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How do I: Custom Feats


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#1
Lucan Silverhand

Lucan Silverhand
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I'm trying to make some rather simple feats for my module which give some skill bonuses (much like the feat 'Stealthy') but I have no idea how to get there. Any help would be appreciated.

This is what I've done so far.

1) Edited the feat.2da to include the new feats.
2) Edited the tlk.
3) Written scripts for the individual feats.

I'm not sure how to implement the scripts so the feats actually use them. Any idea on how to do this?

Also, is there anything else I should do?

Thanks.

#2
MasterChanger

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Bonuses that always apply should be set as Persistent feats--there's a column for that. These feats will always be active* and often re-applied, such as on rest and area transition.

The feat should be linked to a SpellID, which is a row in spells.2da (yes, even though the feat is not really a "spell"). The spell entry is what is linked directly to the script via the ImpactScript column. This is where you should enter the name of your script.

For more info on both 2da's, check out their wiki pages.

Edit: When I say "active" I don't mean that the feats should have IsActive set to TRUE. I just mean that they will always be on. You can set this value to true if you want the player to be able to manually re-apply it, but that isn't required.

Modifié par MasterChanger, 15 mai 2012 - 06:10 .


#3
Morbane

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Simply refer to the "stealthy feat" - that should give you a good reckoning on how to follow MasterChanger's explanation/suggestion/advice...