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Why hackzone is the messiest objective, usually..


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#51
kinglewy00

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DCko wrote...

kinglewy00 wrote...

DCko wrote...

I would personally kick you next round if you contribute 0 points towards the hack. It depends on the difficulty of the hack location. It's too ****** slow if you are uploading 2 or 3 players at a time.

The least you can do is stay in the hack zone for 30%-40% of the hack in order to speed things up. You can easily step in and out of the zone and steadily gain points toward completion. The sooner the better or else more enemies will spawn. More enemies = increasing the amount of time to complete a simple Gold match.

Otherwise, there is no reason all 4 of you can't be in the zone if one of you is a Salarian Engineer or your team has great crowd control synergy.


Then you don't deserve me in your team.


Ok? Cuz hacks are pretty damn easy except for Reapers. I'd understand running a lap around to get a banshee away. But it's that or cobra missiles. Both methods work. You shouldn't be outside the hack zone if you use the former. The point is, get back in the zone when the threat is dispatched. 

And a few seconds quicker? Bro. Learn to math. You get significatly more points when all 4 people are inside the hack zone. Like I said, contribute a little rather than no points towards the objective to speed things up.

You would be the reason why people only get less than 70K creds on gold. Learn to spread out before the objective round begins. By chance and luck, one of your teammates are by the objective and in turn, you avoid potential enemies spawning at your objective.


Like I said above, if you have to waste a cobra missile, then you're clearly not finding the hackzone very easy at all then, are you? Why is wasting a missile better than just letting one guy pop out maybe even just once or twice during the hack to make some leeway and take some fire away from the group?
You're not actually even losing any credits and you're certainly not losing a noticeable amount of XP. There's a small XP bonus for a reason - it's usually HARDER with 4 people.
And in gold where most people are likely 20, XP even matters why?

Just because the hack is getting done quicker, it doesn't mean the hack is getting done more safely and efficiently.
When the hack is usually finished with roughly 3 and a half minutes on the map, why do people insist there is such a rush?
I could really care less about the extra 20 or so seconds and the pathetic amount of extra xp you earn as long as it's done without consumables being needlessly wasted.
And when you're playing say, reapers+reactor or giant on wave 10, let's see how "quicker" your hack gets done with 4 people in the zone then.

Modifié par kinglewy00, 15 mai 2012 - 04:03 .


#52
Siansonea

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I do agree with the OP that having to use Cobra missiles is a sign of less-than-perfect tactics. Ideally, you shouldn't have to use any consumables in a match. Any tactics that rely on Cobra missiles are not as sound as tactics that rely on movement and managing your role on the team. It's not like you can pick up new Cobra missiles on the map, like thermal clips.

#53
Kuato Livezz

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IME, one in the hack zone with 3 running around or holding positions is a very tough situation for the one hacker. 3 in 1 out is doable.

IME, players who run out can't take the heat.

#54
Kuato Livezz

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kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

I would personally kick you next round if you contribute 0 points towards the hack. It depends on the difficulty of the hack location. It's too ****** slow if you are uploading 2 or 3 players at a time.

The least you can do is stay in the hack zone for 30%-40% of the hack in order to speed things up. You can easily step in and out of the zone and steadily gain points toward completion. The sooner the better or else more enemies will spawn. More enemies = increasing the amount of time to complete a simple Gold match.

Otherwise, there is no reason all 4 of you can't be in the zone if one of you is a Salarian Engineer or your team has great crowd control synergy.


Then you don't deserve me in your team.


Ok? Cuz hacks are pretty damn easy except for Reapers. I'd understand running a lap around to get a banshee away. But it's that or cobra missiles. Both methods work. You shouldn't be outside the hack zone if you use the former. The point is, get back in the zone when the threat is dispatched. 

And a few seconds quicker? Bro. Learn to math. You get significatly more points when all 4 people are inside the hack zone. Like I said, contribute a little rather than no points towards the objective to speed things up.

You would be the reason why people only get less than 70K creds on gold. Learn to spread out before the objective round begins. By chance and luck, one of your teammates are by the objective and in turn, you avoid potential enemies spawning at your objective.


Like I said above, if you have to waste a cobra missile, then you're clearly not finding the hackzone very easy at all then, are you? Why is wasting a missile better than just letting one guy pop out maybe even just once or twice during the hack to make some leeway and take some fire away from the group? You're not actually even losing any credits and you're certainly not losing a noticeable amount of XP. There's a small XP bonus for a reason - it's usually HARDER with 4 people.
And in gold where most people are likely 20, XP even matters why?

Just because the hack is getting done quicker, it doesn't mean the hack is getting done more safely and efficiently.
When the hack is usually finished with roughly 3 and a half minutes on the map, why do people insist there is such a rush?
I could really care less about the extra 20 or so seconds and the pathetic amount of extra xp you earn as long as it's done without consumables being needlessly wasted.
And when you're playing say, reapers+reactor or giant on wave 10, let's see how "quicker" your hack gets done with 4 people in the zone then.


Popping in and out is absolutely fine if you can line up a great shot.  Running to the other side of the map and hiding behind the guise of "killing enemies from afar" is not (not saying this is what you do).

#55
Nissun

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I have a question:

Isn't having an infiltrator outside to "kite enemies away" kind of... backwards logic? I mean, the moment they cloak, the enemies are going to focus back on the people in the hack area. Wouldn't a cloak-less class be better for the task?

However, I do prefer if everybody stays in. The sooner we get over it, the better.

#56
kinglewy00

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Kuato Livezz wrote...

Popping in and out is absolutely fine if you can line up a great shot.  Running to the other side of the map and hiding behind the guise of "killing enemies from afar" is not (not saying this is what you do).


Depends. I know what you mean because I get pissed off at players doing this just to wrack up points. Especially when it's not neccesary, and when it's a sentinel doing this and I happen to be the infiltrator who if anyone should be outside the zone.
But I think it doesn't matter where you are on the map as long as you know you can run back in time to revive if needed, you have a good vantage point over the hackzone, and you're drawing aggro off enough ravagers and rocket troopers etc. to mitigate a significant enough amount of damage away from the other players.
It is better to be able to run back in and out when and if you ever get room to fart in there though.

Modifié par kinglewy00, 15 mai 2012 - 04:12 .


#57
PrebuiltTub

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urrmmm i play with a strong squad n we always get all 4 in the hack. its all about power synergy and ppl knowing what they should do. Even vs rprs, the only map we have trouble holding off hacks is condor. duno, guess you gota work with wut u have, but Id always at lest try to get everybody in the hack n if you gota split, split.

#58
kinglewy00

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Nissun wrote...

I have a question:

Isn't having an infiltrator outside to "kite enemies away" kind of... backwards logic? I mean, the moment they cloak, the enemies are going to focus back on the people in the hack area. Wouldn't a cloak-less class be better for the task?

However, I do prefer if everybody stays in. The sooner we get over it, the better.


No, because cloak doesn't simply work like that. And even if it did, just take get some cover and start firing. You'd have still took some pressure off the zone either way.
And I agree, 4 players in the zone is USUALLY the better idea. Not always though. 
And people being adament that there's this unwritten rule about 4 players always being in the zone is what's causing wipes on the trickier locations.

#59
RegularX

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If the Hackzone is too "hot", at least stay in sprinting distance of it. An average of 3 people should be a goal, but the fast the hack is done the sooner everyone can find real cover.

Nothing quite like having two guys bounce around the other side of the map while you're trying to stay inside the line while dodging a Banshee.

#60
LeandroBraz

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kinglewy00 wrote...

 ..because everyone for some reason assumes all 4 players have to be in the hackzone.
There's usually no cover and too much damage due everyone being clusterf*cked.
Snipers struggle to scope effectively with all the powers going off. Squishier classes get over whelmed, and I'm nearly certain you don't even need 4 people in at all times to receive the bonus credits.
Just one person hanging back and holding his own will save a ton of grief.
So, anyone care to explain why everyone seems to think 4 players in the hackzone is mandatory?




 This is a good strategy, but it's not mandatory and don't work in every hack stuation. I thing the most importante is that people should know when is time to get the hell out of there. If the zone is clearly dominated by the enemies, retreat, together if possible, attract the enemies to the other side of the map, win your way back to the hack point.

 One reason to be with 4 players is that the faster you hack, the reward is increased.  I never pay attention on how much of difference there's if you do it faster, but the reward decrease as the time pass.

 In the weekend I did a excelent match in the reactor. We holded a hack inside that hub (wave 10, gold, reapers), with that light in the middle of it, it was a really explosive team, so the enemies had a really bad time going inside. If they did, missile. There's a lot of people that forgot how to use missiles, because they never do it, they prefer to loose the match. When I'm overwelmed, I don't think twice, mostly in hacks, I use the d*mn missile.

#61
cronshaw

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The best players I've played with on gold all get to the zone and stay there. If it is overrun use a missile. And I don't have any trouble sniping w/ an infiltrator when I'm in the zone: quick-scope.

#62
kinglewy00

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modok8 wrote...

The best players I've played with on gold all get to the zone and stay there. If it is overrun use a missile. And I don't have any trouble sniping w/ an infiltrator when I'm in the zone: quick-scope.


Like I said, a strategy that relies on the use of consumables, is a bad strategy.
And if you're having an easy time sniping, then you've either got lucky on the hack location or the rest of your team are the ones keeping the situation under ontrol.
It doesn't matter how good anyone is at using a sniper rifle. You ARE losing dps being forced to play in a tough, swarmed spot with missiles or ravagers blasting at you.

Modifié par kinglewy00, 15 mai 2012 - 04:30 .


#63
whateverman7

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i prefer all 4 get to the zone and get the objective done as quick as possible...the faster you get it done, the more money you get....if your team was capable to get to wave 10, then all 4 of yall holding it down shouldnt be a problem...especially after you get past the initially spawn....that's why you have weapons, powers, and missles....i know it's the cool thing right now to not use missles, but f that....if i got them, they getting used; i hope my team is smart enough to do the same

as for having 1 roam around, i understand, but dont agree....having 1 roam around just extends the objective....no need to, yall should get it done as quick as possible....another thing i've seen is that if 1 roams, others tend to roam, and next thing you know, you're the only 1 in the zone....also, the 1 that roams is usally just right outside the zone, which makes no sense...just step in, lets get this over, then we can go hunting...

#64
DCko

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kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

I would personally kick you next round if you contribute 0 points towards the hack. It depends on the difficulty of the hack location. It's too ****** slow if you are uploading 2 or 3 players at a time.

The least you can do is stay in the hack zone for 30%-40% of the hack in order to speed things up. You can easily step in and out of the zone and steadily gain points toward completion. The sooner the better or else more enemies will spawn. More enemies = increasing the amount of time to complete a simple Gold match.

Otherwise, there is no reason all 4 of you can't be in the zone if one of you is a Salarian Engineer or your team has great crowd control synergy.


Then you don't deserve me in your team.


Ok? Cuz hacks are pretty damn easy except for Reapers. I'd understand running a lap around to get a banshee away. But it's that or cobra missiles. Both methods work. You shouldn't be outside the hack zone if you use the former. The point is, get back in the zone when the threat is dispatched.

And a few seconds quicker? Bro. Learn to math. You get significatly more points when all 4 people are inside the hack zone. Like I said, contribute a little rather than no points towards the objective to speed things up.

You would be the reason why people only get less than 70K creds on gold. Learn to spread out before the objective round begins. By chance and luck, one of your teammates are by the objective and in turn, you avoid potential enemies spawning at your objective.


Like I said above, if you have to waste a cobra missile, then you're clearly not finding the hackzone very easy at all then, are you? Why is wasting a missile better than just letting one guy pop out maybe even just once or twice during the hack to make some leeway and take some fire away from the group? You're not actually even losing any credits and you're certainly not losing a noticeable amount of XP. There's a small XP bonus for a reason - it's usually HARDER with 4 people.
And in gold where most people are likely 20, XP even matters why?

Just because the hack is getting done quicker, it doesn't mean the hack is getting done more safely and efficiently.
When the hack is usually finished with roughly 3 and a half minutes on the map, why do people insist there is such a rush?
I could really care less about the extra 20 or so seconds and the pathetic amount of extra xp you earn as long as it's done without consumables being needlessly wasted.
And when you're playing say, reapers+reactor or giant on wave 10, let's see how "quicker" your hack gets done with 4 people in the zone then.


Did I say anything about XP? I said credits. And "wasting" a cobra missile to clear the objective zone of 2 primes/atlas/banshees... how is that not safe or efficient? It literally takes 1 second to shoot 1 missile and clear the objective zone of any boss types so your teammates can safely occupy the zone.

If you safely spread out right before the objective round starts, hell, you might not even need a cobra because you stopped them from spawning in that specific hack zone. 

Look here is how it goes:
---------------------------------------
Wave begins*
Hack objective*
You find 2 Atlas at the zone and a few phantoms and other infantry types*
You should use a missile to quickly clear the zone so you can safely occupy it and efficiently defend the line with regular weaponry*

OR

Spend 20-30 seconds clearing the zone without a missile

You are hoarding your 255 missiles for nothing when you should be using it on objective rounds to make it go smoother and faster. It is because of this mindset that you get wiped. That to me is "safe and efficient".

Clearly, you aren't reading anything I said. I did mention it's ok to get outside of the circle for Reapers and I do find myself in situations where you DO have to get outside the circle. But it's not always necessary.

Modifié par DCko, 15 mai 2012 - 04:37 .


#65
DaDiddles

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I've lost count at the number of times random players will rambo off on their own during a hack objective only to get killed and either singlehandedly cause us to lose the round, or at the very least screw us over significantly and very likely cause us to blow missiles unnecessarily.

From my experience, the sheer amount of time you save by having all 4 players in the hackzone almost always makes it more efficient and therefore safer than having anyone off ramboing outside the hackzone.

Maybe OP is extra special at kiting enemies away from the hackzone or something, in which case I say "do whatever works." But from my personal experience, a hack objective is rarely failed with 4 people inside it, 99% of the time it's because half the team was out "helping the team" by trying to boost their own score.

#66
hihey54

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I have created a guide about how to handle a hacking properly.
Too bad no one seems interested, though :(

#67
Kuato Livezz

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whateverman7 wrote...

i prefer all 4 get to the zone and get the objective done as quick as possible...the faster you get it done, the more money you get....if your team was capable to get to wave 10, then all 4 of yall holding it down shouldnt be a problem...especially after you get past the initially spawn....that's why you have weapons, powers, and missles....i know it's the cool thing right now to not use missles, but f that....if i got them, they getting used; i hope my team is smart enough to do the same

as for having 1 roam around, i understand, but dont agree....having 1 roam around just extends the objective....no need to, yall should get it done as quick as possible....another thing i've seen is that if 1 roams, others tend to roam, and next thing you know, you're the only 1 in the zone....also, the 1 that roams is usally just right outside the zone, which makes no sense...just step in, lets get this over, then we can go hunting...


But its easier to hunt if the rest of the squad is in the hack zone and I'm not.  :devil:

#68
whateverman7

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kinglewy00 wrote...

modok8 wrote...

The best players I've played with on gold all get to the zone and stay there. If it is overrun use a missile. And I don't have any trouble sniping w/ an infiltrator when I'm in the zone: quick-scope.


Like I said, a strategy that relies on the use of consumables, is a bad strategy.
And if you're having an easy time sniping, then you've either got lucky on the hack location or the rest of your team are the ones keeping the situation under ontrol.
It doesn't matter how good anyone is at using a sniper rifle. You ARE losing dps being forced to play in a tough, swarmed spot with missiles or ravagers blasting at you.


it's not a strategy to use a missle....it's smart...that's what they are there for...why is it bad or not smart to use a missle?...just like any other consumable, they can be replaced...and since the je pack is available all the time now, they can be replaced easily

#69
kinglewy00

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DCko wrote...

kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

I would personally kick you next round if you contribute 0 points towards the hack. It depends on the difficulty of the hack location. It's too ****** slow if you are uploading 2 or 3 players at a time.

The least you can do is stay in the hack zone for 30%-40% of the hack in order to speed things up. You can easily step in and out of the zone and steadily gain points toward completion. The sooner the better or else more enemies will spawn. More enemies = increasing the amount of time to complete a simple Gold match.

Otherwise, there is no reason all 4 of you can't be in the zone if one of you is a Salarian Engineer or your team has great crowd control synergy.


Then you don't deserve me in your team.


Ok? Cuz hacks are pretty damn easy except for Reapers. I'd understand running a lap around to get a banshee away. But it's that or cobra missiles. Both methods work. You shouldn't be outside the hack zone if you use the former. The point is, get back in the zone when the threat is dispatched.

And a few seconds quicker? Bro. Learn to math. You get significatly more points when all 4 people are inside the hack zone. Like I said, contribute a little rather than no points towards the objective to speed things up.

You would be the reason why people only get less than 70K creds on gold. Learn to spread out before the objective round begins. By chance and luck, one of your teammates are by the objective and in turn, you avoid potential enemies spawning at your objective.


Like I said above, if you have to waste a cobra missile, then you're clearly not finding the hackzone very easy at all then, are you? Why is wasting a missile better than just letting one guy pop out maybe even just once or twice during the hack to make some leeway and take some fire away from the group? You're not actually even losing any credits and you're certainly not losing a noticeable amount of XP. There's a small XP bonus for a reason - it's usually HARDER with 4 people.
And in gold where most people are likely 20, XP even matters why?

Just because the hack is getting done quicker, it doesn't mean the hack is getting done more safely and efficiently.
When the hack is usually finished with roughly 3 and a half minutes on the map, why do people insist there is such a rush?
I could really care less about the extra 20 or so seconds and the pathetic amount of extra xp you earn as long as it's done without consumables being needlessly wasted.
And when you're playing say, reapers+reactor or giant on wave 10, let's see how "quicker" your hack gets done with 4 people in the zone then.


Did I say anything about XP? I said credits. And "wasting" a cobra missile to clear the objective zone of 2 primes/atlas/banshees... how is that not safe or efficient? It literally takes 1 second to shoot 1 missile and clear the objective zone of any boss types so your teammates can safely occupy the zone.

If you safely spread out right before the objective round starts, hell, you might not even need a cobra because you stopped them from spawning in that specific hack zone.

You are hoarding your 255 missiles for nothing when you should be using it on objective rounds to make it go smoother and faster. It is because of this mindset that you get wiped. Otherwise, what? You are gonna spend 20 seconds or so trying to clear out 2 atlas when a simple missile does the job for you on the most important rounds of the game. That to me is "safe and efficient".

Clearly, you aren't reading anything I quoted. I did mention it's ok to get outside of the circle for Reapers and I do find myself in situations where you DO have to get outside the circle. But it's not always necessary.


It's not efficient because missiles are limited and should be used when they are 100% needed to save from a wipe, not utterly wasted when there is a perfectly more viable solution.
If an infiltrator has a good vantage point and no powers shaking his scope, he can take down a prime in about 15 seconds without the use of a missile. 
You can call your tactic safe, but you can not call it efficient. 
Also what will using a missile achieve? They'll still respawn. There's a limit to how many mobs can spawn at one time, so dividing them and drawing off their fire, and taking them out in good time actually makes more sense than wasting missiles nuking them all down.
I've done a reapers / reactor wave 10 hack combo and used every single missile I had to no avail. They just respawned right on top us almost right away. Better to completely hold off all that fire for as long as neccessary than have a mere 4 second beathing space.
If you had any common sense you'd see my point. 

Modifié par kinglewy00, 15 mai 2012 - 04:43 .


#70
whateverman7

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Kuato Livezz wrote...
But its easier to hunt if the rest of the squad is in the hack zone and I'm not.  :devil:


lol...i enjoy hunting like the next person, but i enjoy getting the most money possible 1st....then we can go hunting

#71
kinglewy00

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whateverman7 wrote...

kinglewy00 wrote...

modok8 wrote...

The best players I've played with on gold all get to the zone and stay there. If it is overrun use a missile. And I don't have any trouble sniping w/ an infiltrator when I'm in the zone: quick-scope.


Like I said, a strategy that relies on the use of consumables, is a bad strategy.
And if you're having an easy time sniping, then you've either got lucky on the hack location or the rest of your team are the ones keeping the situation under ontrol.
It doesn't matter how good anyone is at using a sniper rifle. You ARE losing dps being forced to play in a tough, swarmed spot with missiles or ravagers blasting at you.


it's not a strategy to use a missle....it's smart...that's what they are there for...why is it bad or not smart to use a missle?...just like any other consumable, they can be replaced...and since the je pack is available all the time now, they can be replaced easily


As I said above, I'd rather save them for when they are needed, not for when there's an alternative solution that's actually more effective.

#72
DCko

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kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

I would personally kick you next round if you contribute 0 points towards the hack. It depends on the difficulty of the hack location. It's too ****** slow if you are uploading 2 or 3 players at a time.

The least you can do is stay in the hack zone for 30%-40% of the hack in order to speed things up. You can easily step in and out of the zone and steadily gain points toward completion. The sooner the better or else more enemies will spawn. More enemies = increasing the amount of time to complete a simple Gold match.

Otherwise, there is no reason all 4 of you can't be in the zone if one of you is a Salarian Engineer or your team has great crowd control synergy.


Then you don't deserve me in your team.


Ok? Cuz hacks are pretty damn easy except for Reapers. I'd understand running a lap around to get a banshee away. But it's that or cobra missiles. Both methods work. You shouldn't be outside the hack zone if you use the former. The point is, get back in the zone when the threat is dispatched.

And a few seconds quicker? Bro. Learn to math. You get significatly more points when all 4 people are inside the hack zone. Like I said, contribute a little rather than no points towards the objective to speed things up.

You would be the reason why people only get less than 70K creds on gold. Learn to spread out before the objective round begins. By chance and luck, one of your teammates are by the objective and in turn, you avoid potential enemies spawning at your objective.


Like I said above, if you have to waste a cobra missile, then you're clearly not finding the hackzone very easy at all then, are you? Why is wasting a missile better than just letting one guy pop out maybe even just once or twice during the hack to make some leeway and take some fire away from the group? You're not actually even losing any credits and you're certainly not losing a noticeable amount of XP. There's a small XP bonus for a reason - it's usually HARDER with 4 people.
And in gold where most people are likely 20, XP even matters why?

Just because the hack is getting done quicker, it doesn't mean the hack is getting done more safely and efficiently.
When the hack is usually finished with roughly 3 and a half minutes on the map, why do people insist there is such a rush?
I could really care less about the extra 20 or so seconds and the pathetic amount of extra xp you earn as long as it's done without consumables being needlessly wasted.
And when you're playing say, reapers+reactor or giant on wave 10, let's see how "quicker" your hack gets done with 4 people in the zone then.


Did I say anything about XP? I said credits. And "wasting" a cobra missile to clear the objective zone of 2 primes/atlas/banshees... how is that not safe or efficient? It literally takes 1 second to shoot 1 missile and clear the objective zone of any boss types so your teammates can safely occupy the zone.

If you safely spread out right before the objective round starts, hell, you might not even need a cobra because you stopped them from spawning in that specific hack zone.

You are hoarding your 255 missiles for nothing when you should be using it on objective rounds to make it go smoother and faster. It is because of this mindset that you get wiped. Otherwise, what? You are gonna spend 20 seconds or so trying to clear out 2 atlas when a simple missile does the job for you on the most important rounds of the game. That to me is "safe and efficient".

Clearly, you aren't reading anything I quoted. I did mention it's ok to get outside of the circle for Reapers and I do find myself in situations where you DO have to get outside the circle. But it's not always necessary.


It's not efficient because missiles are limited and should be used when they are 100% needed to save from a wipe, not utterly wasted when there is a perfectly more viable solution.
If an infiltrator has a good vantage point and no powers shaking his scope, he can take down a prime in about 15 seconds without the use of a missile. 
You can call your tactic safe, but you can not call it efficient. 
Also what will using a missile achieve? They'll still respawn. There's a limit to how many mobs can spawn at one time, so dividing them and drawing off their fire, and taking them out in good time actually makes more sense than wasting missiles nuking them all down.
I've done a reapers / reactor wave 10 hack combo and used every single missile I had to no avail. They just respawned right on top us almost right away.
If you had any common sense you'd see my point. 


I don't know what game you are playing. But after shooting a missile to clear spawned enemies at the objective, stops them from spawning at that specific zone and in turn it makes the area safe to occupy. That should take care of them spawning on top of you AS LONG AS YOU OCCUPY THE ZONE after said cobra missile. 

Modifié par DCko, 15 mai 2012 - 04:45 .


#73
DaDiddles

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Nissun wrote...

I have a question:

Isn't having an infiltrator outside to "kite enemies away" kind of... backwards logic? I mean, the moment they cloak, the enemies are going to focus back on the people in the hack area. Wouldn't a cloak-less class be better for the task?

However, I do prefer if everybody stays in. The sooner we get over it, the better.


I am confused by this as well. Cloak definitely takes aggro off you, for sure. If anyone doesn't believe me, play as a non-infiltrator class on a team full of infiltrators, then see how much extra gunfire is pointed in your direction.

If you want to stay outside the hackzone and kite enemies, you're better off as a Vanguard or a Drell. Both are quick and can draw plenty of aggro, but still have enough firepower to take out enemies (and charge can keep you alive). At the same time, both can easily get back to the hack zone without too much difficulty.

Any other class that I've seen try this just ends up getting boned by flankers like phantoms and hunters, and then someone from the hack has to go out and save them, only to end up getting killed by the same phantoms/hunters, etc.

#74
kinglewy00

kinglewy00
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DCko wrote...

kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

I would personally kick you next round if you contribute 0 points towards the hack. It depends on the difficulty of the hack location. It's too ****** slow if you are uploading 2 or 3 players at a time.

The least you can do is stay in the hack zone for 30%-40% of the hack in order to speed things up. You can easily step in and out of the zone and steadily gain points toward completion. The sooner the better or else more enemies will spawn. More enemies = increasing the amount of time to complete a simple Gold match.

Otherwise, there is no reason all 4 of you can't be in the zone if one of you is a Salarian Engineer or your team has great crowd control synergy.


Then you don't deserve me in your team.


Ok? Cuz hacks are pretty damn easy except for Reapers. I'd understand running a lap around to get a banshee away. But it's that or cobra missiles. Both methods work. You shouldn't be outside the hack zone if you use the former. The point is, get back in the zone when the threat is dispatched.

And a few seconds quicker? Bro. Learn to math. You get significatly more points when all 4 people are inside the hack zone. Like I said, contribute a little rather than no points towards the objective to speed things up.

You would be the reason why people only get less than 70K creds on gold. Learn to spread out before the objective round begins. By chance and luck, one of your teammates are by the objective and in turn, you avoid potential enemies spawning at your objective.


Like I said above, if you have to waste a cobra missile, then you're clearly not finding the hackzone very easy at all then, are you? Why is wasting a missile better than just letting one guy pop out maybe even just once or twice during the hack to make some leeway and take some fire away from the group? You're not actually even losing any credits and you're certainly not losing a noticeable amount of XP. There's a small XP bonus for a reason - it's usually HARDER with 4 people.
And in gold where most people are likely 20, XP even matters why?

Just because the hack is getting done quicker, it doesn't mean the hack is getting done more safely and efficiently.
When the hack is usually finished with roughly 3 and a half minutes on the map, why do people insist there is such a rush?
I could really care less about the extra 20 or so seconds and the pathetic amount of extra xp you earn as long as it's done without consumables being needlessly wasted.
And when you're playing say, reapers+reactor or giant on wave 10, let's see how "quicker" your hack gets done with 4 people in the zone then.


Did I say anything about XP? I said credits. And "wasting" a cobra missile to clear the objective zone of 2 primes/atlas/banshees... how is that not safe or efficient? It literally takes 1 second to shoot 1 missile and clear the objective zone of any boss types so your teammates can safely occupy the zone.

If you safely spread out right before the objective round starts, hell, you might not even need a cobra because you stopped them from spawning in that specific hack zone.

You are hoarding your 255 missiles for nothing when you should be using it on objective rounds to make it go smoother and faster. It is because of this mindset that you get wiped. Otherwise, what? You are gonna spend 20 seconds or so trying to clear out 2 atlas when a simple missile does the job for you on the most important rounds of the game. That to me is "safe and efficient".

Clearly, you aren't reading anything I quoted. I did mention it's ok to get outside of the circle for Reapers and I do find myself in situations where you DO have to get outside the circle. But it's not always necessary.


It's not efficient because missiles are limited and should be used when they are 100% needed to save from a wipe, not utterly wasted when there is a perfectly more viable solution.
If an infiltrator has a good vantage point and no powers shaking his scope, he can take down a prime in about 15 seconds without the use of a missile. 
You can call your tactic safe, but you can not call it efficient. 
Also what will using a missile achieve? They'll still respawn. There's a limit to how many mobs can spawn at one time, so dividing them and drawing off their fire, and taking them out in good time actually makes more sense than wasting missiles nuking them all down.
I've done a reapers / reactor wave 10 hack combo and used every single missile I had to no avail. They just respawned right on top us almost right away.
If you had any common sense you'd see my point. 


I don't know what game you are playing. But after shooting a missile to clear spawned enemies at the objective, stops them from spawning at that specific zone, making it safe to occupy, If you are there to stop it. That should take care of them spawning on top of you.

You just aren't occupying the zone safely and efficiently then. 


No. It doesn't. All I've got left to say to you now is come back when you've played Reaper + Reactor at wave 10.

#75
Serkevan

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Hmmm, he has 45 missiles, not 255. And in any case, the difference on a full gold match between "fast-as-hell" and "on-the-clock" objectives is... Oh wait, 4K. From a total of 74K. A difference worth the 3 cobras you had to shoot because 6 banshees spawned in your face because no one was diverting their attention.