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Multiplayer Balance Changes Delayed


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#226
Saiyan1126

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Rav950 wrote...

They don't really need to buff Geth, they just need to change the AI on their hunters to stay away from the pack and favor alternate routes, and rocket troopers to maintain as much distance as possible.

The changes I'd most like to see for Geth though.... the leaping units, and an armature boss. Mmmmm armature boss.


I'd like that in theory, but the Hoppers were glitchy in ME1, in ME3 I imagine it would be a huge mess. Plus they'd be a huge pain in the ass because Biotics don't work on shields anymore.

#227
WaffleCrab

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Patch update notes :


Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3
- (Gold) Wave 6: added a single Geth Prime
- (Gold) Wave 10: reduced number of Pyros from 4 to 3
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3



A HA HA HA HA, FBW/G/G just became a tad easier :D and more rewarding.

#228
WaffleCrab

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Rav950 wrote...

They don't really need to buff Geth, they just need to change the AI on their hunters to stay away from the pack and favor alternate routes, and rocket troopers to maintain as much distance as possible.

The changes I'd most like to see for Geth though.... the leaping units, and an armature boss. Mmmmm armature boss.


They have already changed the AI and behaviour of geth hunters when they are cloaked a couple of weeks back
they made them slightly faster, and they already favor alternate paths.