Kem1995 wrote...
try not make it to a time restriction, cover everything you have to
This.
Kem1995 wrote...
try not make it to a time restriction, cover everything you have to
Modifié par Ownaholic, 19 mai 2012 - 05:28 .
Ownaholic wrote...
@Humakt
I've seen all of that already and it's definitely interesting. The problem is trying to determine whether or not it is worth it to spend the time in the video. I feel like most of that could be just people aboard the Normandy. The footsteps could have ended up being a glitch in one of the crew members somehow getting outside the map (as shown by the flycam). Or it could be subtle clues, that's possible too.
I need to mull over it a bit more first. Maybe even take a trip in-game to find these for myself. (But that takes tiiiiiiiiiime)
you came in this thread insulting the OP and cry when people attack back.IsaacShep wrote...
Keep up the good image of ITers!Darth_Trethon wrote...
This^^^ If not interested in the IT get out and go to a thread where people are descussing something you do care about.
Jawsomebob wrote...
THIS NEEDS TO BE ADDED:
%20http://guides.gamepressure.com/masseffect/gfx/word/-2060212578.jpg%20
TJBartlemus wrote...
Yeah I believe that is. Notice at the bottom you can see the stage Shepard was made a specter at and where saren committed suicide. Sort of resembles a reaper doesn't it?
Ownaholic wrote...
TJBartlemus wrote...
Yeah I believe that is. Notice at the bottom you can see the stage Shepard was made a specter at and where saren committed suicide. Sort of resembles a reaper doesn't it?
Yeah it does, but that makes sense, since the Reapers made the Citadel. How does the image help the theory at all? I'm genuinely curious.
Jawsomebob wrote...
Because it is also a map of the ending
I am going to post this link here because I want some folks with good knowledge of the ending to critique it - rather than the weakass objections so far - I think this a big deal actually, and one I've not seen mentioned elsewhere
In brief, Shepard's health and shield bars, and the quickslot menu are not present in the final approach to the Conduit - this is the ONLY instance of combat gameplay in the entire series where these crucial items are not present - there is no other instance of Shep being in combat without these displays.
These displays are NOT tied to his missing/burned armor - Shep has these on the first fight of the game when hes just in uniform and following anderson after alliance HQ gets hit. He has them up until harby hits him with the beam.
The absence cannot be a "cinematic" device to "heighten immersion" - first because - apparently - no one has noticed it or commented til now - so not effective if that was the intent, and why try to hype immersion - if a player is not "immersed" by the last 10 mins of the game, dropping the health bar isn't going to help much...
The absence of these displays otherwise means you are NOT AT RISK - as in cutscenes and or dialogs - but they are never absent in combat - and you are surely in combat with the huskateers and Marauder Shields.
This is a glaring discrepancy and proof to me that this sequence is not happening in realtime or on the same level as the rest of the series.
So I want an explanation or else its Game, Set and Match, as far as I'm concerned.
Original post as well as response to objections,see
social.bioware.com/forum//topic/355/index/12151819
Modifié par someone else, 21 mai 2012 - 03:41 .
someone else wrote...
@ ownaholic
I posted this in the main IT thread - haven't had much feedback but I believe this is one of those hiding-in-plain-sight things - I'd appreciate your views and if I am just overlooking something significant or if nearly everyone else has - AFAIK no one has even mentioned this -I am going to post this link here because I want some folks with good knowledge of the ending to critique it - rather than the weakass objections so far - I think this a big deal actually, and one I've not seen mentioned elsewhere
In brief, Shepard's health and shield bars, and the quickslot menu are not present in the final approach to the Conduit - this is the ONLY instance of combat gameplay in the entire series where these crucial items are not present - there is no other instance of Shep being in combat without these displays.
These displays are NOT tied to his missing/burned armor - Shep has these on the first fight of the game when hes just in uniform and following anderson after alliance HQ gets hit. He has them up until harby hits him with the beam.
The absence cannot be a "cinematic" device to "heighten immersion" - first because - apparently - no one has noticed it or commented til now - so not effective if that was the intent, and why try to hype immersion - if a player is not "immersed" by the last 10 mins of the game, dropping the health bar isn't going to help much...
The absence of these displays otherwise means you are NOT AT RISK - as in cutscenes and or dialogs - but they are never absent in combat - and you are surely in combat with the huskateers and Marauder Shields.
This is a glaring discrepancy and proof to me that this sequence is not happening in realtime or on the same level as the rest of the series.
So I want an explanation or else its Game, Set and Match, as far as I'm concerned.
Original post as well as response to objections,see
social.bioware.com/forum//topic/355/index/12151819
Modifié par someone else, 21 mai 2012 - 02:58 .
someone else wrote...
@ ownaholic
I posted this in the main IT thread - haven't had much feedback but I believe this is one of those hiding-in-plain-sight things - I'd appreciate your views and if I am just overlooking something significant or if nearly everyone else has - AFAIK no one has even mentioned this -I am going to post this link here because I want some folks with good knowledge of the ending to critique it - rather than the weakass objections so far - I think this a big deal actually, and one I've not seen mentioned elsewhere
In brief, Shepard's health and shield bars, and the quickslot menu are not present in the final approach to the Conduit - this is the ONLY instance of combat gameplay in the entire series where these crucial items are not present - there is no other instance of Shep being in combat without these displays.
These displays are NOT tied to his missing/burned armor - Shep has these on the first fight of the game when hes just in uniform and following anderson after alliance HQ gets hit. He has them up until harby hits him with the beam.
The absence cannot be a "cinematic" device to "heighten immersion" - first because - apparently - no one has noticed it or commented til now - so not effective if that was the intent, and why try to hype immersion - if a player is not "immersed" by the last 10 mins of the game, dropping the health bar isn't going to help much...
The absence of these displays otherwise means you are NOT AT RISK - as in cutscenes and or dialogs - but they are never absent in combat - and you are surely in combat with the huskateers and Marauder Shields.
This is a glaring discrepancy and proof to me that this sequence is not happening in realtime or on the same level as the rest of the series.
So I want an explanation or else its Game, Set and Match, as far as I'm concerned.
Original post as well as response to objections,see
social.bioware.com/forum//topic/355/index/12151819
Gallifreya wrote...
There are a few other times in the game where Shepard does not have these displays up on the sceen.
The dreams about the boy.
Modifié par someone else, 21 mai 2012 - 04:00 .