Narrative Coherency is the main issue with the ending here: It betrays established ideals, creates a new conflict at the stories resoltuion, forces us to trust an ambiguous, if not, malevolent plot device (the catalyst, who IS either a Reaper AI, or a form of Reaper conciousness. Sauce? "I know you have thought about destroying us."<--- In game quote; it's not rocket science to figure out what he meant).
What makes it worse is the fact that the heads (Hudson and Walters) are standing by their crap of an ending and putting Bioware in a PR siege mode ever since they delivered their condescending remarks and explanations to the fan base as to what the EC would actually be.
*WARNING SPECULATION AHEAD*
If I honestly had to guess where the last ten minutes of the game went wrong, I'm perfectly willing to bet that Mac Walters and Casey Hudson (as previously stated rumors suggested) took it upon themselves to create the ending without running it through any sort of peer review process that the rest of the game supposedly went through. Why this was, I don't know. It could have been for release dates, which is the most likely answer since I really can't see the two heads up the game taking anything upon themselves accept for reasons of desperation.
And my sympathies to them, if that was the case, but based on the little quips and condescending remarks they have already given to us on various social media, I'm beginning to think they took the last section of the game upon themselves because they had some twisted vision of what the game should be as opposed to what it actually was--and they f*cked up. Big time. So, my sympathies for them are wearing thin--especially since each little statement they put out are ambiguous, at best, and insulting, at worst.
That's my two cents on why Bioware (or, at least, the two aforementioned individuals) will never apologize for screwing up: Because two men honestly believe their crap ending was justified and we are a bunch of entitled, whiny, brats who deserved to be charactered, marginalized, and ignored--or met halfway. We don't need "clarity and closure" we need things to make sense. We don't need to be talked down to about the ending, we need to communicate (publisher and fan) between each other and sort through the good feedback from the bad. It's kinda what video game companies DO for fans--especially in pre-development and post-release phases.
Modifié par ReXspec, 17 mai 2012 - 03:04 .