Bibdy wrote...
Because my self-imposed limits don't make a fun game...
That's not an answer. It's just begging the original question:
Why is it different when it's someone else jamming your hand in the door?
Bibdy wrote...
Because my self-imposed limits don't make a fun game...
Aesir Rising wrote...
Grumpy Old Wizard wrote...
Sorry, but declaring yourself the winner of a debate does not make you the winner. Bury your head in the sand and ignore that fact if you wish.
I specifically declare victory since
* the game has included competition features
* the developers have run a competitive tournament
* players posting in this thread expressed that they want a standards-based metric in the form of a Bioware update to the difficulty modes in this game in order to provide some baseline for comparison. To make it all seem more 'official".![]()
So.... what gives? Exactly what is it you're denying? That the game and/or the players aren't competitive? I declare myself victor with facts to back it up. As far as I've read, you've just denying what others are saying. Where are your facts that show the game has no competition features, has no one interesting in tracking success/achievement metrics and points, doesn't want to establish a baseline standard for comparison ideally through a disinterested 3rd party (logically, Bioware) and doesn't like to compare their game successes with others via this website and its online profile features (which fail for me)?
Even MacArthur knew when to retreat. This isn't forum bravado either, I'm pretty sure you are purposely being ignorant because you don't want to see your game impacted. And that's fine - but we need to be clear about that or no progress will be made in the discussion. Because I'm pretty sure there's a way to discuss changes to difficulty that DO NOT screw you in half.
As an example, I don't support most of what I've read from Matthew Young CT as far as specific changes he's espoused. He's posted elsewhere (1.02 topics) about specific spell nerfs he wants all in the name of making Nightmare mode harder. But those changes have zero to do with the game's difficulty settings defined in the difficulty xls table (difficulty.xls) and (worse, imo) he wants to nullify crowd control spells versus elite or boss MOBs. I scream 'No" to that. But, on the other hand, if he wants to pump up spell resists in difficulty.xls (or ask Bioware to do these things) then, that's more acceptable to me because they're systemic changes that don't target specific character builds or limit tactical options for certiain playstyles and characters. So, for this discussion I say, "hey can we focus on difficulty.xls settings?" and avoid "Make Lyrium disappear or rare" nerfs - since among other things, they target specific characters/builds (mages).
Kaosgirl wrote...
Bibdy wrote...
Because my self-imposed limits don't make a fun game...
That's not an answer. It's just begging the original question:
Why is it different when it's someone else jamming your hand in the door?
soteria wrote...
Kaosgirl wrote...
soteria wrote...
Totally different type of game, but legendary difficulty on halo is about what I expect for the hardest difficulty in a game--it requires you to play at an entirely different level to win, and even if you do everything you can to cheese the AI it's still a challenge.
That... er, just sounds like the kind of 'challenge' that seems pointless to me. Like flipping coins... heads I win, tails I lose, but I only get to flip the coin if I did everything right: otherwise I just lose. But then, I haven't played Halo so I'm more extrapolating from games that likely don't have enough in common with it to be relevant.
OOC, where does that challenge come from?
You just have to be really good to beat it on legendary, or you'll be reloading trying to beat the same battle for hours. Headshots, using items tactically, finding the right position, whatever you can do. There's no need to create an artificial challenge, so to me, winning feals more rewarding.
soteria wrote...
soteria wrote...
I shouldn't have to play with a hand behind my back on the hardest difficulty on only my second playthrough. That's all I'm saying.
I think I get what you're saying, but... most of the proposed solutions I've seen involve asking Bioware to do the equivalent of tying your hand behind your back for you. What I don't get, is why it makes a difference who's doing the tying.
If that's not where you're going for, then I apologize for reacting as though it was.
Not quite. There's a few different dimensions to my complaint, really. First is, believe it or not, I care that this game be a quality product. It's already one of the best games I've ever played, but I believe it can easily be improved by providing a genuine challenge to players that want it.
soteria wrote...
Second, there's a definite difference between self-limitations and rebalance from the developers. Putting limits on myself takes away choices--like not using force field on party members to save them because I know it will trivialize the fight, or not trying to "pull" enemies to me because I know they will come one at a time and that will also trivialize things.
Sure, I can (and do) put limitations on myself, but I lose options. In those examples, if Bioware fixed the AI to function more as expected, I would feel like using force field to save a dying party member was a legitimate choice, or pulling enemies into a trap not to be quite so exploitive.
soteria wrote...
Imagine if I had three weapon choices in a shooter... a 9mm beretta, a .50 desert eagle, and an ak-47. The fight is challenging with either pistol, but is trivialized by the AK. So don't use it, right? Sure. But I'm still losing options, whereas if the developer replaced the AK with, say, a .45 colt revolver, I would have another option that feels like a real choice.
soteria wrote...
Third, as I was getting at with my halo example, I get nothing out of beating a challenge I created. For me, there's no sense of accomplishment from that.
soteria wrote...
As Matthew Young said, who is objecting to making Nightmare harder, and why?
Modifié par Kaosgirl, 11 décembre 2009 - 09:19 .
Wolfva2 wrote...
Aesir, you're both right. However, this game has the ability to be competitive, but that's not it's focus. There is no prize, and Bioware isn't running any contests about who can get what the fastest. Any competition here is strictly at the player's behest. Not all of us care; I'd hazard a guess most of us just play the game as a single player game and couldn't care less what other people do or think...except when they argue that the game should be changed to fit what they want.
Remember this; fighting on the internet is like competing in the special olympics. You may win the gold, but you're still retarded.
themaxzero wrote...
The sense of accomplishment is more REAL when its the developer's intent.
No it really isn't.
Grumpy Old Wizard wrote...
First you said "well it's challenging if you play a GOOD character," and I said, "No, not really, unless your good character is also an idiot. Besides, why should I be forced to RP a good character to get a challenge?" You really need to think about what you're saying.
Dude, it is just a game. There is no reason to twist my words. It is quite obvious that there will always be an optimal character build and party set up, which is what I ihave said. The game will be easier with that party and method of play.
It is obvious that if you steal, extort, and exploit you will have more gold and so the game will be easier for you. If you steal/extort/exploit don't complain that you can buy too many potions. You chose the easy path. If you only like to role play bad guys, download or make a mod that makes stealing, extorting, and exploiting less profitable and more costly when you get caught. Or make one yourself. Oh and don't use a mod that makes stealing not have a cooldown in combat.
No, I'm not a troll, contrary to your implication. I also don't want to trade insults like a 5 year old so perhaps we could keep the discussion civil, eh?
You keep going on about the RP in this game, and then turn around and make suggestions to us that completely destroy the RP aspect. "Play solo. Play good characters." So... as I said in the beginning, you're saying we can RP, or get a challenge; pick one? If all I wanted was a challenge, and didn't care about RP, I'd go try assassin's creed 2 or something.
Totally wrong dude. I said you role play what you want and let eveyone else role play what they want. It is just if you role play an evil guy who steals, extorts, and exploits then you are chosing a path that will result in easier game play due to you having more money than someone playing a good character.
I did suggets some methods of play that would make the game harder for those complaining the game is easy. If the game is indeed as easy as a couple of you are saying, you should be able to breeze through nightmare as a solo mage (not arcane warrior.)
Anyways, there are mods to increase difficulty. If you don't like them and refuse to make your own, I guess you'll just have to keep saying how easy the game is.
Actually, my first playthrough was on hard but I'm playing on nightmare now. If you want to make the game easier by stealing/extortion/exploitation, that is your right.
Let me know when you do the solo mage playthrough on Nighmare. Not arcane warrior. Please keep detailed notes about it and write up a detailed leveling guide for it. I haven't tried it but I'm sure such an awesome player will have no trouble getting it done in a few days since the game is easy street on Nighmare.
Modifié par soteria, 11 décembre 2009 - 03:57 .
Kaosgirl wrote...
Bibdy wrote...
Because my self-imposed limits don't make a fun game...
That's not an answer. It's just begging the original question:
Why is it different when it's someone else jamming your hand in the door?
Modifié par Bibdy, 11 décembre 2009 - 04:16 .
Very good job running the game on "Very Easy" and complain about potions in a single player game.Sleeping_Dragon wrote...
SuperD-710 wrote...
Oh they're totally nerfing potions next patch!
Can't say I disagree though. I beat Loghain (with Alistair) with absolutly no tactics but drinking potions when hp got low, and was wondering why there's a huge wall of text on Loghain strategies on the wiki.
With enough potions you can beat the archdemon naked with a wooden sword..
Bibdy wrote...
Kaosgirl wrote...
Bibdy wrote...
Because my self-imposed limits don't make a fun game...
That's not an answer. It's just begging the original question:
Why is it different when it's someone else jamming your hand in the door?
Explain to me how sitting down with a stop watch makes a game fun.
Keep ignoring my answers, I'm just going to keep ignoring your questions.
Modifié par themaxzero, 11 décembre 2009 - 07:29 .
MOTpoetryION wrote...
a simple fix dont use pots
Modifié par Lolballs, 11 décembre 2009 - 08:36 .
Dieover wrote...
gosh... some people made the best drama thread here and i can't believe we all got troll'd good.
this thread should get lock
Dieover wrote...
Very good job running the game on "Very Easy" and complain about potions in a single player game.Sleeping_Dragon wrote...
SuperD-710 wrote...
Oh they're totally nerfing potions next patch!
Can't say I disagree though. I beat Loghain (with Alistair) with absolutly no tactics but drinking potions when hp got low, and was wondering why there's a huge wall of text on Loghain strategies on the wiki.
With enough potions you can beat the archdemon naked with a wooden sword..
Try Nightmare like other had suggested and come back with your review on potions or will there be more tears?
hmm
simple solutions:Sleeping_Dragon wrote...
Dieover wrote...
Very good job running the game on "Very Easy" and complain about potions in a single player game.Sleeping_Dragon wrote...
SuperD-710 wrote...
Oh they're totally nerfing potions next patch!
Can't say I disagree though. I beat Loghain (with Alistair) with absolutly no tactics but drinking potions when hp got low, and was wondering why there's a huge wall of text on Loghain strategies on the wiki.
With enough potions you can beat the archdemon naked with a wooden sword..
Try Nightmare like other had suggested and come back with your review on potions or will there be more tears?
hmm
Whats so hard about nightmare if I have 100 health pots and lyrium pots...?
Modifié par Dieover, 11 décembre 2009 - 10:47 .
Bibdy wrote...
Where don't you? The Lesser Flasks only
cost 1 Elfroot and 1 Flask. They're both cheap as hell, and there's
little need to use higher-quality versions of the potions (which cost a
hell of a lot more) because the cooldown is so short.
Modifié par Dieover, 11 décembre 2009 - 11:24 .