Why do players always have better ideas than Developers?
#26
Posté 09 décembre 2009 - 07:06
Also most of us are clueless about what changes would have to be made for the slightest idea we have. For example: in the archery mod, who would have thought changing archery would mess up Shale. they looked unrelated to me.
#27
Posté 09 décembre 2009 - 07:08
#28
Posté 09 décembre 2009 - 07:11
This, and let me tell you some of the 99.9% of the ideas that hit this forum are, without a doubt, stupid. I worked as a GM and area/story writer for a NWN module for a couple of years, and it was easy to come up with stuff that way. I had all the tools already at my disposal, and what I wasn't the best at, the guy that initially started the mod was. It wasn't ever a 700 player mod, but we had a loyal following for quite a while. I also branched off into making my own module, that was well received by the people that actually looked at it, but again, I had the benefit of both all the NWN's campaigns, and my work on the other module, and all the time I needed to take to get it exactly how I wanted it. Game designers don't have that luxury, they have deadlines, and schedules to meet.Astorax wrote...
um.
Okay, let me splain.
No, would take too long, let me sum up.
MAYBE 100 developers on the biggest games out there.
MILLIONS of players.
It's called the shotgun principle. If you throw out an arbitrarily large number of ideas (players) some of them will be good ones.
You have to consider all of the unbelievably terrible ideas that are also thrown out by players into that statement.
If say, .1% of player ideas are good (better than devs) ideas, that means 99.9% of them are worse...
#29
Posté 09 décembre 2009 - 07:13
CBGB wrote...
'Too bad all the people who know how to run the country are busy driving taxi cabs and cutting hair.' - George Burns
Exactly, I think a lot of politicians aren't really lying about their promises, it's just when they come to power and have all the info they realize it's impossible to implement.
#30
Posté 09 décembre 2009 - 07:18
kevinwastaken wrote...
There are only a couple with boobies right now. The boobie scene hasn't yet matured for DAO. Give it time though and there will be a boobies explosion.
Mmmmmm...boobie explosion.
#31
Posté 09 décembre 2009 - 07:18
JabberJaww wrote...
I am more impressed by the brains who come up with a game like this from the ground up.
The modders already have the template in front of them... the actual game.
Its easier to sit here and see a finished product and come up with ideas to change things... the hard part is sitting in a room with a blank sheet of paper and actually come up with the idea.
But no matter how great the base game is, why is the DLC terrible?
Giltspur wrote...
I can see I've sort of missed your
point which seems more to be "Why are player mods better than official
DLC's. than it is 'why are players smarter than devs'.
Sorry, yeah that's what I meant.
#32
Posté 09 décembre 2009 - 07:19
#33
Posté 09 décembre 2009 - 07:25
#34
Posté 09 décembre 2009 - 07:32
The Trailer Edition Sten face also looks better than the current Sten, which actually looks fat if you give him any helmet that doesn't cover his face.
#35
Posté 09 décembre 2009 - 07:33
XOGHunter246 wrote...
you want to know why devs don't have better idea your wrong they do. They want you to want these things so when they make these things happen you will buy all dlcs and games. you think they will make one game that meets all of everyones needs? this wouldn't make as much money as making it gradually in various games they make means more money for them.
So far the DLC hasn't been near anyone's needs at all. I would say that would have made a lot more sense if they released episodic DLC rather than money sponges.
#36
Posté 09 décembre 2009 - 07:36
I mean seriously, Warden's Keep locking you out?
#37
Posté 09 décembre 2009 - 07:38
#38
Posté 09 décembre 2009 - 07:38
But to ask that, you must have seen lots of cool ideas that appeared as a result of us players seeing the ideas the devs already had. So we build what went before.
Now if you asked a player "whats a good idea for my new RPG called "my best every rpg" and they have to think of things from scratch, the ideas will not be so hot because theres no basis for comparision.
Also devs have other considerations to factor in such as deadlines, distribution, platform specific issues etc etc that modders do not even care about.
#39
Posté 09 décembre 2009 - 07:45
th3warr1or wrote...
I don't get it. What is it about becoming a developer that makes them lose all the bright and interesting ideas? Of course, there'll always be people who will disagree, so some people may think that the developer's ideas are way better than player ideas.
One other thing to consider... the game idea's that developers come up with and use in the game MUST work. I wouldn't doubt that several of the so-called "good ideas" from fans have been thought up by the Bioware folks and rejected on technical or story, game play issues.
Last weekend my wife wanted me to fix a plumbing problem... she said, "its easy." I said, "it is always easy if some other guy has to do it."
#40
Posté 09 décembre 2009 - 07:51
They shouldn't try to please everyone but at the same time they will be hampered in being too extreme with a solid title with expected return on the investment.
#41
Posté 09 décembre 2009 - 07:52
Hey man...know like, what would be like, a great idea mannnn? I think like, all warriors should like, do like this thing when they like, fight, and it would be like SHZAM! and WOOOP! and POW and like, it'd be like, you know, they'd be all like dude and the bad guys would be all like dude and like, yeah man!! Wouldn't that be like, awesome duuuude?!? DUDE! I'm like, smarter then those dumb devs! Why can't they like, be like, smarter? Cuz I'm da man dude! I'm da man! Like, wow!
#42
Posté 09 décembre 2009 - 07:55
#43
Posté 09 décembre 2009 - 07:57
Astorax wrote...
It's called the shotgun principle.
Oh I didn't know that one, gotta use it sometime.
Also, what the mod said.
#44
Posté 09 décembre 2009 - 08:03
Astorax wrote...
um.
Okay, let me splain.
No, would take too long, let me sum up.
MAYBE 100 developers on the biggest games out there.
MILLIONS of players.
It's called the shotgun principle. If you throw out an arbitrarily large number of ideas (players) some of them will be good ones.
You have to consider all of the unbelievably terrible ideas that are also thrown out by players into that statement.
If say, .1% of player ideas are good (better than devs) ideas, that means 99.9% of them are worse...
This.
And the need to build the basic framework for the game. If the developers could take a pre-built game and just spend all their time brainstorming on how to make it better, they could probably come up with a host of more interesting ideas as well - but when they're also responsible for building the basic framework on which those ideas are going to be implemented, they have to take time away from that aspect in order to get that frame designed as well. Otherwise, the game won't ever get done - it'll turn into vaporware, all ideas and no substance.
#45
Posté 09 décembre 2009 - 08:07
This is something I still encourage myself to do, and it took years for me to develop this ability.
What does thinking beyond the fullstop mean?
<insert my opinion here> <fullstop>
Should I leave it at that? No. I should go one step further and see what it implies. It's ramifications.
How is this relevant to this thread?
Well, many people will come here and understandably defend the devs with the following arguments:
--- Defense # 1: Well, the devs work for a corporation. They have to make their ideas to fit into what the company would see as financially succesful. fullstop.
Go beyond the fullstop. This translates into: Well, devs might have great ideas but they have to bend, and bastardize them to make them palatable before the company they work for would swallow said idea.
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--- Defense # 2. Well, they have to consider if the idea is going to make a lot of $money$.
Beyond the fullstop: Creativity is the bane of big corporations. They hate creativity because creativity is invariably analagous to "financial risk."
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--- Defense # 3 (Related to # 1) Devs do have brilliant ideas, but since they don't work in a vacuum, they have to consider all the other people involved with implementing said idea.
Beyond the fullstop: And the bigger the gaming company, the less of a vacuum it is, and the more he has to lobotomize his idea before the implementation process begins.
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---Defense # 4
Players do NOT have better ideas than developers. There are a TON of silly or unrealistic ideas out there by players, but due to tunnel vision, the reader only pays attention to ideas that he likes.
Beyond the fullstop: Tunnel vision combined with "I like this idea, therefore it is good" is the best explanation for what the OP noticed in his first post. (Comparing "cool" mod ideas vs. "boring" DLC ideas). The other defenses can ultimately portray the developers who work for a big corporation in a rather unflattering way.
#46
Posté 09 décembre 2009 - 08:09
Or maybe they can't make it work with the way the game runs. Or maybe they think it would be lame.
I'm sure there was somebody at Nintendo that wanted to know why Mario was a plumber . . . Maybe somebody else thought he should be a pro-wrestler.
The Super Mario Wrestling franchise would have come out, been a little bit of fun, then Smash Brothers would have never popped into existence. So thank your lucky stars he's a plumber.
#47
Posté 09 décembre 2009 - 08:10
_Loc_N_lol_ wrote...
Astorax wrote...
It's called the shotgun principle.
Oh I didn't know that one, gotta use it sometime.
Also, what the mod said.
It actually has a more full description of the principle...
it's the "shotgun bullcrap principle" (even as a mod we're discouraged from triggering the swear filter)
#48
Posté 09 décembre 2009 - 08:13
#49
Posté 09 décembre 2009 - 08:15
However, if you think you can do better, I strongly encourage you to use the toolset! It's the entire reason that Bioware made it so readily available. You can literally do anything Bioware did in the game with it, so you have no less of an excuse than they do.
#50
Posté 09 décembre 2009 - 08:26





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