Inevitable result:Zenon wrote...
In fact some extra stuff like that could still make it into the game as DLC.
WHaaa--AAT?! YOU CUT THAT *JUST* TO PUT IT IN DLC?! ADMIT IT!! OUTRAGE!! MARMALADE!!
Inevitable result:Zenon wrote...
In fact some extra stuff like that could still make it into the game as DLC.
Well you're obviously perfect so why don't you start your own game company, then when you're the best on the market you can judge all the others.th3warr1or wrote...
I don't get it. What is it about becoming a developer that makes them lose all the bright and interesting ideas? Of course, there'll always be people who will disagree, so some people may think that the developer's ideas are way better than player ideas.
But for the most part, for almost every and any game, there will be a bunch of people who come up with better ideas than any Dev for that game ever will. Of course, those ideas are never used because of copyright issues, and since the Devs didn't come up with it, they're the company is afraid that they'll be sued if they use it.
I mean I've seen several modders who've got tons and tons of ideas as it is. Why can't BioWare come up with that kind of DLC? Fair enough it's only been slightly over a month since the release, but if all the DLC is going to be like Warden's Keep, that's really disappointing.
purplesunset wrote...
Let me revisit my idea about "going beyond the fullstop" which I mentioned on page 2:
Can't you see what your post is implying, if you go one step further ?
Your post means that indie and small game companies can best cater to a niche market and if it so happens that you share their passion, then lucky you. If you don't share their passion for the niche product, then you will absolutely hate the game (incidentally with a passion). Hence it is a love it or hate it kind of thing.
With bigger companies, they can't afford "love it or hate it" games. They could tank and go under which is not good for any of us who love gaming. They DO have to worry increasingly about "pleasing everyone" or "pleasing their bosses."
They have to worry about these things because the more people they please, the more customers they have. This concern will understandably have a crippling effect on the ideas and the creativity involved in big gaming companies.
Modifié par SphereofSilence, 15 décembre 2009 - 06:03 .
Guest_eisberg77_*
David Gaider wrote...
Inevitable result:Zenon wrote...
In fact some extra stuff like that could still make it into the game as DLC.
WHaaa--AAT?! YOU CUT THAT *JUST* TO PUT IT IN DLC?! ADMIT IT!! OUTRAGE!! MARMALADE!!
SphereofSilence wrote...
purplesunset wrote...
Your post means that indie and small game companies can best cater to a niche market and if it so happens that you share their passion, then lucky you. If you don't share their passion for the niche product, then you will absolutely hate the game (incidentally with a passion). Hence it is a love it or hate it kind of thing.
With bigger companies, they can't afford "love it or hate it" games. They could tank and go under which is not good for any of us who love gaming. They DO have to worry increasingly about "pleasing everyone" or "pleasing their bosses."
They have to worry about these things because the more people they please, the more customers they have. This concern will understandably have a crippling effect on the ideas and the creativity involved in big gaming companies.
'Games industry is dead' were the heavy-hearted words my long time gaming bud used to express his disillusionment at more and more modern games going ever backwards when it comes to creativity, originality and gameplay.
Modifié par purplesunset, 15 décembre 2009 - 06:29 .
th3warr1or wrote...
I don't get it. What is it about becoming a developer that makes them lose all the bright and interesting ideas?
purplesunset wrote...
This is mostly true for big gaming companies that have to please gigantic publishers like EA. The bigger the company, the bigger of an issue budget, time constraints, boss approval, etc. becomes.
There are a few exceptions like
1. Heavy Rain
2. A game which had great developer ideas, but the execution was banal and poor
Your friend's best bet is to go indie. Indie companies have their share of problems too. Sometimes they are forced to close down, sometimes budget constraints are too much. But when things work out, there will invariably be a unique game at the end. E.g. Culpa Innata...one of the most mature and original games I've ever played.
Adria Teksuni wrote...
On top of the other excellent reasons, shotgun principle, implementation, etc. for the (I'm being generous) dozens of excellent, well executed, wonderfully written mods and ideas, there are hundreds and hundreds of ones that are just utter crap.
it would make for an excellent future expansion of lothering!!!!!!Andrew Eric Knight wrote...
Time constraints, budget, man power, bug fixing, engine, toolset development, overtime, sickness, vacation days, coffee overdoses, approval process, scope, scale, ESRB, memory limits, performance...
list is endless. Everything you see in DA COULD of been better, could of been longer.
Lothering was originally planned to be a much larger area, with a ton of light content. You know the rocks in the bridge by the exit? that used to open up to a whole other zone. The origonal plan was to defend Lothering against a advanced scout group of darkspawn. There were a lot of fun quests in the areas around the town as well (was about 300% bigger).
Unfortunately, due to the above list, and more, it was cut. Every game goes through this.
purplesunset wrote...
LOL. True, you do have to wade through a lot of swill to find the good user created mods. But remember how some people say that the mods on the vault were better than the OC (referring to NWN 1 without the expansions).
I personally love the NWN OC, though, for sheer nostalgia.It was my introduction to D&D.
JabberJaww wrote...
I am more impressed by the brains who come up with a game like this from the ground up.
The modders already have the template in front of them... the actual game.
Its easier to sit here and see a finished product and come up with ideas to change things... the hard part is sitting in a room with a blank sheet of paper and actually come up with the idea.
Guest_Evainelithe_*
David Gaider wrote...
Inevitable result:Zenon wrote...
In fact some extra stuff like that could still make it into the game as DLC.
WHaaa--AAT?! YOU CUT THAT *JUST* TO PUT IT IN DLC?! ADMIT IT!! OUTRAGE!! MARMALADE!!
Evainelithe wrote...
David Gaider wrote...
Inevitable result:Zenon wrote...
In fact some extra stuff like that could still make it into the game as DLC.
WHaaa--AAT?! YOU CUT THAT *JUST* TO PUT IT IN DLC?! ADMIT IT!! OUTRAGE!! MARMALADE!!
So erm, ignore that? You can't please everyone anyway. Most of us are quite happy with extra content I'm sure no matter where it comes from.
Don't forget that that might also be the only good idea said person ever comes up with. Developers are people who consistently produce good ideas.Astorax wrote...
um.
Okay, let me splain.
No, would take too long, let me sum up.
MAYBE 100 developers on the biggest games out there.
MILLIONS of players.
It's called the shotgun principle. If you throw out an arbitrarily large number of ideas (players) some of them will be good ones.
You have to consider all of the unbelievably terrible ideas that are also thrown out by players into that statement.
If say, .1% of player ideas are good (better than devs) ideas, that means 99.9% of them are worse...
i think that would make me like bioware more.sleepy__head wrote...
You have to consider all of the unbelievably terrible ideas that are also thrown out by players into that statement.
If say, .1% of player ideas are good (better than devs) ideas, that means 99.9% of them are worse...
I bet such a mission statement on the game's main website would do wonders for sales.
"Bioware : We are BETTER than 99.9% of you"
SheffSteel wrote...
Bioware: better than 50,000,000 monkeys with typewriters.
David Gaider wrote...
Inevitable result:Zenon wrote...
In fact some extra stuff like that could still make it into the game as DLC.
WHaaa--AAT?! YOU CUT THAT *JUST* TO PUT IT IN DLC?! ADMIT IT!! OUTRAGE!! MARMALADE!!