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Stardusk's Guide to the Asari Justicar on Gold: Bulwark Build (Video Guide and Bubble Trio) Updated.


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#26
Stardusk

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Poulpor wrote...

Thanks for all the build you made. it keep me playing that game.

hello from belgium


De rien. En fait, cela me fait beacoup de plaisir de l'entendre parce ce que c'est exactement le commentaire comme cela qui soutient ma motivation.

#27
Stardusk

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Nwalmenil wrote...

Stardusk wrote...

molecularman wrote...

Pretty much my current build but there's one thing: Wouldn't sphere rank 4 radius be better even for full defense? The shield regen boost is practically unnoticeable but radius on the other hand grants you a lot more space to move around, protects a larger area and is essential if you want your teammates to utilize the sphere.


I find team mates rarely bother with it anyway.

15% increase does matter because rank 6= 25%, add fitness= 40% that is significant. I notice it and 3 m is plenty for just yourself.


Haven't really played the Justicar much yet.. but I always assumed that since it said "keep allies within the sphere" that you'd need to be more than one person inside for it to work.

Well.. if that's not true that makes it a bit nicer.. guess it's facepalm time for me. :D

Now here's hoping for a respec card.. otherwise it might just be promotion time. :P


Yeah, this is a selfish build. LOL

#28
Stardusk

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Arcataye wrote...

Does the Asari Justicar Rank5 work on the "normal" asari adept?


That I do not know.

#29
Shika

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 If rank 5 Power Damage is broken why dont you take it? you seem to like broken things... jk
Anyway, half of your classes tend to be 1 power spamming high shield/HP graal users. Before reading your post I was expecting to see you in the video casting your bubble on phantoms, primes, banshees and brutes faces exploding everything and finishing leftovers with a N7 Eagle which you just found out to be an amazing weapon.

Looking forward to watch the video once it's up, nonetheless.

#30
Lenseflare

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I find, from a subjective point of view, the Justicar more suitable as a Reave spammer (with occational pull), for teampurposes. Rather than mostly killing with guns. With +200% CD, you dont get that much chance to be gung ho anyhow. Same build though.

Modifié par kmol, 16 mai 2012 - 11:13 .


#31
R0Gun13

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Stardusk wrote...

R0Gun13 wrote...

looking forward to video, I played my justicar fairly similar but with warp bubble on final evolution instead of 10% DR & shield recharge. I also chose the broken passive... =0(

Only 1 respec card left


I emphasise in the vid and here that this build is all about taking as much punishment as possible and killing partly with Reave but mostly with weapons, it has nothing to do with biotic combos or explosions.


just sharing and sharing alike =]

I end up with 70% DR after reave (and 10% less shield recharge than yours)

I play it as a defensive justicar but utilise the warp/combo for when i get swarmed or backtracking from banshee, phantom etc.

Again... looking forward to video, and thanks for sharing your build =0)

#32
Stardusk

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Shika wrote...

 If rank 5 Power Damage is broken why dont you take it? you seem to like broken things... jk
Anyway, half of your classes tend to be 1 power spamming high shield/HP graal users. Before reading your post I was expecting to see you in the video casting your bubble on phantoms, primes, banshees and brutes faces exploding everything and finishing leftovers with a N7 Eagle which you just found out to be an amazing weapon.

Looking forward to watch the video once it's up, nonetheless.


I do like tanks, that is true. This is just too tanky to resist. And I like killing with weapons, mostly.

#33
molecularman

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Stardusk wrote...

molecularman wrote...

Pretty much my current build but there's one thing: Wouldn't sphere rank 4 radius be better even for full defense? The shield regen boost is practically unnoticeable but radius on the other hand grants you a lot more space to move around, protects a larger area and is essential if you want your teammates to utilize the sphere.


I find team mates rarely bother with it anyway.

15% increase does matter because rank 6= 25%, add fitness= 40% that is significant. I notice it and 3 m is plenty for just yourself.

That 15% stacks, yes. I tried estimating the difference a while ago with fraps and got to about 0.6 sec smaller recharge delay. It's not too much but it's definitely there. But how important is smaller recharge delay to a justicar anyway? It's not too useful for anything but abusing shield gating so you can peek out of cover more often. As a justicar, however, your shields can take effectively over 2000 damage with 80% DR and in practice you rarely run out of shields completely. So you don't need to worry about shield gating most of the time. I also doubt faster recharge would really save your life in any situation because dying as a defensively specced justicar is HARD and even then you have your survival packs if your recharge delay really is the thing that's about to get you killed. The increased radius, however helps a lot during hack missions and feels useful even for yourself. And it encourages your team to stay in your bubble so maybe they'll spend more time in it.

As for biosplosions, yes, you can do them just fine with a build like this IF you have another biotic with you. Currently I play justicar only with other biotics (since asari adept is more effective alone) and I can tell that reaving everything for others to detonate is a very viable tactic.

#34
Stardusk

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molecularman wrote...

Stardusk wrote...

molecularman wrote...

Pretty much my current build but there's one thing: Wouldn't sphere rank 4 radius be better even for full defense? The shield regen boost is practically unnoticeable but radius on the other hand grants you a lot more space to move around, protects a larger area and is essential if you want your teammates to utilize the sphere.


I find team mates rarely bother with it anyway.

15% increase does matter because rank 6= 25%, add fitness= 40% that is significant. I notice it and 3 m is plenty for just yourself.

That 15% stacks, yes. I tried estimating the difference a while ago with fraps and got to about 0.6 sec smaller recharge delay. It's not too much but it's definitely there. But how important is smaller recharge delay to a justicar anyway? It's not too useful for anything but abusing shield gating so you can peek out of cover more often. As a justicar, however, your shields can take effectively over 2000 damage with 80% DR and in practice you rarely run out of shields completely. So you don't need to worry about shield gating most of the time. I also doubt faster recharge would really save your life in any situation because dying as a defensively specced justicar is HARD and even then you have your survival packs if your recharge delay really is the thing that's about to get you killed. The increased radius, however helps a lot during hack missions and feels useful even for yourself. And it encourages your team to stay in your bubble so maybe they'll spend more time in it.

As for biosplosions, yes, you can do them just fine with a build like this IF you have another biotic with you. Currently I play justicar only with other biotics (since asari adept is more effective alone) and I can tell that reaving everything for others to detonate is a very viable tactic.


The recharge did save me, twice, on disable device objectives. I fully support it, though everyone is free to do as he wishes.

#35
Eelectrica

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Thanks Stardusk for the guides. Currently rebuilding my adept class, so this will come in handy.
Multiplayer class builds could probably use a forum of their own,

#36
molecularman

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Stardusk wrote...

The recharge did save me, twice, on disable device objectives. I fully support it, though everyone is free to do as he wishes.

Right, it wasn't an easy decision for me either and probably doesn't make a huge difference either way. I just like to always point out what is the most efficient choice in my opinion :lol:

#37
Shika

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I run a basic 6/6/4/4/6 and I absolutely love casting the bubble on someones face after reave, then reave again for a 2nd bioxplosion, use unprotected enemies as "grenades" (pull+reave).

On equipment, Cyclonic Modulator is great and makes the AJ the ultimate tank, but the Adrenaline Module is even better with the offensive build.

Reave an atlas, moonwalk to it, bubble, boom, reave, boom, grab your crotch and sream with the hightest pitch possible "For Thessia! OUUH!! Who's bad?"

Another thing I love to do with my AJ: when I see a banshee's gonna do her bubble-like wave area attack I dash back, dodge the attack, then race to her face and cast my bubble. "This is how it's done, biatch" BOOM! -say out loud an appropriate line of the Justicar Code while she turns to ashes- "Now I'll take care of your sisters"

#38
Stardusk

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Vid is up, updated.

#39
molecularman

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Stardusk wrote...

Vid is up, updated.

Cool.

#40
Lexa_D

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Shika wrote...

Reave an atlas, moonwalk to it, bubble, boom, reave, boom, grab your crotch and sream with the hightest pitch possible "For Thessia! OUUH!! Who's bad?"

Fails at bubble step, sorry.

#41
palker

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I use the same build with Mattock as weapon. If you put rail amp + ap ammo on it you can just stand inside the bubble spamming reave while taking fire from ravagers and if you take cyclonic modulator III you cannot be killed in a conventional way.

#42
rmccowen

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Arcataye wrote...

Does the Asari Justicar Rank5 work on the "normal" asari adept?

Yes. Rank 5 of the racial passive correctly boosts power damage for the Asari Adept and Drell Adept; it's only broken for the Asari Justicar.

#43
Njorls

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I haven't watched yet but thank you for making these, you explain your reasoning well and your videos are always fun to watch. The krogan sentinel guide was great, I started it from level 1 and had fun getting to 20, I might do the same thing here.

#44
Poulpor

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cool video. i see grenade don't affect you if you are in cover ? I never noticed that on Xbox, when I see a grenade, I'll go elsewhere if I'm.
I going to have to try this..

#45
molecularman

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Maybe people will now finally understand that justicars CAN be tanky :wizard:

Btw, I heard reave stacks infinitely, it's just the duration limiting it

#46
Stardusk

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Poulpor wrote...

cool video. i see grenade don't affect you if you are in cover ? I never noticed that on Xbox, when I see a grenade, I'll go elsewhere if I'm.
I going to have to try this..


No, they don't affect me because of the bubble and reave.

#47
drakeSVK

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Stardusk wrote...

drakeSVK wrote...

I thought this build is already known and used by a lot of people. You could have tried a 66644 vs Cerberus.


If it is used and known and has no video or guide, then the latter is still worthy of publication.

4 in Fitness would be suboptimal for this build, since it is about being a tank.



I meant 66644 with a different build, not one played like a tank.

#48
Stardusk

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molecularman wrote...

Maybe people will now finally understand that justicars CAN be tanky :wizard:

Btw, I heard reave stacks infinitely, it's just the duration limiting it


I heard 3 times but that is good news I guess.

I do love just standing there, being fired at by missles, troopers and grenades and not giving a ****.

#49
molecularman

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Stardusk wrote...

molecularman wrote...

Maybe people will now finally understand that justicars CAN be tanky :wizard:

Btw, I heard reave stacks infinitely, it's just the duration limiting it


I heard 3 times but that is good news I guess.

I do love just standing there, being fired at by missles, troopers and grenades and not giving a ****.

Yeah... According to this awesome post by Egermano a justicar with 80% DR should be able to take about 2500 damage before her shields break - that's a lot more than a krogan vanguard with barrier could take.

Anyway, great vid

#50
Stardusk

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molecularman wrote...

Stardusk wrote...

molecularman wrote...

Maybe people will now finally understand that justicars CAN be tanky :wizard:

Btw, I heard reave stacks infinitely, it's just the duration limiting it


I heard 3 times but that is good news I guess.

I do love just standing there, being fired at by missles, troopers and grenades and not giving a ****.

Yeah... According to this awesome post by Egermano a justicar with 80% DR should be able to take about 2500 damage before her shields break - that's a lot more than a krogan vanguard with barrier could take.

Anyway, great vid


I am still pretty upset that I had basically soloed the thing and then got instant killed waiting to extract. Oh well.