Thank god they're finally fixing FBW/G/G farming
#126
Posté 16 mai 2012 - 02:20
#127
Posté 16 mai 2012 - 02:21
Distilled Poison wrote...
Pfft, as if. FBW/G/G isn't even the easiest farming, it's just the most popular. All that's going to happen as a result is the FBW/G/G farmers will be spread out across more maps, and potentially into Cerberus lobbies.
So, GG crybabies. Did you honestly think changing FBW/G/G would end farming? No, it's the same thing as scratching a poison ivy rash. It's just going to spread. THIS HURTS NON FBW/G/G FARMERS. They used to be all in one place, doing their own thing, minding their own business. But no, you people care more about how others play their own game and telling them what's the right and wrong way to play their own game. And now it will get worse for everyone.
And hey, it's not like there are more important issues to attend to. MP isn't riddled with game breaking bugs and balance issues. Nope, let's make sure people can't voluntarily use a boring strategy to get money to deal with the crappy RNG store. THAT'S what this game needs.
My prediction: We'll start seeing fewer "Stupid FBWhite farmers" threads and more "Stupid FBHydra farmers" threads.
My nightmare: FBW/G/G farmers will find out Reapers are far more efficient farm faction and I'll never find another good Reapers lobby again.
This fullmad rant brought to you by-A gold player who never had trouble finding a good lobby.
I hope Bioware realises WHY people farm on FBW. It's not just about credits. Its about the majorly BUGGED AI.
1) Banshees eronously grab u from 50ft away
2) Banshees grab you through walls even when you're in a different room
3) Geth Rocket Troopers fire missiles through walls
4) All Geth now completely ignore cloak - even if you cloaked around a corner THEN made a run for it
5) Some ammo crates don't replenish fast enough on Condor and Dagger
6) Cerberus Engineer Turrets often become invisible
7) People fall through the map floor
If we weren't plaugued by the above bugs which for the most part, allow enemy AI to CHEAT then people wouldn't be so drawn to farming on FBW vs Geth on Gold.
Bioware FIX YOUR S**T! Before you decide to nerf the game to death
#128
Posté 16 mai 2012 - 02:24
marshalleck wrote...
OP needs to just dry his tears and calm down for a while until we see what Bioware are up to.
OP is responding to all the cry babies around here all upset because some players can beat easy gold maps.
Modifié par teknik1200, 16 mai 2012 - 02:25 .
#129
Posté 16 mai 2012 - 03:03
#130
Posté 16 mai 2012 - 04:18
RazRei wrote...
megabeast37215 wrote...
RazRei wrote...
NubXL wrote...
Curious thing, people whining about FBWGG players. Suppose they've cried into one too many tissues over the fact that people are legitimately earning credits faster than them.
I'm not a hater of FBWGG player but I have to ask...
You're a FBWGG farmer aren't you?
If so you're not doing it faster then me on gold legitimately.
Translation: My ME3 wanger is bigger than yours.... yawn. Get over yourself...
Translation: GTFO and do something else in this game. Staying inside such a small box will limit your appeal to the game to the point that watching paint dry on the wall is more fun. If you want this game to get stale for your quicker then by all means keep playing FBWGG, but if you want to experince the more "thrilling" challenge this game has to offer for god sakes play something else.
Translation: I am going to tell others how to play a video game and determine for them what is boring and what is fun.
#131
Posté 16 mai 2012 - 04:20
NuB Doc XO wrote...
RazRei wrote...
megabeast37215 wrote...
RazRei wrote...
NubXL wrote...
Curious thing, people whining about FBWGG players. Suppose they've cried into one too many tissues over the fact that people are legitimately earning credits faster than them.
I'm not a hater of FBWGG player but I have to ask...
You're a FBWGG farmer aren't you?
If so you're not doing it faster then me on gold legitimately.
Translation: My ME3 wanger is bigger than yours.... yawn. Get over yourself...
Translation: GTFO and do something else in this game. Staying inside such a small box will limit your appeal to the game to the point that watching paint dry on the wall is more fun. If you want this game to get stale for your quicker then by all means keep playing FBWGG, but if you want to experince the more "thrilling" challenge this game has to offer for god sakes play something else.
Translation: I am going to tell others how to play a video game and determine for them what is boring and what is fun.
Another Bronze Hero chiming in
#132
Posté 16 mai 2012 - 04:27
All and all, they can't nerf strategy no matter how hard they try. There's no fix coming towards it.
#133
Posté 16 mai 2012 - 04:44
RazRei wrote...
Translation: GTFO and do something else in this game. Staying inside such a small box will limit your appeal to the game to the point that watching paint dry on the wall is more fun. If you want this game to get stale for your quicker then by all means keep playing FBWGG, but if you want to experince the more "thrilling" challenge this game has to offer for god sakes play something else.
Thanks for defining what is and isn't fun for me... if you hadn't told me I'd of never known. I'm obviously not a big boy, and need someone to look over my shoulder and make sure I'm doing it right. Thanks again Dad.
I'll play the game as I see fit, sorry if that chafes your willy bro. Last night I played about 3 FBWGG games, then we switched to FBWRG, then Reactor with Geth for a game, then Ghost with Cerberus, a few more UUG gold games... then our friend didn't have Glacier beat for his Unwavering achievement, so we did that, etc. I know how to play the game toolbag... but I don't feel comfortable trying out new classes/weapons on UUG because I HATE losing, so I play FBWGG. I had the Graal Spike Thrower X and never used it before... so I tried it out on FBWGG last night, ditto for the Raptor X. Like I said before, FBWGG has it's purpose... to introduce new players to Gold, and as a training ground/place to experiment, while still earning decent credits so I can beat my head against the wall while I get a few more character cards.
Seriously, quit worrying about everyone else and close your mouth. You come across as a rage-a-holic moron who wants everyone to fit into your definition of what proper play is. When you drop the 60$ for me... you can tell me how to play. Until then... screw off.
#134
Posté 16 mai 2012 - 04:47
RazRei wrote... Another Bronze Hero chiming in
Actually, this is one of my good buddies on xbox live, who was there all last night in the games I mentioned on the previous post. You know nothing. Go away and stop embarassing yourself.
#135
Posté 16 mai 2012 - 04:48
Yep. FBW/G/G will continue as normal.
#136
Posté 16 mai 2012 - 04:49
Actually I'd like to present an alternate theory:CaptainTeabag wrote...
I hope Bioware realises WHY people farm on FBW. It's not just about credits. Its about the majorly BUGGED AI.
1) Banshees eronously grab u from 50ft away
2) Banshees grab you through walls even when you're in a different room
3) Geth Rocket Troopers fire missiles through walls
4) All Geth now completely ignore cloak - even if you cloaked around a corner THEN made a run for it
5) Some ammo crates don't replenish fast enough on Condor and Dagger
6) Cerberus Engineer Turrets often become invisible
7) People fall through the map floor
If we weren't plaugued by the above bugs which for the most part, allow enemy AI to CHEAT then people wouldn't be so drawn to farming on FBW vs Geth on Gold.
Bioware FIX YOUR S**T! Before you decide to nerf the game to death
low-hanging fruit. Credits with minimal risk, tactics and need for teamwork involved.
#137
Posté 16 mai 2012 - 04:49
kevchy wrote...
The new balance change is out.
Yep. FBW/G/G will continue as normal.
Heh.
Poor FBWG haters. ;_;
(Host, specific search, or FL to avoid, easy money)
#138
Posté 16 mai 2012 - 04:50
Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3
- (Gold) Wave 6: added a single Geth Prime
- (Gold) Wave 10: reduced number of Pyros from 4 to 3
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3
*smiles at the anti-farm crowd*
#139
Posté 16 mai 2012 - 04:53
Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3
- (Gold) Wave 6: added a single Geth Prime
- (Gold) Wave 10: reduced number of Pyros from 4 to 3
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3
*looks at current thread title*
BAHAHAH
#140
Posté 16 mai 2012 - 05:13
#141
Posté 16 mai 2012 - 05:16
#142
Posté 16 mai 2012 - 05:22
#143
Posté 16 mai 2012 - 05:52
Nightmare Sabin wrote...
I actually think they may have made it slightly easier. I'd almost rather have an extra Rocket Trooper and Prime spawn then 2 more Hunters who can sneak up and surprise you.
DING DING DING! You are correct, sir!
As for the self-entitled vocal whiners of the Anti-'FW/G/G'-Farming Police... I present you with this conmemorative yet functional Phantom blade to wipe the tears rolling down your face and neck with.
\\':::::::::::::::::::::::::::::::{]xxxxxxxxo
Modifié par Vash690x, 16 mai 2012 - 05:53 .
#144
Posté 16 mai 2012 - 05:54
Nightmare Sabin wrote...
I actually think they may have made it slightly easier. I'd almost rather have an extra Rocket Trooper and Prime spawn then 2 more Hunters who can sneak up and surprise you.
not to mention grabbing a hunter allways carries a risk of glitch with it >_< i have had this happen to me 2 times when i wasnt hosting. i grab a hunter, get some silly error showing me momentarily knee deep within the ground... and i magically appear in the very back of the map at the ammo pile O_O Rly BW. WTF!
#145
Posté 16 mai 2012 - 05:55
FBWGG is about sitting behind a counter and grab move killing enemies. They decreased the ammount of enemies that get in close and increased the long range enemies as well as added in another ungrabable Geth Prime.Nightmare Sabin wrote...
I actually think they may have made it slightly easier. I'd almost rather have an extra Rocket Trooper and Prime spawn then 2 more Hunters who can sneak up and surprise you.
Explain how that is easier?
#146
Posté 16 mai 2012 - 05:56
#147
Posté 16 mai 2012 - 05:57
Vash690x wrote...
Nightmare Sabin wrote...
I actually think they may have made it slightly easier. I'd almost rather have an extra Rocket Trooper and Prime spawn then 2 more Hunters who can sneak up and surprise you.
DING DING DING! You are correct, sir!
As for the self-entitled vocal whiners of the Anti-'FW/G/G'-Farming Police... I present you with this conmemorative yet functional Phantom blade to wipe the tears rolling down your face and neck with.
':::::::::::::::::::::::::::::::{]xxxxxxxxo
I think this would be more appropriate:
_|_ ◄_► _|_ A phantom double finger.
You know, for ninja purposes
Modifié par WaffleCrab, 16 mai 2012 - 06:00 .
#148
Posté 16 mai 2012 - 05:59
GGW KillerTiger wrote...
FBWGG is about sitting behind a counter and grab move killing enemies. They decreased the ammount of enemies that get in close and increased the long range enemies as well as added in another ungrabable Geth Prime.Nightmare Sabin wrote...
I actually think they may have made it slightly easier. I'd almost rather have an extra Rocket Trooper and Prime spawn then 2 more Hunters who can sneak up and surprise you.
Explain how that is easier?
Hunters have different paths and rarely come in with the crowd, they can sometimes sneak up behind you, or to your flank even with a decoy out. With this you get less of them, more of things that go down the moment you see them, for the record. with 1 salarian engineer, 1 turian sentinel and 2 adepts. the geth primes go down in like 7-9 seconds. and they barely get halfway through the hall.
#149
Posté 16 mai 2012 - 06:02
megabeast37215 wrote...
RazRei wrote... Another Bronze Hero chiming in
Actually, this is one of my good buddies on xbox live, who was there all last night in the games I mentioned on the previous post. You know nothing. Go away and stop embarassing yourself.
BRONZE HEROS, ASSEMBLE!
#150
Posté 16 mai 2012 - 06:04





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