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Potions make this game too easy.


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#76
Bibdy

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Shadow_Viper wrote...

So then don't "pop a potion on a guy" and problem solved, the game is now less easy for you.

Honestly.....this isn't rocket surgery.

IFSW


Please, just be quiet, or take a new approach to your posts. You have yet to offer any kind of tangible discussion to any of your posts since you started posting here. You seem like you could come up with an intelligent post, but you stick to these quippy little acronyms that just reek of "I'm going to make excuses for the game's shortcomings and rag on anyone that thinks even the slightest negative notion about the game.".

So, please, stop posting or come up with something actually worth responding to.

I feel like I just wasted 2 minutes explaining something to someone who should know a lot better.

Modifié par Bibdy, 10 décembre 2009 - 02:11 .


#77
Shadow_Viper

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Bibdy wrote...

Kaosgirl wrote...

I would say that if they're challenging 50% + 1 or more of the people who expect said challenge, they're serving their function.  For those who still feel unchallenged:  congratulations, you're better than the rest of us. Take some damn pride in your accomplishment instead of ****ing out the guys who gave us a good experience for not catering to your vocal minority at our expense.

Is DA:O meeting that benchmark?  I dunno, but I wouldn't use the contents of this forum to figure that out.  Those who feel unsatisfied are more likely to **** & moan than those who are happy, setting up an obvious sample bias.


There's no sense of accomplishment when its utterly trivial...hurray, I can ride a bicycle, with training wheels on, at 26 years old. Good for me.

My point is MOST people would find Hard/Nightmare easy if they just played it. The differences are TINY. Stop thinking of Hard/Nightmare in this game as actually difficult. Stop it. Its NOT what you would consider Hard/Nightmare to be. If I get my ass-kicked in Mass Effect on Hardcore, jump over to DA:O and breeze through Hard without a second thought (and these are games made by the same company, if not the same team), the problem isn't with me.


It's best not to tell people what their opinions are or what they'd consider something to be.

Honestly, just play the game and have fun. Stop being overly critical and overdramatic. There's no reason for the needless whining. The solution is simple, whether or not you decide to use it; does not require you to go running to the forums and crying.

#78
Shadow_Viper

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Bibdy wrote...

Shadow_Viper wrote...

So then don't "pop a potion on a guy" and problem solved, the game is now less easy for you.

Honestly.....this isn't rocket surgery.

IFSW


Please, just be quiet, or take a new approach to your posts. You have yet to offer any kind of tangible discussion to any of your posts since you started posting here. You seem like you could come up with an intelligent post, but you stick to these quippy little acronyms that just reek of "I'm going to make excuses for the game's shortcomings and rag on anyone that thinks even the slightest negative notion about the game.".

So, please, stop posting or come up with something actually worth responding to.

I feel like I just wasted 2 minutes explaining something to someone who should know a lot better.


I'm sorry you feel that way.

But allow me to make a request of you, please stop posting if all you're going to do is whine/complain/nitpick/cry/etc needlessly.

#79
Bibdy

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Shadow_Viper wrote...


It's best not to tell people what their opinions are or what they'd consider something to be.

Honestly, just play the game and have fun. Stop being overly critical and overdramatic. There's no reason for the needless whining. The solution is simple, whether or not you decide to use it; does not require you to go running to the forums and crying.


Okay...let's step back for a second.

My stance here is "Hard mode is not hard enough. It needs some work. Hey, maybe adding a shared-cooldown to health potions would be a good way to accomplish that?". That, in my mind, is neither over critical, nor overdramatic. I'm not freaking out, foaming at the mouth, scouring the internet for your home address so I can write you nasty letters personally. This is my take on a game that I really like..a lot. Enough that I've spent about 100 hours playing it and 100 hours modding it.

So, can we actually have a discussion about a part of the game I find to be a bit disappointing, or shall we continue down this fantasy realm where you think I'm utterly freaking out over this seemingly trivial problem with the game and literally won't play it ever and ever and ever and ever again until they patch in a hard mode?

Please?

#80
Bibdy

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Shadow_Viper wrote...


I'm sorry you feel that way.

But allow me to make a request of you, please stop posting if all you're going to do is whine/complain/nitpick/cry/etc needlessly.


Yes, yes, blah blah, Read the post above.

#81
Shadow_Viper

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If the problem is that you believe potions make the game too easy, then the obivous solution is not to use them or don't use them as much.



So let's review.



Problem: Using potions makes the game too easy



Solution: Don't use potions.



Did I dumb it down enough for you? I'm not sure how much more simple I can make it.

#82
Bibdy

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And still being overly hostile, despite my attempt to keep things civil. *sigh*

Let's say that potions are the problem, even though I've admitted that maybe its not:

I don't want to not use potions. Its a gameplay mechanic and if I use ZERO, I'm going to lose, because well its just basic math. No healing = die. Gotta have some healing in there, because tanks in this game aren't exactly powerhouses of mitigation and avoidance compared to the other character types.

Next notion, use one every so often, so I'm supposed to play with a stopwatch sitting next to me, or time it in my own head when I'm 'allowed' to use a potion on my own terms? Play my own judge, jury and executioner through a video GAME? That sounds like work to me.

Okay, so now lets assume potions are fine and stockpiling tons of the things and using then every few seconds is totally balanced, how do I make things harder? Play the game naked? Only use tier 1 weapons?

Where's the cut-off here? Where's the point where you'll stop and say "Hmm, maybe he's right. Maybe having a video game where a gamer who isn't particularly great at video games finds hard mode to be trivial is a problem with this game? Maybe Bioware should address that, or at least acknowledge it as a problem and make amends in DA2?"

I'm not asking for a patch to the problem RIGHT NOW. I'm not even asking for some half-assed 'solutions' to make the problem go away (which EVERYBODY and their damn mother seems to want to spew out by the bucket-load). I'm stating an actual concern with the game with the simple hope that they acknowledge it.

Maybe patch it in a few months. Maybe it'll never get patched. All I care about at this moment is digging through the deep, dark piles of "overly-Fanatical Devotion" some people show towards this game and express a concern of mine. That's all.

Modifié par Bibdy, 10 décembre 2009 - 02:32 .


#83
Shadow_Viper

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Bibdy wrote...

And still being overly hostile, despite my attempt to keep things civil. *sigh*

Let's say that potions are the problem, even though I've admitted that maybe its not:

I don't want to not use potions. Its a gameplay mechanic and if I use ZERO, I'm going to lose, because well its just basic math. No healing = die. Gotta have some healing in there, because tanks in this game aren't exactly powerhouses of mitigation and avoidance compared to the other character types.

Next notion, use one every so often, so I'm supposed to play with a stopwatch sitting next to me, or time it in my own head when I'm 'allowed' to use a potion on my own terms? Play my own judge, jury and executioner through a video GAME? That sounds like work to me.

Okay, so now lets assume potions are fine and stockpiling tons of the things and using then every few seconds is totally balanced, how do I make things harder? Play the game naked? Only use tier 1 weapons?

Where's the cut-off here? Where's the point where you'll stop and say "Hmm, maybe he's right. Maybe having a video game where a gamer who isn't particularly great at video games finds hard mode to be trivial is a problem with this game? Maybe Bioware should address that, or at least acknowledge it as a problem and make amends in DA2?"

I'm not asking for a patch to the problem RIGHT NOW. I'm not even asking for some half-assed 'solutions' to make the problem go away (which EVERYBODY and their damn mother seems to want to spew out by the bucket-load). I'm stating an actual concern with the game with the simple hope that they acknowledge it.

Maybe patch it in a few months. Maybe it'll never get patched. All I care about at this moment is digging through the deep, dark piles of "overly-Fanatical Devotion" some people show towards this game and express a concern of mine. That's all.


Image IPB

#84
Bibdy

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Very mature :)

#85
thegreateski

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I simply sell all my health potions.



Much more interesting.











and frustrating.

#86
Shadow_Viper

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Bibdy wrote...

Very mature :)


All in good fun. Image IPB

#87
soteria

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I see the troll has arrived.

I have to agree with Bidby--hard and nightmare just aren't a challenge after the first playthrough. Someone earlier said it well: the game has a steep learning curve, but once you "get it," the challenge is gone, even if you ignore all the cheese. I can't speak for the step from normal to hard, but I didn't even notice a difference between hard and nightmare. I actually thought I had made a mistake and left it on hard.

Also have to agree that self-imposed limits don't do it for me. If it's fun for you, great, but if I have to create my own challenge, I don't get any sense of accomplishment from winning. Oh, and earlier people were talking about a mod to change the potion cooldown... that actually breaks the tactics for using them. Your party members will just stand there trying to use a poultice until the cooldown is done. Just a warning.

Someone else was trying to say that if you play a good character and don't steal or extort money, you won't have enough money to buy materials to craft potions... that's wrong.  My second character was about as straight-laced as you come, only did about half the side-quests, never asked for a reward, and still had enough money to buy all the appropriate tomes, backpacks, and lots of potions. 

Modifié par soteria, 10 décembre 2009 - 03:00 .


#88
Bibdy

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soteria wrote...

I see the troll has arrived.

I have to agree with Bidby--hard and nightmare just aren't a challenge after the first playthrough. Someone earlier said it well: the game has a steep learning curve, but once you "get it," the challenge is gone, even if you ignore all the cheese. I can't speak for the step from normal to hard, but I didn't even notice a difference between hard and nightmare. I actually thought I had made a mistake and left it on hard.

Also have to agree that self-imposed limits don't do it for me. If it's fun for you, great, but if I have to create my own challenge, I don't get any sense of accomplishment from winning. Oh, and earlier people were talking about a mod to change the potion cooldown... that actually breaks the tactics for using them. Your party members will just stand there trying to use a poultice until the cooldown is done. Just a warning.


I think that was me ;)

Huh...I wonder if that's their reason for the short cooldown. They couldn't fix the code to prevent that, so they just chucked in a short cooldown.

#89
Kaosgirl

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Bibdy wrote...

Kaosgirl wrote...

I would say that if they're challenging 50% + 1 or more of the people who expect said challenge, they're serving their function.  For those who still feel unchallenged:  congratulations, you're better than the rest of us. Take some damn pride in your accomplishment instead of ****ing out the guys who gave us a good experience for not catering to your vocal minority at our expense.

Is DA:O meeting that benchmark?  I dunno, but I wouldn't use the contents of this forum to figure that out.  Those who feel unsatisfied are more likely to **** & moan than those who are happy, setting up an obvious sample bias.


There's no sense of accomplishment when its utterly trivial...hurray, I can ride a bicycle, with training wheels on, at 26 years old. Good for me.


Yes, good for you.  Why don't you take the training wheels off now?
"The bike came with them it's how its meant to be ridden, the manufacturer should have made it without training wheels self imposed limitations suck rarrrrrrh."

Bibdy wrote...
My point is MOST people would find Hard/Nightmare easy if they just played it. The differences are TINY.


Sure, sure.

Bibdy wrote...
Stop thinking of Hard/Nightmare in this game as actually difficult. Stop it. Its NOT what you would consider Hard/Nightmare to be. If I get my ass-kicked in Mass Effect on Hardcore, jump over to DA:O and breeze through Hard without a second thought (and these are games made by the same company, if not the same team), the problem isn't with me.


And yet, I've seen guys do the exact opposite:  breeze through ME on hardcore like it was nothing and then struggle on the hard setting in DA:O.  Despite both having RPG elements, their gameplay invokes noticeably different skillsets.

#90
soteria

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Bibdy wrote...

soteria wrote...

I see the troll has arrived.

I have to agree with Bidby--hard and nightmare just aren't a challenge after the first playthrough. Someone earlier said it well: the game has a steep learning curve, but once you "get it," the challenge is gone, even if you ignore all the cheese. I can't speak for the step from normal to hard, but I didn't even notice a difference between hard and nightmare. I actually thought I had made a mistake and left it on hard.

Also have to agree that self-imposed limits don't do it for me. If it's fun for you, great, but if I have to create my own challenge, I don't get any sense of accomplishment from winning. Oh, and earlier people were talking about a mod to change the potion cooldown... that actually breaks the tactics for using them. Your party members will just stand there trying to use a poultice until the cooldown is done. Just a warning.


I think that was me ;)

Huh...I wonder if that's their reason for the short cooldown. They couldn't fix the code to prevent that, so they just chucked in a short cooldown.


Maybe.  It's puzzling that it should be so, though, since abilities (e.g. arrow of slaying) don't make the tactics break while they're on cooldown.

#91
Kaosgirl

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Bibdy wrote...

And still being overly hostile, despite my attempt to keep things civil. *sigh*


"Civility" is masking your insults in condescension so you can let the other guy know you think he's an idiot without coming right out and saying it?

That's... interesting.  I always took that as a form of Elite Trolling, provoking everyone else into looking like the jackasses while you sit smugly watching your victims get banned for TOS violations.

Bibdy wrote...
I don't want to not use potions. Its a gameplay mechanic and if I use ZERO, I'm going to lose, because well its just basic math. No healing = die.


Pots =/= all healing in the game.
And if you're good enough, natural regeneration is all you need anyay (barring some of the tougher boss fights.)  As long as you make it through the fight without going down, you're good to go by the time you hit the next one.  Which, if you're right and potions aren't "the problem," is what your experience should be.

OTOH, baddies that wipe you out in one shot - one of the proposed "fixes" for nightmare not being hard enough for some people - makes the whole point moot anyway.  Downed party members can't drink potions at all.  Unless you want to make having a SH with revive mandatory for completion at that level?

#92
Pseron Wyrd

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Lately I've been feeling similar to the OP. My solution has been to use only Lesser Health Poultices. I sell the others. I also don't make or buy poultices. For me, this adds an interesting strategic aspect to battles. I find I'm paying a lot more attention to what's going on around me. I'm watching the battle, watching my health, and I'm assessing what may happen during the next few seconds of the battle. I'm liking this method of playing a lot so far, as it ramps up the difficulty just enough to keep me engaged without making combat frustrating. I'm not using Wynne with my current character either, so I'm really having to keep on my toes during the harder battles.

Modifié par Pseron Wyrd, 10 décembre 2009 - 03:22 .


#93
Bibdy

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Kaosgirl wrote...

Bibdy wrote...

And still being overly hostile, despite my attempt to keep things civil. *sigh*


"Civility" is masking your insults in condescension so you can let the other guy know you think he's an idiot without coming right out and saying it?

That's... interesting.  I always took that as a form of Elite Trolling, provoking everyone else into looking like the jackasses while you sit smugly watching your victims get banned for TOS violations.

Bibdy wrote...
I don't want to not use potions. Its a gameplay mechanic and if I use ZERO, I'm going to lose, because well its just basic math. No healing = die.


Pots =/= all healing in the game.
And if you're good enough, natural regeneration is all you need anyay (barring some of the tougher boss fights.)  As long as you make it through the fight without going down, you're good to go by the time you hit the next one.  Which, if you're right and potions aren't "the problem," is what your experience should be.

OTOH, baddies that wipe you out in one shot - one of the proposed "fixes" for nightmare not being hard enough for some people - makes the whole point moot anyway.  Downed party members can't drink potions at all.  Unless you want to make having a SH with revive mandatory for completion at that level?


So, at what point were you going to stop giving me advice that conflicts with playing the game I want to play it, and actually READ what is being typed? Let me know, because I'll just ignore the majority of it unti you say so.

#94
Kaosgirl

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soteria wrote...
Also have to agree that self-imposed limits don't do it for me. If it's fun for you, great, but if I have to create my own challenge, I don't get any sense of accomplishment from winning.


Eventually, no matter how hard the final difficulty is, you'll have to do that in order to maintain the sense of challenge.  Unless you want the last one to be so difficult that you need luck on top of perfect or near-perfect tactics and builds, but personally I don't find that "challenging."  It's either frustrating (if I haven't hit thelevel of tactics and character-building yet required for luck to be enough) or just an excercise in coinflipping (if I have hit that point.)

I won't touch whether the difference between hard and nightmare is significant enough to matter. I'm just saying that even if it *was,* once you've figured out what it takes to beat it you'd be right back where you are now.  You can either move on, work with your own self-imposed limits, download a mod that adjusts the difficulties in some way, or...

...expect the devs to treat the game like an MMO, constantly upgrading the top-level content to maintain the challenge level for the top-level players.  So I'll ask what I asked before on this:

would you be willing to pay DLC prices for official difficulty-mods?  Because that's the only way to get that last one.

#95
Kaosgirl

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Bibdy wrote...

Kaosgirl wrote...

Bibdy wrote...

And still being overly hostile, despite my attempt to keep things civil. *sigh*


"Civility" is masking your insults in condescension so you can let the other guy know you think he's an idiot without coming right out and saying it?

That's... interesting.  I always took that as a form of Elite Trolling, provoking everyone else into looking like the jackasses while you sit smugly watching your victims get banned for TOS violations.

Bibdy wrote...
I don't want to not use potions. Its a gameplay mechanic and if I use ZERO, I'm going to lose, because well its just basic math. No healing = die.


Pots =/= all healing in the game.
And if you're good enough, natural regeneration is all you need anyay (barring some of the tougher boss fights.)  As long as you make it through the fight without going down, you're good to go by the time you hit the next one.  Which, if you're right and potions aren't "the problem," is what your experience should be.

OTOH, baddies that wipe you out in one shot - one of the proposed "fixes" for nightmare not being hard enough for some people - makes the whole point moot anyway.  Downed party members can't drink potions at all.  Unless you want to make having a SH with revive mandatory for completion at that level?


So, at what point were you going to stop giving me advice that conflicts with playing the game I want to play it, and actually READ what is being typed? Let me know, because I'll just ignore the majority of it unti you say so.


Maybe when you start doing me the same courtesy.  I never gave any advice in the post you're replying to, and if you think I did then you're not reading what's being typed either.

#96
Bibdy

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Not that post no, but your others. You may have noticed I haven't actually responded to your posts. With good reason. You just seem like you want to pick a fight, so, whatever. Not worth my time.

#97
soteria

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Kaosgirl wrote...

soteria wrote...
Also have to agree that self-imposed limits don't do it for me. If it's fun for you, great, but if I have to create my own challenge, I don't get any sense of accomplishment from winning.


Eventually, no matter how hard the final difficulty is, you'll have to do that in order to maintain the sense of challenge.  Unless you want the last one to be so difficult that you need luck on top of perfect or near-perfect tactics and builds, but personally I don't find that "challenging."  It's either frustrating (if I haven't hit thelevel of tactics and character-building yet required for luck to be enough) or just an excercise in coinflipping (if I have hit that point.)

I won't touch whether the difference between hard and nightmare is significant enough to matter. I'm just saying that even if it *was,* once you've figured out what it takes to beat it you'd be right back where you are now.  You can either move on, work with your own self-imposed limits, download a mod that adjusts the difficulties in some way, or...


Sure, eventually.  My argument is simply that 1/3 of the way through my second playthrough was too soon to be able to bump the difficulty up to nightmare and not even notice the difference, and still be bored with the difficulty.  I expect the challenge of any single-player game to dry up, eventually, just not this quickly.  It lowers the replayability value of the game.  I *did* have a difficulty mod installed, actually, but had to remove it when I installed 1.02.

Totally different type of game, but legendary difficulty on halo is about what I expect for the hardest difficulty in a game--it requires you to play at an entirely different level to win, and even if you do everything you can to cheese the AI it's still a challenge.  I shouldn't have to play with a hand behind my back on the hardest difficulty on only my second playthrough.  That's all I'm saying.

#98
Sylixe

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Bibdy wrote...

DJoker35 wrote...

The game is "ruined" by that? Try this...don't use the potions. Or use them less often. Problem solved. Game no longer "ruined".


And make Pac-Man harder by occasionally crashing into the ghosts on purpose, causing you to restart more, spending more time on the game and increasing the replayability!

Doesn't work like that. Would you just let your party members die in a battle out of principle of not using a health potion more than once every 30 seconds, only to know you have to reload and try again? I doubt it. You'd just pop the potion and continue on your merry way. If the GAME didn't let you pop the potion more than once every 30 seconds, then you'd feel more joy in beating the encounter, because you EARNED it. You beat the game's mechanics and kicked their ass. You didn't have to resort to self-mutilation to get some gratification...

Its also difficult to impose with mods, because if you find an encounter too challenging with a mod which puts all potions on a 30s shared cooldown, there's nothing stopping you disabling the mod for that fight.

Self-imposed difficulty things like that are a really weak response to what is a flaw in an essential gameplay element. Just because its single-player, doesn't mean you have to impose those kinds of limits on yourself.

The sense of accomplishment is more REAL when its the developer's intent. If you self-impose a limit like that, you're just lying to yourself, really.

And its a bit late for a drastic change, too. Even if they released a patch to make it harder, a lot of people would just complain about it and refuse to install the patch, much like we're seeing with the 1.02 patch with the Cone of Cold and Blizzard changes. My girlfriend doesn't want me to install it on her laptop because she's already having a hard enough time on easy spamming Cone of Cold and Fireballs (usually into her own party...) like a psycho.

Its hard to cater to a wide-range of skill levels, but that's what Hard and Nightmare difficulty were supposed to be for, but they missed the mark by a longshot.

They just need to make Hard and Nightmare mods a HELL of a lot harder in a patch and I think people would be happier with the result.


100% agree with this.

Unfortunately it seems they just won't make games hard anymore.  See Bibdy you are never going to get through to these people because as soon as you mention adding any type of difficulty to add a sense of accomplishment they turn on you.  Usually they call you an Elitist because you are denying them something but in reality you are not.  Which is sad because they could have opened some new avenues to explore in those modes and added more life to the game.

We are just going to have to wait for a solid mod to come out that makes the game on nightmare a REAL nightmare.  Unfortunately i would LOVE to have seen what the bioware developers could have come up with for a true nightmare mode.


Wolfva2 wrote...

Ok Bibdy, instead of not using potions, howabout not making them? Or buying them? Or looting them? Way I see it, what you're saying is since they're there you HAVE to use them so they should be taken away to eliminate your ability to use them and Bioware MUST do this because you can't do it yourself as it would be wrong and you'd be lying to yourself.

I gotta admit...I'm glad I just play games to have fun! If I put that much thought into it I'd probably be popping tums by the handfull.


Oddly enough while playing on nightmare, which is my defualt setting, i had the same idea.  So i just kept doing what i was doing but put all my potions away and had no temptation to use them.  At first i was a lot more cautious but after about 15 minutes i found myself playing the game like i had the pots anyway.  I think one person died and would have been saved had i had a pot but on the whole it was abotu the same.  You just have to be a little faster and remove Mortality from your tank or the person with the lowest HP's. 

I have finally found one way to make the game absurdly difficult but again it was me self imposing the difficulty.  I would make sure my rogue wasn't in stealth and turned off all continuous effects, no pots.  Then i would run into large groups of mobs and see how long i could last from all the casters nukin the **** out of me.  Oddly enough i died everytime because i wasn't LoSing mobs anymore or pulling and breaking groups apart to make them less effective as a whole.  So in short just take common logic and basic strategy and throw it out the door and i guess you have nightmare mode. Image IPB

Modifié par Sylixe, 10 décembre 2009 - 05:11 .


#99
Kaosgirl

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soteria wrote...

Kaosgirl wrote...

soteria wrote...
Also have to agree that self-imposed limits don't do it for me. If it's fun for you, great, but if I have to create my own challenge, I don't get any sense of accomplishment from winning.


Eventually, no matter how hard the final difficulty is, you'll have to do that in order to maintain the sense of challenge.  Unless you want the last one to be so difficult that you need luck on top of perfect or near-perfect tactics and builds, but personally I don't find that "challenging."  It's either frustrating (if I haven't hit thelevel of tactics and character-building yet required for luck to be enough) or just an excercise in coinflipping (if I have hit that point.)

I won't touch whether the difference between hard and nightmare is significant enough to matter. I'm just saying that even if it *was,* once you've figured out what it takes to beat it you'd be right back where you are now.  You can either move on, work with your own self-imposed limits, download a mod that adjusts the difficulties in some way, or...


Sure, eventually.  My argument is simply that 1/3 of the way through my second playthrough was too soon to be able to bump the difficulty up to nightmare and not even notice the difference, and still be bored with the difficulty.  I expect the challenge of any single-player game to dry up, eventually, just not this quickly.


That's a fair comment.

soteria wrote...
Totally different type of game, but legendary difficulty on halo is about what I expect for the hardest difficulty in a game--it requires you to play at an entirely different level to win, and even if you do everything you can to cheese the AI it's still a challenge.  


That... er, just sounds like the kind of 'challenge' that seems pointless to me.  Like flipping coins... heads I win, tails I lose, but I only get to flip the coin if I did everything right: otherwise I just lose.  But then, I haven't played Halo so I'm more extrapolating from games that likely don't have enough in common with it to be relevant.

OOC, where does that challenge come from?

soteria wrote...
I shouldn't have to play with a hand behind my back on the hardest difficulty on only my second playthrough.  That's all I'm saying.


I think I get what you're saying, but... most of the proposed solutions I've seen involve asking Bioware to do the equivalent of tying your hand behind your back for you.  What I don't get, is why it makes a difference who's doing the tying.  
If that's not where you're going for, then I apologize for reacting as though it was.

Modifié par Kaosgirl, 10 décembre 2009 - 05:18 .


#100
Kaosgirl

Kaosgirl
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Bibdy wrote...

Not that post no, but your others. You may have noticed I haven't actually responded to your posts. With good reason. You just seem like you want to pick a fight,


You seemed like you were trying to instigate one.  Perhaps we were both wrong in our impressions.

What I'm trying to do, is figure out how invoking a self-imposed handicap is meaningfully different from having the devs invoke one for you.  

Because unless there's some ideas for increasing the difference between hard and nightmare other than fiddling with the handicap numbers, that's what everyone seems to be asking for.  Whether it's nerfing potions (bioware merges cooldowns vs you not touching a pot till all the cooldowns are over or only carrying one level of potion at a time) or upping enemy toughness (dumping points into irrelevant stats has the same general effect as upping mob resistances, HP and damage.)

I had one guy ask for a bunch of checkboxes to increase one's ability to tailor the difficulty level.  To me, that was like a cut-down version of the existing modding tools.  There are modsthat  nerf some of the more 'troublesome' talents/spells, and some that scale up some of the existing fights.  Some that tweak the AI so it gives more aggro to mages or focus-fires more consistently...

But if it's not Producer-Provided, it's just not the same...  and I don't understand that at all.  (Especially with mods, since the company *officially provided* the tools to build and implement those.)

UNLESS your ulterior motive is to make the game more challenging for everyone, and not just those who are dissatisfied with the current levels.  But I don't want to directly accuse you of that.