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Precise Striking + Momentum + Haste


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19 réponses à ce sujet

#1
EleventhLokust

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I saw someone mention the other day on the gamefaqs board that Momentum and Haste cancel each other out because the 30% from Momentum and the 25% from Haste put the character over the 50% maximum.  The orginal poster claimed that if a warrior uses the -10% from Precise Striking then they will actually be below the 50% cap and Momentum and Haste no longer cancel each other out.  A couple of other people posted that they tried it and it worked, but the thread was quickly lost and is several pages back now without ever really getting the attention that something like that seems like it deserves.

I am still on my first play through as a rogue with momentum, so I never even picked up Haste on either of my mages.  I was thinking about doing a dual-wield warrior on a subsequent play through, and I was wondering if the community here had any input about the efficacy of Precise Striking + Momentum + Haste.

#2
imbaron

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precise striking + momentum + haste seems to work

played like that on my first run and well... no problems



unfortunately I found out 'bout the thing with momentum + haste as a dual wield rogue... sucks :(

#3
RamsenC

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Yea it does work, most dps you can get out of a dw warrior. Doesn't momentum give 42% attack speed though?

#4
Matthew Young CT

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no not exactly need to bug bibdy about that :P

#5
Loc'n'lol

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RamsenC wrote...

Yea it does work, most dps you can get out of a dw warrior. Doesn't momentum give 42% attack speed though?


It's semantic. It makes your attacks take 30% less time to hit, that is indeed a 42% increase of your attack speed.

#6
Matthew Young CT

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also unless im misreading this code

float fSpeedEffects = MinF(1.5f, MaxF(0.5f, GetCreatureProperty(oAttacker, PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER)));

anything above -0.5 modifier should be wasted, but i cant figure out why it would cancel the effects..

has anyone tried 3x haste?

Modifié par Matthew Young CT, 09 décembre 2009 - 08:46 .


#7
Matthew Young CT

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_Loc_N_lol_ wrote...

RamsenC wrote...

Yea it does work, most dps you can get out of a dw warrior. Doesn't momentum give 42% attack speed though?


It's semantic. It makes your attacks take 30% less time to hit, that is indeed a 42% increase of your attack speed.

where is the code that implies this? it doesnt look like it does that at all

#8
EleventhLokust

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Matthew Young CT wrote...

also unless im misreading this code

float fSpeedEffects = MinF(1.5f, MaxF(0.5f, GetCreatureProperty(oAttacker, PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER)));

anything above -0.5 modifier should be wasted, but i cant figure out why it would cancel the effects..

has anyone tried 3x haste?


I read on a thread the other day that 2x haste stacked correctly, but I didn't see anything about 3x.

social.bioware.com/forum/1/topic/66/index/358867

Modifié par EleventhLokust, 09 décembre 2009 - 08:54 .


#9
Jassper

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Not sure about the spell, Haste, but the Quicken Salve (I thinks thats what it is called) work great.

#10
Loc'n'lol

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To be honest, it's only an assumption on my part but I keep seeing both the 30% and 42% numbers coming up.



The code only says : "-0.3f", in itself that's rather vague (is it -30% animation time or +30% animation speed ? Why the negative number if the later ?) and I didn't bother to actually measure the time it takes to swing with and without momentum.

#11
puckthcat

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1/0.7 = 1.428.

A 30% reduction in time per attack is equal to a 42% increase in the number of attacks. I presume this is the source of the confusion.

Edit: Cleaned up wording, clarified.

Modifié par puckthcat, 09 décembre 2009 - 08:56 .


#12
Matthew Young CT

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_Loc_N_lol_ wrote...

To be honest, it's only an assumption on my part but I keep seeing both the 30% and 42% numbers coming up.

ya sorry its late that might be right.

The code only says : "-0.3f", in itself that's rather vague (is it -30% animation time or +30% animation speed ? Why the negative number if the later ?) and I didn't bother to actually measure the time it takes to swing with and without momentum.

its definitely -animation time. i dont like bibdy changing it around like that though. the code shortens the animation time (with a cap to prevent the game going down in flames if you stacked 4x haste ehheh), so descriptions should just say that. it also makes it much easier to add the numbers from various sources then imo.

#13
Matthew Young CT

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Jassper wrote...

Not sure about the spell, Haste, but the Quicken Salve (I thinks thats what it is called) work great.

the cap is almost certainly -0.5. momentum is -0.3 and swift salve is -0.2, sooooo it looks like thats the best option

i cant see how haste+momentum isnt a bug though. its supposed to just set it to -0.5 and ignore the rest in that case as far as i can tell

this kinda thing is why bibdy needs to change the description to what the code actually does. at the moment he presumably says swift salve is a +25% speed increase and momentum is a +42% speed increase. but you put them together and its a 100% speed increase......

Modifié par Matthew Young CT, 09 décembre 2009 - 09:04 .


#14
Gecon

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puckthcat wrote...

1/0.7 = 1.428.

A 30% reduction in time per attack is equal to a 42% increase in the number of attacks. I presume this is the source of the confusion.

Edit: Cleaned up wording, clarified.

Though normally one would round up if the next digit is 8, so the increase would be 43%, not 42%.

#15
RamsenC

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Gecon wrote...

puckthcat wrote...

1/0.7 = 1.428.

A 30% reduction in time per attack is equal to a 42% increase in the number of attacks. I presume this is the source of the confusion.

Edit: Cleaned up wording, clarified.

Though normally one would round up if the next digit is 8, so the increase would be 43%, not 42%.


Thats true, but all programming languages I know of round down by default no matter what.

#16
Matthew Young CT

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damn now bibdy has got everyone thinking of attack speed bonuses the wrong way :P

#17
Tonya777

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That 50% cap is a lie



I run around on my Paladin with :

Wynne Haste

Morrigan Haste

Blood thirst



He does indeed actually move faster per each one added too , they all move so fast its awesome lol

#18
Matthew Young CT

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we're talking about ATTACK speed. i have no idea if theres a movement speed cap nor do i care

#19
Tonya777

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Unless 2x normal haste meets the 50% or something I doubt that too



I have Zevran spazzing out cause he stabs so fast with double haste XD

#20
Matthew Young CT

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haste is -0.25, so yes 2x haste caps you exactly.