Precise Striking + Momentum + Haste
#1
Posté 09 décembre 2009 - 07:01
I am still on my first play through as a rogue with momentum, so I never even picked up Haste on either of my mages. I was thinking about doing a dual-wield warrior on a subsequent play through, and I was wondering if the community here had any input about the efficacy of Precise Striking + Momentum + Haste.
#2
Posté 09 décembre 2009 - 08:20
played like that on my first run and well... no problems
unfortunately I found out 'bout the thing with momentum + haste as a dual wield rogue... sucks
#3
Posté 09 décembre 2009 - 08:23
#4
Posté 09 décembre 2009 - 08:37
#5
Posté 09 décembre 2009 - 08:42
RamsenC wrote...
Yea it does work, most dps you can get out of a dw warrior. Doesn't momentum give 42% attack speed though?
It's semantic. It makes your attacks take 30% less time to hit, that is indeed a 42% increase of your attack speed.
#6
Posté 09 décembre 2009 - 08:45
anything above -0.5 modifier should be wasted, but i cant figure out why it would cancel the effects..float fSpeedEffects = MinF(1.5f, MaxF(0.5f, GetCreatureProperty(oAttacker, PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER)));
has anyone tried 3x haste?
Modifié par Matthew Young CT, 09 décembre 2009 - 08:46 .
#7
Posté 09 décembre 2009 - 08:46
where is the code that implies this? it doesnt look like it does that at all_Loc_N_lol_ wrote...
RamsenC wrote...
Yea it does work, most dps you can get out of a dw warrior. Doesn't momentum give 42% attack speed though?
It's semantic. It makes your attacks take 30% less time to hit, that is indeed a 42% increase of your attack speed.
#8
Posté 09 décembre 2009 - 08:50
Matthew Young CT wrote...
also unless im misreading this codeanything above -0.5 modifier should be wasted, but i cant figure out why it would cancel the effects..float fSpeedEffects = MinF(1.5f, MaxF(0.5f, GetCreatureProperty(oAttacker, PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER)));
has anyone tried 3x haste?
I read on a thread the other day that 2x haste stacked correctly, but I didn't see anything about 3x.
social.bioware.com/forum/1/topic/66/index/358867
Modifié par EleventhLokust, 09 décembre 2009 - 08:54 .
#9
Posté 09 décembre 2009 - 08:51
#10
Posté 09 décembre 2009 - 08:52
The code only says : "-0.3f", in itself that's rather vague (is it -30% animation time or +30% animation speed ? Why the negative number if the later ?) and I didn't bother to actually measure the time it takes to swing with and without momentum.
#11
Posté 09 décembre 2009 - 08:54
A 30% reduction in time per attack is equal to a 42% increase in the number of attacks. I presume this is the source of the confusion.
Edit: Cleaned up wording, clarified.
Modifié par puckthcat, 09 décembre 2009 - 08:56 .
#12
Posté 09 décembre 2009 - 08:57
ya sorry its late that might be right._Loc_N_lol_ wrote...
To be honest, it's only an assumption on my part but I keep seeing both the 30% and 42% numbers coming up.
its definitely -animation time. i dont like bibdy changing it around like that though. the code shortens the animation time (with a cap to prevent the game going down in flames if you stacked 4x haste ehheh), so descriptions should just say that. it also makes it much easier to add the numbers from various sources then imo.The code only says : "-0.3f", in itself that's rather vague (is it -30% animation time or +30% animation speed ? Why the negative number if the later ?) and I didn't bother to actually measure the time it takes to swing with and without momentum.
#13
Posté 09 décembre 2009 - 09:02
the cap is almost certainly -0.5. momentum is -0.3 and swift salve is -0.2, sooooo it looks like thats the best optionJassper wrote...
Not sure about the spell, Haste, but the Quicken Salve (I thinks thats what it is called) work great.
i cant see how haste+momentum isnt a bug though. its supposed to just set it to -0.5 and ignore the rest in that case as far as i can tell
this kinda thing is why bibdy needs to change the description to what the code actually does. at the moment he presumably says swift salve is a +25% speed increase and momentum is a +42% speed increase. but you put them together and its a 100% speed increase......
Modifié par Matthew Young CT, 09 décembre 2009 - 09:04 .
#14
Posté 09 décembre 2009 - 10:46
Though normally one would round up if the next digit is 8, so the increase would be 43%, not 42%.puckthcat wrote...
1/0.7 = 1.428.
A 30% reduction in time per attack is equal to a 42% increase in the number of attacks. I presume this is the source of the confusion.
Edit: Cleaned up wording, clarified.
#15
Posté 09 décembre 2009 - 11:52
Gecon wrote...
Though normally one would round up if the next digit is 8, so the increase would be 43%, not 42%.puckthcat wrote...
1/0.7 = 1.428.
A 30% reduction in time per attack is equal to a 42% increase in the number of attacks. I presume this is the source of the confusion.
Edit: Cleaned up wording, clarified.
Thats true, but all programming languages I know of round down by default no matter what.
#16
Posté 09 décembre 2009 - 11:56
#17
Posté 09 décembre 2009 - 11:59
I run around on my Paladin with :
Wynne Haste
Morrigan Haste
Blood thirst
He does indeed actually move faster per each one added too , they all move so fast its awesome lol
#18
Posté 10 décembre 2009 - 12:02
#19
Posté 10 décembre 2009 - 12:04
I have Zevran spazzing out cause he stabs so fast with double haste XD
#20
Posté 10 décembre 2009 - 12:07





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