I don't get it. What is it about becoming a developer that makes them lose all the bright and interesting ideas? Of course, there'll always be people who will disagree, so some people may think that the developer's ideas are way better than player ideas.
But for the most part, for almost every and any game, there will be a bunch of people who come up with better ideas than any Dev for that game ever will. Of course, those ideas are never used because of copyright issues, and since the Devs didn't come up with it, they're the company is afraid that they'll be sued if they use it.
I mean I've seen several modders who've got tons and tons of ideas as it is. Why can't BioWare come up with that kind of DLC? Fair enough it's only been slightly over a month since the release, but if all the DLC is going to be like Warden's Keep, that's really disappointing.
Why do players always have better ideas than Developers?
Débuté par
th3warr1or
, déc. 09 2009 06:30
#1
Posté 09 décembre 2009 - 06:30
#2
Posté 15 décembre 2009 - 04:57
Time constraints, budget, man power, bug fixing, engine, toolset development, overtime, sickness, vacation days, coffee overdoses, approval process, scope, scale, ESRB, memory limits, performance...
list is endless. Everything you see in DA COULD of been better, could of been longer.
Lothering was originally planned to be a much larger area, with a ton of light content. You know the rocks in the bridge by the exit? that used to open up to a whole other zone. The origonal plan was to defend Lothering against a advanced scout group of darkspawn. There were a lot of fun quests in the areas around the town as well (was about 300% bigger).
Unfortunately, due to the above list, and more, it was cut. Every game goes through this.
list is endless. Everything you see in DA COULD of been better, could of been longer.
Lothering was originally planned to be a much larger area, with a ton of light content. You know the rocks in the bridge by the exit? that used to open up to a whole other zone. The origonal plan was to defend Lothering against a advanced scout group of darkspawn. There were a lot of fun quests in the areas around the town as well (was about 300% bigger).
Unfortunately, due to the above list, and more, it was cut. Every game goes through this.
Modifié par Andrew Eric Knight, 15 décembre 2009 - 05:00 .
#3
Posté 15 décembre 2009 - 05:19
Inevitable result:Zenon wrote...
In fact some extra stuff like that could still make it into the game as DLC.
WHaaa--AAT?! YOU CUT THAT *JUST* TO PUT IT IN DLC?! ADMIT IT!! OUTRAGE!! MARMALADE!!





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