Multiplayer Balance Changes Delayed
#126
Posté 16 mai 2012 - 02:27
#127
Posté 16 mai 2012 - 02:42
#128
Posté 16 mai 2012 - 02:45
#129
Posté 16 mai 2012 - 02:48
Eric Fagnan wrote...
... making some changes to the Geth enemies that spawn on Gold waves.
There is an equity in this universe! Thank you very much for this!
#130
Posté 16 mai 2012 - 02:51
Megachaz wrote...
Changes to Geth on gold? This can only mean one thing... I'll be able to find a real gold match in under 10 minutes now!
Hell Yeah dude! Down with those cheesy farmers:devil:
#131
Posté 16 mai 2012 - 02:51
Wouldn't mind seeing the Locust return to it's ME2 glory.
Modifié par Dusk1976, 16 mai 2012 - 02:53 .
#132
Posté 16 mai 2012 - 03:10
1. hunters and primes now have an instant kill against decoys.
2. all geth can now execute downed squad members.
(I know not every farming group uses decoys, but most do)
#133
Posté 16 mai 2012 - 03:24
#134
Posté 16 mai 2012 - 03:24
XxTaLoNxX wrote...
DoctorEss wrote...
Nice and underhanded, Bioware. Wouldn't expect anything else from the "new you". People making credits too fast on FBWGG? Better buff the geth and make it harder, that way people will buy more Bioware points, right?
Underhanded. Welp, done with MP.
Hahahahahaha. Obvious FBWGG farmer is obvious.
Dude... you were hardly playing anyway. And if you suck so much that FBWGG is the only way for you to earn credits then we are better off without you anyway.
Ok now, bye.:devil:
1. What's your point? Fun thing, I can play the game how I see fit.
2. The way I play doesn't affect you.
3. Jelly? Maybe when you fill out your manifest you won't have such envy.
Modifié par DoctorEss, 16 mai 2012 - 03:26 .
#135
Posté 16 mai 2012 - 03:25
#136
Posté 16 mai 2012 - 03:28
So tactless farming making up 90% of gold games doesn't effect us? Huh. I didn't know that.DoctorEss wrote...
XxTaLoNxX wrote...
DoctorEss wrote...
Nice and underhanded, Bioware. Wouldn't expect anything else from the "new you". People making credits too fast on FBWGG? Better buff the geth and make it harder, that way people will buy more Bioware points, right?
Underhanded. Welp, done with MP.
Hahahahahaha. Obvious FBWGG farmer is obvious.
Dude... you were hardly playing anyway. And if you suck so much that FBWGG is the only way for you to earn credits then we are better off without you anyway.
Ok now, bye.:devil:
1. What's your point? Fun thing, I can play the game how I see fit.
2. The way I play doesn't affect you.No, I'm better than you. Problem is, the multiplayer game gets boring long before you finish your manifest. Playing normally, what happens? You get stuck with idiots, people that bring level 1s, people that bring Avenger IIs, losses, time wasted. You farm FBWGG? You win. Time not wasted. Only a very foolish person would purposely choose the least efficient method to a goal, wouldn't you say?
3. Jelly? Maybe when you fill out your manifest you won't have such envy.
#137
Posté 16 mai 2012 - 03:29
#138
Posté 16 mai 2012 - 03:29
DeathOsiris wrote...
easiest way to stop the farming would be
1. hunters and primes now have an instant kill against decoys.
2. all geth can now execute downed squad members.
(I know not every farming group uses decoys, but most do)
So your answer to this "issue" is to demolish an entire character playstyle? This is why people like you don't make games.
#139
Posté 16 mai 2012 - 03:34
Rokayt wrote...
So tactless farming making up 90% of gold games doesn't effect us? Huh. I didn't know that.DoctorEss wrote...
XxTaLoNxX wrote...
DoctorEss wrote...
Nice and underhanded, Bioware. Wouldn't expect anything else from the "new you". People making credits too fast on FBWGG? Better buff the geth and make it harder, that way people will buy more Bioware points, right?
Underhanded. Welp, done with MP.
Hahahahahaha. Obvious FBWGG farmer is obvious.
Dude... you were hardly playing anyway. And if you suck so much that FBWGG is the only way for you to earn credits then we are better off without you anyway.
Ok now, bye.:devil:
1. What's your point? Fun thing, I can play the game how I see fit.
2. The way I play doesn't affect you.No, I'm better than you. Problem is, the multiplayer game gets boring long before you finish your manifest. Playing normally, what happens? You get stuck with idiots, people that bring level 1s, people that bring Avenger IIs, losses, time wasted. You farm FBWGG? You win. Time not wasted. Only a very foolish person would purposely choose the least efficient method to a goal, wouldn't you say?
3. Jelly? Maybe when you fill out your manifest you won't have such envy.
Well, you didn't want to play with farmers anyway! Again, it's not MY problem that you can't find a game you want to play. Go find people that want to play the way you do, and play with them. Everyone else did.
#140
Posté 16 mai 2012 - 03:35
You do have the option to create your own match people.
#141
Posté 16 mai 2012 - 03:36
#142
Posté 16 mai 2012 - 03:38
#143
Posté 16 mai 2012 - 03:41
CNevarezN wrote...
If they nerf G/W/G, I'm going to make another Farm Guide just to ****** off other people. I have 3 in mind already.
cool beans, I don't limit myself to farming, but when the new dlc stuff eventually comes out....
#144
Posté 16 mai 2012 - 03:42
I don't have an issue with upping enemy strength, but wouldn't that make people even MORE dissatisfied with weapon balance in the game? The buffs are slow to come as it is...
#145
Posté 16 mai 2012 - 03:49
Eric Fagnan wrote...
As a preview of this week's changes, we will be buffing some weapons including the Eagle, and making some changes to the Geth enemies that spawn on Gold waves.
I don’t play gold at all so I wouldn’t know what problems there may even be with Geth on that difficulty so maybe its something else completely that they are fixing.
At any rate I would rather they fix the bugs, glitches and power problems in this multiplayer game first than do these balancing fixes that really should have been done before the game was released.
#146
Posté 16 mai 2012 - 04:00
tunndraa wrote...
They'll prolly make hunters spawn behind you. They'll have more health and be invisible. They would be really hard to kill.
Hmm...invisible Geth Hunters that flank you and are hard to take down. I'm guessing they'll also have the most powerful weapon in the game? And have a stun lock melee attack? That would be a huge change from the easy mode hunters we have now.
#147
Posté 16 mai 2012 - 04:08
#148
Posté 16 mai 2012 - 04:14
holdenagincourt wrote...
tunndraa wrote...
They'll prolly make hunters spawn behind you. They'll have more health and be invisible. They would be really hard to kill.
Hmm...invisible Geth Hunters that flank you and are hard to take down. I'm guessing they'll also have the most powerful weapon in the game? And have a stun lock melee attack? That would be a huge change from the easy mode hunters we have now.
To be honest Im a bit worried about buffed geth..everybody talks about farming but on some maps they are really hard to handle especially the hunters.
Guess we will see soon.
#149
Posté 16 mai 2012 - 04:19
People have an easy way to earn credits instead of giving Bioware more money: "FIX IT NOW!!!"
The Vanguard class becomes unplayable halfway through every match: "Meh... We'll get to it someday..."
#150
Posté 16 mai 2012 - 04:29
on a side note: i dont know why people have a problem with farming...it goes on in every rpg or game where you have to build up characters.....also, it doesnt effect anyone else's game....how people play to get credits is on them.....i've done it a couple times when i wanted to get my credits up quickly, but it's overall not my thing....so i've also left rooms where i saw what the setup was and figured what was gonna on.....and that's all anyone has to do: just leave the room





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