Lyrebon wrote...
AntonioA9011 wrote...
Lyrebon wrote...
KotorEffect3 wrote...
spiriticon wrote...
ReXspec wrote...
spiriticon wrote...
A BioWare product is only broken if the disc literally doesn't work in your drive. Then you have consumers rights to demand them to mail you a new disc.
The ending isn't something that can be considered 'broken' because many people didn't like it. I don't think a lot of people understand this.
Semi-relevant if Bioware didn't go out of their way to advertise certain key elements of the franchise that were not followed in the last ten minutes of the game.
IBut it was followed in the rest of the game. The last 10 minutes does not represent all of Mass Effect 3.
Don't expect them to follow common sense. To them 10 minutes equates 40 hours.
The investiture into the story and the characters being bombed in the last 10 minutes isn't worth feeling hugely dissapointed about?
What was the point in building up our Shepards, who was unique and intimately identifiable to each one of us, only to have their journey end with them becoming a mindless husk who accepts anything the Catalyst says. Who, in his/her final moments is not granted a heroes death because we don't have enough information to understand the consequences.
It's an insult to the literary critic in all of us.
Lyrebon, I actually disagree with this. In ME1 & ME2, I felt as though Commander Shepard was unique to me. I was building their personality and their traits, their allies and enemies even within the Normandy. In ME3, that uniqueness was snatched from me right in the beginning of ME3. I noticed my Shepard was acting out of character throughtout the entire game. It wasn't just the end of ME3 having absolutely no choice, though that's a part of it, it felt as though in ME3, the entire game my Shepard was no longer my Shepard. She/He was BioWare's Shepard.
I chalk it up to the art of Auto-Dialogue.
They still had a personality until the end (regardless of it being mine or Bioware's), that's what I was trying to get at. But your point is succinct aswel.
Well, yes Commander Shepard had "a" personality until the end. It wasn't the personality that I wanted for them, that I crafted from the original game, but they had one. Take for instance my FemShep; she's a semi Paragon who always told Williams to shape up, didn't handle rejection well (love or otherwise), passive agressive, couldn't stand Jack, thought Zaeed was crazy so left him on Zorya, but she was willing to go the distance for her crew and treated everyone with respect until they crossed her.
In ME3, I couldn't slap the **** out of Vega right in the beginning when he was freaking out, I couldn't tell EDI to go shove it, I couldn't tell Kaidan to shut up about my former allegiance to Cereberus, I couldn't tell Liara to quit moping and that things will get better, My Shep couldn't get Jacob back or tell him to go **** himself, and worst of all, I couldn't tell StarChild to shut the **** up.
The auto-dialogue just didn't make things interesting anymore and I felt as though I was playing a run-of-the-mill shooter game like Call of Mass Gears.

IMHO, the game was just foundationally broken from the get go. When I read the original script, I was actually very excited, though I have no idea how it dissolved to what we have now is a serious mystery.
Modifié par AntonioA9011, 16 mai 2012 - 10:42 .