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Why hackzone is the messiest objective, usually..


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#101
kinglewy00

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SkyyRaine wrote...

kinglewy00 wrote...

InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


No they don't, there's a limit to how many spawn.


At any given time, yes.

During the objective round when the objective isn't completed yet?
No.



No, there's a limit to how many mobs can be on the map at one time. Killing them just means more will spawn back. Therefore, mitigating the damage directed at the 3 players in the hackzone is quite blatently more important than killing them ASAP if the spawn point is extremely close to the hackzone.
Now seeing you as you clearly don't even understand the mechanics of this game, be quiet and stop trying to sound a condascending douchebag until you can understand a bit of basic logic.

Modifié par kinglewy00, 15 mai 2012 - 05:44 .


#102
SkyyRaine

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kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

I'd rather complete the objective within 1 minute rather than within how many minutes they give you....

4 People is the best if you know what you're doing. And unlike you OP, 90% of my hackzone completion in random PUBs are successful no matter the map. You know why? I'm not afraid to use my missiles that I have plenty of. The most I might use on wave 6 is one missile, but I usually don't need it because I kill the enemy before they even step within a 3m radius. Only exception are banshees. However, you can focus fire while kiting and the banshee will go down in no time. As for wave 10, I use them as necessary. I'd rather complete the objective quicker because the longer you drag out that objective wave, the higher chance people are gonna die and eventually create a domino effect on the team. And the quicker you do it, the quicker you complete the round. My matches average 19-20 minutes on reaper gold because of this tactic.

So unlike you, I'm not picky about using my missiles and can give a rat's ass about "wasting a missile because the team wasn't effective enough on stopping the enemy."


if you want to waste them good for you, I'd rather play smart and not have to.


Playing smart and not have to? lol. You make me laugh. With the recent addition of JEP's, you have no reason to not waste missiles. With a stockpile of 200+ in my consumables, it's not "wasting." It's wasting if you don't use it.


I don't want to waste my credits on JEPs. That's exactly why you're an idiot for wasting them, I'd rather get my ultra rares, thank you very much.


lol I'm an idiot? I got this missles from Spectre packs and during the time when JEP's were a special pack. Gaining that amount of missiles only took a day's worth playing on gold.

#103
SkyyRaine

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kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


No they don't, there's a limit to how many spawn.


At any given time, yes.

During the objective round when the objective isn't completed yet?
No.



No, there's a limit to how many mobs can be on the map at one time. Killing them just means more will spawn back. Therefore, mitigating the damage directed at the 3 players in the hackzone is quite blatently more important than killing them.
Now seeing you as you clearly don't even understand the mechanics of this game, be quiet and stop trying to sound a condascending douchebag until you can understand a bit of basic logic.


You just restated what I said....
And I'm the douche?

I'm not the one telling everyonehow to play and calling me an idiot for wasting my missiles, now am I?

Modifié par SkyyRaine, 15 mai 2012 - 05:45 .


#104
kinglewy00

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SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

I'd rather complete the objective within 1 minute rather than within how many minutes they give you....

4 People is the best if you know what you're doing. And unlike you OP, 90% of my hackzone completion in random PUBs are successful no matter the map. You know why? I'm not afraid to use my missiles that I have plenty of. The most I might use on wave 6 is one missile, but I usually don't need it because I kill the enemy before they even step within a 3m radius. Only exception are banshees. However, you can focus fire while kiting and the banshee will go down in no time. As for wave 10, I use them as necessary. I'd rather complete the objective quicker because the longer you drag out that objective wave, the higher chance people are gonna die and eventually create a domino effect on the team. And the quicker you do it, the quicker you complete the round. My matches average 19-20 minutes on reaper gold because of this tactic.

So unlike you, I'm not picky about using my missiles and can give a rat's ass about "wasting a missile because the team wasn't effective enough on stopping the enemy."


if you want to waste them good for you, I'd rather play smart and not have to.


Playing smart and not have to? lol. You make me laugh. With the recent addition of JEP's, you have no reason to not waste missiles. With a stockpile of 200+ in my consumables, it's not "wasting." It's wasting if you don't use it.


I don't want to waste my credits on JEPs. That's exactly why you're an idiot for wasting them, I'd rather get my ultra rares, thank you very much.


lol I'm an idiot? I got this missles from Spectre packs and during the time when JEP's were a special pack. Gaining that amount of missiles only took a day's worth playing on gold.


You could have got an N7 in that time. A waste.

#105
fallingseraph

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mrcanada wrote...

All 4 players should be in the zone, period.  Obvious reasons that I won't explain.  If you're the one idiot running around on a Wave 10 hack on gold, I'll kill you.


This.

I've done 100s of golds, look at my manifest I've unlocked a lot, if everyone doesn't work as 1 unit then you're boned unless you're FBW/G/G Then you just hide behind the decoys.

#106
kinglewy00

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SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


No they don't, there's a limit to how many spawn.


At any given time, yes.

During the objective round when the objective isn't completed yet?
No.



No, there's a limit to how many mobs can be on the map at one time. Killing them just means more will spawn back. Therefore, mitigating the damage directed at the 3 players in the hackzone is quite blatently more important than killing them.
Now seeing you as you clearly don't even understand the mechanics of this game, be quiet and stop trying to sound a condascending douchebag until you can understand a bit of basic logic.


You just restated what I said....
And I'm the douche?

I'm not the one telling everyonehow to play and calling me an idiot for wasting my missiles, now am I?


No, I corrected what you said. You were originally implying that mobs will keep spawning infinitely if you don't kill any of them. 

#107
SkyyRaine

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kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

I'd rather complete the objective within 1 minute rather than within how many minutes they give you....

4 People is the best if you know what you're doing. And unlike you OP, 90% of my hackzone completion in random PUBs are successful no matter the map. You know why? I'm not afraid to use my missiles that I have plenty of. The most I might use on wave 6 is one missile, but I usually don't need it because I kill the enemy before they even step within a 3m radius. Only exception are banshees. However, you can focus fire while kiting and the banshee will go down in no time. As for wave 10, I use them as necessary. I'd rather complete the objective quicker because the longer you drag out that objective wave, the higher chance people are gonna die and eventually create a domino effect on the team. And the quicker you do it, the quicker you complete the round. My matches average 19-20 minutes on reaper gold because of this tactic.

So unlike you, I'm not picky about using my missiles and can give a rat's ass about "wasting a missile because the team wasn't effective enough on stopping the enemy."


if you want to waste them good for you, I'd rather play smart and not have to.


Playing smart and not have to? lol. You make me laugh. With the recent addition of JEP's, you have no reason to not waste missiles. With a stockpile of 200+ in my consumables, it's not "wasting." It's wasting if you don't use it.


I don't want to waste my credits on JEPs. That's exactly why you're an idiot for wasting them, I'd rather get my ultra rares, thank you very much.


lol I'm an idiot? I got this missles from Spectre packs and during the time when JEP's were a special pack. Gaining that amount of missiles only took a day's worth playing on gold.


You could have got an N7 in that time. A waste.


yeah, probably like a Wraith III or something. I don't even use my N7s. Probably the BW if I ever got one, but not to the extend where it replaces my GPS, Carnifex, or Widow.

#108
tallinn

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WiqidBritt wrote...

the hack goes EXTREMELY slow if there is only one player hacking,


Actually, if this player is not within the hacking zone right from the beginning, stays there all the time and never gets down, the time you get on Gold to do the download is not enough.

To get no time trouble you need at least two players constantly in the download area.

I have never seen a successful download with only two players in the zone on Gold. I have seen some successful downloads with three guys and one drawing aggro on the other side on the map. I have seen more successful downloads with everyone in the download area. So, in my book, I want everyone there to have the best chances. I want a vanguard to return to the zone as often as possible.

An infiltrator using tactical cloak as often as possible is NOT A GOOD DECOY for obvious reasons. It works if he does not use that power.

Also be aware that as long as the objective is not completed, every killed enemy respawns immediately.

If a download has caused a team wipe then for the reason that the game selected spawn point of enemies was too close to the download area. This is too much pressure even for good teams.

#109
kinglewy00

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SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


No they don't, there's a limit to how many spawn.


At any given time, yes.

During the objective round when the objective isn't completed yet?
No.



No, there's a limit to how many mobs can be on the map at one time. Killing them just means more will spawn back. Therefore, mitigating the damage directed at the 3 players in the hackzone is quite blatently more important than killing them.
Now seeing you as you clearly don't even understand the mechanics of this game, be quiet and stop trying to sound a condascending douchebag until you can understand a bit of basic logic.


You just restated what I said....
And I'm the douche?

I'm not the one telling everyonehow to play and calling me an idiot for wasting my missiles, now am I?


You were the one getting on your high horse because I prefer to conserve my missiles rather than use them needlessly.
Now go take a break and shut the **** up you stroppy little ******.

#110
Serkevan

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If endless spawns are a problem, the solution is easy. Don't kill them. Lure them back, a smart player can kite the 8 enemies that can be on the map at the same time with no problems, and 3 people uploading only take like 10 or 15 seconds more than 4 people.

However, if you are in a good position, you don't even need rockets. And I prefer to save them for a OH CRAP moment when 2 phantoms are about to shove a sword into a teammate's belly.

#111
kinglewy00

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tallinn wrote...

WiqidBritt wrote...

the hack goes EXTREMELY slow if there is only one player hacking,


Actually, if this player is not within the hacking zone right from the beginning, stays there all the time and never gets down, the time you get on Gold to do the download is not enough.

To get no time trouble you need at least two players constantly in the download area.

I have never seen a successful download with only two players in the zone on Gold. I have seen some successful downloads with three guys and one drawing aggro on the other side on the map. I have seen more successful downloads with everyone in the download area. So, in my book, I want everyone there to have the best chances. I want a vanguard to return to the zone as often as possible.

An infiltrator using tactical cloak as often as possible is NOT A GOOD DECOY for obvious reasons. It works if he does not use that power.

Also be aware that as long as the objective is not completed, every killed enemy respawns immediately.

If a download has caused a team wipe then for the reason that the game selected spawn point of enemies was too close to the download area. This is too much pressure even for good teams.


No one said anything about them acting as a decoy. And if they're doing enough damage, cloaking will not drop threat.
Even if it didn't, you're cloaked for about 1 second before opening fire again. You can nuke the mobs down before they even have a chance to turn abck around and open fire anyway.
And yes, most the time, 4 players in the hackzone works fine. On certain hackzones, it isn't. End of story.

Modifié par kinglewy00, 15 mai 2012 - 05:53 .


#112
gearup2012

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I have been playing with a good team and we did an excellent job with hacking. If u got good players that actually value team play instead of worrying the scoreboard, your team will do fine even if 4 players go into the hacking zone. My teammates and I all focused on different targets or setting up biotic explosions. And if anything big gets too close (banshees, atlas, brutes...etc), we will use rockets. We usually finish hacking in less than 2 minutes.

#113
gearup2012

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And we are playing on gold

#114
SkyyRaine

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kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


No they don't, there's a limit to how many spawn.


At any given time, yes.

During the objective round when the objective isn't completed yet?
No.



No, there's a limit to how many mobs can be on the map at one time. Killing them just means more will spawn back. Therefore, mitigating the damage directed at the 3 players in the hackzone is quite blatently more important than killing them.
Now seeing you as you clearly don't even understand the mechanics of this game, be quiet and stop trying to sound a condascending douchebag until you can understand a bit of basic logic.


You just restated what I said....
And I'm the douche?

I'm not the one telling everyonehow to play and calling me an idiot for wasting my missiles, now am I?


No, I corrected what you said. You were originally implying that mobs will keep spawning infinitely if you don't kill any of them. 


No, I said "At any given time, yes." Implying the amount of enemies that can spawn at any given time.

During the objective wave, the enemies will keep spawn again once that number drops. So no limit to spawning until the objective is finished. The more reason to finish the objective quicker.

#115
Taritu

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My issue is when no one else seems willing to use rockets against Reapers. For God's sake, if there's 2 Banshees and a brute in the area, nuke them!

Grrrrr! (just had this happen.)

#116
SkyyRaine

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kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


No they don't, there's a limit to how many spawn.


At any given time, yes.

During the objective round when the objective isn't completed yet?
No.



No, there's a limit to how many mobs can be on the map at one time. Killing them just means more will spawn back. Therefore, mitigating the damage directed at the 3 players in the hackzone is quite blatently more important than killing them.
Now seeing you as you clearly don't even understand the mechanics of this game, be quiet and stop trying to sound a condascending douchebag until you can understand a bit of basic logic.


You just restated what I said....
And I'm the douche?

I'm not the one telling everyonehow to play and calling me an idiot for wasting my missiles, now am I?


You were the one getting on your high horse because I prefer to conserve my missiles rather than use them needlessly.
Now go take a break and shut the **** up you stroppy little ******.


How about no.

How about you first?
You're the one that started this mess by saying that 4 people shouldn't be in the hackzone.
And everytime someone comes in with a legitimate reason and logic that counters that statement, you turn them down.

Just because you don't have successful hackzones, doesn't mean everyone else should be condemned for not following your tactic. Everyone has a different tactic. So calling me an idiot for using a seperate tactic is a douchebaggery in itself.

Modifié par SkyyRaine, 15 mai 2012 - 05:57 .


#117
adrenaline1983

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The Justicar Bubble was built with the hack zone in mind.

#118
kinglewy00

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SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


No they don't, there's a limit to how many spawn.


At any given time, yes.

During the objective round when the objective isn't completed yet?
No.



No, there's a limit to how many mobs can be on the map at one time. Killing them just means more will spawn back. Therefore, mitigating the damage directed at the 3 players in the hackzone is quite blatently more important than killing them.
Now seeing you as you clearly don't even understand the mechanics of this game, be quiet and stop trying to sound a condascending douchebag until you can understand a bit of basic logic.


You just restated what I said....
And I'm the douche?

I'm not the one telling everyonehow to play and calling me an idiot for wasting my missiles, now am I?


No, I corrected what you said. You were originally implying that mobs will keep spawning infinitely if you don't kill any of them. 


No, I said "At any given time, yes." Implying the amount of enemies that can spawn at any given time.

During the objective wave, the enemies will keep spawn again once that number drops. So no limit to spawning until the objective is finished. The more reason to finish the objective quicker.


You are actually ****ing stupid.. can you not read? Yes, there IS a limit to how many spawn during the objective. There is a certain limit to how many enemies can be on the map at the same time. Once there is a ertain amount, they will stop spawning until you start killing them, then for everyone you spawn, more will spawn back.
So no, rushing to kill them is not more effective than simply mitigating their damage towards the hackzone.
Is that clear to you now?

#119
SkyyRaine

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kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


No they don't, there's a limit to how many spawn.


At any given time, yes.

During the objective round when the objective isn't completed yet?
No.



No, there's a limit to how many mobs can be on the map at one time. Killing them just means more will spawn back. Therefore, mitigating the damage directed at the 3 players in the hackzone is quite blatently more important than killing them.
Now seeing you as you clearly don't even understand the mechanics of this game, be quiet and stop trying to sound a condascending douchebag until you can understand a bit of basic logic.


You just restated what I said....
And I'm the douche?

I'm not the one telling everyonehow to play and calling me an idiot for wasting my missiles, now am I?


No, I corrected what you said. You were originally implying that mobs will keep spawning infinitely if you don't kill any of them. 


No, I said "At any given time, yes." Implying the amount of enemies that can spawn at any given time.

During the objective wave, the enemies will keep spawn again once that number drops. So no limit to spawning until the objective is finished. The more reason to finish the objective quicker.


You are actually ****ing stupid.. can you not read? Yes, there IS a limit to how many spawn during the objective. There is a certain limit to how many enemies can be on the map at the same time. Once there is a ertain amount, they will stop spawning until you start killing them, then for everyone you spawn, more will spawn back.
So no, rushing to kill them is not more effective than simply mitigating their damage towards the hackzone.
Is that clear to you now?


That's what I said. "The enemies will spawn once again once that number drops."
The spawn doesn't stop spawning, but there is a number at how many can be on the map at the time. That's what we mean by "infinitely spawning."

Modifié par SkyyRaine, 15 mai 2012 - 06:01 .


#120
fallingseraph

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tallinn wrote...

WiqidBritt wrote...

the hack goes EXTREMELY slow if there is only one player hacking,


Actually, if this player is not within the hacking zone right from the beginning, stays there all the time and never gets down, the time you get on Gold to do the download is not enough.

To get no time trouble you need at least two players constantly in the download area.

I have never seen a successful download with only two players in the zone on Gold. I have seen some successful downloads with three guys and one drawing aggro on the other side on the map. I have seen more successful downloads with everyone in the download area. So, in my book, I want everyone there to have the best chances. I want a vanguard to return to the zone as often as possible.

An infiltrator using tactical cloak as often as possible is NOT A GOOD DECOY for obvious reasons. It works if he does not use that power.

Also be aware that as long as the objective is not completed, every killed enemy respawns immediately.

If a download has caused a team wipe then for the reason that the game selected spawn point of enemies was too close to the download area. This is too much pressure even for good teams.



If a missle or 3 wont do the job you're with the wrong people. :police:

#121
kinglewy00

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SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

SkyyRaine wrote...

kinglewy00 wrote...

InTheZone wrote...

Seriously, the faster you finish the objectives, the faster you complete the round. Enemies will infinitely spawn until then.


No they don't, there's a limit to how many spawn.


At any given time, yes.

During the objective round when the objective isn't completed yet?
No.



No, there's a limit to how many mobs can be on the map at one time. Killing them just means more will spawn back. Therefore, mitigating the damage directed at the 3 players in the hackzone is quite blatently more important than killing them.
Now seeing you as you clearly don't even understand the mechanics of this game, be quiet and stop trying to sound a condascending douchebag until you can understand a bit of basic logic.


You just restated what I said....
And I'm the douche?

I'm not the one telling everyonehow to play and calling me an idiot for wasting my missiles, now am I?


You were the one getting on your high horse because I prefer to conserve my missiles rather than use them needlessly.
Now go take a break and shut the **** up you stroppy little ******.


How about no.

How about you first?
You're the one that started this mess by saying that 4 people shouldn't be in the hackzone.
And everytime someone comes in with a legitimate reason and logic that counters that statement, you turn them down.


Because on a map like reactor+reapers, if your team does not have enough pure dps, there shouldn't be 4 people. You're asking for insta-gib and circle jerk revives the whole match, and that is NOT quicker.
And no, there have been no legitmate reasons for 4 people always being in the hackzone. Do you know why?
Because not everyone bothered to read the fact I'm not stating that this effective ALL the time, or even most the time, I'm talking about hackzones when the spawn point is extremely close to the hackzone, and when you have classes like a vanguard or infiltrator that would be a lot more effective with some room to actually play effectively.
If you would rather have circle jerk revives and waste missiles for the sake of getting it done 20 seconds faster, good for you, I personally think that's utterly stupid, however.

Modifié par kinglewy00, 15 mai 2012 - 06:04 .


#122
kinglewy00

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fallingseraph wrote...

tallinn wrote...

WiqidBritt wrote...

the hack goes EXTREMELY slow if there is only one player hacking,


Actually, if this player is not within the hacking zone right from the beginning, stays there all the time and never gets down, the time you get on Gold to do the download is not enough.

To get no time trouble you need at least two players constantly in the download area.

I have never seen a successful download with only two players in the zone on Gold. I have seen some successful downloads with three guys and one drawing aggro on the other side on the map. I have seen more successful downloads with everyone in the download area. So, in my book, I want everyone there to have the best chances. I want a vanguard to return to the zone as often as possible.

An infiltrator using tactical cloak as often as possible is NOT A GOOD DECOY for obvious reasons. It works if he does not use that power.

Also be aware that as long as the objective is not completed, every killed enemy respawns immediately.

If a download has caused a team wipe then for the reason that the game selected spawn point of enemies was too close to the download area. This is too much pressure even for good teams.



If a missle or 3 wont do the job you're with the wrong people. :police:


If you even have to use a missile in the first place, then you're with the wrong people.

#123
Serkevan

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People, can we stop it with the quote pyramids, so that the only quote left is that of the last comment?

Appreciated.

#124
mrcanada

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kinglewy00 wrote...

modok8 wrote...

The best players I've played with on gold all get to the zone and stay there. If it is overrun use a missile. And I don't have any trouble sniping w/ an infiltrator when I'm in the zone: quick-scope.


Like I said, a strategy that relies on the use of consumables, is a bad strategy.
And if you're having an easy time sniping, then you've either got lucky on the hack location or the rest of your team are the ones keeping the situation under ontrol.
It doesn't matter how good anyone is at using a sniper rifle. You ARE losing dps being forced to play in a tough, swarmed spot with missiles or ravagers blasting at you.


No it isn't, that's what they're there for.  They're never used anyway and I have a stockpile of almost 200 of everything.  Use your damn missiles if you have them.  It isn't failing at all.....

#125
kinglewy00

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No it isn't, that's what they're there for.  They're never used anyway and I have a stockpile of almost 200 of everything.  Use your damn missiles if you have them.  It isn't failing at all.....


Neither is not having 4 people in the hackzone at all times. I'd rather it took a mere extra 20 seconds than have to waste missiles when it could just be avoided.