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Indoctrination Documentary - Part 2?


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#176
JasonSic

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Kem1995 wrote...

try not make it to a time restriction, cover everything you have to


This.

#177
Ownaholic

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@DannyDarko
I plan on covering a few things the critics have been saying, so that I can blow them out of the water. =]. Every critic response I've gotten so far has been incredibly weak.

@Humakt
I've seen all of that already and it's definitely interesting. The problem is trying to determine whether or not it is worth it to spend the time in the video. I feel like most of that could be just people aboard the Normandy. The footsteps could have ended up being a glitch in one of the crew members somehow getting outside the map (as shown by the flycam). Or it could be subtle clues, that's possible too.
I need to mull over it a bit more first. Maybe even take a trip in-game to find these for myself. (But that takes tiiiiiiiiiime -_- )

@Snout
I'm glad to know that, but I'm worried most people won't agree with you after having spend the full hour and a half on the first one, haha.

@Kem
I have decided that I will be doing it. But I have yet to begin working on it. I will likely start soon, possibly even today. I will be working slower on it than the last one, though. So 2-3 weeks, maybe? If things go great, then maybe sooner.

Modifié par Ownaholic, 19 mai 2012 - 05:28 .


#178
TJBartlemus

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Here is a fact that I am surprised that most people who have played the ending regardless of side on the IT have missed. I have posted this several times and I hope this is of some use to you. It is a rough idea but can certainly be built upon for a strong point. If you have an opinion please respond.

"Here is my take on it, which is up for debate, but the catalyst is effectively the leader of the reapers or at least part of them (he admits this by saying "I know you've thought about destroying us.") and when he is talking to Shepard he takes on the form of the child that has been haunting him. The only way to take that form is to have taken it from shepards head. So even if the theory isn't true (which I believe it is) the reapers were in shepards head. No doubt." 

(I also put this in your comments page ownaholic)

#179
Ownaholic

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Here's my interview! Just went up. =]


#180
Humakt83

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Ownaholic wrote...

@Humakt
I've seen all of that already and it's definitely interesting. The problem is trying to determine whether or not it is worth it to spend the time in the video. I feel like most of that could be just people aboard the Normandy. The footsteps could have ended up being a glitch in one of the crew members somehow getting outside the map (as shown by the flycam). Or it could be subtle clues, that's possible too.
I need to mull over it a bit more first. Maybe even take a trip in-game to find these for myself. (But that takes tiiiiiiiiiime -_- )


At least a mention would be nice. You heard crew chatter in ME 2 as Normandy ambience, not random laughter, coughs, sobbing and reportedly screams.

#181
Jawsomebob

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THIS NEEDS TO BE ADDED:

Image IPB

#182
robdunnhill

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on the mission on ME2 when u board the damaged collector ship i saw some dead bodies that look like the red / white armor. is that worth comparing to the ME3 ending stuff? didnt get a screen as it was on my xbox :)

#183
ZackG312

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IsaacShep wrote...

Darth_Trethon wrote...

This^^^ If not interested in the IT get out and go to a thread where people are descussing something you do care about.

Keep up the good image of ITers!

you came in this thread insulting the OP and cry when people attack back.

#184
ZackG312

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nightcobra8928 wrote...

how about this?


 video


especially interesting towards the end. never heard a reaper sound like that, similar but not quite like with all that clicking noise.
kinda reminds me of how geth communicate. 

cool vid

at 1:20 it reminds me of Harbinger

#185
CARL_DF90

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Hmmm......have you seen these vids OP? Kind of odd but still interesting.





#186
Deputy Secretary of Awesome

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Yes please! Documentary part 2 would be very welcome. Good luck with it!

Also, for added extreme speculation goodness, have you looked at the theories that Shep is on the ground in front of the beam and hallucinating while actually moving around?

Hence, the "Synthesis beam" is actually just the beam up to the Citadel, and the Control option area is just a mako power coupling you electrocute yourself on, and Destroy is the flaming overturned vehicle on the right.

#187
Ownaholic

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Jawsomebob wrote...

THIS NEEDS TO BE ADDED:

%20http://guides.gamepressure.com/masseffect/gfx/word/-2060212578.jpg%20


I'm a little confused. Isn't that just a map of the Citadel Tower from ME1?

#188
TJBartlemus

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Yeah I believe that is. Notice at the bottom you can see the stage Shepard was made a specter at and where saren committed suicide. Sort of resembles a reaper doesn't it?

#189
Ownaholic

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TJBartlemus wrote...

Yeah I believe that is. Notice at the bottom you can see the stage Shepard was made a specter at and where saren committed suicide. Sort of resembles a reaper doesn't it?


Yeah it does, but that makes sense, since the Reapers made the Citadel. How does the image help the theory at all? I'm genuinely curious. =]

#190
Dendio1

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I love the fan made videos. I welcome your part 2. just make it abundantly clear in the authors notes that there is a part 1 and to watch that first

#191
Jawsomebob

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Ownaholic wrote...

TJBartlemus wrote...

Yeah I believe that is. Notice at the bottom you can see the stage Shepard was made a specter at and where saren committed suicide. Sort of resembles a reaper doesn't it?


Yeah it does, but that makes sense, since the Reapers made the Citadel. How does the image help the theory at all? I'm genuinely curious. =]


Because it is also a map of the ending

#192
RavenEyry

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Jawsomebob wrote...

Because it is also a map of the ending


I think his point is that the ending area has a similar structure to the council chamber, another sign that everything is pieced together from Shep's memories.

#193
Jawsomebob

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Very similar.

#194
Ownaholic

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I'm a bit confused, though.
Because to me, that doesn't look anything like the path we took once we were aboard the Citadel. There was no circular path we walked around.

In fact, taking another look at this, I'm 100% confidant that this is just a map of the Citadel Tower from ME1, and nothing relevant to ME3. Sure it looks like a Reaper, but that doesn't mean anything significant to me that wasn't already explained in the series. And it definitely doesn't look like the ending walkway that we took. It seems very different to me.

#195
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@ ownaholic

I posted this in the main IT thread - haven't had much feedback but I believe this is one of those hiding-in-plain-sight things - I'd appreciate your views and if I am just overlooking something significant or if nearly everyone else has - AFAIK no one has even mentioned this -

I am going to post this link here because I want some folks with good knowledge of the ending to critique it - rather than the weakass objections so far - I think this a big deal actually, and one I've not seen mentioned elsewhere

In brief, Shepard's health and shield bars, and the quickslot menu are not present in the final approach to the Conduit - this is the ONLY instance of combat gameplay in the entire series where these crucial items are not present - there is no other instance of Shep being in combat without these displays.

These displays are NOT tied to his missing/burned armor - Shep has these on the first fight of the game when hes just in uniform and following anderson after alliance HQ gets hit. He has them up until harby hits him with the beam.

The absence cannot be a "cinematic" device to "heighten immersion" - first because - apparently - no one has noticed it or commented til now - so not effective if that was the intent, and why try to hype immersion - if a player is not "immersed" by the last 10 mins of the game, dropping the health bar isn't going to help much...

The absence of these displays otherwise means you are NOT AT RISK - as in cutscenes and or dialogs - but they are never absent in combat - and you are surely in combat with the huskateers and Marauder Shields.

This is a glaring discrepancy and proof to me that this sequence is not happening in realtime or on the same level as the rest of the series.

So I want an explanation or else its Game, Set and Match, as far as I'm concerned.

Original post as well as response to objections,see
 social.bioware.com/forum//topic/355/index/12151819


Modifié par someone else, 21 mai 2012 - 03:41 .


#196
Deputy Secretary of Awesome

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someone else wrote...

@ ownaholic

I posted this in the main IT thread - haven't had much feedback but I believe this is one of those hiding-in-plain-sight things - I'd appreciate your views and if I am just overlooking something significant or if nearly everyone else has - AFAIK no one has even mentioned this -

I am going to post this link here because I want some folks with good knowledge of the ending to critique it - rather than the weakass objections so far - I think this a big deal actually, and one I've not seen mentioned elsewhere

In brief, Shepard's health and shield bars, and the quickslot menu are not present in the final approach to the Conduit - this is the ONLY instance of combat gameplay in the entire series where these crucial items are not present - there is no other instance of Shep being in combat without these displays.

These displays are NOT tied to his missing/burned armor - Shep has these on the first fight of the game when hes just in uniform and following anderson after alliance HQ gets hit. He has them up until harby hits him with the beam.

The absence cannot be a "cinematic" device to "heighten immersion" - first because - apparently - no one has noticed it or commented til now - so not effective if that was the intent, and why try to hype immersion - if a player is not "immersed" by the last 10 mins of the game, dropping the health bar isn't going to help much...

The absence of these displays otherwise means you are NOT AT RISK - as in cutscenes and or dialogs - but they are never absent in combat - and you are surely in combat with the huskateers and Marauder Shields.

This is a glaring discrepancy and proof to me that this sequence is not happening in realtime or on the same level as the rest of the series.

So I want an explanation or else its Game, Set and Match, as far as I'm concerned.

Original post as well as response to objections,see
 social.bioware.com/forum//topic/355/index/12151819



This. To me this makes my thought immediately run to the dream sequences. I think it's another telling piece of plausible evidence.

#197
someone else

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The key thing for me is that losing the displays cannot have been an oversight - in fact their appearance MEANS you are in combat - you can't fire a weapon anywhere else in the game unless these bars are active - these displays are a standard component of all combat sequences - their disappearance had to be intentional - and given everything else, can only mean we are not in in the same realtime gameplay as the rest of the game.

PS - I happen to believe my version of events post-harby is a bit more elegant than IT (see link below), but would be happy with either.

PSS - I think it is a MISTAKE to include very ambiguous "clues" in any major presentation of IT, story, dream or whatever -It invites petty arguments over whether indistinct shapes are cables or rebar, whether the map of the citadel resembles a reaper or not - these are nearly worthless from an evidentiary perspective and convince no one but their individual discoverers of their importance.  They only detract from the main arguments and the force of undisputable facts - the unique disappearance of the health bars for example, Anderson's anomalous re-appearence, Shepard's wound, etc.  Whatever anyone wants to make of these - their existence cannot be argued away.

Modifié par someone else, 21 mai 2012 - 02:58 .


#198
CARL_DF90

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Don't know if anyone has brought this up but in the novel Retribution there are some examples of indoctrination shown. Let me put forward one example that sticks out for me. The main character Grayson has Reaper tech in his skull courtesy of TIM. Now, he was going to commit suicide before the Reapers had gained full control of him. I say was because the Reapers were able to catch on to his intentions and didn't want to lose such a valuable avatar. So, they used his own feelings and instincts against him, and manipulated those aspects to make him think that would be a bad idea, when it is the Reapers who don't want him to die yet. Seeing the pattern here? If they can manipulate your own feelings and psyche, then it goes to show that there is still more to indoctrination. There are other examples but that is the only one that I can immediately remember. It has been almost 2 years since I had borrowed and read that book from a friend. :P

#199
Galifreya

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someone else wrote...

@ ownaholic

I posted this in the main IT thread - haven't had much feedback but I believe this is one of those hiding-in-plain-sight things - I'd appreciate your views and if I am just overlooking something significant or if nearly everyone else has - AFAIK no one has even mentioned this -

I am going to post this link here because I want some folks with good knowledge of the ending to critique it - rather than the weakass objections so far - I think this a big deal actually, and one I've not seen mentioned elsewhere

In brief, Shepard's health and shield bars, and the quickslot menu are not present in the final approach to the Conduit - this is the ONLY instance of combat gameplay in the entire series where these crucial items are not present - there is no other instance of Shep being in combat without these displays.

These displays are NOT tied to his missing/burned armor - Shep has these on the first fight of the game when hes just in uniform and following anderson after alliance HQ gets hit. He has them up until harby hits him with the beam.

The absence cannot be a "cinematic" device to "heighten immersion" - first because - apparently - no one has noticed it or commented til now - so not effective if that was the intent, and why try to hype immersion - if a player is not "immersed" by the last 10 mins of the game, dropping the health bar isn't going to help much...

The absence of these displays otherwise means you are NOT AT RISK - as in cutscenes and or dialogs - but they are never absent in combat - and you are surely in combat with the huskateers and Marauder Shields.

This is a glaring discrepancy and proof to me that this sequence is not happening in realtime or on the same level as the rest of the series.

So I want an explanation or else its Game, Set and Match, as far as I'm concerned.

Original post as well as response to objections,see
 social.bioware.com/forum//topic/355/index/12151819


There are a few other times in the game where Shepard does not have these displays up on the sceen.

The dreams about the boy.

#200
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Gallifreya wrote...

There are a few other times in the game where Shepard does not have these displays up on the sceen.

The dreams about the boy.


Not sure what point you wish to make - the displays are never present when shepard is not armed and in combat mode - eg most citadel missions, Normandy, etc, and he never carries a weapon in the dream sequences - If you can point to any instance except post harby where this is so I very much need to hear that, however.

Modifié par someone else, 21 mai 2012 - 04:00 .