New Mods
#1
Posté 15 mai 2012 - 03:48
What rare/ultra-rare mods would you like to see?
Increase rate of fire on SMGs and ARs?
Increase blast radius for boom sticks?
Light weight materials for other weapons?
#2
Posté 15 mai 2012 - 03:49
#3
Posté 15 mai 2012 - 03:56
#4
Posté 15 mai 2012 - 03:57
#5
Posté 15 mai 2012 - 04:02
For rare or ultra-rare mods, I'd like something deserving of the rarity. Have them modify TWO related aspects of the weapon. Like an AP/Damage Mod, Scope/Stability.
#6
Posté 15 mai 2012 - 04:03
Jayleia wrote...
First, I'd reduce the weight reduction on SMGs...90% at maximum is silly. I'd go 5-10% per level, without the 50% starting amount.
For rare or ultra-rare mods, I'd like something deserving of the rarity. Have them modify TWO related aspects of the weapon. Like an AP/Damage Mod, Scope/Stability.
First, I would fix the UltraLightMaterials ;P
#7
Posté 15 mai 2012 - 04:09
#8
Posté 15 mai 2012 - 04:14
#9
Posté 15 mai 2012 - 04:15
#10
Posté 15 mai 2012 - 04:17
aletto wrote...
Jayleia wrote...
First, I'd reduce the weight reduction on SMGs...90% at maximum is silly. I'd go 5-10% per level, without the 50% starting amount.
For rare or ultra-rare mods, I'd like something deserving of the rarity. Have them modify TWO related aspects of the weapon. Like an AP/Damage Mod, Scope/Stability.
First, I would fix the UltraLightMaterials ;P
This
#11
Posté 15 mai 2012 - 04:17
I wouldn't mind seeing a new rare shield penetration mod, allowing X% of damage to pass through shields/barriers, maybe for snipers/shotguns?
Armor pen for SMGs would be lovely as well.
I don't know what pistols want, they feel pretty good but it would be rude not to give them something. Ultralight materials might be slightly OP though.
#12
Posté 15 mai 2012 - 04:17
#13
Posté 16 mai 2012 - 03:03
C2Dre wrote...
Orbital Nuke Mod. Kills everything from orbit... including you... it's the ONLY way to be sure.
This isn't CoD MW3
#14
Posté 16 mai 2012 - 03:04
BjornDaDwarf wrote...
TMM - Thresher Maw Mod. Ultra-Rare.

It shoots thresher maws!
#15
Posté 16 mai 2012 - 03:07
#16
Posté 16 mai 2012 - 03:07
#17
Posté 16 mai 2012 - 03:22
#18
Posté 16 mai 2012 - 03:23
#19
Posté 16 mai 2012 - 03:24
So giving the Striker Assault Rifle a grenade launcher? More explosions? I'm game!Nocturnalfox wrote...
Underslung grenade launcher or shotgun attachment, COME AT ME
#20
Posté 16 mai 2012 - 03:25
GGW KillerTiger wrote...
Give SMGs a pierce mod but make it Rare
This.
#21
Posté 16 mai 2012 - 03:25
#22
Posté 16 mai 2012 - 03:26
Modifié par scooterbaga, 16 mai 2012 - 03:27 .
#23
Posté 16 mai 2012 - 03:26
C2Dre wrote...
Orbital Nuke Mod. Kills everything from orbit... including you... it's the ONLY way to be sure.
Exterminatus, hell yea!!!
#24
Posté 16 mai 2012 - 03:31
stability mod for SMG and not at daft % that makes turians fire downwards..
Now the more exotic ones
Lvl 1 ammo power mods (ultra rare)
Biotic Amp for handguns
Spike mod that blocks instant kills
clip compactor when gun fires empties clip creates grenade but doesnt fire
#25
Posté 16 mai 2012 - 03:39
CoddyXD wrote...
ULM for assault rifles
stability mod for SMG and not at daft % that makes turians fire downwards..
Now the more exotic ones
Lvl 1 ammo power mods (ultra rare)
Biotic Amp for handguns
Spike mod that blocks instant kills
clip compactor when gun fires empties clip creates grenade but doesnt fire
All awesome suggestions. I'm curious about...
clip compactor when gun fires empties clip creates grenade but doesnt fire
Do you mean somehow trading a full clip for one grenade? Do you mean something you actively do during gameplay, or a static thing for the entire mission? (*Someone who loves grenades, but hates that he can't count on them in MP with the current implementation.)





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