Aller au contenu

Photo

Why hackzone is the messiest objective, usually..


  • Veuillez vous connecter pour répondre
201 réponses à ce sujet

#151
kinglewy00

kinglewy00
  • Members
  • 364 messages

Drawrof wrote...

The fact is until the hack is complete the mobs will respawn. so thinning out the herd is useless unless you a point hound. All in initially. If a player can drag two banshees away then leave with your two lady friends. The brutes are easy picking without the banshees. As for vanguards, unless you're good at nova canceling and can occupy a group of mobs without either of you during then fine leave hack. But if team has AA or AJ the warp/reave followed by charge has good AOE properties.

Infiltrators be in or near hack at all times. Sweep out to flank but always be ready to revive. Make sure you havent ignored your other powers for rifle damage only. Proxy mines, Ed, sabatoge, and cyro


Thinning out the herd isn't the predominant advantage, it's drawing fire away from the other 3 players.
Sure, it helps significantly to be able to take down the brutes and banshees quicker before they get nearer, but taking the marauders and ravagers fire away from the hackzone that has usually terrible cover available is what's invaluable.

#152
kinglewy00

kinglewy00
  • Members
  • 364 messages

Tigercml wrote...

With 4 people hacking you get more experience, more money and faster hacking. The answer is obvious.


You don't get more money. 20 seconds faster is neglible. The extra XP is laughable. Nothing obvious here.

#153
cursedpanther

cursedpanther
  • Members
  • 232 messages
Just completed a wave 10 hack objective on Glacier gold with a team of 3 AA & 1 Drell A against Cerberus. None of the enemies even got close when all of us hacked through the whole thing.

Good team is good.

Modifié par cursedpanther, 15 mai 2012 - 07:27 .


#154
Tigercml

Tigercml
  • Members
  • 166 messages

kinglewy00 wrote...

Tigercml wrote...

With 4 people hacking you get more experience, more money and faster hacking. The answer is obvious.


You don't get more money. 20 seconds faster is neglible. The extra XP is laughable. Nothing obvious here.


You get a credit bonus for faster time. So you do get more money. You would know that if you hacked instead of caring only about kills. So yea, answer is still obvious.

#155
Kuato Livezz

Kuato Livezz
  • Members
  • 1 034 messages
The strategy can work in a game with friends and mics. In a public game? Experimenting with this idea, it doesn't work. I stayed out of the zone and explained that I would help by picking off enemies from a distance. This was generally met with:

"Don't be a ****. Get in the zone with the rest of us!" <in a heavy Russian accent>
"Get in here you F%^K!!"
"What ever dude!"

When I calmly explained that I was helping draw away aggression, it was met with simialar remarks.

I found for the rest of the matches, generally speaking, if I died, I would rarely get revived, even if a team mate was next to me. At the end of the match, I would almost get booted.

In closing. If you are playing with friends, its ok. If your playing in a public match, this strategy should be avoided.

#156
kinglewy00

kinglewy00
  • Members
  • 364 messages

Tigercml wrote...

kinglewy00 wrote...

Tigercml wrote...

With 4 people hacking you get more experience, more money and faster hacking. The answer is obvious.


You don't get more money. 20 seconds faster is neglible. The extra XP is laughable. Nothing obvious here.


You get a credit bonus for faster time. So you do get more money. You would know that if you hacked instead of caring only about kills. So yea, answer is still obvious.


No, because 3 people in the hackzone is still enough to earn the extra credit bonus. Dick.

#157
NewStrings

NewStrings
  • Members
  • 479 messages
As a sniper infiltrator with Black Widow, there are some hacking situations where I am a liability. Such as the middle one on Condor, where you're literally forced to fight in the corridor thingie of the bunker. Instead of standing around trying to melee a brute to death, I dash over to the mako and prevent the group from being flanked. One game I was doing that quite happily,t hey were three quarters done with the objective, I was keeping their backs clear, and a guy started yelling at me over the mic to get into the circle. I obliged, because I knew what would happen, and sure enough they were overwhelmed from the side that I was covering and we all died.

#158
kinglewy00

kinglewy00
  • Members
  • 364 messages

Kuato Livezz wrote...

The strategy can work in a game with friends and mics. In a public game? Experimenting with this idea, it doesn't work. I stayed out of the zone and explained that I would help by picking off enemies from a distance. This was generally met with:

"Don't be a ****. Get in the zone with the rest of us!" <in a heavy Russian accent>
"Get in here you F%^K!!"
"What ever dude!"

When I calmly explained that I was helping draw away aggression, it was met with simialar remarks.

I found for the rest of the matches, generally speaking, if I died, I would rarely get revived, even if a team mate was next to me. At the end of the match, I would almost get booted.

In closing. If you are playing with friends, its ok. If your playing in a public match, this strategy should be avoided.


Doesn't seem to take too well when you vigourosly explain it on the forums, let alone have to birefly explain the situation on mic. :<

#159
Badpanzer

Badpanzer
  • Members
  • 1 921 messages
Had a game on dagger last night and we had a hack zone to the left of the main bunker which I have never seen before despite playing many many games.
It was truly dire as the banshee's were spawning right next to the hack zone.
No one had time to even think about kiting them and I died reaching for my missile and Im pretty sure the others went the same way.
Ill be ready next time it happens but I really havent seen that hackzone used before.

#160
SleepingWarrior

SleepingWarrior
  • Members
  • 137 messages

Siansonea II wrote...

I do agree with the OP that having to use Cobra missiles is a sign of less-than-perfect tactics. Ideally, you shouldn't have to use any consumables in a match. Any tactics that rely on Cobra missiles are not as sound as tactics that rely on movement and managing your role on the team. It's not like you can pick up new Cobra missiles on the map, like thermal clips.


With JEPs being a permanent addition to the store I find no problems with 'wasting' missiles for the later objectives if it'll speed up or make the objective easier.

While you limit yourself with this silly no consumables "ideal" some of us will gladly take full advantage of the 5 missiles we're afforded if they'll help.

#161
kinglewy00

kinglewy00
  • Members
  • 364 messages

Drawrof wrote...

kinglewy00 wrote...

JCD89 wrote...

OP has the point on silver and bronze, but on gold it is better to stand together and combine each other powers. Works for me.


No, it's really the other way around though I find :<
It just doesn't seem needed on anything below gold.


Are you talking fbwgg or uu gold?  From my experience fbw types  are not really prepared for a gold hack and single infiltrator may be best but on uugold players have skill and do tremendous amount of damage when they are working as one. Most people I play with feel shame being outside of hack. That chaos and hf moment is why we play this game.  


I've noticed on FBW it can usually be safer to have one man out on the 3 that are outside.
On FBG there's a couple that can have horrid spawn points, and last night I needed to get some distance due to circlejerk revives. As soon as I did and was able to concentrate on taking out the ravagers and marauders was easy sailing.
Reactor / Reapers at the hackzone at the back is definetly one I'll be hanging back on next time. Used all my missiles on one round and was just being instantly swarmed again in no time.
There the main ones this would work well for, but I guess one hanging back would work for all of them if the group is lacking and the spawn location is unlucky.

If players are competent enough to not need someone to hang back, then sure, go ahead! No reason not to. Sometimes groups just don't have the CC or DPS or whatever to let themselves stack and take a lot of fire.

Modifié par kinglewy00, 15 mai 2012 - 09:48 .


#162
kinglewy00

kinglewy00
  • Members
  • 364 messages

SleepingWarrior wrote...

Siansonea II wrote...

I do agree with the OP that having to use Cobra missiles is a sign of less-than-perfect tactics. Ideally, you shouldn't have to use any consumables in a match. Any tactics that rely on Cobra missiles are not as sound as tactics that rely on movement and managing your role on the team. It's not like you can pick up new Cobra missiles on the map, like thermal clips.


With JEPs being a permanent addition to the store I find no problems with 'wasting' missiles for the later objectives if it'll speed up or make the objective easier.

While you limit yourself with this silly no consumables "ideal" some of us will gladly take full advantage of the 5 missiles we're afforded if they'll help.


That's your prerogative if you want to use them. It just makes no sense to me why you'd use them when there's another alternative, and risk the chance of not having them in a seriously crucial situation later in the game.

#163
joker_jack

joker_jack
  • Members
  • 3 806 messages

esalor wrote...

Wave 10 hack objectives are probably among the most legitimate use cases for Cobras.
Whenever people ignore the objective, bad things happen.


Yet people still yell for using rockets at wave 10. I've thankfully never been yelled at personally for a dud rocket. Though funny 4 people yelling at the glitched rocketed "Why U no blow up geth prime rocket?"

Modifié par joker_jack, 15 mai 2012 - 09:51 .


#164
staindgrey

staindgrey
  • Members
  • 2 652 messages

kinglewy00 wrote...

COLZ7R wrote...

Goes quicker?


Not if you spend the whole time circle jerk reviving..
But I'll just safely asume you've never played gold.


With a competant team, you certainly can have all four in there on Gold. I did it a couple times this weekend with randoms, no mics. Unfair assumptions be damned.

Seriously though, it depends on classes. If you're all infiltrators/snipers, yeah, it's going to end poorly. If you're a fair balance between long range and close range characters and can launch biotic explosions at will to stagger approaching enemies AND you're all on the same page with rocket usage... It's fully possible. And awesome.

#165
SleepingWarrior

SleepingWarrior
  • Members
  • 137 messages

kinglewy00 wrote...


Neither is not having 4 people in the hackzone at all times. I'd rather it took a mere extra 20 seconds than have to waste missiles when it could just be avoided.


On the next episode of Hoarders.....

#166
SleepingWarrior

SleepingWarrior
  • Members
  • 137 messages

kinglewy00 wrote...

SleepingWarrior wrote...
With JEPs being a permanent addition to the store I find no problems with 'wasting' missiles for the later objectives if it'll speed up or make the objective easier.

While you limit yourself with this silly no consumables "ideal" some of us will gladly take full advantage of the 5 missiles we're afforded if they'll help.


That's your prerogative if you want to use them. It just makes no sense to me why you'd use them when there's another alternative, and risk the chance of not having them in a seriously crucial situation later in the game.


Personally I view it like this.... 33k to replace my missiles (if I use em all) is better then risking even the possibility of a wipe that wastes not only my time but also means I won't get the full compliment of credits coming my way. I've been a part of too many failed hacks due to well intentioned people trying to help by leaving the zone so I'd rather use missles when my proxy mines aren't enough to keep the mobs staggered away from my group.

In a way I guess you could classify someone like myself as having a sort of mother hen syndrome where I figure its my duty to keep things the easiest it can be for the rest of my teammates

#167
khankar

khankar
  • Members
  • 287 messages
i normally try to stay out of the zone and use my sniper rifle to out flank the enemy. or i try to stay behind cover at the fringes of the zone. it seems to work well on Gold.

#168
kinglewy00

kinglewy00
  • Members
  • 364 messages

SleepingWarrior wrote...

kinglewy00 wrote...

SleepingWarrior wrote...
With JEPs being a permanent addition to the store I find no problems with 'wasting' missiles for the later objectives if it'll speed up or make the objective easier.

While you limit yourself with this silly no consumables "ideal" some of us will gladly take full advantage of the 5 missiles we're afforded if they'll help.


That's your prerogative if you want to use them. It just makes no sense to me why you'd use them when there's another alternative, and risk the chance of not having them in a seriously crucial situation later in the game.


Personally I view it like this.... 33k to replace my missiles (if I use em all) is better then risking even the possibility of a wipe that wastes not only my time but also means I won't get the full compliment of credits coming my way. I've been a part of too many failed hacks due to well intentioned people trying to help by leaving the zone so I'd rather use missles when my proxy mines aren't enough to keep the mobs staggered away from my group.

In a way I guess you could classify someone like myself as having a sort of mother hen syndrome where I figure its my duty to keep things the easiest it can be for the rest of my teammates


I see your point, but I also see it as saving them for later in the game when you might need them much more.
If it's wave 10, sure why not, use them, earlier waves though, it just seems pointless when one guy holding back works equally as well. You're losing about 20 seconds if that.

#169
sirjimmus86

sirjimmus86
  • Members
  • 585 messages
I usually do a bit of both with novoguard. Stand in the circle for a few seconds, shooting away with the pistol I bring along purely for these rounds, if stuff gets close hit them with nova, if we start getting swamped start using biotic charge/nova more and more until things calm down, then back into circle.

I don't really find it very useful to run interference at another point in the map, its too easy to get swamped and die all alone (on Gold - works fine on silver)

#170
Tigercml

Tigercml
  • Members
  • 166 messages

kinglewy00 wrote...

Tigercml wrote...

kinglewy00 wrote...

Tigercml wrote...

With 4 people hacking you get more experience, more money and faster hacking. The answer is obvious.


You don't get more money. 20 seconds faster is neglible. The extra XP is laughable. Nothing obvious here.


You get a credit bonus for faster time. So you do get more money. You would know that if you hacked instead of caring only about kills. So yea, answer is still obvious.


No, because 3 people in the hackzone is still enough to earn the extra credit bonus. Dick.


The more people hacking the faster it hacks. The faster it hacks the greater the time bonus. The greater the time bonus the more money you get. Or are you not capable of grasping this concept. I know numbers are difficult for some but take your time and you'll figure it out. Read slowly if you have to.

#171
SleepingWarrior

SleepingWarrior
  • Members
  • 137 messages

kinglewy00 wrote...
I see your point, but I also see it as saving them for later in the game when you might need them much more.
If
it's wave 10, sure why not, use them, earlier waves though, it just
seems pointless when one guy holding back works equally as well. You're
losing about 20 seconds if that.


It does depend on the situation and teammates. Sometimes I'll need use of none of my
missiles, most times 1 or 2, seldom 3-4 and rarely all 5.

I'm also the guy who rolls with a Salarian Inflitrator sporting a Mantix and Predator X (Pred for rare cases when close combat is necessary) so I'll have quick cooldowns for Device Disabling. In other words I molded myself to be able to fill any role that is needed be it cloak and disable, revive, crowd control and debuff (Proxy mine), crowd wipe (missiles) AND while doing what is essentially a support role I manage to top the leaderboard at the end of the game unless I manage to stumble upon a very competent team or competent Biotics user. (Damn shaky screens)

Modifié par SleepingWarrior, 15 mai 2012 - 10:43 .


#172
kinglewy00

kinglewy00
  • Members
  • 364 messages

Tigercml wrote...

kinglewy00 wrote...

Tigercml wrote...

kinglewy00 wrote...

Tigercml wrote...

With 4 people hacking you get more experience, more money and faster hacking. The answer is obvious.


You don't get more money. 20 seconds faster is neglible. The extra XP is laughable. Nothing obvious here.


You get a credit bonus for faster time. So you do get more money. You would know that if you hacked instead of caring only about kills. So yea, answer is still obvious.


No, because 3 people in the hackzone is still enough to earn the extra credit bonus. Dick.


The more people hacking the faster it hacks. The faster it hacks the greater the time bonus. The greater the time bonus the more money you get. Or are you not capable of grasping this concept. I know numbers are difficult for some but take your time and you'll figure it out. Read slowly if you have to.


So say for example you're on reapers / FF giant, wave 6, risking a wipe and losing 40k credits or wasting missiles is worth about 1k credits at most? Get the **** out you completely senseless div.

Modifié par kinglewy00, 15 mai 2012 - 10:47 .


#173
Tigercml

Tigercml
  • Members
  • 166 messages

kinglewy00 wrote...

Tigercml wrote...

kinglewy00 wrote...

Tigercml wrote...

kinglewy00 wrote...

Tigercml wrote...

With 4 people hacking you get more experience, more money and faster hacking. The answer is obvious.


You don't get more money. 20 seconds faster is neglible. The extra XP is laughable. Nothing obvious here.


You get a credit bonus for faster time. So you do get more money. You would know that if you hacked instead of caring only about kills. So yea, answer is still obvious.


No, because 3 people in the hackzone is still enough to earn the extra credit bonus. Dick.


The more people hacking the faster it hacks. The faster it hacks the greater the time bonus. The greater the time bonus the more money you get. Or are you not capable of grasping this concept. I know numbers are difficult for some but take your time and you'll figure it out. Read slowly if you have to.


So say for example you're on reapers / BF giant, wave 6, risking a wipe or wasting missiles is worth about 1k credits at most? Get the **** out you completely senseless div.


Whats with the hostility. Take it easy bro. Don't be mad because I proved you wrong. I'm right and you're wrong. Get over it. People make mistakes all the time. You should be used to it by now. Take a chill pill bro.

#174
SleepingWarrior

SleepingWarrior
  • Members
  • 137 messages

kinglewy00 wrote...

So say for example you're on reapers / FF giant, wave 6, risking a wipe and losing 40k credits or wasting missiles is worth about 1k credits at most? Get the **** out you completely senseless div.


The one thing I will say about the greater issue at large is this; A missile is more effective than 1 guy kiting a few enemies around the map at threat to the hack mitigation. Even with worth case scenarios the time you buy yourself and 3 teammates in the hack zone by using missiles is better than that garnered with 3 in the zone and 1 guy kiting a few enemies around except in very rare cases like if ya can drag off 2 Banshees.

#175
Dantexr3

Dantexr3
  • Members
  • 956 messages
4 players uploading: faster objective completion.
Faster objective completion: more money.

Even bleeding, if you are inside the hack area, you are still uploading.