Drawrof wrote...
The fact is until the hack is complete the mobs will respawn. so thinning out the herd is useless unless you a point hound. All in initially. If a player can drag two banshees away then leave with your two lady friends. The brutes are easy picking without the banshees. As for vanguards, unless you're good at nova canceling and can occupy a group of mobs without either of you during then fine leave hack. But if team has AA or AJ the warp/reave followed by charge has good AOE properties.
Infiltrators be in or near hack at all times. Sweep out to flank but always be ready to revive. Make sure you havent ignored your other powers for rifle damage only. Proxy mines, Ed, sabatoge, and cyro
Thinning out the herd isn't the predominant advantage, it's drawing fire away from the other 3 players.
Sure, it helps significantly to be able to take down the brutes and banshees quicker before they get nearer, but taking the marauders and ravagers fire away from the hackzone that has usually terrible cover available is what's invaluable.





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