Why do players always have better ideas than Developers?
#1
Posté 09 décembre 2009 - 06:30
But for the most part, for almost every and any game, there will be a bunch of people who come up with better ideas than any Dev for that game ever will. Of course, those ideas are never used because of copyright issues, and since the Devs didn't come up with it, they're the company is afraid that they'll be sued if they use it.
I mean I've seen several modders who've got tons and tons of ideas as it is. Why can't BioWare come up with that kind of DLC? Fair enough it's only been slightly over a month since the release, but if all the DLC is going to be like Warden's Keep, that's really disappointing.
#2
Posté 09 décembre 2009 - 06:31
#3
Posté 09 décembre 2009 - 06:32
#4
Posté 09 décembre 2009 - 06:33
#5
Posté 09 décembre 2009 - 06:33
Okay, let me splain.
No, would take too long, let me sum up.
MAYBE 100 developers on the biggest games out there.
MILLIONS of players.
It's called the shotgun principle. If you throw out an arbitrarily large number of ideas (players) some of them will be good ones.
You have to consider all of the unbelievably terrible ideas that are also thrown out by players into that statement.
If say, .1% of player ideas are good (better than devs) ideas, that means 99.9% of them are worse...
Modifié par Astorax, 09 décembre 2009 - 06:34 .
#6
Posté 09 décembre 2009 - 06:34
#7
Posté 09 décembre 2009 - 06:34
But mostly its because we are way more creative than what can be accomplished on a PC/Console game.
#8
Posté 09 décembre 2009 - 06:34
Taleroth wrote...
Ideas are easy. Implementation is hard. Developers have great ideas all the time, but these get tied down by reality.
This.
#9
Posté 09 décembre 2009 - 06:34
#10
Posté 09 décembre 2009 - 06:36
And then there's this. Have you been thinking and thought you had this really great idea? And then you write it down and it's crap? It's because you're mind glosses over all the holes in your idea, and writing reveals to you that you're not as brilliant (at least not yet) as you thought.
I've never been a game designer, but I would guess they run into a similar problem.
EDIT: I can see I've sort of missed your point which seems more to be "Why are player mods better than official DLC's. than it is 'why are players smarter than devs'.
Modifié par Giltspur, 09 décembre 2009 - 06:46 .
#11
Posté 09 décembre 2009 - 06:37
#12
Posté 09 décembre 2009 - 06:38
The modders already have the template in front of them... the actual game.
Its easier to sit here and see a finished product and come up with ideas to change things... the hard part is sitting in a room with a blank sheet of paper and actually come up with the idea.
#13
Posté 09 décembre 2009 - 06:39
#14
Posté 09 décembre 2009 - 06:41
Perhaps some of the exceptionally cool gameplay ideas do not translate well from paper to practice meaning that they are either not feasible or they do not appeal to everyone or become boring after some time.
Finally, I'd also like to add that even though I really like mods I also feel that SOMETIMES they lack the polish which would otherwise come from skillful BioWare programmers.
#15
Posté 09 décembre 2009 - 06:43
#16
Posté 09 décembre 2009 - 06:44
more so, most good player ideas are hypothetical ideas. dev ideas are put in practice, run through testers, prefined upon till the original idea is hammered down into something less original and more practical. nothing about lack of creativity. thats just how development works.
#17
Posté 09 décembre 2009 - 06:45
That's pretty much it.Taleroth wrote...
Ideas are easy. Implementation is hard. Developers have great ideas all the time, but these get tied down by reality.
Having ideas and actually producing something within boundaries (time, money...) are two different things.
#18
Posté 09 décembre 2009 - 06:48
#19
Posté 09 décembre 2009 - 06:48
I don't mean that in a condescending or critical sense, either; I just think when any individual is engrossed in a project they're passionate about they can be unintentionally blind to the bigger picture. It's human. The developers, talented and brilliant as they are, are human just like everyone else. Besides; it's not just the developers that have great ideas. Thank God Bioware had the foresight and kindness to release the toolset – it helps everyone. The developers learn from the community and the community learns from the developers; in the end, we all end up with a better end product.
#20
Posté 09 décembre 2009 - 06:52
Astorax wrote...
um.
Okay, let me splain.
No, would take too long, let me sum up.
MAYBE 100 developers on the biggest games out there.
MILLIONS of players.
It's called the shotgun principle. If you throw out an arbitrarily large number of ideas (players) some of them will be good ones.
You have to consider all of the unbelievably terrible ideas that are also thrown out by players into that statement.
If say, .1% of player ideas are good (better than devs) ideas, that means 99.9% of them are worse...
Just what I was going to say.
#21
Posté 09 décembre 2009 - 06:59
#22
Posté 09 décembre 2009 - 07:01
-k-a-t-e- wrote...
which DA mods have you seen that are so good? genuinely wondering!
Probably all the ones with boobies!
#23
Posté 09 décembre 2009 - 07:05
Modders just crank out ne thing that might work for a small percentage of the population and break other parts of the game AND ruin the balance, and they have no responsibility for anything.
This thread idea wasn't terribly well thought out
#24
Posté 09 décembre 2009 - 07:06
#25
Posté 09 décembre 2009 - 07:06





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