Well, it's not like extractions matter credit-wiseStardusk wrote...
I am still pretty upset that I had basically soloed the thing and then got instant killed waiting to extract. Oh well.
Stardusk's Guide to the Asari Justicar on Gold: Bulwark Build (Video Guide and Bubble Trio) Updated.
#51
Posté 16 mai 2012 - 01:00
#52
Posté 16 mai 2012 - 01:01
#53
Posté 16 mai 2012 - 01:16
Lexa_D wrote...
Fails at bubble step, sorry.Shika wrote...
Reave an atlas, moonwalk to it, bubble, boom, reave, boom, grab your crotch and sream with the hightest pitch possible "For Thessia! OUUH!! Who's bad?"
If it's ironic I dont get it. Otherwise here's the technical explanation: you first use reave as a primer for your explosion, then aproach to the target facing backwards (or else the bubble wont come out, known glitch) and use the bubble as a detonator. Immediatly after than the warp effect of the bubble (if specced) will set the next explosion triggered by your second reave. In addition, your yelling will affect the mass effect fields just like hammer throw athletes do.
#54
Posté 16 mai 2012 - 01:18
#55
Posté 16 mai 2012 - 01:19
#56
Posté 16 mai 2012 - 01:33
#57
Posté 16 mai 2012 - 02:33
#58
Posté 16 mai 2012 - 02:36
#59
Posté 16 mai 2012 - 02:38
Was referring to glitch, yes. Interesting proposal with moonwalk, will try, thanx!Shika wrote...
Lexa_D wrote...
Fails at bubble step, sorry.Shika wrote...
Reave an atlas, moonwalk to it, bubble, boom, reave, boom, grab your crotch and sream with the hightest pitch possible "For Thessia! OUUH!! Who's bad?"
If it's ironic I dont get it. Otherwise here's the technical explanation: you first use reave as a primer for your explosion, then aproach to the target facing backwards (or else the bubble wont come out, known glitch) and use the bubble as a detonator. Immediatly after than the warp effect of the bubble (if specced) will set the next explosion triggered by your second reave. In addition, your yelling will affect the mass effect fields just like hammer throw athletes do.
#60
Posté 16 mai 2012 - 02:50
#61
Posté 16 mai 2012 - 03:00
Lexa_D wrote...
Was referring to glitch, yes. Interesting proposal with moonwalk, will try, thanx!Shika wrote...
Lexa_D wrote...
Fails at bubble step, sorry.Shika wrote...
Reave an atlas, moonwalk to it, bubble, boom, reave, boom, grab your crotch and sream with the hightest pitch possible "For Thessia! OUUH!! Who's bad?"
If it's ironic I dont get it. Otherwise here's the technical explanation: you first use reave as a primer for your explosion, then aproach to the target facing backwards (or else the bubble wont come out, known glitch) and use the bubble as a detonator. Immediatly after than the warp effect of the bubble (if specced) will set the next explosion triggered by your second reave. In addition, your yelling will affect the mass effect fields just like hammer throw athletes do.
The key is to not have any target in your site/reticule or your bubble won't deploy. You don't have to walk backwards to accomplish that though. Just look up/down/left/right of your target while deploying.
#62
Posté 16 mai 2012 - 03:01
Nothing too big to notice.wicked_being wrote...
Can anyone tell me how effective Barriers & Armor is for rank 6 of Reave? I've always taken Damage & Duration.
Used my recpec card for this. Joined a game (Geth/Hydra). Was surprised how little (if any) damage was taken. Then i notice i can't refill my ammo at the box. Then i see Prime die from my single Reave. Then i see SI melee a group of pyros to death.
/ragequit <_<
#63
Posté 16 mai 2012 - 03:02
wicked_being wrote...
Can anyone tell me how effective Barriers & Armor is for rank 6 of Reave? I've always taken Damage & Duration.
Very effective, Phantoms Barriers go down near instantly and Atlas armor (and other armor) melts very fast. But then you lose out of 15% DR, and that is important for this build.
#64
Posté 16 mai 2012 - 03:05
wicked_being wrote...
Can anyone tell me how effective Barriers & Armor is for rank 6 of Reave? I've always taken Damage & Duration.
Best against Reapers imo though.
#65
Posté 16 mai 2012 - 03:23
molecularman wrote...
Yeah... According to this awesome post by Egermano a justicar with 80% DR should be able to take about 2500 damage before her shields break - that's a lot more than a krogan vanguard with barrier could take.Stardusk wrote...
molecularman wrote...
Maybe people will now finally understand that justicars CAN be tanky
Btw, I heard reave stacks infinitely, it's just the duration limiting it
I heard 3 times but that is good news I guess.
I do love just standing there, being fired at by missles, troopers and grenades and not giving a ****.
Anyway, great vid
Great post. I've been shying away from playing the justicar, but maybe it's time to jump in.
FYI @ moleculeman: a kroguard with 1600/1600 and barrier+rage will either be at or above that 2500 estimate you have for the justicar. Even factoring in the broken rage issue, it is still close with just 30% DR from barrier: 1600 / 0.7 = 2290 estimated.
...Not to say that the justicar's numbers aren't great.
#66
Posté 16 mai 2012 - 03:23
#67
Posté 16 mai 2012 - 03:28
Shampoohorn wrote...
molecularman wrote...
Yeah... According to this awesome post by Egermano a justicar with 80% DR should be able to take about 2500 damage before her shields break - that's a lot more than a krogan vanguard with barrier could take.Stardusk wrote...
molecularman wrote...
Maybe people will now finally understand that justicars CAN be tanky
Btw, I heard reave stacks infinitely, it's just the duration limiting it
I heard 3 times but that is good news I guess.
I do love just standing there, being fired at by missles, troopers and grenades and not giving a ****.
Anyway, great vid
Great post. I've been shying away from playing the justicar, but maybe it's time to jump in.
FYI @ moleculeman: a kroguard with 1600/1600 and barrier+rage will either be at or above that 2500 estimate you have for the justicar. Even factoring in the broken rage issue, it is still close with just 30% DR from barrier: 1600 / 0.7 = 2290 estimated.
...Not to say that the justicar's numbers aren't great.
Well the Justi has Reave...so that balances it out. One theory I would like to test would be a Krogan Soldier with Fortification SHield Recharge as well as Fitness recharge AND Shield Recharge Consumable in the Bubble, in theory should have 100% faster Shield Recharge.
#68
Posté 16 mai 2012 - 03:29
Sacrificial Bias wrote...
Hmm, how would it do in random games? I find most games other than FBWGG has me running around the map looking for mobs to kill, and having the bubble somewhat roots me to the spot. Not sure even Silver mobs last long enough to avoid recasting the sphere every 10 seconds.
It does well in random games but I don't know about Silver only play Gold.
#69
Posté 16 mai 2012 - 03:29
Sacrificial Bias wrote...
Hmm, how would it do in random games? I find most games other than FBWGG has me running around the map looking for mobs to kill, and having the bubble somewhat roots me to the spot. Not sure even Silver mobs last long enough to avoid recasting the sphere every 10 seconds.
That's why I find offensive bubble, or at minimum, Warp bubble far less situational and more useful than full defensive bubble. With Warp, I can setup and setoff my own biotic explosions on any foe, and utilize the 15-25% debuff to enemies to bring them down quicker.
#70
Posté 16 mai 2012 - 03:32
Micah3sixty wrote...
Sacrificial Bias wrote...
Hmm, how would it do in random games? I find most games other than FBWGG has me running around the map looking for mobs to kill, and having the bubble somewhat roots me to the spot. Not sure even Silver mobs last long enough to avoid recasting the sphere every 10 seconds.
That's why I find offensive bubble, or at minimum, Warp bubble far less situational and more useful than full defensive bubble. With Warp, I can setup and setoff my own biotic explosions on any foe, and utilize the 15-25% debuff to enemies to bring them down quicker.
I find Biotic Explosions OP for the most part and do not like using them, which is why I made this build.
#71
Posté 16 mai 2012 - 03:41
Stardusk wrote...
...
Well the Justi has Reave...so that balances it out. One theory I would like to test would be a Krogan Soldier with Fortification SHield Recharge as well as Fitness recharge AND Shield Recharge Consumable in the Bubble, in theory should have 100% faster Shield Recharge.
Kroguard's barrier's got the shield recharge as well.
So you want to put a krogan in the bubble with an asari? You should also put a geth turret in there too. I hear those things have camaras.
#72
Posté 16 mai 2012 - 03:41
Stardusk wrote...
Micah3sixty wrote...
Sacrificial Bias wrote...
Hmm, how would it do in random games? I find most games other than FBWGG has me running around the map looking for mobs to kill, and having the bubble somewhat roots me to the spot. Not sure even Silver mobs last long enough to avoid recasting the sphere every 10 seconds.
That's why I find offensive bubble, or at minimum, Warp bubble far less situational and more useful than full defensive bubble. With Warp, I can setup and setoff my own biotic explosions on any foe, and utilize the 15-25% debuff to enemies to bring them down quicker.
I find Biotic Explosions OP for the most part and do not like using them, which is why I made this build.
If that works for you, more power to you. I enjoyed the video. Haven't tried soloing Gold myself. The Justicar's explosions aren't as powerful as AA or other Adepts so you might find them more balanced.
#73
Posté 16 mai 2012 - 03:42
Are there other weapons that you'd recommend? I'm not crazy about the feel of the Graal. (I just don't like charge weapons.)
#74
Posté 16 mai 2012 - 03:51
Also, you're completely right about Infiltrators. Any game I've played with 3 of them has alwas resulted in my taking most of the fire and being virtually unable to do anything but fire the odd shot. One infiltrator is useful for the data objectives, 2 is ok, but 3 is bad team setup.
#75
Posté 16 mai 2012 - 03:55
OTOH I'm not really a fan of the pure offensive AJ builds. I just don't find the AJ as good as a lot of the other biotic classes at doing its own BEs, so it's always stood out as more of a support class to me.
For team games I prefer a more generalist build ("double bubble" I think it's been called). Spec'ing the bubble for both defence and offence means it can be a strong force multiplier for the rest of the team in most any situation.





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