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(Physical - Elemental) Force with Effect with no Damage


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11 réponses à ce sujet

#1
Exaercasr

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Hello,

   Formula for Force is (Damage * Force Multiplier) - Fortitude = Force of
the attack, but some spell don't do any damage (Ex : Mind blast).

    So how game handle it ?

Thx for any answers, ExA

#2
Wiseman4380

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Pretty sure its based off your regular attack damage. From my experience, it really doesnt matter, because the spells that deal pure force and no damage (upgraded mind blast, telekinetic burst, glyph of repulsion) usually deal so much force it always knocks any enemy back. Excluding, of course, enemies immune to knockback, such as the Rock Wraith

#3
Gilthas89

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I agree with Wiseman, I've beat the game twice with a mage (1st was Elementalist/Force Mage, 2nd was pure Blood Mage, which hit much harder then the first mage I did) and once you upgrade your spells like mindlbast, it really doesn't matter that they don't deal damage because my Upgraded MindBlast knocked them for enough back I had time to cast an AoE spell like FireStorm around be before they got to me, which FireStorm then killed them. Or with my Blood Mage I could just cast Paralyzing Hemorage, although thats a damage spell but it usually butchered any clusters around me.

#4
mr_afk

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Exaercasr wrote...

Hello,

   Formula for Force is (Damage * Force Multiplier) - Fortitude = Force of
the attack, but some spell don't do any damage (Ex : Mind blast).

    So how game handle it ?

Thx for any answers, ExA


If I remember it right, it just uses your base damage ((magic/2+10) + base staff damage). So basically, in terms of force they lose out on a damage multiplier to their base damage, with their multplier effectively been 1.

So, (base damage x force multiplier) - fortitude = force

The reason why the force effects of these non-damaging spells are so reliable is because they have massive force multipliers:

Mind Blast - x6/x18
Telekinetic Burst - x20/x30
Pull of the Abyss - x30

So while damage spells have an extra component to their base damage (e.g. a damage modifer of up to 3-4 for some spells, which is doubled for elemental weaknesses) they usually only have a force multiplier of 2 or so - meaning that the force from non-damaging spells is typically greater (and is better at triggering force effects, useful for destealthing enemies). 


Hope this helps

Modifié par mr_afk, 17 mai 2012 - 07:48 .


#5
SuicidalBaby

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The force effect will be based off the total force in relation to the total health of the enemy.

I forget all the reaction points but there are at least 5 different reactions to applied force with a non-immune to knockback target.

I believe this is the list:
interrupt
staggered
knockback
knockdown
knockdown+thrown

#6
mr_afk

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Force is the game mechanic which determines whether attacks will interrupt actions and inflict additional effects.

In basic terms,
force = dmg inflicted x force multiplier - fortitude

In order for that force to do anything it needs to be large enough relative to the max health:
1. <10% of max health = twitch of head - no interruption of actions
2. <20% of max health = knocked back a step - interrupted actions
3. <30% of max health = knocked back several steps - interrupted actions
4. >30% of max health = knocked of down/sent flying - interrupted actions

(Note that the knockback effect is specific to physical damage and that elemental damages will have different effects - but still based on the same force mechanics.)


I can't find the thread discussing it, but the elemental force effects work as minor crowd control without the knockback - so spirit has a horror effect, fire has a burning effect, nature has some weird clutching at their face effect, and cold slows targets.

Also worth knowing is that nature damage has an innate bonus to force (so will be easier to trigger force effects).

#7
SuicidalBaby

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and Lightning stuns

#8
ripstrawberry

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I'm curious what are these elemental force effects and the bonus effects of each element?

physical: knockdown/???
fire: burning/???
spirit: horror/reduced resistances by 50%?
cold: slow/???
nature: clutching/increased force
electricity: ???/stuns

#9
SuicidalBaby

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same levels described by mr_afk. its all the same

#10
ripstrawberry

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@suicidalbaby was that a response to my question?

#11
SuicidalBaby

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dont know, dont care. all of the information has been posted elsewhere about 100 times.

google works wonders.

#12
ripstrawberry

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I'll try to search via google then. I tried running a search here and I couldn't find it. I might be using the wrong key words though. I appreciate the response but it would've been nice if you said it in a nicer way. ^_^