tell me these "reasons" there must always be 4 people, because other than it going a few seconds quicker which won't even gain you any extra credits, there are quite frankly none. All you're doing is getting cluster ****ed.

Must/Should be in the hackzone.  It goes a lot quicker than a few seconds and most of the aggro you are doing could be just as effective based out of the hackzone.  Things get crazy, flank the enemies carrying up the rear and let the other three take out the front runners.  The only time I could see this even being an option or viable versus having all four in the zone is against Reapers, other than that, you can generally get halfway done before an enemy even gets close to you.

The mindset should always be, all four in the zone and plan from there.  Branching off on your own just because you think it benefits the hack doesn't really help at all.  The sooner the hack is done, the easier the wave is.


PS-I don't wipe on hacks.

Modifié par mrcanada, 15 mai 2012 - 03:03 .


#34
Siansonea

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I don't think kiting aggro away from the zone is all that effective anyway. Yeah, one or two enemies might peel off and attack the wanderer, but the bulk of the enemies are still going to head for the zone and your companions. And every zone is different, sometimes a zone is easy to defend with all four players, and sometimes it's just a deathtrap. You have to be flexible and communicate with your teammates. If you tell them you're going to try to flank the enemy, they'll understand and won't fault you for leaving the hack zone. But if you're playing silent cowboy (especially if you get taken down while going rogue) they'll be justifiably upset that you're not being a team player.

#35
eran5005

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mrcanada wrote...

kinglewy00 wrote...

Nocturnalfox wrote...

I do this with my Batarian Soldier but get yelled at a lot.

I run around while it is hack trying to pull everything away from the zone, especially heavy troops.


Just tell them to stfu. 90% of wipes are caused by people assuming everyone is supposed to be inside the hackzone.

Agree with the above post though, shouldn't really be any need to have only 2 hacking, 3 is sufficient.


No, wipes happen from 4 people not actively working to accomplish the goal.  The goal is to finish the hack ASAP, 4 people makes it go the quickest.  You running around killing infinitely spawning enemies that shift spawn points at the drop of a hat doesn't help this in the slightest.  Don't be an idiot, get in the zone.  You are helping no one.


That's factually not true - 3 players with focus fire can handle almost any attack as long as its from one direction, two is usually too much when you are confined to this tiny hack space, even if you are a really good player. The point is that 4 players don't handle a 2 way attack that much better - so if one player (preferably infiltrator or vanguard - someone that can stay alive alone for a minute or two) can aggro and release the two way pressure, the odds are WAY better. And vanguards most of all are useless when they are locked in place anyways.

#36
kinglewy00

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mrcanada wrote...

kinglewy00 wrote...

mrcanada wrote...

All 4 players should be in the zone, period.  Obvious reasons that I won't explain.  If you're the one idiot running around on a Wave 10 hack on gold, I'll kill you.


This ridiculous and narrow minded "All players MUST be in the hackzone" attitude is the exact reason why most hackzones on gold end in wipe, or at least get ridicuously messy and end in consumables being wasted.

If you really can't see the benefits of having, say for example, a single infiltrator or vanguard, get a vantage point and thin out most the herd or hold some aggro and hold his own away from the hackzone, then you, quite simply, are the massive idiot.

Please tell me these "reasons" there must always be 4 people, because other than it going a few seconds quicker which won't even gain you any extra credits, there are quite frankly none. All you're doing is getting cluster ****ed.

Must/Should be in the hackzone.  It goes a lot quicker than a few seconds and most of the aggro you are doing could be just as effective based out of the hackzone.  Things get crazy, flank the enemies carrying up the rear and let the other three take out the front runners.  The only time I could see this even being an option or viable versus having all four in the zone is against Reapers, other than that, you can generally get halfway done before an enemy even gets close to you.

The mindset should always be, all four in the zone and plan from there.  Branching off on your own just because you think it benefits the hack doesn't really help at all.  The sooner the hack is done, the easier the wave is.


PS-I don't wipe on hacks.


How exactly, prey tell, will having 4 people in the hackzone help stop enemies even getting close to you, when half the time, the spawn point is a few meters away from the hackzone itself?
You have a massive time leniancy on these objectives and they're often done with 2-3 minutes left on the clock, so please tell me how exactly getting it done as quickly as possible prioritizes over getting it done safely without having to waste consumables? There's a set limit of mobs that can spawn, there's no rush what so ever.
An infiltrator that only has a slow sniper rifle is just goign to be gimped if forced to play in the hackzone for no reason. Particularly a GI that can be gibbed down in seconds.

At the end of the day, I find your mindset marrow and simplistic.

P.S. - I call your bull****.

Modifié par kinglewy00, 15 mai 2012 - 03:08 .


#37
MetalHeadDev

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the hacking objective on gold is downright unfair. There's a ton of places where there is literally no cover you're right in the middle (FBW, i'm talking to you) of the chaos and you get mowed down. The endlessly irritating screen shake from everything makes it impossible to scope very well, the hacking is just not fair. I have NEVER seen a gold hacking objective completed without someone using a cobra :(

#38
MetalHeadDev

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also I often find that in order to start the hack you have to clear on the enemies that spawned literally on top of the terminal. On lower difficulties this isn't so bad but on gold wave 10 this can mean that the objective never gets started because you're trying to retreat or find cover

#39
mrcanada

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kinglewy00 wrote...

mrcanada wrote...

kinglewy00 wrote...

mrcanada wrote...

All 4 players should be in the zone, period.  Obvious reasons that I won't explain.  If you're the one idiot running around on a Wave 10 hack on gold, I'll kill you.


This ridiculous and narrow minded "All players MUST be in the hackzone" attitude is the exact reason why most hackzones on gold end in wipe, or at least get ridicuously messy and end in consumables being wasted.

If you really can't see the benefits of having, say for example, a single infiltrator or vanguard, get a vantage point and thin out most the herd or hold some aggro and hold his own away from the hackzone, then you, quite simply, are the massive idiot.

Please tell me these "reasons" there must always be 4 people, because other than it going a few seconds quicker which won't even gain you any extra credits, there are quite frankly none. All you're doing is getting cluster ****ed.

Must/Should be in the hackzone.  It goes a lot quicker than a few seconds and most of the aggro you are doing could be just as effective based out of the hackzone.  Things get crazy, flank the enemies carrying up the rear and let the other three take out the front runners.  The only time I could see this even being an option or viable versus having all four in the zone is against Reapers, other than that, you can generally get halfway done before an enemy even gets close to you.

The mindset should always be, all four in the zone and plan from there.  Branching off on your own just because you think it benefits the hack doesn't really help at all.  The sooner the hack is done, the easier the wave is.


PS-I don't wipe on hacks.


How exactly, prey tell, will having 4 people in the hackzone help stop enemies even getting close to you, when half the time, the spawn point is a few meters away from the hackzone itself?
You have a massive time leniancy on these objectives and they're often done with 2-3 minutes left on the clock, so please tell me how exactly getting it done as quickly as possible prioritizes over getting it done safely without having to waste consumables? There's a set limit of mobs that can spawn, there's no rush what so ever.
An infiltrator that only has a slow sniper rifle is just goign to be gimped if forced to play in the hackzone for no reason. Particularly a GI that can be gibbed down in seconds.

At the end of the day, I find your mindset marrow and simplistic.

P.S. - I call your bull****.


And I call your rationale stat padding for epeen under the guise of helping a hack.  I play with a regular team and we have no trouble with 4 in the hack, ever.  Even in the rare PUB I do, the only time hacks go bad are when people don't come to the hack zone.  

#40
Serge_THE_GREAT

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I always thought that the bonus from having multiple players in the hack zone was a bonus to everyone's experience points. So, it's credits huh?

On an unrelated note, which objective has the most potential for credits?

#41
Serkevan

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"ME TANK!!!!!!"- Last words of my Krogan Vanguard, which then proceeds to taunt 2 banshees and 2 brutes around the map.

Add Benny Hill theme for extra lulz.

#42
billy the squid

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kinglewy00 wrote...

 ..because everyone for some reason assumes all 4 players have to be in the hackzone.
There's usually no cover and too much damage due everyone being clusterf*cked.
Snipers struggle to scope effectively with all the powers going off. Squishier classes get over whelmed, and I'm nearly certain you don't even need 4 people in at all times to receive the bonus credits.
Just one person hanging back and holding his own will save a ton of grief.
So, anyone care to explain why everyone seems to think 4 players in the hackzone is mandatory?


Depends on where it is. I play a GI, I've done hacks on my own and with a team with me. I'd say with a team is a lot easier, if they know what they're doing. If not, bugger off and leave me alone. I don't need you drawing half the enemies on the map into the zone if you can't handle them. I'd rather sit there and then cloak when I need to, dealing with the odd few who don't go for the rest of the team.

I played a match with 2 sentinels, an Engineer and myself playing a GI. The hack was a walk in the park, spamming overload kept everyone bottled up on the stairwell and the drone made a good distraction. Add in my shots from the Widow using the reload glitch, going through several enemies with penetrator and extended barrel mod V. It didn't take long to clear the objective. Just had to use one missile at the beginning to clear them out of the area quick so we didn't get flanked and start the hack fast..

#43
DCko

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kinglewy00 wrote...

DCko wrote...

I would personally kick you next round if you contribute 0 points towards the hack. It depends on the difficulty of the hack location. It's too ****** slow if you are uploading 2 or 3 players at a time.

The least you can do is stay in the hack zone for 30%-40% of the hack in order to speed things up. You can easily step in and out of the zone and steadily gain points toward completion. The sooner the better or else more enemies will spawn. More enemies = increasing the amount of time to complete a simple Gold match.

Otherwise, there is no reason all 4 of you can't be in the zone if one of you is a Salarian Engineer or your team has great crowd control synergy.


Then you don't deserve me in your team.


Ok? Cuz hacks are pretty damn easy except for Reapers. I'd understand running a lap around to get a banshee away. But it's that or cobra missiles. Both methods work. You shouldn't be outside the hack zone if you use the missiles. The point is, get back in the zone when the threat is dispatched. 

And a few seconds quicker? Bro. Learn to math. You get significatly more points when all 4 people are inside the hack zone. Like I said, contribute a little rather than no points towards the objective to speed things up.

You would be the reason why people only get less than 70K creds on gold. Learn to spread out before the objective round begins. By chance and luck, one of your teammates are by the objective and in turn, you avoid potential enemies spawning at your objective.

Look I'm not disagreeing with you 100%. I agree that in some cases, you do need to peddle back away from the objective to regain control of the firefight. But contributing 0 points towards hack zones is not any better either. 

Modifié par DCko, 15 mai 2012 - 03:43 .


#44
Snake241079

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Serkevan wrote...

"ME TANK!!!!!!"- Last words of my Krogan Vanguard, which then proceeds to taunt 2 banshees and 2 brutes around the map.

Add Benny Hill theme for extra lulz.



LMAO!  Funniest picture in my mind today!

#45
Siansonea

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I do kind of see the OP's point—that sometimes tactics demand that you go off-script a bit and allow one or more of the team members to peel away from the hack zone to manage the battlefield better, but the way it's presented makes it seem like it's a rationalization or a justification for a playstyle, rather than a genuine tactic. Obviously Infiltrators and Vanguards aren't as effective at siege tactics, they're hit-and-run types. If you like to play Infiltrators, then yeah, you're going to hate hacks because they don't play to your strengths the way that disabling the four devices or taking out the priority targets do. But I think it takes a lot more player skill to survive in the thick of a hack zone than to go sprinting away, taking potshots as you go. An Infiltrator isn't going to remain uncloaked long enough to make a big enough dent in the aggro to compensate for the loss of another target for the enemy in the hot zone, the three in the hot zone will be taking all the heat. To me, the best tactic is for the entire team, except for the Infiltrator, to lure the crowd away from the hack zone. Meanwhile, the Infiltrator starts the hack, and as the rest of the team approaches the hack zone, the Infiltrator snipes at the enemies in pursuit, while picking off the stragglers that have accumulated at the hack zone because of the Infiltrator's presence. Naturally, as the hack goes on, more enemies will spawn and will come from all sides. THEN the Infiltrator should run and flank, prioritizing enemies that can throw grenades or snipe from a distance. And if you're facing Reapers, well, all bets are off, you're all going to have to be on the move multiple times during the objective, you simply can't stand up and fight against Banshees, Brutes and Ravagers, you've got to out of dodge periodically and come back to the zone when the worst of the enemies have been taken down.

#46
Serkevan

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Snake241079 wrote...

Serkevan wrote...

"ME TANK!!!!!!"- Last words of my Krogan Vanguard, which then proceeds to taunt 2 banshees and 2 brutes around the map.

Add Benny Hill theme for extra lulz.



LMAO!  Funniest picture in my mind today!


Heh, a fourth uploader is not going to make it much faster,  and aggroing more than half the enemies on most maps (God forbid, Glacier, or... Reactor, those are nasty) is quite easy as long as you don't mess up too much.

#47
NobodyofConsequence

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I've had a few PUG games where we've flowed in and out as needed. As long as you hover around the area, it makes more sense to me to get agro and step out, kiting it while your team finishes it off, then die and be a man down with all the risk that entails. And, rockets can be your best friend. Just as long as you maximise the time you can REASONABLY spend in the hack zone.

The other option, which I've never tried, is get your infiltrator/s to do the hack while everyone else draws agro. Think it's a good concept on some of the harder hacks, like the one in the middle at Condor, which I absolutely hate vs Reapers.

#48
dday3six

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It's depends on the map your playing, the location of the hack, what classes the team has, and the enemy played against, but I do agree that there are times when it's better to go with 3 on the hack and 1 drawing fire away from it.

#49
NuclearTech76

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mrcanada wrote...

And I call your rationale stat padding for epeen under the guise of helping a hack.  I play with a regular team and we have no trouble with 4 in the hack, ever.  Even in the rare PUB I do, the only time hacks go bad are when people don't come to the hack zone.  

The first bolded I believe. A regular team with appropriate equpiment and communication can hold a hack zone easily.

The second is where you run into problems.  Some of the PUGs on Gold, there is no way in hell the players are competent enough to hold a zone for very long at times. Again I mostly agree with you that most of the time it goes fine with four in the hack but there are times when you have to play a little more flexible when your team blows.

#50
kinglewy00

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mrcanada wrote...

kinglewy00 wrote...

mrcanada wrote...

kinglewy00 wrote...

mrcanada wrote...

All 4 players should be in the zone, period.  Obvious reasons that I won't explain.  If you're the one idiot running around on a Wave 10 hack on gold, I'll kill you.


This ridiculous and narrow minded "All players MUST be in the hackzone" attitude is the exact reason why most hackzones on gold end in wipe, or at least get ridicuously messy and end in consumables being wasted.

If you really can't see the benefits of having, say for example, a single infiltrator or vanguard, get a vantage point and thin out most the herd or hold some aggro and hold his own away from the hackzone, then you, quite simply, are the massive idiot.

Please tell me these "reasons" there must always be 4 people, because other than it going a few seconds quicker which won't even gain you any extra credits, there are quite frankly none. All you're doing is getting cluster ****ed.

Must/Should be in the hackzone.  It goes a lot quicker than a few seconds and most of the aggro you are doing could be just as effective based out of the hackzone.  Things get crazy, flank the enemies carrying up the rear and let the other three take out the front runners.  The only time I could see this even being an option or viable versus having all four in the zone is against Reapers, other than that, you can generally get halfway done before an enemy even gets close to you.

The mindset should always be, all four in the zone and plan from there.  Branching off on your own just because you think it benefits the hack doesn't really help at all.  The sooner the hack is done, the easier the wave is.


PS-I don't wipe on hacks.


How exactly, prey tell, will having 4 people in the hackzone help stop enemies even getting close to you, when half the time, the spawn point is a few meters away from the hackzone itself?
You have a massive time leniancy on these objectives and they're often done with 2-3 minutes left on the clock, so please tell me how exactly getting it done as quickly as possible prioritizes over getting it done safely without having to waste consumables? There's a set limit of mobs that can spawn, there's no rush what so ever.
An infiltrator that only has a slow sniper rifle is just goign to be gimped if forced to play in the hackzone for no reason. Particularly a GI that can be gibbed down in seconds.

At the end of the day, I find your mindset marrow and simplistic.

P.S. - I call your bull****.


And I call your rationale stat padding for epeen under the guise of helping a hack.  I play with a regular team and we have no trouble with 4 in the hack, ever.  Even in the rare PUB I do, the only time hacks go bad are when people don't come to the hack zone.  


Running mostly private matches means you likely have an optimal group set-up most the time and with trusted players. 
And just because -you- personally haven't had any wipes, doesn't mean it's better to always have 4 people in the hackzone. (Which all we have is your word on by the way..)
None of the other points you've made are compelling in any way what so ever.

So to be quite honest, I call your attempt at coming on here trying to act a pompous smart arse under the guise of offering a valid counter argument.

And as it's been said, cobra missiles should be used. Well, then having to rely on cobra missile or two means nothing went particularly smoothly then, did it?

Modifié par kinglewy00, 15 mai 2012 - 03:42 .