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Stardusk's Guide to the Asari Justicar on Gold: Bulwark Build (Video Guide and Bubble Trio) Updated.


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#51
molecularman

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Stardusk wrote...

I am still pretty upset that I had basically soloed the thing and then got instant killed waiting to extract. Oh well.

Well, it's not like extractions matter credit-wise :P I consider the game beaten after wave 10 even if I always try to extract

#52
Hellfire257

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I really like the Justicar. I hardly played it until I tried out a few builds posted on here but now I see there are so many ways to play it. It is a very versatile class. Thanks for sharing.

#53
Shika

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Lexa_D wrote...

Shika wrote...

Reave an atlas, moonwalk to it, bubble, boom, reave, boom, grab your crotch and sream with the hightest pitch possible "For Thessia! OUUH!! Who's bad?"

Fails at bubble step, sorry.


If it's ironic I dont get it. Otherwise here's the technical explanation: you first use reave as a primer for your explosion, then aproach to the target facing backwards (or else the bubble wont come out, known glitch) and use the bubble as a detonator. Immediatly after than the warp effect of the bubble (if specced) will set the next explosion triggered by your second reave. In addition, your yelling will affect the mass effect fields just like hammer throw athletes do.

#54
Mandolin

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Good video and guide as usual. I've been running offensive bubble for a while and might try this for a change. I think I'd miss not having warp bubble against reapers though.

#55
cronshaw

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This was my initial build w/the justicar and I then tried the offensive bubble. But I feel like the offensive bubble is not so great on some maps and better in theory than in practice. I'll probably move back to this build as I tend to like tankier characters anyway.

#56
kyles3

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Just promoted my Adept class and will definitely be giving this build a try. If there was such a thing as an Asari Soldier, this is totally how she'd roll. The "Reave, run up, drop Bubble" build is fun, but extremely risky in PUGs.

#57
Micah3sixty

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 Nice vid.  I tried this build and similar defensive bubble builds in my early AJA days.  You can definitely tank with a full defensive bubble, but even a fully offensive bubble still provides 20% damage reduction.  I personally didn't care for this play style since it is much more weapon dependend and less satisfying strategically, my opinion.  I have been running with a 6/6/4/4/6 build with full offensive bubble.  I promoted last night and am going to try a 6/6/6/4/4 full offensive bubble with full Pull detonation ability.  I played a few gold matches last night with only two points in fitness and don't think I'll miss 6 ranks in fitness.  The great thing about AJA is the many ways she can be used effectively and her strengths give to many play styles.

#58
Sailears

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Crazy how much damage this build can shrug off.

#59
Lexa_D

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Shika wrote...

Lexa_D wrote...

Shika wrote...

Reave an atlas, moonwalk to it, bubble, boom, reave, boom, grab your crotch and sream with the hightest pitch possible "For Thessia! OUUH!! Who's bad?"

Fails at bubble step, sorry.


If it's ironic I dont get it. Otherwise here's the technical explanation: you first use reave as a primer for your explosion, then aproach to the target facing backwards (or else the bubble wont come out, known glitch) and use the bubble as a detonator. Immediatly after than the warp effect of the bubble (if specced) will set the next explosion triggered by your second reave. In addition, your yelling will affect the mass effect fields just like hammer throw athletes do.

Was referring to glitch, yes. Interesting proposal with moonwalk, will try, thanx!

#60
wicked_being

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Can anyone tell me how effective Barriers & Armor is for rank 6 of Reave? I've always taken Damage & Duration.

#61
Micah3sixty

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Lexa_D wrote...

Shika wrote...

Lexa_D wrote...

Shika wrote...

Reave an atlas, moonwalk to it, bubble, boom, reave, boom, grab your crotch and sream with the hightest pitch possible "For Thessia! OUUH!! Who's bad?"

Fails at bubble step, sorry.


If it's ironic I dont get it. Otherwise here's the technical explanation: you first use reave as a primer for your explosion, then aproach to the target facing backwards (or else the bubble wont come out, known glitch) and use the bubble as a detonator. Immediatly after than the warp effect of the bubble (if specced) will set the next explosion triggered by your second reave. In addition, your yelling will affect the mass effect fields just like hammer throw athletes do.

Was referring to glitch, yes. Interesting proposal with moonwalk, will try, thanx!


The key is to not have any target in your site/reticule or your bubble won't deploy.  You don't have to walk backwards to accomplish that though.  Just look up/down/left/right of your target while deploying.

#62
Stahlhammer

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wicked_being wrote...

Can anyone tell me how effective Barriers & Armor is for rank 6 of Reave? I've always taken Damage & Duration.

Nothing too big to notice.

Used my recpec card for this. Joined a game (Geth/Hydra). Was surprised how little (if any) damage was taken. Then i notice i can't refill my ammo at the box. Then i see Prime die from my single Reave. Then i see SI melee a group of pyros to death.

/ragequit <_<

#63
Stardusk

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wicked_being wrote...

Can anyone tell me how effective Barriers & Armor is for rank 6 of Reave? I've always taken Damage & Duration.


Very effective, Phantoms Barriers go down near instantly and Atlas armor (and other armor) melts very fast. But then you lose out of 15% DR, and that is important for this build.

#64
Stardusk

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wicked_being wrote...

Can anyone tell me how effective Barriers & Armor is for rank 6 of Reave? I've always taken Damage & Duration.


Best against Reapers imo though.

#65
Shampoohorn

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molecularman wrote...

Stardusk wrote...

molecularman wrote...

Maybe people will now finally understand that justicars CAN be tanky :wizard:

Btw, I heard reave stacks infinitely, it's just the duration limiting it


I heard 3 times but that is good news I guess.

I do love just standing there, being fired at by missles, troopers and grenades and not giving a ****.

Yeah... According to this awesome post by Egermano a justicar with 80% DR should be able to take about 2500 damage before her shields break - that's a lot more than a krogan vanguard with barrier could take.

Anyway, great vid


Great post.  I've been shying away from playing the justicar, but maybe it's time to jump in.

FYI @ moleculeman:  a kroguard with 1600/1600 and barrier+rage will either be at or above that 2500 estimate you have for the justicar.  Even factoring in the broken rage issue, it is still close with just 30% DR from barrier: 1600 / 0.7 = 2290 estimated. 

...Not to say that the justicar's numbers aren't great.

#66
Sacrificial Bias

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Hmm, how would it do in random games? I find most games other than FBWGG has me running around the map looking for mobs to kill, and having the bubble somewhat roots me to the spot. Not sure even Silver mobs last long enough to avoid recasting the sphere every 10 seconds.

#67
Stardusk

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Shampoohorn wrote...

molecularman wrote...

Stardusk wrote...

molecularman wrote...

Maybe people will now finally understand that justicars CAN be tanky :wizard:

Btw, I heard reave stacks infinitely, it's just the duration limiting it


I heard 3 times but that is good news I guess.

I do love just standing there, being fired at by missles, troopers and grenades and not giving a ****.

Yeah... According to this awesome post by Egermano a justicar with 80% DR should be able to take about 2500 damage before her shields break - that's a lot more than a krogan vanguard with barrier could take.

Anyway, great vid


Great post.  I've been shying away from playing the justicar, but maybe it's time to jump in.

FYI @ moleculeman:  a kroguard with 1600/1600 and barrier+rage will either be at or above that 2500 estimate you have for the justicar.  Even factoring in the broken rage issue, it is still close with just 30% DR from barrier: 1600 / 0.7 = 2290 estimated. 

...Not to say that the justicar's numbers aren't great.


Well the Justi has Reave...so that balances it out. One theory I would like to test would be a Krogan Soldier with Fortification SHield Recharge as well as Fitness recharge AND Shield Recharge Consumable in the Bubble, in theory should have 100% faster Shield Recharge.

#68
Stardusk

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Sacrificial Bias wrote...

Hmm, how would it do in random games? I find most games other than FBWGG has me running around the map looking for mobs to kill, and having the bubble somewhat roots me to the spot. Not sure even Silver mobs last long enough to avoid recasting the sphere every 10 seconds.


It does well in random games but I don't know about Silver only play Gold.

#69
Micah3sixty

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Sacrificial Bias wrote...

Hmm, how would it do in random games? I find most games other than FBWGG has me running around the map looking for mobs to kill, and having the bubble somewhat roots me to the spot. Not sure even Silver mobs last long enough to avoid recasting the sphere every 10 seconds.


That's why I find offensive bubble, or at minimum, Warp bubble far less situational and more useful than full defensive bubble.  With Warp, I can setup and setoff my own biotic explosions on any foe, and utilize the 15-25% debuff to enemies to bring them down quicker.

#70
Stardusk

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Micah3sixty wrote...

Sacrificial Bias wrote...

Hmm, how would it do in random games? I find most games other than FBWGG has me running around the map looking for mobs to kill, and having the bubble somewhat roots me to the spot. Not sure even Silver mobs last long enough to avoid recasting the sphere every 10 seconds.


That's why I find offensive bubble, or at minimum, Warp bubble far less situational and more useful than full defensive bubble.  With Warp, I can setup and setoff my own biotic explosions on any foe, and utilize the 15-25% debuff to enemies to bring them down quicker.


I find Biotic Explosions OP for the most part and do not like using them, which is why I made this build.

#71
Shampoohorn

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Stardusk wrote...

...

Well the Justi has Reave...so that balances it out. One theory I would like to test would be a Krogan Soldier with Fortification SHield Recharge as well as Fitness recharge AND Shield Recharge Consumable in the Bubble, in theory should have 100% faster Shield Recharge.


Kroguard's barrier's got the shield recharge as well.

So you want to put a krogan in the bubble with an asari?  You should also put a geth turret in there too.  I hear those things have camaras.  :blink:

#72
Micah3sixty

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Stardusk wrote...

Micah3sixty wrote...

Sacrificial Bias wrote...

Hmm, how would it do in random games? I find most games other than FBWGG has me running around the map looking for mobs to kill, and having the bubble somewhat roots me to the spot. Not sure even Silver mobs last long enough to avoid recasting the sphere every 10 seconds.


That's why I find offensive bubble, or at minimum, Warp bubble far less situational and more useful than full defensive bubble.  With Warp, I can setup and setoff my own biotic explosions on any foe, and utilize the 15-25% debuff to enemies to bring them down quicker.


I find Biotic Explosions OP for the most part and do not like using them, which is why I made this build.


If that works for you, more power to you.  I enjoyed the video.  Haven't tried soloing Gold myself.  The Justicar's explosions aren't as powerful as AA or other Adepts so you might find them more balanced.

#73
Morning Elf

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Cool video. Thanks for putting it up.

Are there other weapons that you'd recommend? I'm not crazy about the feel of the Graal. (I just don't like charge weapons.)

#74
IndigoVitare

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Good to see the defence Justicar get some attention. I think I've only seen something like 2 Justicars other than myself in Gold, and both of those used the offense bubble. They got some nice chain explosions, but I tried it and just found it too difficult after the initial wave. Trying to run up to a chokepoint and place another one was too much of a pain.

Also, you're completely right about Infiltrators. Any game I've played with 3 of them has alwas resulted in my taking most of the fire and being virtually unable to do anything but fire the odd shot. One infiltrator is useful for the data objectives, 2 is ok, but 3 is bad team setup.

#75
Locutus_of_BORG

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This build seems pretty ideal for solo'ing. It really highlights how effective the BB can be as a purely defensive power.

OTOH I'm not really a fan of the pure offensive AJ builds. I just don't find the AJ as good as a lot of the other biotic classes at doing its own BEs, so it's always stood out as more of a support class to me.

For team games I prefer a more generalist build ("double bubble" I think it's been called). Spec'ing the bubble for both defence and offence means it can be a strong force multiplier for the rest of the team in most any situation.