Why do players always have better ideas than Developers?
#126
Posté 15 décembre 2009 - 08:35
I'd instantly renounce my Bioware Fangurl status.
#127
Posté 15 décembre 2009 - 08:42
On a somewhat funny note, for the longest time I had thought Bioware created Bioshock due to the game title. Hilarious, right? Maybe not but oh well.
#128
Posté 15 décembre 2009 - 08:47
kuroshimodo wrote...
On a somewhat funny note, for the longest time I had thought Bioware created Bioshock due to the game title. Hilarious, right? Maybe not but oh well.
You're not the only one. There was much confusion regarding that.
Back to the OP:
The really good, well done mods generally get quite well known. I loved loved LOVED Dark Tales of the Sword Coast, one of the best mods I've ever played to date. Could the modders have written an entire game like Baldur's Gate? Probably. But they are most definitely the exception to the rule.
As has been stated, the majority of what's out there is embarrassingly bad.
#129
Posté 15 décembre 2009 - 09:08
David Gaider wrote...
Inevitable result:Zenon wrote...
In fact some extra stuff like that could still make it into the game as DLC.
WHaaa--AAT?! YOU CUT THAT *JUST* TO PUT IT IN DLC?! ADMIT IT!! OUTRAGE!! MARMALADE!!
MARMALADE!!
MARMALADE!!
MARMALADE!!
What? No, of course I didn't come here just to say that!
#130
Posté 15 décembre 2009 - 09:12
#131
Posté 15 décembre 2009 - 09:25
And Bioware does indeed listen to their fans. They requested a lot of feedback from them during the years of game development. I wanted to know as little about the game as possible so I stopped perusing the DA forums years ago, though, so I have no idea how much of that feedback is actually in the game.
#132
Posté 15 décembre 2009 - 09:36
Adria Teksuni wrote...
An idea, kuroshimodo, is to see if someone with a talent for modding might take up your suggestions and make them playable.
And Bioware does indeed listen to their fans. They requested a lot of feedback from them during the years of game development. I wanted to know as little about the game as possible so I stopped perusing the DA forums years ago, though, so I have no idea how much of that feedback is actually in the game.
Tis is true but if that is the case then I would wish to create my ideas rather than having someone else making it a reality. Though that would be great, I just have this amazing trait about me that doesn't like others using my ideas unless I am informed an allowed to comment on the project. Even that is pushing. Someone in the game studio making my idea a reality would be simply amazing if not divine. Sadly I am one of those people who doesn't want to poke people in the chest but regretablly finds a way to do so without realizing it. I am grateful that Bioware loves feedback. I once again are one of those sad people who wish to have their ideas taken into consideration and produced by a major company. Sigh, I am running out of nickels to put in this here jukebox.
#133
Posté 15 décembre 2009 - 10:12
Players can come up with these amazing ideas (and some of them are truly noteworthy) and design these great senarios because they already have a framework to go by. Have you ever thought up an entirely new world on your own? With the political, religious, and social schemes all worked out and integrated? Have you ever defined the rules in that world? How does magic work? How does technology fit in? What sorts of lifestyles can you expect to find in various areas and why? For your characters, what personalities and abilities make for a balanced group that isn't too overpowered but can still enjoy exciting times? What does your world look like? These are just some of the BASIC questions anyone has to think up before they come up with how personalities will evolve, what abilities should be available, and all of those fun things that we as they readers or the gamers enjoy at first glance. It's far easier to take a template and expand upon it them to come up with the idea from scratch.
Here's one basic example: In writing a story that takes place on a world made up of two rings, one rotating inside the other, a magical storm in the center, and a spherical moon that rotates around everything. If you can, describe what a view would look like standing on the outside of the inner ring during the day. If your brain just got gridlocked with about 400 mental images, welcome to my world. But if I were to explain it to you first, you could probably add some very good ideas to flesh out the picture.
Another problem that anyone can relate to is when you have to go back and look at something that you've made you notice all of those little things that just don't seem right about it. Whether it's writing a paper and not quite getting the point across or creating a scrupture and not blending a surface well, or painting a face and not perfecting that smile for what you want. There's always something wrong, but since you've already built so much upon the work you've already done it's too late to change it by any majorital degree. I'm sure that some of those things that we think would have been awesome were thought up... just a little too late, and now it would take too much work to fix it then what is available. In short, you aim for the best and stick with the rest.
It's wrong to criticize the developers and tell them what chumps they are when you aren't the one creating something from scratch. True creativity takes far more effort than most nearly anyone believes and should be applauded for what it is. Could things be better? Absolutely. Should people recommend changes? Constructively. Will a true artist take those critisisms and try to incorperate them into their next work of art to make it even better, even more skillful, even more perfect? Well, that's the sign of someone truly enjoying their art verses someone who merely cares about making themselves feel important. Take art for what it is, creating something from nothing, and enjoy it for that. Or move on and find something else that you can appreciate. Just don't go around telling people that they're stupid because they don't think like you.
#134
Posté 15 décembre 2009 - 10:15
kuroshimodo wrote...
Tis is true but if that is the case then I would wish to create my ideas rather than having someone else making it a reality. Though that would be great, I just have this amazing trait about me that doesn't like others using my ideas unless I am informed an allowed to comment on the project. Even that is pushing. Someone in the game studio making my idea a reality would be simply amazing if not divine. Sadly I am one of those people who doesn't want to poke people in the chest but regretablly finds a way to do so without realizing it. I am grateful that Bioware loves feedback. I once again are one of those sad people who wish to have their ideas taken into consideration and produced by a major company. Sigh, I am running out of nickels to put in this here jukebox.
You'd face the same issue of not having full control with a Bioware dev as you would with a fan modder, probably moreso as they'd take your idea and make the necessary changes to go with their overall project plan.
And wanting to make absolutely sure that your ideas are implemented the way you want them is not necessarily a bad thing.
Sadly, I have no other advice for you, except perhaps to make very good friends with a modder you like and give it a try. Never give up on creating new ideas, though.
#135
Posté 15 décembre 2009 - 11:02
David Gaider wrote...
Inevitable result:Zenon wrote...
In fact some extra stuff like that could still make it into the game as DLC.
WHaaa--AAT?! YOU CUT THAT *JUST* TO PUT IT IN DLC?! ADMIT IT!! OUTRAGE!! MARMALADE!!
#136
Posté 16 décembre 2009 - 01:00
th3warr1or wrote...
I don't get it. What is it about becoming a developer that makes them lose all the bright and interesting ideas? Of course, there'll always be people who will disagree, so some people may think that the developer's ideas are way better than player ideas.
But for the most part, for almost every and any game, there will be a bunch of people who come up with better ideas than any Dev for that game ever will. Of course, those ideas are never used because of copyright issues, and since the Devs didn't come up with it, they're the company is afraid that they'll be sued if they use it.
I mean I've seen several modders who've got tons and tons of ideas as it is. Why can't BioWare come up with that kind of DLC? Fair enough it's only been slightly over a month since the release, but if all the DLC is going to be like Warden's Keep, that's really disappointing.
That's obvious. Most of the time player only THINK they have good ideas, but they are, in fact, only personal preferances that are good for THEM and sometimes are even impossible to achieve with the demands made on an entire company (deadlines, budgets, average consumer exspectation, ect.). Besides, this was a new title, so they had to start somewhere in order to get consumer feedback to work from in order to make any improvements for "Next time" if there is one at all...
#137
Posté 16 décembre 2009 - 01:04
David Gaider wrote...
Inevitable result:Zenon wrote...
In fact some extra stuff like that could still make it into the game as DLC.
WHaaa--AAT?! YOU CUT THAT *JUST* TO PUT IT IN DLC?! ADMIT IT!! OUTRAGE!! MARMALADE!!
At last, one of them finally 'fesses up about their nefarious, money-grubbing ways! HA!
#138
Posté 16 décembre 2009 - 01:12
#139
Guest_imported_beer_*
Posté 16 décembre 2009 - 01:15
Guest_imported_beer_*
Developers have too many people to appeal to, and this may dilute the appeal to individual sub segments.
I am sure someone already mentioned this.
#140
Posté 16 décembre 2009 - 01:24





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