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Why hackzone is the messiest objective, usually..


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#76
DCko

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kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

I would personally kick you next round if you contribute 0 points towards the hack. It depends on the difficulty of the hack location. It's too ****** slow if you are uploading 2 or 3 players at a time.

The least you can do is stay in the hack zone for 30%-40% of the hack in order to speed things up. You can easily step in and out of the zone and steadily gain points toward completion. The sooner the better or else more enemies will spawn. More enemies = increasing the amount of time to complete a simple Gold match.

Otherwise, there is no reason all 4 of you can't be in the zone if one of you is a Salarian Engineer or your team has great crowd control synergy.


Then you don't deserve me in your team.


Ok? Cuz hacks are pretty damn easy except for Reapers. I'd understand running a lap around to get a banshee away. But it's that or cobra missiles. Both methods work. You shouldn't be outside the hack zone if you use the former. The point is, get back in the zone when the threat is dispatched.

And a few seconds quicker? Bro. Learn to math. You get significatly more points when all 4 people are inside the hack zone. Like I said, contribute a little rather than no points towards the objective to speed things up.

You would be the reason why people only get less than 70K creds on gold. Learn to spread out before the objective round begins. By chance and luck, one of your teammates are by the objective and in turn, you avoid potential enemies spawning at your objective.


Like I said above, if you have to waste a cobra missile, then you're clearly not finding the hackzone very easy at all then, are you? Why is wasting a missile better than just letting one guy pop out maybe even just once or twice during the hack to make some leeway and take some fire away from the group? You're not actually even losing any credits and you're certainly not losing a noticeable amount of XP. There's a small XP bonus for a reason - it's usually HARDER with 4 people.
And in gold where most people are likely 20, XP even matters why?

Just because the hack is getting done quicker, it doesn't mean the hack is getting done more safely and efficiently.
When the hack is usually finished with roughly 3 and a half minutes on the map, why do people insist there is such a rush?
I could really care less about the extra 20 or so seconds and the pathetic amount of extra xp you earn as long as it's done without consumables being needlessly wasted.
And when you're playing say, reapers+reactor or giant on wave 10, let's see how "quicker" your hack gets done with 4 people in the zone then.


Did I say anything about XP? I said credits. And "wasting" a cobra missile to clear the objective zone of 2 primes/atlas/banshees... how is that not safe or efficient? It literally takes 1 second to shoot 1 missile and clear the objective zone of any boss types so your teammates can safely occupy the zone.

If you safely spread out right before the objective round starts, hell, you might not even need a cobra because you stopped them from spawning in that specific hack zone.

You are hoarding your 255 missiles for nothing when you should be using it on objective rounds to make it go smoother and faster. It is because of this mindset that you get wiped. Otherwise, what? You are gonna spend 20 seconds or so trying to clear out 2 atlas when a simple missile does the job for you on the most important rounds of the game. That to me is "safe and efficient".

Clearly, you aren't reading anything I quoted. I did mention it's ok to get outside of the circle for Reapers and I do find myself in situations where you DO have to get outside the circle. But it's not always necessary.


It's not efficient because missiles are limited and should be used when they are 100% needed to save from a wipe, not utterly wasted when there is a perfectly more viable solution.
If an infiltrator has a good vantage point and no powers shaking his scope, he can take down a prime in about 15 seconds without the use of a missile. 
You can call your tactic safe, but you can not call it efficient. 
Also what will using a missile achieve? They'll still respawn. There's a limit to how many mobs can spawn at one time, so dividing them and drawing off their fire, and taking them out in good time actually makes more sense than wasting missiles nuking them all down.
I've done a reapers / reactor wave 10 hack combo and used every single missile I had to no avail. They just respawned right on top us almost right away.
If you had any common sense you'd see my point. 


I don't know what game you are playing. But after shooting a missile to clear spawned enemies at the objective, stops them from spawning at that specific zone, making it safe to occupy, If you are there to stop it. That should take care of them spawning on top of you.

You just aren't occupying the zone safely and efficiently then. 


No. It doesn't. All I've got left to say to you now is come back when you've played Reaper + Reactor at wave 10.


Yes, I'm quite familar with Reaper gold on Reactor. The spawns are quite close to the objective. That is the one of the few maps you would rather stay outside the objective.

Otherwise, we are speaking in general here my friend. In most cases and most maps, it is safe to be inside the hacking zone. 

Modifié par DCko, 15 mai 2012 - 04:49 .


#77
kinglewy00

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DaDiddles wrote...

Nissun wrote...

I have a question:

Isn't having an infiltrator outside to "kite enemies away" kind of... backwards logic? I mean, the moment they cloak, the enemies are going to focus back on the people in the hack area. Wouldn't a cloak-less class be better for the task?

However, I do prefer if everybody stays in. The sooner we get over it, the better.


I am confused by this as well. Cloak definitely takes aggro off you, for sure. If anyone doesn't believe me, play as a non-infiltrator class on a team full of infiltrators, then see how much extra gunfire is pointed in your direction.

If you want to stay outside the hackzone and kite enemies, you're better off as a Vanguard or a Drell. Both are quick and can draw plenty of aggro, but still have enough firepower to take out enemies (and charge can keep you alive). At the same time, both can easily get back to the hack zone without too much difficulty.

Any other class that I've seen try this just ends up getting boned by flankers like phantoms and hunters, and then someone from the hack has to go out and save them, only to end up getting killed by the same phantoms/hunters, etc.


And as soon as you break stealth and start firing at them again, you'll gain back aggro. What's your point exactly?
As an infiltrator, no one said anything about actually kiting. That's what a vanguard would be doing. The idea is to have some space away from the mayhem to get some clear shots to take the heavies out asap, avoid taking uneccessery damage as you're a glass cannon, and draw fire from rocket troopers and ravagers while behind cover. You should never have to run anywhere unless it's back to the hackzone occasionally when there's a chance or to revive someone.

#78
kinglewy00

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Serkevan wrote...

Hmmm, he has 45 missiles, not 255. And in any case, the difference on a full gold match between "fast-as-hell" and "on-the-clock" objectives is... Oh wait, 4K. From a total of 74K. A difference worth the 3 cobras you had to shoot because 6 banshees spawned in your face because no one was diverting their attention.


3 people will not dent that 4k.
Not to mention that you're not exactly guarantueed what you want from packs.

Modifié par kinglewy00, 15 mai 2012 - 04:59 .


#79
kinglewy00

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DCko wrote...

kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

kinglewy00 wrote...

DCko wrote...

I would personally kick you next round if you contribute 0 points towards the hack. It depends on the difficulty of the hack location. It's too ****** slow if you are uploading 2 or 3 players at a time.

The least you can do is stay in the hack zone for 30%-40% of the hack in order to speed things up. You can easily step in and out of the zone and steadily gain points toward completion. The sooner the better or else more enemies will spawn. More enemies = increasing the amount of time to complete a simple Gold match.

Otherwise, there is no reason all 4 of you can't be in the zone if one of you is a Salarian Engineer or your team has great crowd control synergy.


Then you don't deserve me in your team.


Ok? Cuz hacks are pretty damn easy except for Reapers. I'd understand running a lap around to get a banshee away. But it's that or cobra missiles. Both methods work. You shouldn't be outside the hack zone if you use the former. The point is, get back in the zone when the threat is dispatched.

And a few seconds quicker? Bro. Learn to math. You get significatly more points when all 4 people are inside the hack zone. Like I said, contribute a little rather than no points towards the objective to speed things up.

You would be the reason why people only get less than 70K creds on gold. Learn to spread out before the objective round begins. By chance and luck, one of your teammates are by the objective and in turn, you avoid potential enemies spawning at your objective.


Like I said above, if you have to waste a cobra missile, then you're clearly not finding the hackzone very easy at all then, are you? Why is wasting a missile better than just letting one guy pop out maybe even just once or twice during the hack to make some leeway and take some fire away from the group? You're not actually even losing any credits and you're certainly not losing a noticeable amount of XP. There's a small XP bonus for a reason - it's usually HARDER with 4 people.
And in gold where most people are likely 20, XP even matters why?

Just because the hack is getting done quicker, it doesn't mean the hack is getting done more safely and efficiently.
When the hack is usually finished with roughly 3 and a half minutes on the map, why do people insist there is such a rush?
I could really care less about the extra 20 or so seconds and the pathetic amount of extra xp you earn as long as it's done without consumables being needlessly wasted.
And when you're playing say, reapers+reactor or giant on wave 10, let's see how "quicker" your hack gets done with 4 people in the zone then.


Did I say anything about XP? I said credits. And "wasting" a cobra missile to clear the objective zone of 2 primes/atlas/banshees... how is that not safe or efficient? It literally takes 1 second to shoot 1 missile and clear the objective zone of any boss types so your teammates can safely occupy the zone.

If you safely spread out right before the objective round starts, hell, you might not even need a cobra because you stopped them from spawning in that specific hack zone.

You are hoarding your 255 missiles for nothing when you should be using it on objective rounds to make it go smoother and faster. It is because of this mindset that you get wiped. Otherwise, what? You are gonna spend 20 seconds or so trying to clear out 2 atlas when a simple missile does the job for you on the most important rounds of the game. That to me is "safe and efficient".

Clearly, you aren't reading anything I quoted. I did mention it's ok to get outside of the circle for Reapers and I do find myself in situations where you DO have to get outside the circle. But it's not always necessary.


It's not efficient because missiles are limited and should be used when they are 100% needed to save from a wipe, not utterly wasted when there is a perfectly more viable solution.
If an infiltrator has a good vantage point and no powers shaking his scope, he can take down a prime in about 15 seconds without the use of a missile. 
You can call your tactic safe, but you can not call it efficient. 
Also what will using a missile achieve? They'll still respawn. There's a limit to how many mobs can spawn at one time, so dividing them and drawing off their fire, and taking them out in good time actually makes more sense than wasting missiles nuking them all down.
I've done a reapers / reactor wave 10 hack combo and used every single missile I had to no avail. They just respawned right on top us almost right away.
If you had any common sense you'd see my point. 


I don't know what game you are playing. But after shooting a missile to clear spawned enemies at the objective, stops them from spawning at that specific zone, making it safe to occupy, If you are there to stop it. That should take care of them spawning on top of you.

You just aren't occupying the zone safely and efficiently then. 


No. It doesn't. All I've got left to say to you now is come back when you've played Reaper + Reactor at wave 10.


Yes, I'm quite familar with Reaper gold on Reactor. The spawns are quite close to the objective. That is the one of the few maps you would rather stay outside the objective.

Otherwise, we are speaking in general here my friend. In most cases and most maps, it is safe to be inside the hacking zone. 


But I quite clearly said I wasn't talking about most maps, my friend. 
Learn to read and bother to take in what I actually write before chiming in.
I'm talking about specific locations on maps like reactor or giant. I quite clearly said, COUNTLESS times, not on every hackzone is this a neccessery tactic

#80
whateverman7

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kinglewy00 wrote...

As I said above, I'd rather save them for when they are needed, not for when there's an alternative solution that's actually more effective.


so you dont think wave 10 is a good time to use them?....lol ok...when is a good time then? when are they needed?...the way most play, you dont use them on wave 11, so you just end up saving them....which is pointless....why not use them and get the most credits you can?....

#81
DaDiddles

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kinglewy00 wrote...

DaDiddles wrote...

Nissun wrote...

I have a question:

Isn't having an infiltrator outside to "kite enemies away" kind of... backwards logic? I mean, the moment they cloak, the enemies are going to focus back on the people in the hack area. Wouldn't a cloak-less class be better for the task?

However, I do prefer if everybody stays in. The sooner we get over it, the better.


I am confused by this as well. Cloak definitely takes aggro off you, for sure. If anyone doesn't believe me, play as a non-infiltrator class on a team full of infiltrators, then see how much extra gunfire is pointed in your direction.

If you want to stay outside the hackzone and kite enemies, you're better off as a Vanguard or a Drell. Both are quick and can draw plenty of aggro, but still have enough firepower to take out enemies (and charge can keep you alive). At the same time, both can easily get back to the hack zone without too much difficulty.

Any other class that I've seen try this just ends up getting boned by flankers like phantoms and hunters, and then someone from the hack has to go out and save them, only to end up getting killed by the same phantoms/hunters, etc.


And as soon as you break stealth and start firing at them again, you'll gain back aggro. What's your point exactly?
As an infiltrator, no one said anything about actually kiting. That's what a vanguard would be doing. The idea is to have some space away from the mayhem to get some clear shots to take the heavies out asap, avoid taking uneccessery damage as you're a glass cannon, and draw fire from rocket troopers and ravagers while behind cover. You should never have to run anywhere unless it's back to the hackzone occasionally when there's a chance or to revive someone.


The point, exactly, was that any other class is better at drawing aggro than the Infiltrator. I believe I expressed that pretty clearly. If your point is to draw aggro away from the hackpoint, an infiltrator is counter-productive, because every time you cloak when behind cover, you're drawing fire back to the hackpoint.

If all you're doing is taking out "heavies" in most cases I really don't see why you have to be outside the hackzone to do so. But in my experience, except in the case of Reapers/Banshees, the heavies are rarely what kills the team. It's the heavy damage-dealers like Hunters and Phantoms.

But again, "do whatever works for you." Just don't go and tell people what works for them when they're saying it does not work for them. And from my experience, 99% of the time when my team has a problem with the hack, it's because we got overwhelmed 3/4 of the way through the hack, because the hack took x2 as long to do because not everyone was in the hackzone.

#82
Serkevan

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kinglewy00 wrote...

Serkevan wrote...

Hmmm, he has 45 missiles, not 255. And in any case, the difference on a full gold match between "fast-as-hell" and "on-the-clock" objectives is... Oh wait, 4K. From a total of 74K. A difference worth the 3 cobras you had to shoot because 6 banshees spawned in your face because no one was diverting their attention.


3 people will not dent that 4k.
Not to mention that you're not exactly guarantueed what you want from packs.


Of course. That is a rough estimate if you get every objective with a sliver of time left. A lot of times I draw aggro (I play a lot of Kroguard, he can take it easily, and gets aggro fast) and my other 3 teammates chill there hearing banshee screams over the mountains, or phantoms trying to follow my cute tail:pinched:

Also, gotta love your sig :3

Modifié par Serkevan, 15 mai 2012 - 05:06 .


#83
DCko

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As long as we both think it's not necessary on all hack zones, then I'm gravy.

#84
Serkevan

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DCko wrote...

As long as we both think it's not necessary on all hack zones, then I'm gravy.


Against Geth it is not really necessary unless you can't take cover from a swarm of pyros, and techies should take care of that eventuality.
Cerberus can get messy, and reapers can become a living hell if you don't take pressure out of the zone. But if you can finish it fast and clean, hell, do it.

#85
QCteamkill

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This stupid comment to say that few peculiar cases make you not be a dimwitted pr**k for not stayin in hack zone.

Yet even if you stay away from hack zone during that peculiar case, you can get unlucky and not draw any aggro or die from random shot looking stupid.

#86
Nissun

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RegularX wrote...

If the Hackzone is too "hot", at least stay in sprinting distance of it. An average of 3 people should be a goal, but the fast the hack is done the sooner everyone can find real cover.

Nothing quite like having two guys bounce around the other side of the map while you're trying to stay inside the line while dodging a Banshee.


Oh man this is super fun, I'll always volunteer for this. Managed to do it the other day on Firebase Hydra, hackzone at the landing zone, while playing human soldier armed with a Javelin on silver. Not only I was dodging two banshees at one point, I also contributed by actually shooting at them a couple of times.

It was kind of a miracle, though. And yes, there were a lot of revives. :D But it was fun.

#87
Wotannanow

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One player in the hackzone is all that's needed, and it's by far the best strategy for survival on gold when you only have one player -- preferrably an infiltrator who can cloak in the hackzone, and have the rest in a good defendible posion, drawing all the attention away from the player holding the objective.

#88
QCteamkill

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Wotannanow wrote...

One player in the hackzone is all that's needed, and it's by far the best strategy for survival on gold when you only have one player -- preferrably an infiltrator who can cloak in the hackzone, and have the rest in a good defendible posion, drawing all the attention away from the player holding the objective.


Maybe more viable since the wave 10 objective credit nerf, but yeah you most probably make everyone lose 3000 credits.

#89
wicked_being

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Do enemies keep spawning until you finish the hack objective? I'm too busy staying alive to notice haha.

#90
kinglewy00

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DaDiddles wrote...

kinglewy00 wrote...

DaDiddles wrote...

Nissun wrote...

I have a question:

Isn't having an infiltrator outside to "kite enemies away" kind of... backwards logic? I mean, the moment they cloak, the enemies are going to focus back on the people in the hack area. Wouldn't a cloak-less class be better for the task?

However, I do prefer if everybody stays in. The sooner we get over it, the better.


I am confused by this as well. Cloak definitely takes aggro off you, for sure. If anyone doesn't believe me, play as a non-infiltrator class on a team full of infiltrators, then see how much extra gunfire is pointed in your direction.

If you want to stay outside the hackzone and kite enemies, you're better off as a Vanguard or a Drell. Both are quick and can draw plenty of aggro, but still have enough firepower to take out enemies (and charge can keep you alive). At the same time, both can easily get back to the hack zone without too much difficulty.

Any other class that I've seen try this just ends up getting boned by flankers like phantoms and hunters, and then someone from the hack has to go out and save them, only to end up getting killed by the same phantoms/hunters, etc.


And as soon as you break stealth and start firing at them again, you'll gain back aggro. What's your point exactly?
As an infiltrator, no one said anything about actually kiting. That's what a vanguard would be doing. The idea is to have some space away from the mayhem to get some clear shots to take the heavies out asap, avoid taking uneccessery damage as you're a glass cannon, and draw fire from rocket troopers and ravagers while behind cover. You should never have to run anywhere unless it's back to the hackzone occasionally when there's a chance or to revive someone.


The point, exactly, was that any other class is better at drawing aggro than the Infiltrator. I believe I expressed that pretty clearly. If your point is to draw aggro away from the hackpoint, an infiltrator is counter-productive, because every time you cloak when behind cover, you're drawing fire back to the hackpoint.

If all you're doing is taking out "heavies" in most cases I really don't see why you have to be outside the hackzone to do so. But in my experience, except in the case of Reapers/Banshees, the heavies are rarely what kills the team. It's the heavy damage-dealers like Hunters and Phantoms.

But again, "do whatever works for you." Just don't go and tell people what works for them when they're saying it does not work for them. And from my experience, 99% of the time when my team has a problem with the hack, it's because we got overwhelmed 3/4 of the way through the hack, because the hack took x2 as long to do because not everyone was in the hackzone.


I've already stated why an SR infiltrator is less effective in the hackzone. Powers, missiles, etc. causing insane scope shake, the fact they're the squishiest class, there's often no cover to hide behind, it's difficult to get a good aim with players constantly moving in front of you.
And the fact that an infiltrator can drop aggro is exactly why he's so ideal for staying outside the hackzone. He can run back in to revive if needed, and has the most survivability so he is less likely to die and have anyone waste time reviving him. I've repeated myself constantly because just pick a handful of posts and reply to only that.

#91
SkyyRaine

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I'd rather complete the objective within 1 minute rather than within how many minutes they give you....

4 People is the best if you know what you're doing. And unlike you OP, 90% of my hackzone completion in random PUBs are successful no matter the map. You know why? I'm not afraid to use my missiles that I have plenty of. The most I might use on wave 6 is one missile, but I usually don't need it because I kill the enemy before they even step within a 3m radius. Only exception are banshees. However, you can focus fire while kiting and the banshee will go down in no time. As for wave 10, I use them as necessary. I'd rather complete the objective quicker because the longer you drag out that objective wave, the higher chance people are gonna die and eventually create a domino effect on the team. And the quicker you do it, the quicker you complete the round. My matches average 19-20 minutes on reaper gold because of this tactic.

So unlike you, I'm not picky about using my missiles and can give a rat's ass about "wasting a missile because the team wasn't effective enough on stopping the enemy."

#92
Serkevan

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wicked_being wrote...

Do enemies keep spawning until you finish the hack objective? I'm too busy staying alive to notice haha.


Yep, and Banshees and Primes have the nasty tendency to spawn right when you kill them, right where you killed them.

#93
InTheZone

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Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.

#94
SkyyRaine

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InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


This.

With 4 people in the hack objective, you know where the spawn is coming from. However, if you have 2 people in the zone and 2 people on the otherside of the map, the 2 people in the zone can easily be overrun by infinitely spawning enemies when the spawn screws up because you decided to "draw aggro."

#95
kinglewy00

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InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


No they don't, there's a limit to how many spawn.

#96
kinglewy00

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SkyyRaine wrote...

I'd rather complete the objective within 1 minute rather than within how many minutes they give you....

4 People is the best if you know what you're doing. And unlike you OP, 90% of my hackzone completion in random PUBs are successful no matter the map. You know why? I'm not afraid to use my missiles that I have plenty of. The most I might use on wave 6 is one missile, but I usually don't need it because I kill the enemy before they even step within a 3m radius. Only exception are banshees. However, you can focus fire while kiting and the banshee will go down in no time. As for wave 10, I use them as necessary. I'd rather complete the objective quicker because the longer you drag out that objective wave, the higher chance people are gonna die and eventually create a domino effect on the team. And the quicker you do it, the quicker you complete the round. My matches average 19-20 minutes on reaper gold because of this tactic.

So unlike you, I'm not picky about using my missiles and can give a rat's ass about "wasting a missile because the team wasn't effective enough on stopping the enemy."


if you want to waste them good for you, I'd rather play smart and not have to.
Also, you have 235 missiles in your inventory. I don't even have that.
So you're either lying about being liberal with those missiles, or you spend a lot of credits on equipment packs instead of specter packs.

Modifié par kinglewy00, 15 mai 2012 - 05:39 .


#97
Wotannanow

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InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.

That's certainly true. And if you have a good position you can hold, then move as many players in as you can. But if it's a killing zone where your group will get blasted constatly with heavy fire or surrounded by a swarm of enemies and you have hardly anywhere to hide -- find somewhere you can defend with three players and let one player stick to the objective, else you're guaranteed to fail and that means no credits at all from said wave.
It's better the get the credits and lose a few bonus credits than not get any credits at all if you're team is wiped out by being idiots who think they must all be in the hackzone.

#98
SkyyRaine

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kinglewy00 wrote...

SkyyRaine wrote...

I'd rather complete the objective within 1 minute rather than within how many minutes they give you....

4 People is the best if you know what you're doing. And unlike you OP, 90% of my hackzone completion in random PUBs are successful no matter the map. You know why? I'm not afraid to use my missiles that I have plenty of. The most I might use on wave 6 is one missile, but I usually don't need it because I kill the enemy before they even step within a 3m radius. Only exception are banshees. However, you can focus fire while kiting and the banshee will go down in no time. As for wave 10, I use them as necessary. I'd rather complete the objective quicker because the longer you drag out that objective wave, the higher chance people are gonna die and eventually create a domino effect on the team. And the quicker you do it, the quicker you complete the round. My matches average 19-20 minutes on reaper gold because of this tactic.

So unlike you, I'm not picky about using my missiles and can give a rat's ass about "wasting a missile because the team wasn't effective enough on stopping the enemy."


if you want to waste them good for you, I'd rather play smart and not have to.


Playing smart and not have to? lol. You make me laugh. With the recent addition of JEP's, you have no reason to not waste missiles. With a stockpile of 200+ in my consumables, it's not "wasting." It's wasting if you don't use it.

#99
SkyyRaine

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kinglewy00 wrote...

InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


No they don't, there's a limit to how many spawn.


At any given time, yes.

During the objective round when the objective isn't completed yet?
No.

#100
kinglewy00

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SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

I'd rather complete the objective within 1 minute rather than within how many minutes they give you....

4 People is the best if you know what you're doing. And unlike you OP, 90% of my hackzone completion in random PUBs are successful no matter the map. You know why? I'm not afraid to use my missiles that I have plenty of. The most I might use on wave 6 is one missile, but I usually don't need it because I kill the enemy before they even step within a 3m radius. Only exception are banshees. However, you can focus fire while kiting and the banshee will go down in no time. As for wave 10, I use them as necessary. I'd rather complete the objective quicker because the longer you drag out that objective wave, the higher chance people are gonna die and eventually create a domino effect on the team. And the quicker you do it, the quicker you complete the round. My matches average 19-20 minutes on reaper gold because of this tactic.

So unlike you, I'm not picky about using my missiles and can give a rat's ass about "wasting a missile because the team wasn't effective enough on stopping the enemy."


if you want to waste them good for you, I'd rather play smart and not have to.


Playing smart and not have to? lol. You make me laugh. With the recent addition of JEP's, you have no reason to not waste missiles. With a stockpile of 200+ in my consumables, it's not "wasting." It's wasting if you don't use it.


I don't want to waste my credits on JEPs. That's exactly why you're an idiot for wasting them, I'd rather get my ultra rares, thank you very much.